When I try to get a new API Key I get the following error.
"API Keys cannot be created due to an invalid Program License Agreement. Please update this agreement and try your request again."
I have been to the agreement section, and it says:
"Issued October 8, 2025. Accepted November 19, 2025."
Any idea why I still get this error??
Not sure if that makes a difference. I had a paid account, but I didn't renew it because I don't need it anymore, and I was told that I can still use this account for free for app testing.
Dive into the vast array of tools, services, and support available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Created
Hello,
While setting up Xcode Cloud using Bitbucket, I encountered an issue with Source Control and providing access to the repository.
The problem most likely stems from the fact that Bitbucket has updated its policy, and the use of app passwords is no longer available (at least for new ones). However, in Xcode → Settings → Source Control, the login flow still requires an app password, which makes it impossible to authenticate using the new API tokens. Attempting to authenticate via SSH also does not resolve the issue.
After connecting to GitHub, I also tried to connect through the web version, but I'm getting the same message: "Bitbucket Cloud installation was incomplete." I received this same message when I first tried to connect through Xcode.
This problem does not occur when connecting to GitHub.
I would appreciate receiving feedback from the Apple team on this issue.
System Info:
Xcode: 16.2 (latest from App Store)
macOS: Sequoia 15.1
An error occurred preventing Xcode from downloading version information from App Store Connect for account "xxxxxxxx".
An unexpected error occurred: [<__NSDictionaryM 0x600003ed4fe0> valueForUndefinedKey:]: this class is not key value coding-compliant for the <app name! 5.00.12 (iOS App).
I have no idea what the hell is causing this. I have checked all of the links between screens and objects and none are missing. This is a live active version on the store.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode
Xcode Static Analyzer
Organizer Window
Hello
I have developed a standalone app for watchOS - trying my best to use best practices and floowing the (limited)documentation. But here I am, unable to distribute - or even Validate - my apps archive in Xcode.
As far as I can tell, bundle_id's are correct. It has an iOS wrapper (set up by New Project), Skip install has been tried in every combination.
I'm at a loss.
I'm sure there is some simple setting or workflow that I am missing, but I've been at it for days. Yes. Days.
Has anyone recently created and successfully distributed a standalone watch app that could help me troubleshoot?
I would be extremely appreciative. My kids would too. They miss their dad (just one 5 more minutes, I think I got it!)(I didn't get it)
Thank you
bob
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm using Xcode Cloud to build for internal TestFlight testing.
But it stuck in Archive. No warning or error. Unable to complete the workflow.
What could be causing this? I have absolutely no idea what to do now.
I read on this documentation :
https://developer.apple.com/help/app-store-connect/reference/app-uploads/on-demand-resources-size-limits
that On Demand Resources a legacy technology.
Does this mean ODR will be deprecated?
If so, when will it officially take effect?
Our application is planning to use it, so we need more information to support our decision.
Hi everyone,
I recently paid for my Apple Developer Program membership, but my account status has been stuck on “Pending” ever since. It has now been 5+ more days and I still haven’t received any confirmation email or follow-up message from Apple.
I’ve checked my inbox, spam folder, and verified that the payment went through successfully. Everything seems correct on my end, but the activation hasn’t progressed.
Has anyone experienced this delay before, or is there something else I should do while waiting? Any guidance would be appreciated.
Thanks
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
When the power button is pressed to turn off the alarm while the screen is locked, stopIntent will not be called.
Topic:
Developer Tools & Services
SubTopic:
General
Hi all, very new "developer" trying to build my own app. The app works, just trying to improve it.
I’m implementing a Live Activity in a widget extension (Swift/SwiftUI) for an app built with Flutter as the host app. ActivityKit is functioning correctly—activities start, update, and end normally, and the widget extension receives all state updates.
However, the Live Activity UI renders as a completely black capsule (both compact and expanded Dynamic Island, as well as the Lock Screen presentation). The system shows the Live Activity container, but none of the SwiftUI content displays.
Verified so far:
ActivityAttributes contains at least one stored property (previously empty).
ContentState fully Codable + Hashable.
All Dynamic Island regions return visible test UI (Text/Image).
No .containerBackground() usage.
Added explicit .activityBackgroundTint() + system foreground colors.
All Swift files included in widget extension target.
No runtime errors, no decode failures, no SwiftUI logs.
Widget previews work.
Clean build, app reinstall, device reboot.
Entitlements and Info.plist appear valid.
Problem:
The widget extension returns a completely black UI on-device, despite valid SwiftUI content in ActivityConfiguration. The Live Activity “shell” renders, so the activity is recognized, but the widget’s view hierarchy is visually empty.
Question:
Under what conditions would a widget extension produce a black, empty UI for a Live Activity even when ActivityKit, previews, and the SwiftUI layout are correct?
