I have been playing around with getting the Live Caller ID example project setup yet I cannot get passed the initial configuration. I have the app extension running on my device and the server running on the correct host and port so things are working in that sense, yet when I go to the Call Blocking & Identification Services to toggle on my extension I see that the /config endpoint is failing with the following error:
Invalid existingConfigIds count 1. Expected 0 or 0.
The existingConfigIds has one entry with a Data object of zero bytes.
I’m not sure where/why this is getting added upon initialization. Has anyone seen this occur? I followed the testing instructions as far as I can tell and haven’t seen this issue discussed elsewhere.
Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.
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Trying to use new Swift @Observable to monitor GPS position within SwiftUI content view. But how do I tie the latest locations to the SwiftUI Map's mapCameraPosition?
Well ideally the answer could cover:
How to fix this error - So get map tracking along with the User Position, but also
How to include facility to turn on/off the map moving to track the user position (which I'll need to do next). So could be tracking, then disable, move map around and have a look at things, then click button to start syncing the mapcameraposition to the GPS location again
Refer to error I'm embedded in the code below.
import SwiftUI
import MapKit
@Observable
final class NewLocationManager : NSObject, CLLocationManagerDelegate {
var location: CLLocation? = nil
private let locationManager = CLLocationManager()
func startCurrentLocationUpdates() async throws {
if locationManager.authorizationStatus == .notDetermined {
locationManager.requestWhenInUseAuthorization()
}
for try await locationUpdate in CLLocationUpdate.liveUpdates() {
guard let location = locationUpdate.location else { return }
self.location = location
}
}
}
struct ContentView: View {
var newlocationManager = NewLocationManager()
@State private var cameraPosition: MapCameraPosition = .region(MKCoordinateRegion(
center: newlocationManager.location?.coordinate ?? <#default value#>,
span: MKCoordinateSpan(latitudeDelta: 0.25, longitudeDelta: 0.25)
))
// GET ERROR: Cannot use instance member 'newlocationManager' within property initializer; property initializers run before 'self' is available
var body: some View {
ZStack {
Map(position: $cameraPosition)
Text("New location manager: \(newlocationManager.location?.description ?? "NIL" )") // works
}
.task {
try? await newlocationManager.startCurrentLocationUpdates()
}
}
}
#Preview {
ContentView()
}
I feel like I must be missing something dumb, but I can't figure it out. I'm trying to create a modifier to make items resizable by dragging on the corner (I haven't actually implemented the corner part yet though so dragging anywhere on the object resizes it). However the rate that I'm dragging at is different from the rate that the object is resizing. It's also different for horizontal and vertical translation (the horizontal change is smaller than the rate that I'm dragging while the vertical change is larger).
Any help would be greatly appreciated!
Here's my code for the modifier:
struct Resizable: ViewModifier {
@State var size: CGSize = CGSize(width: 500, height: 500)
@State var activeSize: CGSize = .zero
func body(content: Content) -> some View {
content
.frame(width: abs(size.width + activeSize.width), height: abs(size.height + activeSize.height))
// offset is so the top right corner doesn't move
.offset(x: -abs(size.width + activeSize.width) / 2, y: abs(size.height + activeSize.height) / 2)
.gesture(
DragGesture()
.onChanged { gesture in
activeSize.width = -gesture.translation.width
activeSize.height = gesture.translation.height
}
.onEnded { _ in
size.width += activeSize.width
size.height += activeSize.height
activeSize = .zero
}
)
}
}
extension View {
func resizable(maxSize: CGSize = .zero) -> some View {
modifier(Resizable())
}
}
And it is used like so:
struct ContentView: View {
var body: some View {
Rectangle()
.fill(Color.blue)
.resizable()
}
}
Hello everyone,
I am a beginner in programming and recently encountered an interesting issue in SwiftUI. (I must admit that it might not be a bug and could simply be due to my lack of understanding.)
I have extracted the relevant code that causes this behavior. Here's the code:
struct BugView: View {
var body: some View {
List {
VStack {
Button("Bug") {
print("1")
}
Button("Bug") {
print("2")
}
Button("Bug") {
print("3")
}
}
}
}
}
In this view, clicking any of the buttons results in all of them being triggered simultaneously. As a result, the console outputs:
1
2
3
I would appreciate it if someone could help me understand why this happens and how to fix it. Thanks in advance!
I recently detected a special crash on 18.0, 18.1, 18.1.1, 18.2,18.3 which cannot be repeated, and the page logs are related to the keyboard, is there any idea to deal with this problem?
