Hello,
We‘ve submitted for enrollment as an organization in December. So far it is still pending, and we get same reply from developer support team:
Your enrollment is pending.
How else can we contact Apple team? How long can this take?
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Got a Watch SE recently only to find out that I can't deploy apps to it from Xcode even once.
I always get the message "Connecting to Watch" and "Reconnecting to Watch".
Tried with Xcode 16 and then with 16.2. Same result.
For countless times, I have tried every possible solution posted on this forum and elsewhere but to no avail.
Filed a feedback, no reply yet from Apple.
Looks like something is seriously broken. Please fix this.
FB16122816
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Enterprise
Apple Pay on the Web
Hi,
I need to access my private and public key that i have on my iPhone in folder that i named Keys. Directory is located On My IPhone. How can i access this directory? How do I know its path?
Please help.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have developed an app that I had been testing on the hardware device with the developer profile signed builds, I had setup a CloudKit container in development mode and also had tested with Production mode and they are working as expected. I have also tested storekit auto renewal subscriptions using Storekit Config file and all of that is working on the hardware device with the developer profile signed builds.
Now comes the Fun Part, I want to use the Distribution profile to test the app for production readiness, I had created a distribution profile and had set that up in the Release under target of the app in Xcode, I have also created sandbox tester account (which is showing inactive even after 7 days - though I am also logged in with this sandbox tester account on a hardware device and under developer setting it shows as a sandbox tester account)
All the subscriptions are showing Ready to Submit in the App Store Connect.
I need help understand this whole flow, how to ensure I can test CloudKit and storekit for production readiness and then publish my app for the review.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Subscriptions
Developer Tools
CloudKit
StoreKit
Hello all!
My application written with C++/CMake and when building have some troubles with adding test environment for StoreKit every time - it need to be done manually.
Is there any way to add StoreKit environment settings with CMake and when executed command like this $ cmake -g Xcode ... StoreKit test environment were automatically added?
I already asked this, although I want to ask again so it boots and gets more people; When I try to run my project on the simulator, it tells me there is a bug. It is not in the code I wrote, but I believe in the compiler. It would work perfectly, say the build succeeded, but the phone turns white and stops there. I don't know how to debunk it, what to do!
Picture of what happens with the phone:
Picture of the debugging area:
Picture of my code:
If I need to add more things, please let me know.
Have a great day!
Dear Apple Developer Support Team,
I am reaching out regarding an issue with completing the $99 payment for my Apple Developer Business account, which has already been verified. Despite several attempts, the payment process has not been successful.
Here is a summary of my attempts:
I tried making the payment using local bank cards from Sri Lankan banks (BOC, HNB, and Commercial Bank), but these were declined.
Following your advice from my support ticket, I attempted payment using a foreign card while in Sri Lanka, but this also failed.
Assuming the issue might be related to my location, I asked a friend in the UK to make the payment using her card. The transaction was processed successfully, but it has now been four days with no updates or progress.
I would appreciate your assistance in resolving this matter as soon as possible. Please let me know if any further information is required to expedite the process.
Thank you for your time and support.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Have been trying to enroll in the Apple developer program, but every time after filling out all the forms and agreeing to the agreements, I'm being prompted with, "We are unable to process your request" repeatedly.
I wanted to know what is the issue and how to fix it so I can properly enroll in the developer program
Hello Apple Developer Support,
I hope this post finds you well. I have several questions regarding the refund process, developer commission, and revenue payout, and I would appreciate your insights on the following:
1/ Refund Process:
When a customer cancels an order, when will Apple process the refund for the developer? How long does it typically take for developers to receive the refunded amount?
2/Developer Commission:
How does the commission for developers work in the event of a refund? Does Apple adjust the commission or deduct any percentage in case of a refund?
3/Refund Notifications:
Is there a notification system that alerts developers when a customer cancels an order and a refund is processed?
4/Revenue Payout:
How long does it take developers to receive the revenue from purchases, and is there a specific payout schedule for this?
5/Commission Percentage for Small Earnings:
If the developer's total earnings are under 1 million VND, what is the commission rate that applies?
Thank you in advance for your assistance. I look forward to your response.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Subscriptions
In-App Purchase
Whenever I try to build on my Apple Watch using Xcode, I often encounter connection issues. It typically takes about an hour of troubleshooting, including restarting devices, restarting Xcode, erasing the Apple Watch, and other steps. I was wondering if anyone else has experienced similar problems and if there are any effective solutions.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Watch Connectivity
WatchKit
watchOS
Apple Watch
Production build on eas failing for a couple of days. Submitted a request for information day before yesterday, but I was wondering if anyone else has been having this problem. I will post any update from Apple if/when I get it.
