Posts under Developer Tools & Services topic

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XCode 16.2 forgets my git credentials constantly
Like the title says, I'll commit some changes no problem with my Git name and email displayed properly, then work for a while longer and when use the integrate menu to stage and commit I find the git name/email are empty. My credentials are properly entered in settings. The only fix i've found is quitting and restarting. Any less frustrating option?
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178
Feb ’25
Notice of Termination
Dear Apple Support Team, I am Tianwei Yue. I received your email this morning regarding the immediate termination of our Apple Developer Program License Agreement and Apple Developer Agreement, citing alleged fraudulent behavior and violation of certain terms. We were very surprised by this notice and are deeply concerned about the matter. Firstly, the email mentioned that if we wish to file an official complaint under the applicable Platform Regulation, we could do so by contacting you via “Contact Us”. However, when I logged in with my account and clicked the “Contact Us” link, the system responded with “You’re not eligible to make this request”. We would appreciate guidance on how to properly submit an official complaint or if there is an alternative way to get in touch for further assistance. Secondly, we operate the “mathos ai” application under this account, which currently enjoys over one million users and maintains a rating of 4.6 on the App Store. Our team has always been proactive in handling user accounts, refunds, and payment issues, and we are committed to providing high-quality service to our users. Therefore, we are puzzled by the suspension of our account and believe there might be some misunderstanding or miscommunication. We sincerely hope to connect with the appropriate Apple personnel to understand the issue in detail and provide any necessary additional information to resolve any concerns. Thank you very much for taking the time to read our email. We look forward to your response and guidance. Sincerely, Tianwei Yue
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384
Feb ’25
How to exclude header files from 3rd party pods from getting the Apple Clang warning policies?
I have the 'warnings as errors' policy set to Yes for Apple Clang and Swift compiler. As far as I know, there is no way to make exceptions to the warning policies from Swift compiler (correct me if I am wrong), what about Clang warning policies, specifically when it comes to header files from 3rd party pods? They don't show up on the Compile Sources so I can't apply flags such as -Wno-error=deprecated to them. Adding #pragma GCC... to them won't help as a fresh pod install will wipe the #pragma statements out. Is there a way to exclude the header files from pods from getting the warning policies from Clang so I won't see errors from them when compiling Clang modules that's a part of the build process?
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320
Feb ’25
Notice of Termination
Dear Apple Support Team, I am Tianwei Yue. I received your email this morning regarding the immediate termination of our Apple Developer Program License Agreement and Apple Developer Agreement, citing alleged fraudulent behavior and violations of certain terms. We are both surprised and deeply anxious about this decision. Firstly, the email mentioned that if we wish to file an official complaint under the applicable Platform Regulation, we could contact you via “Contact Us”. However, when I logged in with my account and clicked the “Contact Us” link, the system responded with “You’re not eligible to make this request.” We would appreciate guidance on how to properly submit an official complaint or if there is an alternative way to reach out for assistance. Secondly, I would like to emphasize that the “mathos ai” application operated under this account currently has over 3 million active users. Our application has consistently maintained a high user rating of 4.6 and a record of excellent service. The immediate deletion of our account has rendered the service inaccessible to a large number of customers who use Apple products, severely impacting their experience. We believe that this decision does not align with the shared values of customer care that both Apple and we have always upheld. We have always been proactive in handling user accounts, refunds, and payment issues, and we continuously strive to provide high-quality service to our users. Consequently, we are puzzled by the reason for the account suspension and believe that there might be some misunderstanding or miscommunication. We sincerely hope to connect with the relevant Apple personnel to understand the issue in detail and provide any necessary additional information to resolve any concerns and restore our service. Thank you very much for taking the time to read our email. We look forward to your prompt response so that we can resolve this issue and jointly safeguard the interests of our valued customers. Sincerely, Tianwei Yue
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467
Feb ’25
What to return from func focusItems(in rect: CGRect) -> [any UIFocusItem]
I have a warning on my AR app Virtual Tags that since July does not show its camera information telling: "ARCL.SceneLocationView implements focusItemsInRect: - caching for linear focus movement is limited as long as this view is on screen." I tried inserting the function, but documentation does not explain what it should return and how to generate it. Is someone able to help me? Thanks,
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338
Feb ’25
dlopen problems with debug build, macOS SDK 15, and ASAN
Hello, There seems to be a regression with macOS SDK 15 and dynamically loading libraries if Address Sanitizer is turned on. Seems to only affect Debug builds, and .frameworks. I've also reported this via the Feedback Assistant: FB16513866 Here's a minimal repro, if anyone is interested: https://gist.github.com/peter-esik/6b00432e411be85333e14ae7d953966e I thought I'd post this here, as according to my web searches, this isn't a very well-known bug at this point.
