Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

In Simulator on status bar red banner with rdar:45025538
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example. I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected: $ xcode-select -p /Applications/Xcode-26.1.0.app/Contents/Developer And following runtimes: $ xcrun simctl runtime list == Disk Images == -- iOS -- iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready) iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready) Total Disk Images: 2 (14.6G) Installing the newer 26.1 23B86 runtime doesn't help either.
13
1
728
49m
Error Simulator Download Simulator IOS 18.2 22C5142a
I can't install Simulator 18.2 I reinstalled sometimes Xcode y always return this erro Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-15 15:41:39 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.appleTVOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22K5148a; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.appleTVOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } System Information macOS Version 15.2 (Build 24C101) Xcode 16.2 (23504) (Build 16C5023f) Timestamp: 2025-02-15T09:41:39-06:00
6
0
1.9k
Mar ’25
Xcode 26 + iOS 26 debugging is extremely slow
Since upgrading my iPhone 13 Pro Max to iOS 26, apps have become nearly impossible to debug. The recent update to iOS 26.1 has made this even worse. Going from app start to a fully rendered & responding screen takes <1 second on a Debug build when no debugger is attached, but with the debugger attached I get these times (measured manually with a stopwatch): First render: <1 second without debugger 5 seconds on USB debugger 30 seconds on wireless debugger Data loaded from webserver and UI responding: <1 second without debugger 19 seconds on USB debugger 5 minutes on wireless debugger! Doing an online speed test reports 55 Mbps for the phone and 60 Mbps on the MacBook, so I doubt it's my WiFi. Having a debugger attached used to make minimal difference on iOS 18, but the performance has tanked completely since the last major release. What happened?
7
8
506
3w
`xcresulttool merge` broken on Xcode 26.1+
Opened a FB already (FB20928652) but wanted to check here if anybody has seen similar or has better workarounds. xcresulttool merge appears to crash immediately after launch in Xcode 26.1 (and in 26.2b1). It does so regardless of any inputs passed in; the crash appears to be during argument parsing before any other logic is run, so it's not contingent on inputs. Working example from 26.0.1 (passing in arbitrary strings for a minimum-reproducible-case, so we expect to see an error message) : % /Applications/Xcode-26.0.1.app/Contents/Developer/usr/bin/xcresulttool merge --output-path a b c Error: File or directory doesn't exist at path: b. Usage: xcresulttool <subcommand> See 'xcresulttool --help' for more information. The same example crashes in 26.1: /Applications/Xcode-26.1.0.app/Contents/Developer/usr/bin/xcresulttool merge --output-path a b c zsh: trace trap /Applications/Xcode-26.1.0.app/Contents/Developer/usr/bin/xcresulttool merge Again, this does crash in real use cases as well, the arbitrary strings are just for quick reproduction. The stack trace appears to be during argument parsing (which from a quick look, did indeed change between 26.0.1 and 26.1). On 26.1+, garbage data seemingly gets passed to AbsolutePath.init. * thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1 * frame #0: 0x00000001002c6748 xcresulttool-26.1`normalize(absolute:) frame #1: 0x00000001002c6438 xcresulttool-26.1`AbsolutePath.init(_:) + 28 frame #2: 0x000000010005a2c0 xcresulttool-26.1`Merge.run() + 372 frame #3: 0x000000010005b180 xcresulttool-26.1`protocol witness for ParsableCommand.run() in conformance Merge + 12 frame #4: 0x000000010011d3e4 xcresulttool-26.1`dispatch thunk of ReadableStream.close() + 16 frame #5: 0x000000010000148c xcresulttool-26.1`main + 156 frame #6: 0x00000001804d5d54 dyld`start + 7184 The only workaround we've found is to keep using 26.0.1's copy of xcresulttool, though that's obviously not ideal.
4
5
427
3w
Error reporting test coverage in Xcode 14.3.1
Xcode is throwing an error when attempting to report test coverage after running unit tests. Showing All Messages Failed to merge raw profiles in directory /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3 to destination /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/Coverage.profdata: Aggregation tool '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/997F01E3-3735-4897-AE00-31EBB0A9E8D3-57885.profraw: invalid instrumentation profile data (file header is corrupt) error: no profile can be merged Anyone else seeing this issue?
15
1
5.4k
Oct ’25
Custom font doesn't appear in Interface Builder
I installed a custom font (Font awesome) into my app. I triple checked that I did everything right: the font files are included in the bundle (they appear in the "Copy Bundle Resources" build phase) and the names of the fonts appear in the Info.plist file under "Fonts provided by application". In Interface builder, I select a Label, set the font to "Custom", then I click the Family list to select the font I want. Once or twice, I was actually able to see the Font Awesome fonts in this list and select one. However, they no longer appear there when I create new labels in new views. I do not understand why. I've been limping along by copying a label from one of the views where it worked and pasting it into the new view, but this is tiresome. I know the fonts are installed correctly because I can see them when I run the app. Why are the fonts not showing up on the font list in interface builder?