Exception Category: nsexception
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000 at 0x0000000000000000
Crashed Thread: 0
CrashDoctor Diagnosis: Application threw exception NSInternalInconsistencyException: Multi layer delegate table missing.
Thread 0 Crashed:
0 CoreFoundation 0x00000001869d87cc __exceptionPreprocess + [ : 164]
1 libobjc.A.dylib 0x0000000183cab2e4 objc_exception_throw + [ : 88]
2 Foundation 0x0000000185da88d8 _userInfoForFileAndLine
3 UIKitCore 0x0000000189e78074 -[UIView _multiLayerDelegatesTableCreateIfNecessary:] + [ : 208]
4 UIKitCore 0x0000000189e780c4 -[UIView _registerMultiLayerDelegate:] + [ : 36]
5 UIKitCore 0x00000001894874c0 -[_UIPortalView setSourceView:] + [ : 132]
6 UIKitCore 0x000000018a1eb6bc -[_UIPortalView initWithSourceView:] + [ : 68]
7 UIKitCore 0x000000018a213ea4 -[_UITextMagnifiedLoupeView initWithSourceView:] + [ : 444]
8 UIKitCore 0x000000018a6c461c +[UITextLoupeSession _makeLoupeViewForSourceView:selectionWidget:orientation:] + [ : 84]
9 UIKitCore 0x000000018a6c47bc +[UITextLoupeSession _beginLoupeSessionAtPoint:fromSelectionWidgetView:inView:orientation:] + [ : 304]
10 UIKitCore 0x0000000189d50ce0 -[UITextRefinementTouchBehavior textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 1756]
11 UIKit 0x0000000240e309e0 -[UITextRefinementTouchBehaviorAccessibility textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 216]
12 UIKitCore 0x000000018a4d45b4 -[UITextRefinementInteraction loupeGestureWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 124]
13 UIKitCore 0x000000018a4d3f74 -[UITextRefinementInteraction loupeGesture:] + [ : 548]
14 UIKitCore 0x000000018952eac4 -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + [ : 128]
15 UIKitCore 0x000000018952e934 _UIGestureRecognizerSendTargetActions + [ : 92]
16 UIKitCore 0x000000018952e6f4 _UIGestureRecognizerSendActions + [ : 284]
17 UIKitCore 0x00000001891e1b28 -[UIGestureRecognizer _updateGestureForActiveEvents] + [ : 572]
18 UIKitCore 0x00000001891b3724 _UIGestureEnvironmentUpdate + [ : 2488]
19 CoreFoundation 0x000000018697a1f4 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + [ : 36]
20 CoreFoundation 0x0000000186979f98 __CFRunLoopDoObservers + [ : 552]
21 CoreFoundation 0x00000001869a9028 __CFRunLoopRun + [ : 948]
22 CoreFoundation 0x00000001869a8830 CFRunLoopRunSpecific + [ : 588]
23 GraphicsServices 0x00000001d29881c4 GSEventRunModal + [ : 164]
24 UIKitCore 0x000000018950eeb0 -[UIApplication _run] + [ : 816]
25 UIKitCore 0x00000001895bd5b4 UIApplicationMain + [ : 340]
26 顺丰小哥 0x0000000104423cc0 main + [main.m : 13]
27 (null) 0x00000001ac396ec8 0x0 + 7184412360
Topic:
UI Frameworks
SubTopic:
UIKit
Here’s a clearer and more concise version of your question:
I’m creating an AppIntent to allow users to log their body weight. My intent includes a @Parameter defined as:
@Parameter(
title: "Weight",
description: "Current Weight",
defaultUnit: .pounds,
supportsNegativeNumbers: false
)
var weight: Measurement<UnitMass>
This works but doesn’t respect the user’s Locale and its measurementSystem. When I add defaultUnitAdjustForLocale: true to the @Parameter macro, the default always switches to kilograms, regardless of the locale.
How can I correctly set the default unit to match the user’s locale for the purpose of entering a users body weight?
SWIFTUI - update an Array/property Element gives error (had to replace the Whole structure), not sure my syntax is correct
and Gives Syntax error..