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339
Feb ’25
Cannot Revoke iOS Development Certificate – "The specified resource does not exist"
I'm facing an issue with revoking an iOS Development certificate in the Apple Developer Console. The certificate is in "Pending Approval" status, and when I attempt to revoke it, I receive the following error: "The specified resource does not exist. There is no certificate with ID 'XXXXXXXXX' on this team." Despite this error, the certificate still appears in my list, and the only available action remains "Revoke." Steps I've tried so far: Refreshed the page and cleared the browser cache Logged out and back into my Developer account Tried using different browsers (Safari, Chrome) Checked Xcode > Preferences > Accounts for certificate status Contacting Apple Support (Not response since over 3 weeks) Additional Info: The certificate type is iOS Development, not Distribution. The status has been "Pending Approval" since creation.
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289
Feb ’25
SO FRUSTRATING: Your enrollment in the Apple Developer Program is under review
I have spent many weeks trying to enroll in the Apple Developer program. I submitted all the info, waited, called support (which was completely useless and provided no additional insight into why I can't be enrolled). I read other threads about this and there appears to be little answer for what to do. I meet all the requirements outlined on https://developer.apple.com/support/app-account/ Everything I do points me back to https://developer.apple.com/programs/enroll/ Where I click the Enroll button and I then get the following message. Contact us to continue your enrollment. Your enrollment in the Apple Developer Program is under review. Please contact us. And then when I talk to support I get 30+ minutes of absolutely no help and sent on my way. I also tried creating a new Account/ID but it wouldn't allow me to proceed when I entered the 2 factor auth code from my phone number (which is associated with my original Apple Account) Thanks in advance to anyone that can provide me hope on how to proceed.
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329
Feb ’25
Issue Unresolved Since December 13, 2024 – Case ID: 102485600459
Hello, I originally reported this issue on December 13, 2024, and received a case ID from Apple Developer Program Support: 102485600459. However, the issue remains unresolved, and I have not received any further updates. Could someone please assist me in getting this matter addressed? Any guidance or escalation options would be greatly appreciated. Thank you.
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248
Feb ’25
No response from appeal
Hello, In 2024 I received notice of Apple Developer Account termination (Team ID: FCKZLDS8EQ) (with no reason) and in 5 days I have sended the appeal. After 30+ days - my account was terminated. The notification said that I only have a month to file an appeal, I did it within 5 days, but neither during the month nor so far - I have not received a response. Also, after the appeal, I contacted support saying that there was no response to the appeal and still remained unanswered to these tickets: 102346160903 and 102349953096. I described everything in detail in that appeal. I have an Apple Developer membership since 2014 and this is some kind of misunderstanding, I have an old trusted developer account without any violations.
