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Mac App getting error - Could not launch “App Name” with Xcode 16.2 and Mac sequoia
Mac App getting error - Could not launch “App Name” with Xcode 16.2 and Mac sequoia Error - Could not launch “App Name” Domain: IDELaunchErrorDomain Code: 20 Recovery Suggestion: LaunchServices has returned error -54. Please check the system logs for the underlying cause of the error. User Info: { DVTErrorCreationDateKey = "2024-12-27 12:16:34 +0000"; DVTRadarComponentKey = 113722; IDERunOperationFailingWorker = IDELaunchServicesLauncher; } The operation couldn’t be completed. (OSStatus error -54.) Domain: NSOSStatusErrorDomain Code: -54 User Info: { "_LSFunction" = "_LSOpenStuffCallLocal"; "_LSLine" = 4224; }
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321
Dec ’24
Xcode simulator & preview not loading
Hello, I recently decided to start learning how to code for iOS. I don't have much coding experience but I still wanted to explore it for fun at least. I downloaded Xcode on my Macbook, and opened a new iOS file after downloading iOS 18.1 so I could run the simulator/get a preview of my code. Even though I only had the basic "Hello World!" that is auto-generated in my code, the preview would never show and sat at a loading screen for multiple hours, saying "Preparing (Automatic) iPhone Simulator" at the top. There is probably a simple solution that I'm missing. I would appreciate any tips! Thanks.
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935
Dec ’24
Xcode 15 preview loads indefinitely
I've recently started learning how to make IOS apps, but when trying to load the preview, it just shows the loading animation indefinitely. I am running xcode 15.2 (because my mac is a bit old and doesn't run the latest version) I have tried using version 15.1 but it still doesn't work, only works when I go down to version 14.3.1, but that changes the swift code.
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534
Dec ’24
Cannot find 'detailline' in scope
I'm using xcode 16 with swift. I'm trying to call a function in another file. It used to work. Now I'm getting: Cannot find 'detailline' in scope. Detailline is the function I'm calling. I just added variables to the top. I have since deleted them. Please help.
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531
Dec ’24
Widget Extension scheme causes "failed to find valid container bundle" errors when ran
I've got a macOS app with a Widget Extension. When I try to run the scheme attached to this extension, WidgetKit Simulator "unexpectedly quits" and I get plenty of errors such as the ones below, that do not seem to be at all linked with the purpose nor the functionalities explicitly used by the app (nor the extension). That's what I get in Xcode's console: com.apple.siri.AssistantSettingsControls failed to find valid container bundle for file:///System/Library/ExtensionKit/Extensions/AssistantSettingsControlsExtension.appex/ at /System/Library/ExtensionKit/Extensions/AssistantSettingsControlsExtension.appex com.apple.settings-intents.LoginItemsIntents failed to find valid container bundle for file:///System/Library/ExtensionKit/Extensions/LoginItemsIntentsExtension.appex/ at /System/Library/ExtensionKit/Extensions/LoginItemsIntentsExtension.appex com.apple.SoftwareUpdate.SoftwareUpdateSettingsWidget failed to find valid container bundle for file:///System/Library/ExtensionKit/Extensions/SoftwareUpdateSettingsWidgetExtension.appex/ at /System/Library/ExtensionKit/Extensions/SoftwareUpdateSettingsWidgetExtension.appex com.apple.settings-intents.PrinterScannerIntents failed to find valid container bundle for file:///System/Library/ExtensionKit/Extensions/PrinterScannerIntentsExtension.appex/ at /System/Library/ExtensionKit/Extensions/PrinterScannerIntentsExtension.appex com.apple.settings-intents.WallpaperIntents failed to find valid container bundle for file:///System/Library/ExtensionKit/Extensions/WallpaperIntentsExtension.appex/ at /System/Library/ExtensionKit/Extensions/WallpaperIntentsExtension.appex com.apple.settings-intents.ScreenSaverIntents failed to find valid container bundle for file:///System/Library/ExtensionKit/Extensions/ScreenSaverIntentsExtension.appex/ at /System/Library/ExtensionKit/Extensions/ScreenSaverIntentsExtension.appex In the error log (Console crash logs), the error description: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000010428507c Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [31252] I have observed that even if I try creating a new blank project and add a Widget Extension (keeping everything default) and try to run the scheme, I end up (after setting IDEPreferLogStreaming to YES in the environment variables) with the exact same errors. What is the issue? How can I fix it?
