Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Crash: KEY_TYPE_OF_DICTIONARY_VIOLATES_HASHABLE_REQUIREMENTS
Hi everyone, frome time to time I see crash which Im not able to debug, because there is no line of my code where crash occured. This is a crash log what Im getting from time to time of some users. In my device I never get this kind of crash. 0 libswiftCore.dylib 0x1172c _assertionFailure(_:_:flags:) + 208 1 libswiftCore.dylib 0x198624 KEY_TYPE_OF_DICTIONARY_VIOLATES_HASHABLE_REQUIREMENTS(_:) + 2980 2 libswiftCore.dylib 0xdb6c8 specialized _NativeDictionary.uncheckedRemove(at:isUnique:) + 534 3 libswiftCore.dylib 0xb250c Dictionary._Variant.setValue(_:forKey:) + 204 4 libswiftCore.dylib 0x5a620 Dictionary.subscript.setter + 520 5 SwiftUICore 0xf62ec ForEachState.item(at:offset:) + 4340 6 SwiftUICore 0xf5054 ForEachState.forEachItem(from:style:do:) + 1796 7 SwiftUICore 0x2272f8 ForEachState.traitKeys.getter + 84 8 SwiftUICore 0x227298 ForEachList.traitKeys.getter + 24 9 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 10 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 11 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 12 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 13 SwiftUICore 0x2271fc DynamicViewList.WrappedList.traitKeys.getter + 88 27 SwiftUICore 0x226d18 specialized static SectionAccumulator.processUnsectionedContent(list:contentSubgraph:) + 84 28 SwiftUI 0x26afe0 ListSectionInfo.init(list:listAttribute:contentSubgraph:) + 132 29 SwiftUI 0x269bb0 UpdateCollectionViewListCoordinator.updateValue() + 1528 30 SwiftUI 0x785d4 partial apply for implicit closure #1 in closure #1 in closure #1 in Attribute.init<A>(_:) + 32 31 AttributeGraph 0xccac AG::Graph::UpdateStack::update() + 540 32 AttributeGraph 0xc870 AG::Graph::update_attribute(AG::data::ptr<AG::Node>, unsigned int) + 424 33 AttributeGraph 0xc444 AG::Subgraph::update(unsigned int) + 848 34 SwiftUICore 0x805a8 GraphHost.flushTransactions() + 860 35 SwiftUI 0x1ac84 closure #1 in _UIHostingView._renderForTest(interval:) + 24 36 SwiftUICore 0x7ffa8 partial apply for closure #1 in ViewGraphDelegate.updateGraph<A>(body:) + 28 37 SwiftUICore 0x7fd6c ViewRendererHost.updateViewGraph<A>(body:) + 120 38 SwiftUICore 0x7fce8 ViewGraphDelegate.updateGraph<A>(body:) + 84 39 SwiftUI 0x3e688 closure #1 in closure #1 in closure #1 in _UIHostingView.beginTransaction() + 172 40 SwiftUI 0x3e5d4 partial apply for closure #1 in closure #1 in closure #1 in _UIHostingView.beginTransaction() + 24 41 SwiftUICore 0x79720 closure #1 in static Update.ensure<A>(_:) + 56 42 SwiftUICore 0x796a4 static Update.ensure<A>(_:) + 100 43 SwiftUI 0x9c808 partial apply for closure #1 in closure #1 in _UIHostingView.beginTransaction() + 80 44 SwiftUICore 0x7f5e0 thunk for @callee_guaranteed () -> () + 28 45 SwiftUICore 0x6161c specialized closure #1 in static NSRunLoop.addObserver(_:) + 144 46 CoreFoundation 0x218a4 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36 47 CoreFoundation 0x213f8 __CFRunLoopDoObservers + 552 48 CoreFoundation 0x75da8 __CFRunLoopRun + 948 49 CoreFoundation 0xc8284 CFRunLoopRunSpecific + 588 50 GraphicsServices 0x14c0 GSEventRunModal + 164 51 UIKitCore 0x3ee674 -[UIApplication _run] + 816 52 UIKitCore 0x14e88 UIApplicationMain + 340 53 SwiftUI 0x291ef8 closure #1 in KitRendererCommon(_:) + 168 54 SwiftUI 0x291e28 runApp<A>(_:) + 100 55 SwiftUI 0x291d0c static App.main() + 180 56 DholRainbow 0x3019e8 main + 4339145192 (DholRainbowApp.swift:4339145192) 57 ??? 