Cannot assign value of type 'Double' to type 'Binding' , snippet of code below
BTW, I was able to use
AllObjects.Replace (but it is process intensive & hanges )
.. replaceSubrange(index...index, with:
[TestObjects(..
latitude:Double(-999.0)
//... etc
)]
Perhaps My syntax has issue .. please help
//code snippets
//declaration
@State private var AllObjects:[TestObjects] = []
func TestObjUpdateLoc(index:Int32) {
AllObjects.TestObjects[index].latitude = Double(-999.0)
**//error ..Cannot assign value of type 'Double' to type 'Binding' **
}
// TestObjects
struct TestObjects: Codable, Hashable {
let seq_id:Int32
let latitude:Double
let longitude:Double
// Many more...
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
I need to convert user input to HID key codes, and while for English it's pretty easily done, for other languages not so much. On Mac there is UCKeyTranslate function, but on iOS I couldn't find anything like this.
Is there a good way to achieve this?
In a TabView with the .sidebarAdaptable style, including TabSection elements prevents the default back swipe on the remote from revealing the sidebar. Removing all TabSection elements and using only Tab elements makes it work as expected:
import SwiftUI
struct ContentView: View {
var body: some View {
TabView {
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
TabSection("Section") {
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
Tab("Tab", systemImage: "square.fill") { Button(action: {}) { Text("Button") } }
}
}.tabViewStyle(.sidebarAdaptable)
}
}
Am I using it wrong, or is this a bug?
I am using the TabView control in SwiftUI on a tvOS 18 target with the style of sidebarAdaptable. When I have 7 or less tabs things operate correctly. When I add an 8th tab and you navigate to the contents of the tab the menu collapses as expected but you cannot navigate back to restore the menu. This code reproduces the issue:
import SwiftUI
struct ContentView: View {
var body: some View {
TabView {
Tab("Tab1", systemImage: "person.circle") {
Button("Button1") {}
}
Tab("Tab2", systemImage: "person.circle") {
Button("Button2") {}
}
Tab("Tab3", systemImage: "person.circle") {
Button("Button3") {}
}
Tab("Tab4", systemImage: "person.circle") {
Button("Button4") {}
}
Tab("Tab5", systemImage: "person.circle") {
Button("Button5") {}
}
Tab("Tab6", systemImage: "person.circle") {
Button("Button6") {}
}
Tab("Tab7", systemImage: "person.circle") {
Button("Button7") {}
}
Tab("Tab8", systemImage: "person.circle") {
Button("Button8") {}
}
}
.tabViewStyle(.sidebarAdaptable)
}
}
If you eliminate Tab 8 the problem goes away. You can navigate back to the menu by moving to the left.
Notably the Destination Video sample also reproduces this issue:
https://developer.apple.com/documentation/visionos/destination-video
To reproduce:
Load the above code or Destination Video sample.
Navigate right (click right on remote or swipe right). Menu dismisses and just shows the item you have selected in the upper left corner.
Try to navigate left by clicking left on the remote or swiping left. It looks like the collapsed menu gets focus briefly, screen elements flash but the focus remains outside the menu.
Has anyone else encountered this issue?
I've read all previous posts on this topic but none seem to address what I'm seeing for iOS 16 and using NavigationStack. I'm also using an overall @EnvironmentObject for navigation state.
I have a split view app. In the detail section, I have a NavigationStack surrounding the detail view. Within the detail view (MyView), there is a base view with a "+" button in the toolbar to create a new entity.
That opens NewEntityView where I show a grid of buttons for the user to select a type to create a new entity before moving to NewEntityView to fill in the details for the entity. The top row of the grid of buttons takes the user straight to the NewEntityView with a NavigationLink. These work fine.
The next row of buttons present a menu of sub-types and then should take the user to the NewEntityView view. These buttons do not work.
Code (simplified to not have clutter):
SplitViewDetailView:
struct SplitViewDetailView: View {
@EnvironmentObject var navigationManager: NavigationStateManager
@Binding var selectedCategory: Route?