Are there known cases where:
Widget extension Info.plist misconfiguration,
Incorrect background/tint handling,
Rendering issues in Dynamic Island,
Host app integrations (Flutter),
Or extension isolation issues
cause valid SwiftUI to fail to render in a Live Activity?
Any guidance on deeper debugging steps or known system pitfalls would be appreciated.
Archive failing while executing command:
xcodebuild -project Unity-VisionOS.xcodeproj -scheme Unity-VisionOS -destination generic/platform=xros archive -archivePath Unity-VisionOS.xcarchive -quiet > logs/visionos_archive.log
Next error happens:
2025-11-18 15:33:12.161 ibtoold[56062:4395005] [MT] IBPlatformTool: *** Failed to launch tool with description <IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null): Failed to find or create execution context for description '<IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null)'.
Device type: IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x)
Sim runtime: visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1
Device: (null)
** Please also include the output of `xcrun simctl diagnose` and `xcode-select -p`.: Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Failure reason: Failed to create new simulator device in set SimDeviceSet : /Users/user/Library/Developer/Xcode/UserData/IB Support/Simulator Devices that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Incompatible device). Available devices: (
"IBSimDeviceTypeiPad3x (D1B76A51-0DB5-439F-B65D-891AB20C2B26, iOS 18.1, Shutdown)",
"IBSimDeviceTypeiPad2x (CA17569D-D3EA-4B11-A20D-3571D4A5E58A, iOS 18.1, Shutdown)",
"IBSimDeviceTypeiPad2x (E3EE1BC6-2F2F-48D3-A378-A819824F7082, iOS 18.1, Shutdown)"
)): Incompatible device
/* com.apple.ibtool.document.warnings */
/Users/xcode_dir_path/xcode/LaunchScreen-iPhone.storyboard:global: warning: Compiling Interface Builder products for visionOS will not be supported in a future version of Xcode. [9]
/* com.apple.ibtool.errors */
/Users/xcode_dir_path/LaunchScreen-iPhone.storyboard: error: Failed to find or create execution context for description '<IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null)'.
Device type: IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x)
Sim runtime: visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1
Device: (null)
** Please also include the output of `xcrun simctl diagnose` and `xcode-select -p`.
Underlying Errors:
Description: Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1
Failure Reason: Failed to create new simulator device in set SimDeviceSet : /Users/user/Library/Developer/Xcode/UserData/IB Support/Simulator Devices that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Incompatible device). Available devices: (
"IBSimDeviceTypeiPad3x (D1B76A51-0DB5-439F-B65D-891AB20C2B26, iOS 18.1, Shutdown)",
"IBSimDeviceTypeiPad2x (CA17569D-D3EA-4B11-A20D-3571D4A5E58A, iOS 18.1, Shutdown)",
"IBSimDeviceTypeiPad2x (E3EE1BC6-2F2F-48D3-A378-A819824F7082, iOS 18.1, Shutdown)"
)
Underlying Errors:
Description: Incompatible device
It appears when command was executed from TeamCity. And when it launches manually from console, it works fine.
I tried reinstalling SDK, switching different Xcode versions, removing cache, clearing IB folder, nothing helps.
xcrun simctl list
command prints next:
== Device Types ==
iPhone 17 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro)
iPhone 17 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro-Max)
iPhone Air (com.apple.CoreSimulator.SimDeviceType.iPhone-Air)
iPhone 17 (com.apple.CoreSimulator.SimDeviceType.iPhone-17)
iPhone 16 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Pro)
iPhone 16 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Pro-Max)
iPhone 16e (com.apple.CoreSimulator.SimDeviceType.iPhone-16e)
iPhone 16 (com.apple.CoreSimulator.SimDeviceType.iPhone-16)
iPhone 16 Plus (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Plus)
iPhone 15 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro)
iPhone 15 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro-Max)
iPhone 15 (com.apple.CoreSimulator.SimDeviceType.iPhone-15)
iPhone 15 Plus (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Plus)
iPhone 14 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-14-Pro)
...
Apple Vision Pro (com.apple.CoreSimulator.SimDeviceType.Apple-Vision-Pro-4K)
Apple Vision Pro (com.apple.CoreSimulator.SimDeviceType.Apple-Vision-Pro)
iPod touch (7th generation) (com.apple.CoreSimulator.SimDeviceType.iPod-touch--7th-generation-)
== Runtimes ==
iOS 18.1 (18.1 - 22B81) - com.apple.CoreSimulator.SimRuntime.iOS-18-1
iOS 18.6 (18.6 - 22G86) - com.apple.CoreSimulator.SimRuntime.iOS-18-6
visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1
== Devices ==
-- iOS 18.1 --
iPhone 16 Pro (78683AE0-6238-4EF1-BD47-192FC0DC2559) (Shutdown)
iPhone 16 Pro Max (98BFE915-787D-4673-991A-5D3EC448CC51) (Shutdown)
iPhone 16 (D3E6FED8-9E65-4141-A31C-FC7EA3492111) (Shutdown)
...
