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Tuple Comparision
I was trying to evaulate let myTuple = ("blue", false) let otherTuple = ("blue", true) if myTuple < otherTuple { print("yes it evaluates") } Ans I got /tmp/S9jAk7P7KW/main.swift:5:12: error: binary operator '<' cannot be applied to two '(String, Bool)' operands if myTuple < otherTuple { My question is why there is no compile time issue in first place where the declaration is let myTuple = ("blue", false) ~~~~~~ something like above
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478
Jul ’25
AsyncStream does not cancel inner Task
AsyncStream { continuation in Task { let response = await getResponse() continuation.yield(response) continuation.finish() } } In this WWDC video https://developer.apple.com/videos/play/wwdc2025/231/ at 8:20 the presenter mentions that if the "Task gets cancelled, the Task inside the function will automatically get cancelled too". The documentation does not mention anything like this. From my own testing on iOS 18.5, this is not true.
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642
Jul ’25
Structured concurrency + preconcurrency API (SFAuthorizationPluginView)
I'm having trouble dealing with concurrency with the SFAuthorizationPluginView. Does anybody know how this can be solved? https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview The crux of it is: If I inherit an object as part of an API, and the API is preconcurrency, and thus is nonisolated (but in reality is @MainActor), how do I return a @MainActor GUI element? https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview/firstresponder() The longer story: I made my view class inherit SFAuthorizationPluginView. The API is preconcurrency (but not marked as preconcurrency) I started using concurrency in my plugin to retrieve data over XPC. (https://developer.apple.com/documentation/xpc/xpcsession + https://developer.apple.com/documentation/swift/withcheckedthrowingcontinuation(isolation:function:_:)) Once I retrieve the data over XPC, I need to post it on GUI, hence I've set my view class as @MainActor in order to do the thread switch. Swift compiler keeps complaining: override func firstResponder() -> NSResponder? { return usernameField } "Main actor-isolated property 'usernameField' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode" override func firstResponder() -> NSResponder? { MainActor.assumeIsolated { return usernameField } } "Sending 'self' risks causing data races; this is an error in the Swift 6 language mode" I think fundamentally, the API is forcing me to give away a @MainActor variable through a nonisolated function, and there is no way to shut up the compiler. I've tried @preconcurrency and it has no effect as far as I can tell. I've also tried marking the function explicitly as nonisolated. The rest of the API are less problematic, but returning a GUI variable is exceptionally difficult.
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698
Jul ’25
Possible typo in concurrency diagram (WWDC25: Elevate an app with Swift concurrency)
Hello, While watching WWDC25: Code-along: Elevate an app with Swift concurrency at timestamp 25:48, I noticed something in the slide/diagram that might be incorrect. The diagram shows ExtractSticker twice, but based on the code context and spoken explanation, I think it was meant to be ExtractSticker and ExtractColor. Reasoning: The surrounding code and narration describe the use of async let and a Sendable Data object. From the flow, one task extracts a sticker while the other extracts a color, so it seems like the diagram is inconsistent. I do understand that with @concurrent, having two ExtractSticker operations on the same Data is technically possible (with two concurrent process executing their respective ExtractSticker) — but that would be a different meaning than what the talk was describing. Since concurrency is already a subtle and error-prone topic, I thought it was worth pointing this out. If I’m mistaken, I’d love clarification. Otherwise, this could be a small correction to keep things aligned and clearer for everyone. Minor point overall, but Swift 6’s concurrency model is doing a fantastic job at helping us write safer code—so thank you to the team for that! (Attaching screenshots for reference)
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1.8k
Aug ’25
Beginner’s question on learning philosophy.
Hello Everyone! I started programming 6 months ago and started Swift / IOS last month. My learning so far has mainly been with Python. I learned a lot of the package ‘SQLAlchemy’, which has very ‘example based’ documentation. If I wanted to learn how to make a many to many relationship, there was a demonstration with code. But going into Swift and Apple packages, I notice most of the documentation is definitions of structures, modifiers, functions, etc. I wanted to make the equivalent of python ‘date times’ in my swift app. I found the section in the documentation “Foundation->Dates & Times”, but I couldn’t figure how to use that in my code. I assume my goal should not be to memorize every Swift and apple functionality by memory to be an app developer. So I would appreciate advice on how to approach this aspect of learning programming.