0x1b0bf5de8 (Missing) From Crashlytics I know at least human readable format of this error Fatal error: Duplicate keys of type 'Contact' were found in a Dictionary. This usually means either that the type violates Hashable's requirements, or that members of such a dictionary were mutated after insertion. I 've checked all my parts of code where Im using dictionary. This is a function which creating that particulary dictionary. private func logsByDate() { let groupedByDate = Dictionary(grouping: logs.filter { ($0.remoteParty as? Contact != nil) } ) { $0.date.removeTimeStamp ?? .distantPast }.mapValues { $0.compactMap { $0 } } var dayLogs = [DayLog]() for date in groupedByDate { var contacts = [CallLogContact]() for log in logs.filter({ $0.date.removeTimeStamp ?? .distantPast == date.key }) { if let contact = log.remoteParty as? Contact { if contacts.firstIndex(where: {$0.contact == contact }) == nil { let contactDayLogs = logs.filter({ $0.remoteParty as? Contact == contact && $0.date.removeTimeStamp == date.key}) contacts.append( CallLogContact( contact: contact, logs: contactDayLogs, lastCallLogDate: contactDayLogs.sorted(by: {$0.date > $1.date}).first?.date ?? .distantPast ) ) } } } dayLogs.append(DayLog(date: date.key, contact: contacts)) } DispatchQueue.main.async { self.groupedCallLogs = dayLogs } } This function is called from 3 others functions based on notification from the server in case of new call log, fetched call logs and removed call logs.
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284
Mar ’25
Lazy cell registration causes crash while dequeue the collectionview cell in collectionview
Cell Registration lazy var headerCell: UICollectionView.SupplementaryRegistration<UICollectionReusableView> = .init(elementKind: UICollectionView.elementKindSectionHeader) { supplementaryView, elementKind, indexPath in } and Cell Dequeue datasource.supplementaryViewProvider = { [weak self] collectionView, kind, indexPath in return collectionView.dequeueConfiguredReusableSupplementary(using: headerCell, for: indexPath) } I am registering a collectionview cell or collwctionview reusable view as lazy variable. It causes a crash like Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Attempted to dequeue a supplementary view using a registration that was created inside -collectionView:viewForSupplementaryElementOfKind:atIndexPath: or inside a UICollectionViewDiffableDataSource supplementary view provider. Creating a new registration each time a supplementary view is requested will prevent reuse and cause created supplementary views to remain inaccessible in memory for the lifetime of the collection view. Registrations should be created up front and reused. Registration: <UICollectionViewSupplementaryRegistration: 0x600001798a00>
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362
Feb ’25
SwiftUI Tabview - how to "kill" the views we do not use
I have the MainView as the active view if the user is logged in(authenticated). the memory allocations when we run profile is pretty good. We have graphql fetching, we have token handling eg: This is All heap: 1 All Heap & Anonymous VM 13,90 MiB 65408 308557 99,10 MiB 373965 Ratio: %0.14, %0.86 After what i have checked this is pretty good for initialise and using multiple repositories eg. But when we change tabs: 1 All Heap & Anonymous VM 24,60 MiB 124651 543832 156,17 MiB 668483 Ratio: %0.07, %0.40 And that is not pretty good. So i guess we need to "kill" it or something. How? I have tried some techniques in a forum this was a recommended way: public struct LazyView<Content: View>: View { private let build: () -> Content @State private var isVisible = false public init(_ build: @escaping () -> Content) { self.build = build } public var body: some View { build() Group { if isVisible { build() } else { Color.clear } } .onAppear { isVisible = true } .onDisappear { isVisible = false } } } But this did not help at all. So under here is the one i use now. So pleace guide me for making this work. import DIKit import CoreKit import PresentationKit import DomainKit public struct MainView: View { @Injected((any MainViewModelProtocol).self) private var viewModel private var selectedTabBinding: Binding<MainTab> { Binding( get: { viewModel.selectedTab }, set: { viewModel.selectTab($0) } ) } public init() { // No additional setup needed } public var body: some View { NavigationStack(path: Binding( get: { viewModel.navigationPath }, set: { _ in } )) { TabView(selection: selectedTabBinding) { LazyView { FeedTabView() } .tabItem { Label("Feed", systemImage: "house") } .tag(MainTab.feed) LazyView { ChatTabView() } .tabItem { Label("Chat", systemImage: "message") } .tag(MainTab.chat) LazyView { JobsTabView() } .tabItem { Label("Jobs", systemImage: "briefcase") } .tag(MainTab.jobs) LazyView { ProfileTabView() } .tabItem { Label("Profile", systemImage: "person") } .tag(MainTab.profile) } .accentColor(.primary) .navigationDestination(for: MainNavigationDestination.self) { destination in switch destination { case .profile(let userId): Text("Profile for \(userId)") case .settings: Text("Settings") case .jobDetails(let id): Text("Job details for \(id)") case .chatThread(let id): Text("Chat thread \(id)") } } } } } import SwiftUI public struct LazyView<Content: View>: View { private let build: () -> Content public init(_ build: @escaping () -> Content) { self.build = build } public var body: some View { build() } }
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207
Mar ’25
How to correctly and simply remove the edges of listStyle sidebar?
Hello, I've managed to get rid of these spaces in different ways. Using scrollview, giving negative insets, rewriting modifiers from scratch with plain style etc. But I couldn't solve this with a simple solution. I've read comments from many people experiencing similar problems online. It seems like there isn't a simple modifier to remove these spaces when we use sidebar as the list style in SwiftUI, or I couldn't find the simple solution. I wonder what's the simplest and correct way to reset these spaces? let numbers = Array(1...5) @State private var selected: Int? var body: some View { List(numbers, id: \.self, selection: $selected) { number in HStack { Text("Test") Spacer() } .frame(maxWidth: .infinity, alignment: .leading) } .listStyle(.sidebar) } }
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190
Mar ’25
[iOS, SwiftUI] Navigation Bar background is always hidden when navigation destination is TabView
Hello! I have a destination navigation which is TabVIew where each tab item is ScrollView. And when scrolling content of any of tab items is underneath navigation bar its background is always hidden. But at the same time tab bar background is toggled depending on scrolling content position. I expected it would work with TabView the same as with any other view. Is it supposed to work like that?
2
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326
Feb ’25
MKGeoJSONDecoder and Single Points
https://developer.apple.com/documentation/mapkit/mkgeojsondecoder?changes=__9&language=objc I am trying to use this decoder to obtain single points form a geojson file. I am able to do this successfully however, when using MapKit for iOS 17+ I am unable to use a ForEach to iterate through these points (stored in an array) and display these on the map as a custom annotation or even a marker. MapAnnotation(coordinate: point.coordinate) { VStack { Image(systemName: "mappin.circle.fill") .resizable() .frame(width: 25, height: 25) .foregroundColor(.purple) if let title = point.title { Text(title) .font(.caption) .foregroundColor(.purple) .padding(2) .background(Color.white.opacity(0.8)) .cornerRadius(3) } } }
1
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250
Mar ’25
MacOS Scale to view
on iOS you can choose to scale to view to have the app resize the screen easily in the developer environment. Scale to view is however not easily done on MacOS using NS to solve on MacOS now. Is it possible for the Apple developer team to make this easier for the Developer, as I understand it is for iOS applications?
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272
Feb ’25
SwiftUI refresh while alert is visible
Does causing a swiftui view refresh via modifying observed properties while an alert is visible allowed? I am seeing a warning 'Presenting view controller <SwiftUI.PlatformAlertController> from detached view controller is not supported, and may result in incorrect safe area insets and a corrupt root presentation. Make sure <SwiftUI.PlatformAlertController> is in the view hierarchy before presenting from it. Will become a hard exception in a future release.' and the warning 'Attempt to present <SwiftUI.PlatformAlertController> on (from ) while a presentation is in progress'. The second warning occurs more often.