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164
Feb ’25
SceneKit Performance Issues with Large Node Counts on iPad (10th Gen, iPadOS 18.3)
We’re developing an iPad application that visualizes 2D and 3D building floor plans, including a mesh network of nodes that control lighting and climate. The node count ranges from 1,000 to 15,000. We’re using SceneKit to dynamically render the floor plan and node mesh on an iPad 10th generation running iPadOS 18.3. While the core visualization works, we are experiencing significant performance degradation as the node count increases. Specifically: At 750–1,000 nodes, UI responsiveness noticeably declines. At 2,000 nodes, navigating the floor plan becomes nearly unusable. We attempted to optimize performance with a Geometric Pool algorithm, but the impact was minimal. Strangely, the same iPad handles 30,000+ 3D objects effortlessly when using Unity or Unreal Engine, raising the question of whether SceneKit may not be optimized for this scale. Our questions: Is SceneKit suitable for visualizing such large node counts, or are we hitting an inherent limitation of the framework? Are there best practices or optimization techniques for SceneKit that we might be missing? Should we consider a hybrid approach or fully transition to a different 3D engine for this use case? We’ve attached a code sample below demonstrating the issue. Any insights, suggestions, or experiences would be greatly appreciated! ContentView.swift
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391
Feb ’25
WKWebView
I am using Xcode 15.2. I am loading a URL in a WKWebView, but a hand cursor appears above the web view. Scrolling up and down does not work. I tried adjusting the scroll bounds and isUserInteractionEnabled, but the hand cursor is still visible. How can I fix this?
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134
Feb ’25
I got charged the annual developer renewal fee twice, then my account got suspended
So I got charged the annual developer fee on December 2024, and then again this February 2025. Worse, a few days after getting charged twice, I received an email from Apple saying my developer account subscription has been suspended due to failure in paying the annual fee. I already submitted a support ticket to Apple, but I haven't gotten a response yet. Is there something else I can do? Would appreaciate any help. Thanks!
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162
Feb ’25
Not Getting any update on Developer account
I am facing a problem. I have enrolled developer program on 7th may, 25. It says will take 2 days but I haven't received any confirmation. Again I submitted information on 11th February, 25 but still haven't received any email about confirmation or rejection. I tried to contact apple support. They created ticket for me. But haven't received any further information from them. It seems like I am a ghost and apple is not seeing me. Can anyone tell me what is the problem. Thank you
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324
Feb ’25
xcstringstool not producing all localisations
Hi iOS peeps ! Was just wondering if anyone has had this issue before with String Catalogs. I have an iOS project where I am using String Catalogs for localisation ( the project is split up into multiple local swift packages with each project having its own Localizable.xcstrings ) and the app currently only supports en as the base and en-US for US localisation During the build process however some of the swift packages only produce the en-US localisation and is missing the en default localisation in the binary. Having a look at the build log for some xcstringstool will only produce one set of Localizable.strings (en-US.lproj) instead of (en.lproj and en-US.proj) I haven't been able to find much documentation from Apple on xcstringstool as well / not sure where to find more info about this
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718
Feb ’25
WTF Apple News Review Wait Times?
I work at a well-established university with a business journal that is over 25 years old. We have been waiting now for almost four months to have our Apple News account reviewed. In what world is this OK? No ability to communicate with anyone or have any updates except to log in once a month to see the 'under review' message still there. Seriously?
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308
Feb ’25
Why can't Xcode find symbols in scope, but still compiles?
My swiftUI project has started to constantly display "Cannot find 'symbol' in scope" errors in code i haven't touched, and the project still compiles fine. Neither cleaning build folder or compiling fix the errors, but if I right click the symbol, select "jump to definition" it will find it without problem and then when I return to the original file the error will be cleared. What can I do to stop these from happening?
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189
Feb ’25
OS 17 Disconnects from Xcode
Hello, Is anyone experiencing devices on OS 17 disconnecting from Xcode 15 and 16 Beta? I remember there were a lot of past conversations around the time when iOS 17 released but it seems to still be happening even after using Xcode 16 beta. Re-pairing devices and rebooting the hosts appear to fix it temporarily. I discovered that killing the remoted process also allows xcode to reconnect to the devices. Using Xcode 16's devicectl also doesn't work. I have my devices connected to a USB Hub and to multiple devices. The odd thing is I have iOS 16 devices connected and those don't disconnect. I believe iOS 17 introduced a new coredevice stack to connect but has anyone found a fix for it or have any recommendations? TN3158 isn't relevant in my situation because VPN and Packet filtering is not in use and I filed feedback with Apple but they have't responded in a long time.
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Feb ’25