4
8
877
Mar ’25
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
8
3
3.3k
Nov ’25
Xcode 15 - can't select (installed) iOS 16.4 runtime destination
Problem: iOS 16.4 runtime targets are not available for selection, however the 16.4 simulator shows as installed under "Manage run destinations" Config: Xcode 15.0, Sonoma 14.0, M1 Mac-Mini Background: I write and maintain apps for my business unit. A co-worker dropped a phone on my desk and said 'The app doesn't work anymore, can you fix it'. Well, it turns out the phone is running iOS 16.6. The OS had been upgraded. This sent me down the path of upgrading Xcode on a development Mac, which also forced a MacOs upgrade on me. The end result is I now have XCode 15 on Sonoma, but have an iOS 16.6 device that I'm trying to target. Since I don't have any iOS 17 devices I didn't install the 17.0 runtime. To install the "16.6 runtime" I went to: "Xcode - Settings - Platforms" and hit the + in the lower left and under "Previously released simulators" I selected iOS. I selected iOS 16.4 as it was the closest I could see to 16.6 so I'm assuming it still works with 16.6. It took a few attempts to download correctly, but it now shows up in my platforms as "iOS 16.4 Simulator 6.18 GB on disk". If I select "Product - Destination - Manage Run Destinations" I can see simulators for 10 different iOS devices (from iPad 10th gen to iPhone SE) all running iOS 16.4. Great! I must be ready to develop and test for 16.6. Right? Nope. In the dropdown beside my App name the only option that is shown to me is "iOS 17" and the "Get" button beside it. I was expecting to my iOS 16.4 simulators as available target destinations, but there's nothing other than "iOS 17 - Get". This is an old App that I'm maintaining so its deployment target is not new. Selecting a different iOS Deployment target doesn't have an effect. I tried going into Manage Run Destinations and selected my iPhone 14 simulator on iOS 16.4 as "show run destination always". - no change Older iOS version do not show as destinations. Anyone else encounter this? Did you figure it out? Help? Thx
5
0
9.7k
Jan ’25
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000"; NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-18T15:31:01-05:00
2
5
214
Oct ’25
iOS simulator triggers lots of "*** quit unexpectedly" alerts
Everytime when iOS simulator is launched I het a lot of repeated "*** quit unexpectedly" alerts. Where "***" is a mix of "managedappdistributiond","healthappd", and "findmylocated" Even after the simulator is launched I still het random "*** quit unexpectedly" alerts. Very annoying because the alerts deactivates the active window This is on an MacBook Pro M3 Max,, Xcode 15.2, Sonoma 14.2.1, it also happens with Xcode 15.1 A co developer (MacBook Pro M1 Max,Xcode 15.2, Sonoma 14.2.1) does not have the issue Any idea how I can prevent this from happening? Update Every mentioned service crash happens in libswiftCore.dylib at 0x1929f3938 assertionFailure(:_:file:line:flags:) + 248
5
6
3.2k
Nov ’25
Xcode 26 gets stuck frequently
Hi, Ever since I updated to macOS Tahoe and started using Xcode 26 daily, I've run into an issue where it gets stuck very frequently when launching and running my app in the simulator. It happens with the main app target as well as when running unit tests. If I restart Xcode and the simulator app, it works fine again for a while, but after some use, it goes back to the same situation. In Activity Monitor, Xcode ends up at 1000% CPU utilization for a minute or more, basically rendering the simulator and the debugger stuck. If I untick the "Debug Executable" option in the scheme editor, it works fine as well. Anyone else run into the same situation, or are there any tips I can follow to fix this issue? It makes it really tedious to make changes and then be stalled for a minute or more to see the app run. I've restarted the Mac, erased the booted simulator as well. I'm on a MacBook Pro M4 Pro. Everything used to run fine before macOS Tahoe / Xcode 26 on my main device. In fact, I used to run macOS Tahoe / Xcode 26 beta versions on a separate partition without any problems.
0
6
513
Sep ’25
Extract Subview option missing in Xcode 26
Hi everyone, I recently updated to Xcode 26.0 and noticed that the “Extract Subview” refactoring option seems to be missing. Now, in Xcode 26, the only options I see under Editor -> Refactor -> are: Extract to Selection File Extract to Method Extract to Variable Extract All Occurrences But there’s no Extract Subview as there was before. Was Extract Subview intentionally removed in Xcode 26? Or is it hidden behind a new menu location or renamed?
5
6
517
Oct ’25
Unable to Launch Tests/UITests in Xcode 16 with iOS 18 Simulator
Hello, I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator. Steps to Reproduce: Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked. Run any test or UI test case by clicking the "Play" icon in the Test navigator. Xcode gets stuck at the "Testing" state indefinitely. Environment: macOS 15 beta 8 Xcode 16 beta 6 iOS 18 beta 7 simulator
11
6
3.3k
Sep ’25
Icon Composer warning "Failed to parse icontool JSON output."
When the Icon Composer file is imported into the project folder, and after building, there is a warning that says: Failed to parse icontool JSON output. Parts of the warnings show this: Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ /* com.apple.actool.notices */ warning: Failed to parse icontool JSON output. Underlying Errors: Description: The data couldn’t be read because it isn’t in the correct format. Failure Reason: The data is not in the correct format. Debug Description: Garbage at end around line 6, column 0. /* com.apple.actool.compilation-results */ I have created the icon with png files in each layer group in icon composer. However the project is able to compile, and running shows the correct icon. What is the issue with this?
4
6
204
Aug ’25
Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
12
6
1.1k
3w