I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'.
I'm writing a Swift Test for making sure permissions are being granted.
@Test
func PermissionsGranted() {
try await self.manager.getPermissions()
for type in await manager.allHealthTypes {
let status = await manager.healthStore.authorizationStatus(for: type)
#expect(status == .sharingAuthorized, "\(type) authorization status is \(status)")
}
}
let healthTypesToShare: Set<HKSampleType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKObjectType.workoutType()
]
let allHealthTypes: Set<HKObjectType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKQuantityType(.appleExerciseTime),
HKObjectType.activitySummaryType()
]
let healthStore = HKHealthStore()
func getPermissions() async throws {
try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes)
}
After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with:
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
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❌ Could not find email_ai.py in the app bundle. Available files: []
The error above is what I’m encountering.
I’ve placed the referenced file both in the project directory and inside the app. However, every time I remove and reinsert the file into the folder within the app, it prompts me to designate the targets—I select all, but this doesn’t resolve the issue.
I’m unsure how to properly reference the file so that it is recognised and included in the bundle. Any guidance would be greatly appreciated.
this is my build phase:
#!/bin/sh
set -x # Prints each command before running it (for debugging)
pwd # Shows the current working directory
echo "$SRCROOT" # Shows what Xcode thinks is the project root
ls -l "$SRCROOT/EmailAssistant/EmailAssistant/PythonScripts" # Lists files in the script folder
export PYTHONPATH="/Users/caesar/.pyenv/versions/3.11.6/bin"
/Users/caesar/.pyenv/versions/3.11.6/bin/python3 "$SRCROOT/EmailAssistant/EmailAssistant/PythonScripts/email_ai.py"
echo "Script completed."
With Swift being brought to new places, is anyone working on interoperability with PHP? I'd love to replace much of my PHP and Javascript web code with Swift (and ideally SwiftUI for UI design). Are there any projects/people working in this space?
Hey everyone,
I have a problem with an app im creating. The code doesn't have any errors but the console has this that pops up:
Snapshot request 0x1054191d0 complete with error: <NSError: 0x10541a970; domain: FBSSceneSnapshotErrorDomain; code: 4; "an unrelated condition or state was not satisfied"> {
NSLocalizedDescription = an error occurred during a scene snapshotting operation;
}
So I’m writing a program, as a developer would - ‘with Xcode.’
Code produced an error.
The key values were swapped. The parameters suggested were ‘optional parameters variables.’
“var name: TYPE? = (default)”
var name0: TYPE
=============================
name0 = “super cool”
‘Name is not yet declared at this point
provided with
x - incorrect argument replace
ExampleStruct(name:”supercool”)
should be
x - incorrect argument replace
ExampleStruct(name0:”supercool”)
=============================
In swift, there is a procedural prioritization within the constructor calling process.
Application calls constructor.
Constructor provides constructor signature. Signature requires parameters & throws an error if the params are not in appropriate order. - “got it compiler; thank you, very much”
Typically, when this occurs, defaults will be suggested. Often the variable type. Ie String, Bool.
such as:
StructName(param1:Int64, param2:Bool)
(Recently, I have seen a decline in @Apple’s performance in many vectors.)
As stated before, the key value pairs were out of sequence. The optionals were suggested instead of the required parameters.
This leads me to believe that there is an order of operations in the calling procedure that is being mismanaged.
I.e. regular expression, matching with optional. This confuses these with [forced, required] parameters, and the mismanagement of ‘key: value’ pairs.
this is a superficial prognosis and would like to know if anyone has any insight as to why this may occur.
Could it be a configuration setting? Is it possibly the network I connected to bumped into something. Etc..
I appreciate any and all feedback.
Please take into consideration the Apple developer forum, guidelines before posting comments.