iPad mini (A17 Pro) (10F1862E-E27B-42C5-9B02-1FA71D2F4707) (Shutdown)
iPad (10th generation) (E6E0D31F-91E4-4D3E-898D-516D79DDD58E) (Shutdown)
-- visionOS 2.1 --
Apple Vision Pro (E4D22A75-A38E-4135-9152-EF4D64BEC3F2) (Shutdown)
When I try to renew my Apple Developer Programme Membership, it just spins out on a page titled "Sign In for Faster Checkout".
When I check the javascript console, I can see a 541 error trying to POST some data to /uk/shop/signIn/idms/authx and an error trying to parse the response as JSON when the response is actually a "File Not Found" HTML page.
Anyone else getting this? I've got a couple of weeks before my certificates start expiring.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
In a completely different thread mungbeans wrote:
[quote='865903022, mungbeans, /thread/806960?answerId=865903022#865903022, /profile/mungbeans']
the forum only seems to archive posts from 2021 onwards.
[/quote]
I didn’t want to hijack that thread so I’ve started this thread for it.
AFAICT forums hasn’t lost any content since we moved to a world-readable platform back in 2015. See here for more about that.
A quick search suggests that your earliest thread was this: importing Contacts fails with "Cannot import module being compiled". (I’m not sure why I didn’t reply at the time.)
What is interesting is that your profile page is only showing threads back to 2021. I see two parts to that:
You have to choose Created as the sort order. That’ll show threads you created back to Jul 2016.
However, there are still a few threads before Jul 2016 that aren’t showing up.
I’m not sure what’s going on there, but I’ve reported it internally (i. 99636235).
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
Failed to generate code coverage report when doing Swift Testing on iPhone device, but it's ok in UI testing or running on "My Mac(Designed for iPad)". I have enable code coverage in test plan.
My app can't run on simulator due to frameworks limitations.
Platform: Mac mini M2 w/ macOS15.7, iPhoneXR 18.6.2
Xcode version: 26.1 & 16.0
error msg:
Failed to download profiles from paths ["/private/var/mobile/Containers/Data/Application/76A1F9BC-98C8-4349-998B-0FC030DEE3EC/tmp/3A424286-872D-40AD-B4CA-65B232B57EB4"] on device 'iPhoneXR' for application with bundle ID 'xxx.xxxx.xxxx' to directory /Users//Library/Developer/Xcode/DerivedData/-bosqsqmqiqwweldrfrtgsfpnhroht/Build/ProfileData/00008020-00042C2A3E38002E: Failed to retrieve the file node for tmp/3A424286-872D-40AD-B4CA-65B232B57EB4. (Underlying Error: Failed to retrieve the file node for tmp/3A424286-872D-40AD-B4CA-65B232B57EB4)
Hey!
I am writing type formatting scripts in Python for lldb, as described in https://lldb.llvm.org/use/variable.html#python-scripting. I'm trying to pass an environment variable to lldb from Xcode to determine the path to the scripts in the project root, so the project is not bound to some predetermined path. I am having trouble doing this in Xcode.
What I have tried:
lldbinit file
Create a .lldbinit file in $(SRCROOT) with the following content: platform shell echo $SRCROOT.
Set the path to the .lldbinit file in Edit Scheme... > Info > LLDB Init File ($(SRCROOT)/.lldbinit).
Set the SRCROOT environment variable to $(SRCROOT) in Edit Scheme... > Arguments > Environment Variables.
entry-point breakpoint
Add a breakpoint to the entry-point of the application.
Set the Automatically continue after evaluating actions option.
Add the action platform shell $(SRCROOT) or platform shell $SRCROOT.
Set the SRCROOT environment variable to $(SRCROOT) in Edit Scheme... > Arguments > Environment Variables.
What I expect to happen: The first line of the debug console is a path pointing to $(SRCROOT)
What actually happens: No path is output
Is this functionality available in Xcode Version 26.0.1 (17A400)?