var body: some View {
NavigationStack(path: $navigationManager.routes) {
// other irrelevant stuff
MyView()
}
.environmentObject(navigationManager)
.navigationDestination(for: Route.self) { $0 }
}
}
MyView:
struct MyView: View {
@EnvironmentObject var navigationManager: NavigationStateManager
var body: some View {
List {
// other stuff
}
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button(action: {}, label: {
NavigationLink(value: Route.newTypeSelect) {
Image(systemName: "plus")
.frame(width: 44, height: 44)
}
} )
}
}
.navigationDestination(for: Route.self) { $0 }
}
SelectTypeView:
struct SelectTypeView: View {
var body: some View {
ZStack {
VStack {
// Top row with no subtypes
HStack {
ForEach (topRows, id: \.self) { type in
NavigationLink(value: Route.newEntityDetails(type.rawValue)) { <-- these work
Text(type)
}
}
}
HStack {
ForEach (middleRow, id: \.self) { type in
Menu {
ForEach (subtype[type], id: \.self) { sub in
NavigationLink(value: Route.newEntityDetails(sub.rawValue)) { <-- these go nowhere
Text(sub)
}
}
} label: {
Text(type)
}
}
}
}
}
}
}
NavigationStateManager:
class NavigationStateManager: ObservableObject {
@Published var routes = [Route]()
// other stuff
}
And Route:
enum Route: Identifiable {
var id: UUID { UUID() }
case newTypeSelect
case newEntityDetails(String)
}
extension Route: View {
var body: some View {
switch self {
case .newTypeSelect:
SelectTypeView()
case .newEntityDetails(let type):
NewEntityView(selectedType: type)
}
}
}
The menus show up fine but tapping on an item does nothing. I've attempted to wrap the menu in its own NavigationStack but that is rejected stating it is already in one defined by a parent view. I've tried making the links Buttons with destinations and those are also rejected.
What is the newest/best way to present a menu with NavigationLinks? One doesn't simply wrap the menu in a NavigationView if one is using a NavigationStack?
Hi,
I'm working on an app that will mostly live in the menu bar.
I'm trying to make a menu item that looks similar to the Tailscale app's menu:
Note: I'm inspired by how Tailscale's menu is rendered:
I have made a View that shows my avatar, name, and optionally the company I work for:
import SwiftUI
struct MenuWhoAmI: View {
var username: String
var binding: String?
var body: some View {
HStack {
AsyncImage(url: URL(string: "https://avatars.githubusercontent.com/u/76716")!){ image in
image.resizable().scaledToFit()
} placeholder: {
ProgressView()
}
.clipShape(Circle())
VStack(alignment: .leading) {
Text(username)
if let binding = binding {
Text("\(binding)").foregroundStyle(.secondary)
}
}
}
}
}
#Preview {
VStack(alignment: .leading) {
MenuWhoAmI(username: "grahamc").padding()
Divider()
MenuWhoAmI(username: "grahamc", binding: "DeterminateSystems").padding()
}.padding()
}
I tried using it in my menu bar:
import SwiftUI
@main
struct DeterminateApp: App {
var body: some Scene {
MenuBarExtra("Determinate", image: "MenuIcon") {
MenuWhoAmI(username: "grahamc")
Button("Two") {}
Button("Three") {}
Divider()
Button("Quit") {
NSApplication.shared.terminate(nil)
}.keyboardShortcut("q")
}.menuBarExtraStyle(.menu)
}
}
and it renders differently:
After reading the forums and documentation, I understood the MenuBarExtra only renders certain elements. I then tried to use an NSStatusBar with an AppDelegate:
import AppKit
import SwiftUI
@main
struct DeterminateApp: App {
@NSApplicationDelegateAdaptor private var appDelegate: AppDelegate
var body: some Scene {
Window("Authentication", id: "login") {}
}
}
class AppDelegate: NSObject, NSApplicationDelegate, ObservableObject {
private var statusItem: NSStatusItem!
func applicationDidFinishLaunching(_ notification: Notification) {
statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
if let button = statusItem.button {
button.image = NSImage(named: NSImage.Name("MenuIcon"))
}
statusItem.menu = NSHostingMenu(rootView: Group {
Button(action: { print("hi") }) {
MenuWhoAmI(username: "grahamc")
}
})
}
}
and still, the avatar/name doesn't render like I'd expect, missing the circle clipping:
...and I'm a bit mystified.
How can I make this menu render the way I'm trying for?
Thank you!
We've seen an issue when using a LazyVGrid inside a List. The app crashes with:
Thread 1: Fatal error: <UpdateCoalescingCollectionView 0x600000ca0d20> is stuck in a recursive layout loop
When debugging the issue, we were able to narrow down the issue to a minimum reproducible example below:
struct ContentView: View {
let columns = [
GridItem(.adaptive(minimum: 43))
]
var body: some View {
List {
LazyVGrid(columns: columns) {
ForEach(0..<15) { value in
if value == 0 {
Text("a")
} else {
Color.clear
}
}
}
}
}
}
The issue can be reproduced on iPhone 15 Pro Max and iOS 18.x specifically.