#dev_div
我的应用是在mac intel时发生这个问题,从dump看程序一直卡在mmap_locked,不知要怎么修改
程序dump如下
amaran.txt
Topic:
Programming Languages
SubTopic:
General
For my app I've created a Dictionary that I want to persist using AppStorage
In order to be able to do this, I added RawRepresentable conformance for my specific type of Dictionary. (see code below)
typealias ScriptPickers = [Language: Bool]
extension ScriptPickers: @retroactive RawRepresentable where Key == Language, Value == Bool {
public init?(rawValue: String) {
guard let data = rawValue.data(using: .utf8),
let result = try? JSONDecoder().decode(ScriptPickers.self, from: data)
else {
return nil
}
self = result
}
public var rawValue: String {
guard let data = try? JSONEncoder().encode(self), // data is Data type
let result = String(data: data, encoding: .utf8) // coerce NSData to String
else {
return "{}" // empty Dictionary represented as String
}
return result
}
}
public enum Language: String, Codable, {
case en = "en"
case fr = "fr"
case ja = "ja"
case ko = "ko"
case hr = "hr"
case de = "de"
}
This all works fine in my app, however trying to run any tests, the build fails with the following:
Conflicting conformance of 'Dictionary<Key, Value>' to protocol 'RawRepresentable'; there cannot be more than one conformance, even with different conditional bounds
But then when I comment out my RawRepresentable implementation, I get the following error when attempting to run tests:
Value of type 'ScriptPickers' (aka 'Dictionary<Language, Bool>') has no member 'rawValue'
I hope Joseph Heller is out there somewhere chuckling at my predicament
any/all ideas greatly appreciated
I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors:
Linker command failed with exit code 1 (use -v to see invocation)
Linker command failed with exit code 1 (use -v to see invocation)
Topic:
Programming Languages
SubTopic:
Swift
Hello dear community,
I have the sample code from Apple “CapturingDepthUsingLiDAR” to access the LiDAR on my iPhone 12 Pro. My goal is to use the “photo output” function to generate a point cloud from a single image and then save it as a ply file. So far I have tested different approaches to create a .ply file from the depthmap, the intrinsic camera data and the rgba values. Unfortunately, I have had no success so far and the result has always been an incorrect point cloud.
My question now is whether there are already approaches to this and whether anyone has any experience with it.
Thank you very much in advance!!!
I have configured DateFormatter in the following way:
let df = DateFormatter()
df.dateFormat = "yyyy-MM-dd'T'HH:mm:ss'Z'"
df.locale = .init(identifier: "en")
df.timeZone = .init(secondsFromGMT: 0)
in some user devices instead of ISO8601 style it returns date like 09/25/2024 12:00:34
Tried to change date format from settings, changed calendar and I think that checked everything that can cause the problem, but nothing helped to reproduce this issue, but actually this issue exists and consumers complain about not working date picker.
Is there any information what can cause such problem? May be there is some bug in iOS itself?
I just added a .systemLarge widget to my app, but I can't get Links to work. I want the user to be able to tap one of the four rows in my widget - like the EmojiRangers example - but I can't get it to work.
I watched a Developer video from WWDC20: https://developer.apple.com/videos/play/wwdc2020/10036?time=223
The guy, Izzy, 'simply' embeds an HStack in a Link, and hey presto! It all works. But that doesn't happen for me. There's clearly some code in the background that runs.
I already have .widgetURL working for .systemSmall and .systemMedium widgets, and I don't need to use Links on those two types. Those work by sending a URL to .onOpenURL { incomingURL in ... All good there, no issues.
I've wrapped each row in the large widget in a Link with the URL of something like myappurlscheme://widgetTapped/widgetId (it's the same url as that used in the small and medium widgets). I build & run. I tap a row. It doesn't act as though a row is tappable (it doesn't go slightly transparent), and just opens the app without hitting .onOpenURL or anything else. Nothing in my scene delegate is triggered. Is there a specific delegate method that gets called? Do I need to set up some awful intents?
I'm not using any sort of NavigationStack here; that model doesn't fit my app.
Any ideas? Thanks.
In scope of one of our project we've faced an issue with constant crashes when integrating C++ library in Swift code using Swift/C++ interoperability.
Investigating the root causes of the issue we've discovered that with new version of Swift bug was introduced.
Long story short: for strings bigger than 27 symbols memory is feed incorrectly that causes the crashes.
By creating this post I wanted to draw community's attention to the problem and promote it to be solved quicker as for now it is not addressed.
In trying to convert some Objective-C to Swift, I have a subclass of NSWindowController and want to write a convenience initializer. The documentation says
You can also implement an NSWindowController subclass to avoid requiring client code to get the corresponding nib’s filename and pass it to init(windowNibName:) or init(windowNibName:owner:) when instantiating the window controller. The best way to do this is to override windowNibName to return the nib’s filename and instantiate the window controller by passing nil to init(window:).
My attempt to do that looks like this:
class EdgeTab: NSWindowController
{
override var windowNibName: NSNib.Name? { "EdgeTab" }
required init?(coder: NSCoder)
{
super.init(coder: coder)
}
convenience init()
{
self.init( window: nil )
}
}
But I'm getting an error message saying "Incorrect argument label in call (have 'window:', expected 'coder:')". Why the heck is the compiler trying to use init(coder:) instead of init(window:)?