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486
Oct ’25
"_swift_coroFrameAlloc", 报错
Undefined symbols for architecture arm64: "_swift_coroFrameAlloc", referenced from: NvMobileCore.Constraint.isActive.modify : Swift.Bool in NvMobileCore[5] NvMobileCore.Constraint.isActive.modify : Swift.Bool in NvMobileCore[5] NvMobileCore.NvMobileCoreManager.delegate.modify : NvMobileCore.NvPublicInterface? in NvMobileCore[53] NvMobileCore.NvMobileCoreManager.delegate.modify : NvMobileCore.NvPublicInterface? in NvMobileCore[53] NvMobileCore.NvMobileCoreManager.language.modify : Swift.String in NvMobileCore[53] NvMobileCore.NvMobileCoreManager.language.modify : Swift.String in NvMobileCore[53] ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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435
Oct ’25
Adding days to a date using the result of a division operation
var testTwo: Double = 0 testDouble = 80 testTwo = 200 var testThree: Int = 0 testThree = Int(testTwo/testDouble) var testDate: Date = .now var dateComponent = DateComponents() dateComponent.day = testThree var newDate: Date = Calendar.current.date(byAdding: dateComponentwith a thread error , to: testDate)! This code works in a playground. However, when I try to use it in Xcode for my app it fails with the following error: Thread 1: Fatal error: Double value cannot be converted to Int because it is either infinite or NaN I printed the value being converted to Int and it was not NAN or infinite.
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762
Nov ’25
Async function doesn’t see external changes to an inout Bool in Release build
Title Why doesn’t this async function see external changes to an inout Bool in Release builds (but works in Debug)? Body I have a small helper function that waits for a Bool flag to become true with a timeout: public func test(binding value: inout Bool, timeout maximum: Int) async throws { var count = 0 while value == false { count += 1 try await Task.sleep(nanoseconds: 0_100_000_000) if value == true { return } if count > (maximum * 10) { return } } } I call like this: var isVPNConnected = false adapter.start(tunnelConfiguration: tunnelConfiguration) { [weak self] adapterError in guard let self = self else { return } if let adapterError = adapterError { } else { isVPNConnected = true } completionHandler(adapterError) } try await waitUntilTrue(binding: &isVPNConnected, timeout: 10) What I expect: test should keep looping until flag becomes true (or the timeout is hit). When the second task sets flag = true, the first task should see that change and return. What actually happens: In Debug builds this behaves as expected: when the second task sets flag = true, the loop inside test eventually exits. In Release builds the function often never sees the change and gets stuck until the timeout (or forever, depending on the code). It looks like the while value == false condition is using some cached value and never observes the external write. So my questions are: Is the compiler allowed to assume that value (the inout Bool) does not change inside the loop, even though there are await suspension points and another task is mutating the same variable? Is this behavior officially “undefined” because I’m sharing a plain Bool across tasks without any synchronization (actors / locks / atomics), so the debug build just happens to work? What is the correct / idiomatic way in Swift concurrency to implement this kind of “wait until flag becomes true with timeout” pattern? Should I avoid inout here completely and use some other primitive (e.g. AsyncStream, CheckedContinuation, Actor, ManagedAtomic, etc.)? Is there any way to force the compiler to re-read the Bool from memory each iteration, or is that the wrong way to think about it? Environment (if it matters): Swift: [fill in your Swift version] Xcode: [fill in your Xcode version] Target: iOS / macOS [fill in as needed] Optimization: default Debug vs. Release settings I’d like to understand why Debug vs Release behaves differently here, and what the recommended design is for this kind of async waiting logic in Swift.
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1.1k
Nov ’25
NotificationCenter Crash On iOS 18+ Swift6.2
After switching our iOS app project from Swift 5 to Swift 6 and publishing an update, we started seeing a large number of crashes in Firebase Crashlytics. The crashes are triggered by NotificationCenter methods (post, addObserver, removeObserver) and show the following error: BUG IN CLIENT OF LIBDISPATCH: Assertion failed: Block was expected to execute on queue [com.apple.main-thread (0x1f9dc1580)] All scopes to related calls are already explicitly marked with @MainActor. This issue never occurred with Swift 5, but appeared immediately after moving to Swift 6. Has anyone else encountered this problem? Is there a known solution or workaround? Thanks in advance!