Topic:
Developer Tools & Services
SubTopic:
General
Unable to connect appl TV with appl configurator getting Error to pair sometimes and if gets paired doesn’t show under all devices
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi!
I have now spend a few days of trying to only get the option in Xcode to distribute to App Store. My app works on my own device, I have paid developer account and created a record for the app and its bundle id in App Store Connect. After archive the only options I can see is "Release testing, Enterprise, Debug and Custom". I have verified a lot of settings in both info.plist and build settings, without luck. I also see that the "Validate" button is greyed out, and the "SKIP_INSTALL" does not do the trick to enable it, and the archive is not a generic one, its explicit for watchOS. Using Xcode 16.2. Any suggestions of what to try before registering a support case.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Since updating to Apple Pay SDK 1.2.0, the Apple Pay button is no longer being rendered. Could you please fix this as soon as possible? From my perspective, the issue is clearly on Apple's side because the button renders correctly when I use Apple Pay SDK 1.1.0. So, the problem lies in your update to:
https://applepay.cdn-apple.com/jsapi/1.latest/apple-pay-sdk.js.
Additionally, I urgently need a contact option regarding the "AbortError", which has recently started occurring for all our customers. Yes, our Apple Pay integration is web-based and has worked flawlessly until now. In the sandbox, Apple Pay still works perfectly!
So why, why, why does it no longer work in the production environment? Could you please provide some indication of the cause? An "AbortError" when calling show() on paymentRequest is not helpful at all.
Hello, I used to add openssl static libraries (libssl.a, libcrypto.a) that, I created on Mac, and add them after to my C++ project within XCode. With Xcode 14.2 (and before) all works fine. Switching to Xcode 15.2, tons of link errors rise (ld: Undefined symbols).
I tried _ld_classic to force use 'old' linker but no success. Rebuild the static libraries with multiple config param or upgrade to recent openssl library does not help.
Any clues what went wrong when linking static libraries with Xcode 15.2 project?
Thx.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have a working Xcode Cloud setup for my iOS and macOS targets, and I'm trying to add visionOS support. The issue is that Firebase requires using their source distribution for visionOS (instead of their default binary distribution).
Locally, this works by launching Xcode with:
open -a Xcode --env FIREBASE_SOURCE_FIRESTORE project.xcodeproj
For Xcode Cloud, I've added a ci_post_clone.sh script that sets this environment variable for visionOS builds:
#!/bin/bash
if [[ $CI_PRODUCT_PLATFORM == "xrOS" ]]; then
echo "Running setup for visionOS..."
export FIREBASE_SOURCE_FIRESTORE=1
fi
However, I'm getting the following error during build:
an out-of-date resolved file was detected at /.../project.xcworkspace/xcshareddata/swiftpm/Package.resolved, which is not allowed when automatic dependency resolution is disabled
So since setting FIREBASE_SOURCE_FIRESTORE=1 changes which SPM dependencies are required:
Normal setup uses: abseil-cpp-binary, grpc-binary
Source distribution needs: abseil-cpp-swiftpm, grpc-ios, boringssl-swiftpm
What's the recommended way to handle this in Xcode Cloud when maintaining builds for all platforms? Should I be using separate workflows with different branches for different platforms? Or is there a better approach?
System:
Xcode 16.2
Using SPM for dependency management
Firebase iOS SDK 10.29.0
Building for iOS, macOS, and visionOS
Thanks in advance for any guidance!
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Swift Packages
Xcode
Xcode Cloud
visionOS
Hello,
I am trying MDM apns push through curl command, the same command works on iphone XR but not on iphone 13, both device iOS version is 17
What can be the cause for this behavior.
The command is as below
curl.exe -X POST --http2 -k -v --cert PushCert.pem --cacert cacert.pem https://api.push.apple.com/3/device/9BFDFB46D48159D16E5DC80391B765EE99524CF294BB4BF9FB5AEA7A5F3FFD79 -d "{"mdm":"84F0C145-5963-4F06-9D11-DFBDB45802D5"}" -H "apns-topic: com.apple.mgmt.External.c217c1bf-ad51-42a9-9108-2e92ef705b2a" -H "apns-push-type: mdm"
I keep having to delete keys in com.apple.dt.Xcode.plist in order to paste in an URL to a package without having to deal with and endless spinner. Then, after I do that to bring in a package that has a macro, it's a crap shoot that it will recognize the macro when I try to import it.
What's the deal?
Hi!
Do the consoles in the App Store Connect differ by country?
In particular, there are mentions on the Internet that in China the publisher can make refunds to users, but there is no such function in the American account.
Topic:
Developer Tools & Services
SubTopic:
General