Thanks in advance,
Barnabas
I am getting this error msg when I try to run a SwiftUI Preview on an iOS 15.5 simulator:
Termination Reason: Namespace DYLD, Code 1, Library missing
| Library not loaded: /usr/lib/swift/libswift_StringProcessing.dylib
| Referenced from: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphonesimulator/libLiveExecutionResultsLogger.dylib
| Reason: tried: '/Users/hfg/Library/Developer/Xcode/DerivedData/Testios15sim-aawlbfbtggzozseoekycwwpadhrc/Build/Intermediates.noindex/Previews/iphonesimulator/Testios15sim/Products/Debug-iphonesimulator/libswift_StringProcessing.dylib' (no such file), '/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 15.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswift_StringProcessing.dylib' (no such file), '/usr/lib/swift/libswift_StringProcessing.dylib' (no such file), '/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 15.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswift_StringProcessing.dylib' (no such file)
FYI I tried with the Legacy Preview Execution both on and off
Hello,
I'm no macOS 26.1 I'm running through the example shown in the WWDC video "Optimizing CPU Performance with Instruments." After right-clicking a test, clicking "Profile...", and trying to run a processor trace I get the error in the subject.
I have processor trace enabled on the CPU via system settings. I confirmed this by disabling it and re-enabling it and noting the error that appears when this is disabled is different from the one I'm now getting.
This did previously work but I haven't tried since macOS 26 is released. Is there something new I need to be doing to my Xcode project settings in order for this to be working?
Topic:
Developer Tools & Services
SubTopic:
Instruments
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing
Summary
After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com.
This issue blocks me from running any iOS simulators.
Steps to Reproduce
Update to:
macOS 26.1 (25B78)
Xcode 26.1.1 (24455 / 17B100)
Open Xcode → Settings → Platforms/Components
Attempt to download:
iOS 26.1 Simulator Runtime
Any other downloadable component (e.g., Predictive Code Completion Model)
Alternatively, try using:
xcodebuild -downloadPlatform iOS -exportPath ~/Downloads
xcodebuild -downloadPlatform iOS -buildVersion 26
Observed Behaviour
Xcode Components Downloads Fail
Attempting to download the iOS 26.1 runtime results in:
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
Additional detail:
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
And:
Download failed due to a bad URL.
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: { checkConfiguration = 1 }
Predictive Code Completion Model Also Fails
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError
Code: 2
There was an error transferring over the network.
Code: 2
CLI Downloads Fail
Command:
xcodebuild -downloadPlatform iOS -exportPath ~/Downloads
Result:
DVTDownloadable: Download Failed … iOS 26.1 Simulator (23B86)
Command:
xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26
Result:
iOS 26 is not available for download.
Runtime Not Listed on Developer Downloads
The following page does not list iOS 26.1 simulator runtime:
https://developer.apple.com/download/all/
Expected Behaviour
Xcode should be able to fetch the MobileAsset catalog and download iOS 26.1 simulator runtime.
The runtime should appear in the Components tab and on developer.apple.com/download/all/.
CLI tools should successfully download the platform.
System Information
macOS: 26.1 (Build 25B78)
Xcode: 26.1.1 (24455) (Build 17B100)
Timestamp: 2025-11-17
Impact
This issue currently prevents:
Running any iOS simulator
Testing or building on the required runtime
Using other Xcode downloadable components (language models, etc.)
This is a blocking issue for development.
Notes
Multiple Xcode reinstallations attempted
macOS restarts performed
Network connectivity normal
Issue persists across all download methods (GUI + CLI)
Hello! I have requested multiple issues on https://developer.apple.com/contact/ (it has been over two weeks now requesting an update with a valid DUNS number), yet they have not even emailed me anything. I am trying to convert my developer account from individual to team, so my other team members can render the app on Xcode even when Appled ID login is in place in the app (currently, they can't compile the app with the "individual" developer account). I would just like to have my account be updated from individual to organization.
I have also tried many times on https://developer.apple.com/contact/request/migrate-individual-account/
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello,
I recently purchased an Apple Developer account. The payment was successfully processed, the charge has appeared on my credit card, and I have received the invoice via email. However, it has been 3 days, and my Developer account is still not activated. The status remains “Pending” in my Apple Developer dashboard.
There are no alerts or requests for additional documentation on my account. I’ve tried signing out and back in, checking from different devices and browsers, but nothing has changed.
Is this delay normal?
Is there anything I should do to speed up the activation process?
Any help would be appreciated.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I am a high school teacher from China, currently teaching programming courses at my school. Several issues are preventing the course from being completed on schedule. As shown in the image, there are two problems:
The preview issue has existed since updating to the latest software and system version; I don't know how to resolve it.
After renaming a Swift file, this window keeps popping up, even after closing it.
This problem didn't exist last year. How can I fix this? Thank you for your reply!
我是一名来自中国的高中教师,目前在学校开设编程课程,目前有几个问题导致课程无法如期完成。如图所示,存在两个问题:
一、自从更新了最新版本的软件和系统后,预览问题就存在,不知该如何处理
二、swift文件重命名后,一直跳出来这个窗口,关掉以后还是跳出来
去年的时候还没有存在这样的问题,请问我该如何处理,感谢您的回复!
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Playground
Education
Playground Support