5
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315
Mar ’25
Issue with TabView in Split Screen
Below is a basic test app to resemble an actual app I am working on to hopefully better describe an issue I am having with tab view. It seems only in split screen when I am triggering something onAppear that would cause another view to update, or another view updates on its own, the focus gets pulled to that newly updated view instead of staying on the view you are currently on. This seems to only happen with views that are listed in the more tab. In any other orientation other than 50/50 split this does not happen. Any help would be appreciated. struct ContentView: View { @State var selectedTab = 0 var body: some View { NavigationStack { NavigationLink(value: 0) { Text("ENTER") }.navigationDestination(for: Int.self) { num in TabsView(selectedTab: $selectedTab) } } } } struct TabsView: View { @Binding var selectedTab: Int @State var yikes: Int = 0 var body: some View { if #available(iOS 18.0, *) { TabView(selection: $selectedTab) { MyFlightsView(yikes: $yikes) .tabItem { Label("My Flights", systemImage: "airplane.circle") }.tag(0) FlightplanView() .tabItem { Label("Flight Plan", systemImage: "doc.plaintext") }.tag(1) PreFlightView() .tabItem { Label("Pre Flight", systemImage: "airplane.departure") }.tag(2) CruiseView(yikes: $yikes) .tabItem { Label("Cruise", systemImage: "airplane") }.tag(3) PostFlightView() .tabItem { Label("Post Flight", systemImage: "airplane.arrival") }.tag(4) MoreView() .tabItem { Label("More", systemImage: "ellipsis") }.tag(5) NotificationsView() .tabItem { Label("Notifications", systemImage: "bell") }.tag(6) }.tabViewStyle(.sidebarAdaptable) } } }
1
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379
Feb ’25
Suggestion to Add Performance Metrics for SwiftUI in XCTest
As SwiftUI adoption grows, developers face challenges in effectively measuring and optimizing SwiftUI app performance within automated tests. Currently, the only viable approach to analyzing SwiftUI performance is through Profiling (Instruments), which, while powerful, lacks the ability to be incorporated into automated testing workflows. It would be incredibly valuable if XCTest could introduce new performance metrics specifically tailored for SwiftUI, allowing us to write tests against common performance bottlenecks. Suggested Metrics: View Body Evaluation Count – Tracks how often a SwiftUI body is recomputed to detect unnecessary re-renders. Slow View Bodies – Flags SwiftUI views that take a significant amount of time to compute their body. These metrics would help developers identify inefficiencies early, enforce performance best practices through CI/CD pipelines, and ensure a smooth user experience. I believe adding these performance metrics would be a game-changer for SwiftUI development. Thank you for your time and consideration!
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445
Feb ’25
SwiftUI Transformable: support drag to Finder on macOS
I am trying to support dragging out a 'file' object from my app into Finder, on macOS. I have my object conform to Transferable and the files are saved on disk locally, so I just want to pass it the URL. This works fine when dragging out to other apps, like Notes or Mail, but not in Finder. I setup a ProxyRepresentation as well, as suggested by another thread, but it doesn't seem to help. Is there any other setup I need to do in the Xcode project file for it to work, or is there something else that I'm missing? @available(iOSApplicationExtension 17.0, macOSApplicationExtension 14.0, *) extension FileAttachments: Transferable { public static var transferRepresentation: some TransferRepresentation { FileRepresentation(exportedContentType: UTType.content) { content in SentTransferredFile(content.fullFileURL(), allowAccessingOriginalFile: false) } .exportingCondition { file in if let fileUTI = UTType(filenameExtension: file.fullFileURL().pathExtension), let fileURL = file.fullFileURL() { print("FileAttachments: FileRepresentation exportingCondition fileUTI: \(fileUTI) for file: \(fileURL)") return fileUTI.conforms(to: UTType.content) } return false } .suggestedFileName{$0.fileRenamedName} ProxyRepresentation { file in if let fileURL = file.fullFileURL() { print("FileAttachments: ProxyRepresentation returning file") return fileURL } return file.fullFileURL()! } } }
1
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386
Feb ’25
How can I use specify the anchor used to display an item that a user scrolls to ?