In a production app we have a similar layout, but instead of GridItem(.adaptive) we use GridItem(.flexible).
let home = homeViewController()
let rootNav = UINavigationController(rootViewController: home)
window?.rootViewController = rootNav
window?.makeKeyAndVisible()
let second = SecondViewController()
home.navigationController?.pushViewController(second, animated: false)
let third = ThirdViewController()
home.navigationController?.pushViewController(third, animated: false)
After the above is executed, the viewdidload and other related lifecycle methods in the SecondViewController are not executed。
Except for iOS18, other versions don't have this problem, so it's not a bug in iOS18, or iOS18 has optimized UINavigationController
Topic:
UI Frameworks
SubTopic:
UIKit
Could anyone give some insights to identify the root cause for this crash?
Fatal Exception: NSInternalInconsistencyException
Layout requested for visible navigation bar, <UINavigationBar: 0x120e74280; frame = (0 0; 430 56); autoresize = W; tintColor = <UIDynamicProviderColor: 0x300488b20; provider = <__NSMallocBlock__: 0x300a60900>>; layer = <CALayer: 0x3000f0380>> delegate=0x1277a4600 standardAppearance=0x302d5c770 scrollEdgeAppearance=0x302d5d500, when the top item belongs to a different navigation bar. topItem = <UINavigationItem: 0x10a7d8500> title='Transfers' style=navigator leftBarButtonItems=0x300690020 rightBarButtonItems=0x300613ff0, navigation bar = <UINavigationBar: 0x11a8ef200; frame = (0 0; 430 44); opaque = NO; autoresize = W; layer = <CALayer: 0x3002a44c0>> delegate=0x1277a0c00, possibly from a client attempt to nest wrapped navigation controllers.
====
Fatal Exception: NSInternalInconsistencyException
0 CoreFoundation 0x827cc __exceptionPreprocess
1 libobjc.A.dylib 0x172e4 objc_exception_throw
2 Foundation 0x80f8d8 _userInfoForFileAndLine
3 UIKitCore 0x2b63e8 -[UINavigationBar layoutSubviews]
4 UIKitCore 0xd688 -[UIView(CALayerDelegate) layoutSublayersOfLayer:]
5 UIKitCore 0x14dc14 -[UINavigationBar layoutSublayersOfLayer:]
6 QuartzCore 0x78c28 CA::Layer::layout_if_needed(CA::Transaction*)
7 QuartzCore 0x787b4 CA::Layer::layout_and_display_if_needed(CA::Transaction*)
8 QuartzCore 0xcf914 CA::Context::commit_transaction(CA::Transaction*, double, double*)
9 QuartzCore 0x4e7c4 CA::Transaction::commit()
10 QuartzCore 0x91a0c CA::Transaction::flush_as_runloop_observer(bool)
11 UIKitCore 0xa3568 _UIApplicationFlushCATransaction
12 UIKitCore 0xa0b64 __setupUpdateSequence_block_invoke_2
13 UIKitCore 0xa09d8 _UIUpdateSequenceRun
14 UIKitCore 0xa0628 schedulerStepScheduledMainSection
15 UIKitCore 0xa159c runloopSourceCallback
16 CoreFoundation 0x56328 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__
17 CoreFoundation 0x562bc __CFRunLoopDoSource0
18 CoreFoundation 0x53dc0 __CFRunLoopDoSources0
19 CoreFoundation 0x52fbc __CFRunLoopRun
20 CoreFoundation 0x52830 CFRunLoopRunSpecific
21 GraphicsServices 0x11c4 GSEventRunModal
22 UIKitCore 0x3d2eb0 -[UIApplication _run]
23 UIKitCore 0x4815b4 UIApplicationMain
24 XX 0xa0f64 main + 7 (main.m:7)
25 ??? 0x1abb6eec8 (Missing)
Starting with iOS 18, the behavior of searchable and searchSuggestions differs from previous versions.
In iOS 17.5, searchSuggestions remained visible even after selecting an item and navigating away. However, in iOS 18, searchSuggestions are dismissed after navigation.
Is there a way to keep searchSuggestions visible after navigation, as in iOS 17.5?
struct ContentView: View {
@State private var query = ""
var body: some View {
NavigationStack {
Color.red
.searchable(text: $query)
.searchSuggestions {
NavigationLink("Element") {
Color.blue
}
}
}
}
}
iOS 18.1
iOS 17.5
All,
Thanks in advance! I'm having a very hard time increasing the MTU to any value beyond 20. The research I've done states iOS 16.1 and beyond supports up to 512 bytes. Yet, the peripheral device will only read 20 bytes.