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1.4k
3w
Age declaration not working when using Sandbox account with TestFlight builds
Hello I'm using this sdk DeclaredAgeRange to get the user age range When I'm doing in debug mode using sandbox account it is working as expected and I can get the user age range But when I tried in TestFlight build using sandbox account it is not working and it is always return the age range 18+ and also isEligibleForAgeFeatures API is always returning false Any advise on this?
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342
4h
Best way to measure days between dates
Hey team I'm facing an issue where startDate is 1 January 2025 and endDate is 31 March 2025 between this 2 dates is 90 days, but on my code is being taken as 89 days I've seen the math of the code excludes the first partial day (from midnight to 06:00) on 2025-01-01, which results in 89 full days instead of 90 days. startDate: 2025-01-01 06:00:00 +0000 endDate: 2025-03-31 06:00:00 +0000 this is my function func daysBetweenDates() -> Int? { guard let selectedStartDate = selectedStartDate?.date else { return nil } guard let selectedEndDate = selectedEndDate?.date else { return 0 } let calendar = Calendar.current let dateComponents = calendar.dateComponents([.day], from: selectedStartDate, to: selectedEndDate) return dateComponents.day } what I've tried is reset the hours to 0 so it can take the full day and return 90 days like this func daysBetweenDates() -> Int? { guard let selectedStartDate = selectedStartDate?.date else { return nil } guard let selectedEndDate = selectedEndDate?.date else { return 0 } var calendar = Calendar(identifier: .gregorian) calendar.timeZone = TimeZone(secondsFromGMT: 0) ?? .current let cleanMidNightStartDate = calendar.startOfDay(for: selectedStartDate) let cleanMidNightEndDate = calendar.startOfDay(for: selectedEndDate.addingTimeInterval(24 * 60 * 60)) let dateComponents = calendar.dateComponents([.day], from: cleanMidNightStartDate, to: cleanMidNightEndDate) let daysCount = dateComponents.day ?? 0 return daysCount } this worked for that date specifically but when I tried to change the date for example startDate: 18 December 2024. endDate: 18 March 2025. between those dates we have 90 days but this function now reads 91. what I'm looking is a cleaver solution for this problem so I can have the best posible quality code, thanks in advance!
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516
Dec ’24
Passing compatible primitive types as reference in cpp-swift interop
I have an xcode project which has both cpp and swift code. In one of my usecase I am passing primitive type variables from swift to cpp by reference( primitives types list here as per the new cpp-swift interop documentation) swift code: // primitive check code:Bool var x : Bool = true // When we are passing a variable as a Reference, we need to use explicitly use'&' student.PassBoolAsReferenceType (&x) // interop call to cpp code print (x) Cpp code: void Student::PassBoolAsReferenceType(bool &pValue) noexcept { std::cout << pValue << std::endl; pValue = false; } The above code fails during compilation with no clear error message "Command SwiftCompile failed with a nonzero exit code" However, all the other primitive types that I tested worked for the above code like Int, Float, Double etc. Only the Bool interop fails. Can someone explain why is it not possible for bool? I m using the new interop introduced in swift 5.9.
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383
Dec ’24
How to dismiss an ImmersiveSpace when the main window closes?
I noticed that when I enter the fully immersive view and then click the X button below the window, the immersive space remains active, and the only way to dismiss it is to click the digital crown. On other apps (Disney+ for example), closing out of the main window while in immersive mode also closes out the immersive space. I tried applying an onDisappear modifier to the the Modules view with a dismissImmersiveSpace, but that doesn't appear to do anything. Any help would be appreciated.
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521
Dec ’24
Can't use Link in .systemLarge widget
I just added a .systemLarge widget to my app, but I can't get Links to work. I want the user to be able to tap one of the four rows in my widget - like the EmojiRangers example - but I can't get it to work. I watched a Developer video from WWDC20: https://developer.apple.com/videos/play/wwdc2020/10036?time=223 The guy, Izzy, 'simply' embeds an HStack in a Link, and hey presto! It all works. But that doesn't happen for me. There's clearly some code in the background that runs. I already have .widgetURL working for .systemSmall and .systemMedium widgets, and I don't need to use Links on those two types. Those work by sending a URL to .onOpenURL { incomingURL in ... All good there, no issues. I've wrapped each row in the large widget in a Link with the URL of something like myappurlscheme://widgetTapped/widgetId (it's the same url as that used in the small and medium widgets). I build & run. I tap a row. It doesn't act as though a row is tappable (it doesn't go slightly transparent), and just opens the app without hitting .onOpenURL or anything else. Nothing in my scene delegate is triggered. Is there a specific delegate method that gets called? Do I need to set up some awful intents? I'm not using any sort of NavigationStack here; that model doesn't fit my app. Any ideas? Thanks.