I have an xcode project which has both cpp and swift code. In one of my usecase I am passing primitive type variables from swift to cpp by reference( primitives types list here as per the new cpp-swift interop documentation)
swift code:
// primitive check code:Bool
var x : Bool = true
// When we are passing a variable as a Reference, we need to use explicitly use'&'
student.PassBoolAsReferenceType (&x) // interop call to cpp code
print (x)
Cpp code:
void
Student::PassBoolAsReferenceType(bool &pValue) noexcept
{
std::cout << pValue << std::endl;
pValue = false;
}
The above code fails during compilation with no clear error message "Command SwiftCompile failed with a nonzero exit code"
However, all the other primitive types that I tested worked for the above code like Int, Float, Double etc. Only the Bool interop fails. Can someone explain why is it not possible for bool? I m using the new interop introduced in swift 5.9.
Hello,
I have a problem with Xcode, in C++ language. When I create a new project, I put my program in a file and click Build. It works correctly and without any problems, but when I enter a second file in the same project and click build, it says build failed. In the log it says, duplicate symbols appear.
A few questions. One, can I safely upgrade to my project to Swift 6.2 without having to require iOS 26+? Two, where do I actually make the upgrade. This is what I see in build settings:
6.2 is not available in the dropdown?
PLATFORM AND VERSION
iOS
Development environment: Xcode 26, macOS 26
Run-time configuration: iOS 18 and up
DESCRIPTION OF PROBLEM
I am on the beta version of os 26 for both Xcode and macOS. When I try to run my project, which has the Swift OpenAPI Generator from apple, it gives the error "unsupported configuration: the aggregate target 'OpenAPIGenerator' has package dependencies, but targets that build for different platforms depend on it"
STEPS TO REPRODUCE
Install macOS 26 and Xcode 26 and try running an iOS app built for iOS 18.0 and up wit the OpenAPIGenerator package on a physical iPhone running iOS 26
Topic:
Programming Languages
SubTopic:
Swift
Hi There,
I have a iOS App which has been published and purely managing data by SwiftData. I use following simple codes everywhere in Views:
...
@Query var items: [Item]
....
if let firstItem = items.first( where: {...}) {
...
Then I encountered crash at Query that _items.wrapperdValue has some errors.
Then I tried to split first(where...) into ordinary way:
let filteredItems = items.filter(...)
if let firstItem = filteredItems.first {
...
It runs OK.
Is it a bug in SwiftData in 18.2 or I missed some steps to facilitate SwiftData macros?
I want to load images from my bundle, which works fine when running the main app. However this does not work when running UI Tests. I read that the test bundle is not the main bundle when running tests. I try loading the bundle via this snippet:
let bundle = Bundle(for: Frames_HoerspielUITests.self)
This is my test class wrapped these the canImport statements so it can be added to the main app target and used for getting the correct bundle:
#if canImport(XCTest)
import XCTest
final class Frames_HoerspielUITests: XCTestCase {
override func setUpWithError() throws {
continueAfterFailure = false
}
override func tearDownWithError() throws { }
@MainActor
func testExample() throws {
let app = XCUIApplication()
app.launch()
}
@MainActor
func testLaunchPerformance() throws {
measure(metrics: [XCTApplicationLaunchMetric()]) {
XCUIApplication().launch()
}
}
}
#else
final class Frames_HoerspielUITests { }
#endif
However while this works when running the main app, it still fails in the UI tests. It is a SwiftUI only app. and I can't add the images to the asset catalog because they are referenced from another location.
Any ideas? Thank you
谁能告诉我为什么?
“[正在运行] swift ”d:\vscode object\swift object\ceshi.swift”
JIT 会话错误:未找到符号:[ $ss 27_allocateUninitializedArrayySayxG_BptBwlFyp_Tg5 ]
未能具体化符号: { (main, { main, $sSa 12_endMutationyyF, $ss 5print_9separator10terminatoryypd_S2StFfA0_, $ss 5print_9separator10terminatoryypd_S2StFfA1_, $ss 27_finalizeUninitializedArrayySayxGABnlF }) }
[完成] 在 0.47 秒内退出并带有 code=4294967295”
当“Swift for Windows”在 VSCode for Windows 上运行时。
路径为 true,“Package-swift-lsp: Path”为 true。
谁能告诉我为什么?
Topic:
Programming Languages
SubTopic:
Swift