It's to be noted that I'm using Expo SDK 51 Bare Workflow, and the react-native-ble-plx library. I have the app functioning as both Central and Peripheral on iOS 18.1 devices, and data is successfully being written and read to the characteristic.
Because the Expo app is Bare Workflow, I'm able to make any configurations via Xcode, and if there is any patches needed to the react-native-ble-plx library, we have the architecture to support that too. I wanted to provide that context before being recommended to go to the Expo forums (which I have/will be).
I also added the CoreBluetooth framework to the project in hopes that would overwrite the react-native-ble-plx imports, but I noticed react-native-ble-plx uses Swift while CoreBluetooth is Objective-C.
Looking forward to your responses!
I encountered an issue while using the AlertController. When I added two buttons (cancel, confirm), they were arranged left and right. When the word count of the two buttons was high, they became arranged vertically. I would like to know what changes this adaptive arrangement is based on? Or, when the word count of a button exceeds a certain limit, it will become arranged in a top and bottom sequence? I did not find any explanation about this in the development documentation. I hope someone can help me. Thank you very much.
Over and over I see claims that you can use ButtonStyle to style the appearance of NavigationLinks. But in my experience, this does not work.
What's going on here? In the screen shot, the list items (NavigationLinks) are styled with the same button style as the button below them. As you can see, this does nothing.
Code for the whole view:
// ContentView.swift
import SwiftUI
struct UserMessage : Hashable
{
var title: String
var text: String
}
let inMessages = [UserMessage(title: "Inbound 1", text: "Test message!"), UserMessage(title: "Inbound 2", text: "Test message!"), UserMessage(title: "Inbound 3", text: "Test message!")]
let outMessages = [UserMessage(title: "Outbound 1", text: "Test message!"), UserMessage(title: "Outbound 2", text: "Test message!"), UserMessage(title: "Outbound 3", text: "Test message!")]
struct NavLinkButton: ButtonStyle
{
func makeBody(configuration: Configuration) -> some View
{
configuration.label
.frame(maxWidth: .infinity)
.padding()
.foregroundStyle(.purple)
.background(configuration.isPressed ? .blue : .green)
.clipShape(RoundedRectangle(cornerRadius: 10))
.overlay {
RoundedRectangle(cornerRadius: 10)
.stroke(.red, lineWidth: configuration.isPressed ? 2 : 0)
}
.padding(3)
}
}
struct ContentView: View
{
var body: some View
{
NavigationStack
{
messageList(msgsIn: inMessages, msgsOut: outMessages)
.frame(maxWidth: 400, maxHeight: 400)
Button(action: {}, label: { Text("Styled button") })
.buttonStyle(NavLinkButton())
.frame(maxWidth: 400)
Spacer()
}
}
@ViewBuilder func messageList(msgsIn: [UserMessage], msgsOut: [UserMessage]) -> some View
{
List
{
Section(header: Text("Your Inbox"))
{
ForEach(msgsIn, id: \.self) { aMsg in
NavigationLink(destination: MessageDetailView(withMessage: aMsg), label: { Text("\(aMsg.title)") })
.buttonStyle(NavLinkButton())
}
.listRowBackground(Color.clear)
}
Section(header: Text("Your Outbox"))
{
ForEach(msgsOut, id: \.self) { aMsg in
NavigationLink(destination: MessageDetailView(withMessage: aMsg), label: { Text("\(aMsg.title)") })
.buttonStyle(NavLinkButton())
}
.listRowBackground(Color.clear)
}
}
.scrollContentBackground(.hidden)
}
}
struct MessageDetailView: View
{
var message: UserMessage?
init(withMessage: UserMessage)
{
message = withMessage
}
var body: some View
{
Text(message?.title ?? "")
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
Apparently, settings do not show anymore the apps settings in iOS 18.2.
I tested on simulators (Xcode 16.2) both on iOS 18.1 and iOS 18.2 and got very different results:
In iOS 18.1 simulator, I see the settings of a lot of apps.
In iOS 18.2 simulator, not a single app setting.
That is a really serious issue in simulator for development (I filed a bug report FB16175635), but would be really critical on device as it would make it impossible to adjust setting of many apps.
Unless I missed something (meta setting ?) in iOS 18.2 ?
I have not upgraded to 18.2 notably for this reason. So I would appreciate if someone who has upgraded could make the test and report ?
select Settings on Home page
scroll to Apps category
tap here to access the list
Does the list show anything ?
Thanks for your help.