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544
Dec ’24
SwiftData Query filter().first crashed in iOS18.2
Hi There, I have a iOS App which has been published and purely managing data by SwiftData. I use following simple codes everywhere in Views: ... @Query var items: [Item] .... if let firstItem = items.first( where: {...}) { ... Then I encountered crash at Query that _items.wrapperdValue has some errors. Then I tried to split first(where...) into ordinary way: let filteredItems = items.filter(...) if let firstItem = filteredItems.first { ... It runs OK. Is it a bug in SwiftData in 18.2 or I missed some steps to facilitate SwiftData macros?
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398
Dec ’24
Playing Timed Sound Effects in Background
Hi, I'm relatively new to iOS development and kindly ask for some feedback on a strategy to achieve this desired behavior in my app. My Question: What would be the best strategy for sound effect playback when an app is in the background with precise timing? Is this even possible? Context: I created a basic countdown timer app (targeting iOS 17 with Swift/SwiftUI.). Countdown sessions can last up to 30-60 mins. When the timer is started it progresses through a series of sub-intervals and plays a short sound for each one. I used AVAudioPlayer and everything works fine when the app is in the foreground. I'm considering switching to AVAudioEngine b/c precise timing is very important and the AIs tell me this would have better precision. I'm already setting "App plays audio or streams audio/video using AirPlay" in my Plist, and have configured: AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: .mixWithOthers) Curiously, when testing on my iPhone 13 mini, sounds sometimes still play when the app is in the background, but not always. What I've considered: Background Tasks: Would they make any sense for this use-case? Seems like not if the allowed time is short &amp; limited by the system. Pre-scheduling all Sounds: Not sure this would even work and seems like a lot of memory would be needed (could be hundreds of intervals). ActivityKit Alerts: works but with a ~50ms delay which is too long for my purposes. Pre-Render all SFX to 1 large audio file: Seems like a lot of work and processing time and probably not worth it. I hope there's a better solution. I'd really appreciate any feedback.
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1.2k
Dec ’24
Swift/objC combined with Swift/C++ interop
Consider this Swift struct: public struct Example { public func foo(callback: ()->Void) { .... } public func blah(i: Int) { .... } .... } Using Swift/C++ interop, I can create Example objects and call methods like blah. But I can't call foo because Swift/C++ interop doesn't currently support passing closures (right?). On the other hand, Swift/objC does support passing objC blocks to Swift functions. But I can't use that here because Example is a Swift struct, not a class. So I could change it to a class, and update everything to work with reference rather than value semantics; but then I also have to change the objC++ code to create the object and call its methods using objC syntax. I'd like to avoid that. Is there some hack that I can use to make this possible? I'm hoping that I can wrap a C++ std::function in some sort of opaque wrapper and pass that to swift, or something. Thanks for any suggestions!
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682
Jan ’25
HealthKit permissions not honoring user selection
I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'. I'm writing a Swift Test for making sure permissions are being granted. @Test func PermissionsGranted() { try await self.manager.getPermissions() for type in await manager.allHealthTypes { let status = await manager.healthStore.authorizationStatus(for: type) #expect(status == .sharingAuthorized, "\(type) authorization status is \(status)") } } let healthTypesToShare: Set<HKSampleType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKObjectType.workoutType() ] let allHealthTypes: Set<HKObjectType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKQuantityType(.appleExerciseTime), HKObjectType.activitySummaryType() ] let healthStore = HKHealthStore() func getPermissions() async throws { try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes) } After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with: Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
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977
Jan ’25
How to save a point cloud in the sample code "Capturing depth using the LiDAR camera" with the photoOutput
Hello dear community, I have the sample code from Apple “CapturingDepthUsingLiDAR” to access the LiDAR on my iPhone 12 Pro. My goal is to use the “photo output” function to generate a point cloud from a single image and then save it as a ply file. So far I have tested different approaches to create a .ply file from the depthmap, the intrinsic camera data and the rgba values. Unfortunately, I have had no success so far and the result has always been an incorrect point cloud. My question now is whether there are already approaches to this and whether anyone has any experience with it. Thank you very much in advance!!!
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528
Jan ’25