I have a scrollview displaying a sequence of circles, which a user should be able to scroll through to select an item. When the user stops scrolling and the animation comes to rest the circle selected should display screen-centered. I had hoped to achieve this using .scrollPosition(id: selectedItem, anchor: .center) but it appears that the anchor argument is ignored when scrolled manually. (BTW - I searched but didn't locate this aspect in the Apple documentation so I'm not confident that this observation is really correct). https://youtu.be/TpXDTuL5yPQ The video shows the user-scrolling behaviour, and also the snap-to-anchor that I would like to achieve, but I would like this WITHOUT forcing a button press. I could juggle the container size and size of the circles so that they naturally fit centered into the screen, but I would prefer a more elegant solution. How can I force the scrolling to come to rest such that the circle glides to rest in the center of the screen/container? struct ItemChooser: View { @State var selectedItem: Int? var body: some View { VStack { Text("You have picked: \(selectedItem ?? 0)") ScrollHorizontalItemChooser(selectedItem: $selectedItem) } } } #Preview { ItemChooser(selectedItem: 1) } struct ScrollHorizontalItemChooser: View { @Binding var selectedItem: Int? @State var scrollAlignment: UnitPoint? = .center let ballSize: CGFloat = 150 let items = Array(1...6) @State var scrollPosition: ScrollPosition = ScrollPosition() var body: some View { VStack { squareUpButton ScrollView(.horizontal) { HStack(spacing: 10) { showBalls } .scrollTargetLayout() } .scrollPosition(id: $selectedItem, anchor: scrollAlignment ) .overlay{ crosshairs } } } var crosshairs: some View { Image(systemName: "scope").scaleEffect(3.0).opacity(0.3) } @ViewBuilder var showBalls: some View { let screenWidth: CGFloat = UIScreen.main.bounds.width var emptySpace: CGFloat {screenWidth / 2 - ballSize / 2 - 10} Spacer(minLength: emptySpace) ForEach(items, id: \.self) { item in poolBall( item) .id(item) } Spacer(minLength: emptySpace) } @ViewBuilder private func poolBall(_ item: Int) -> some View { Text("Item \(item)") .background { Circle() .foregroundColor(Color.green) .frame(width: ballSize, height: ballSize) } .frame(width: ballSize, height: ballSize) } @ViewBuilder var squareUpButton: some View { var tempSelected: Int? = nil Button("Square up with Anchor") { tempSelected = selectedItem selectedItem = 0 DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { selectedItem = tempSelected ?? 0 } } } }
Topic: UI Frameworks SubTopic: SwiftUI
1
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229
Mar ’25
NSTextView and TextField becomes non clickable after a alert/menu is shown
I have a NSViewController as the root view and have a switui view embedded in it via NSHostingView. override func loadView() { self.view = NSHostingView(rootView: SwiftUiView()) } } In the SwiftUiView, I have a TextField and an NSTextView embedded using NSViewRepresentable, along with a few buttons. There is also a menu: Menu { ForEach(menuItems), id: \.self) { item in Button { buttonClicked() } label: { Text(item) } } } label: { Image("DropDown") .contentShape(Rectangle()) .frame(maxWidth: .infinity) .frame(maxHeight: .infinity) } The NSTextView and TextField work fine, and I can type in them until I click on the menu or show an alert. After that, I can no longer place my cursor in the text fields. I am able to select the text but not type in it. When I click on the NSTextView or TextField, nothing happens. At first, I thought it was just a cursor visibility issue and tried typing, but I received an alert sound. I've been trying to fix this for a couple of days and haven't found any related posts. Any help would be greatly appreciated.
1
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243
Mar ’25
Entire view re-renders when updating dictionary
I'm trying to create a form which reads and writes data to a dictionary. when I type something in a field whole form seems to update. Is there anyway to only update the field I'm typing? Android compose have something called SnapshotStateMap which allows smart re-rendering.
Topic: UI Frameworks SubTopic: SwiftUI
1
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119
Mar ’25
Widget archival failed due to image being too large
I'm trying to setup a widget to pull an image down from a webserver and I'm running into an error of Widget archival failed due to image being too large [9] - (1024, 1024), totalArea: 1048576 > max[718080.000000]. I've tried two different approaches to resolve this error and both have failed to resolve the image. I've also confirmed that I'm getting the image in the AppIntentTimelineProvider. private func getImageUI(urlString: String) -> UIImage? { guard let url = URL(string: urlString) else { return nil } guard let imageData = try? Data(contentsOf: url) else { return nil } return UIImage(data: imageData)?.resizedForWidget() } Is there another approach I could take on addressing this issue so the image appears on the widget? Simple approach extension UIImage { func resized(toWidth width: CGFloat, isOpaque: Bool = true) -> UIImage? { let canvas = CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height))) let format = imageRendererFormat format.opaque = isOpaque return UIGraphicsImageRenderer(size: canvas, format: format).image { _ in draw(in: CGRect(origin: .zero, size: canvas)) } } } extension UIImage { /// Resize the image to strictly fit within WidgetKit’s max allowed pixel area (718,080 pixels) func resizedForWidget(maxArea: CGFloat = 718_080.0, isOpaque: Bool = true) -> UIImage? { let originalWidth = size.width let originalHeight = size.height let originalArea = originalWidth * originalHeight print("🔍 Original Image Size: \(originalWidth)x\(originalHeight) → Total Pixels: \(originalArea)") // ✅ If the image is already within the limit, return as is if originalArea <= maxArea { print("✅ Image is already within the allowed area.") return self } // 🔄 Calculate the exact scale factor to fit within maxArea let scaleFactor = sqrt(maxArea / originalArea) let newWidth = floor(originalWidth * scaleFactor) // Use `floor` to ensure area is always within limits let newHeight = floor(originalHeight * scaleFactor) let newSize = CGSize(width: newWidth, height: newHeight) print("🛠 Resizing Image: \(originalWidth)x\(originalHeight) → \(newWidth)x\(newHeight)") // ✅ Force bitmap rendering to ensure the resized image is properly stored let format = UIGraphicsImageRendererFormat() format.opaque = isOpaque format.scale = 1 // Ensures we are not letting UIKit auto-scale it back up let renderer = UIGraphicsImageRenderer(size: newSize, format: format) let resizedImage = renderer.image { _ in self.draw(in: CGRect(origin: .zero, size: newSize)) } print("✅ Final Resized Image Size: \(resizedImage.size), Total Pixels: \(resizedImage.size.width * resizedImage.size.height)") return resizedImage } } These are logs from a failed image render if that helps 🔍 Original Image Size: 720.0x1280.0 → Total Pixels: 921600.0 🛠 Resizing Image: 720.0x1280.0 → 635.0x1129.0 ✅ Final Resized Image Size: (635.0, 1129.0), Total Pixels: 716915.0
1
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516
Feb ’25
AppKit: presentAsModalWindow doesn't center the presented window on macOS 15
When I present a view controller, whose view is a SwiftUI View, via presentAsModalWindow(_:) the presented window is no longer centered horizontally to the screen, but rather its origin is there. I know this issue occurs for macOS 15.2+, but can't tell if it is from 15.0+. I couldn't find any documentation on why was this changed. Here's an example code that represents my architecture: class RootViewController: NSViewController { private lazy var button: NSButton = NSButton( title: "Present", target: self, action: #selector(presentView)) override func viewDidLoad() { super.viewDidLoad() // Add button to tree } @objc func presentView() { presentAsModalWindow(PresentedViewController()) } } class PresentedViewController: NSViewController { override loadView() { view = NSHostingView(rootView: MyView()) } } struct MyView: View { /* impl */ }
Topic: UI Frameworks SubTopic: AppKit Tags:
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0
182
Mar ’25
Removing SwiftUI View from hierarchy
In a UIKit application, removing a view from the hierarchy is straightforward—we simply call myView.removeFromSuperview(). This not only removes myView from the UI but also deallocates any associated memory. Now that I'm transitioning to SwiftUI, I'm struggling to understand the recommended way to remove a view from the hierarchy, given SwiftUI's declarative nature. I understand that in SwiftUI, we declare everything that should be displayed. However, once a view is rendered, what is the correct way to remove it? Should all UI elements be conditionally controlled to determine whether they appear or not? Below is an example of how I’m currently handling this, but it doesn’t feel like the right approach for dynamically removing a view at runtime. Can someone guide me on the best way to remove views in SwiftUI? struct ContentView: View { @State private var isVisible = true var body: some View { VStack { if isVisible { // set this to false to remove TextView? Text("Hello, SwiftUI!") .padding() } Button("Toggle View") { ... } } } }
1
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271
Mar ’25
Trouble using MKAnnotation on a MKMapView
Hi everyone, i'im having troubles using Annotation on a Map View. I have a a core data model called Location that conforms to NSManagedObject from CoreData and MKAnnotation form MapKit, and i'm trying to add an array of Location to a MKMview instance in a UIViewController class, by doing somethhing like this: mapView.addAnnotation(locations), but xcode compliants with a strange error which says Argument type '[Location]' does not conform to expected type 'MKAnnotation'. it's strange to me because my Location class conforms to MKAnnotation protocol and i implemented the protocol's methods (coordinate, title, subtitle). Please can anyone help me how to fix this issues. Thank you all
Topic: UI Frameworks SubTopic: UIKit Tags:
2
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177
Mar ’25
macOS Menu disappears when converting from NSApplicationActivationPolicyAccessory to NSApplicationActivationPolicyRegular if display disconnected and reconnected
I'm not quite sure where the problem is, but I will describe what I am doing to recreate the issue, and am happy to provide whatever information I can to be more useful. I am changing the ActivationPolicy for my app in order to make it unobtrusive when in the background (e.g. hiding it from the dock and using only a menu bar status item). When the user activates the app with a hotkey, it changes from NSApplicationActivationPolicyAccessory back to NSApplicationActivationPolicyRegular. This allows normal usage (dock icon, menu bar, etc.) This works fine, except in a rare situation which I finally just tracked down. If there is a window open in the app and I use the hotkey to convert back to an accessory, and then disconnect and reconnect the display on which the app was previously displayed, when I convert the app back to "regular mode", the menu bar has disappeared (and I am left with an empty space at the top of the screen). I can also trigger this bug by having the display in question briefly mirror the other display (effectively "orphaning" the hidden app), and then restoring the original side-by-side configuration before activating the app again. The app otherwise works, but the menu bar is missing. Switching back and forth with other apps does not fix the problem. Quitting and restarting the app resolves the issue. As does disabling the accessory only mode and forcing the app to always remain in "regular mode" with a dock icon (there is a preference for this in my app). Once fixed, I can then re-enable the "accessory mode" and all is well until the bug is triggered again. The bug would normally occur quite sporadically, presumably requiring a particular combination of changing Spaces or displays, or having the computer go to sleep while this app was in accessory mode. Thus far, the above is the only way I have found that can replicate this issue on demand. If I close all windows before hiding the app, then it works fine when I revert to "regular mode". It only happens if there is a window open at the time. Using applicationDidChangeScreenParameters: on my AppDelegate indicates that there is a change in screen, and logging window.screen.frame for each open window in [NSApp orderedWindows] shows that the size changes from e.g. 1920x1080 to 0x0 and back while the display is disconnected or mirrored. There is also an error in the console in Xcode when this happens -- invalid display identifier <some UUID>. I have tried various options for window collectionBehavior, as well as various settings for Spaces (which I normally use). None of these changes has fixed the behavior thus far. I use [NSApp hide:self]; from my AppDelegate to hide the app, and [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateAllWindows];[NSApp unhide:self]; to bring it back to the front. I welcome any ideas for things to chase down, or requests for more specific information that would be useful. Thank you! Fletcher
1
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466
Feb ’25