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457
Dec ’24
undefined symbol errors
hello, when i try to archive my unity game through xcode to publish it on app store connect i get these 4 undefined symbol errors: undefined symbol:_initializeclass, undefined symbol: _initializeunityobject, undefined symbol: _onrequestasync, undefined symbol: _onrequestsync. is there anyway to get rid of this error ? the only solution i found was enabling module verifier in build settings but when i do that i get this error:error: Sandbox: mkdir(24068) deny(1) file-write-create , i get rid of this by choosing no to user script sandboxing in builds settings, but when i do that i get these errors: double-quoted include "LifeCycleListener.h" in framework header, expected angle-bracketed instead, "RedefinePlatforms.h can only be used after UndefinePlatforms.h got included before.", double-quoted include "RenderPluginDelegate.h" in framework header, expected angle-bracketed instead, umbrella header for module 'UnityFramework' does not include header 'RedefinePlatforms.h', umbrella header for module 'UnityFramework' does not include header 'RedefinePlatforms.h', fatal) could not build module 'Test'. what should i do ?
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1.1k
Dec ’24
Xcode 16.2 not running unit tests
I update my Xcode to latest 16.2. However I am unable to run the unit tests which were working fine when I used Xcode 15. Also I am using a CI/CD tools which has Xcode 15.3 and also using iOS 17.5 device to run unit tests and those are also working fine. I am getting following 3 different types of errors when I try running tests. Command SwiftCompile failed with a nonzero exit code Command SwiftEmitModule failed with a nonzero exit code PhaseScriptExecution failed with a nonzero exit code Any help how I can fix this?
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1.2k
Dec ’24
How to Handle Identically Named Files in Different Folders in Xcode 16
Hello everyone =) I'm working at the moment on a project in Xcode 16 where I need to have multiple files with the exact same name, stored in different folders (for example, separate quest data files). When I compile, Xcode seems to treat these identically named files as duplicates, causing build errors. How can I properly organize (or configure) Xcode so that it recognizes these files as distinct? Any advice or best practices would be greatly appreciated. Thank you! ;)
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244
Dec ’24
cannot find text1 in scope
import SwiftUI struct viewdetail: View { @State var text1:String = "" @State var tip1:String = "" @State var text23:String = "" @State var tip23:String = "" var body: some View { Text(text1);Text(tip1);Text(text23);Text(tip23) } } func detailLine(costa:inout [Double],tipa:inout [Double]) { print(costa,tipa) text1 = "125" cannot find 'text1' in scope print("detail") } func delete(costa:inout [Double],tipa:inout [Double],number: inout Int) { print(costa,tipa) tipa.removeLast() costa.removeLast() number -= 1 print(costa,tipa) } #Preview { viewdetail() } Does anyone know why I'm getting "cannot find text1 in scope"?
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Dec ’24
Xcode crash always
maxOS Sequoia 15.2 Xcode 16.2 After device migration,When I create a new project or open an existing project, Xcode crashes. I have updated macOS and xcode to the latest version, and xcode has been reinstalled multiple times, but the problem still persists help me !!!
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Dec ’24
Build input file cannot be found
I have a project that imports SPM swift-navigation which in-turn imports SPM https://github.com/pointfreeco/swift-perception I have a test target it builds and runs with no issues in XCode however if I run with xcodebuild i get the below error (I have done basics removed derived data etc.) ❌ error: Build input file cannot be found: '/Users/chris/mtp-iOS-retail-iPhone/build/Build/Products/Debug/PerceptionMacros'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? (in target 'Perception' from project 'swift-perception')
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398
Dec ’24
VPN causes developer cert in keychain to become untrusted
After not happening to me for a few months, this issue has started hitting me again with currently %100 reproducability. If turn on VPN on my Mac then instantly the developer certificates within the keychain become untrusted. But that's not all, if VPN is then turned off the certificates do not revert to their trusted status but remain untrusted. The consequence of this is that if VPN is turned on and then a build is perform, it fails, and the only way to fix things is to delete the cert(s) from they keychain and re-install them. As a remote worker, having this happen several or even dozens of times a day is incredibly annoying and frustrating. This issue has been occurring for literally years, sometimes it occurs very often, others while its quiet for a while, and has spanned multiple versions of Xcode and Mac OS. So whatever the cause is its endemic. It doesn't just affect myself, but all the members in my development team. I'm currently using Xcode 14.1 RC 2 and Monterey but I've seen this issue occur with many versions of Xcode and Mac. (I'm using Cisco AnyConnect Secure Mobility Client). If the VPN is somehow interfering/affecting the connectivity aspect when an attempt is made by Xcode to validate the certificate, then why does it not rectify itself after turning off VPN? This is so so so so annoying. Can somebody please comment on why this happens and if there's a way to prevent it.
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3.4k
Dec ’24
"Trouble connecting consumable In-App Purchases (IAP) to App Store Connect"
I am developing an app with support for In-App Purchases (IAP) for consumable products using StoreKit. I have defined the products in ProductList.plist and Product.storekit, but I am unable to connect them correctly to App Store Connect. Here are the details: Products defined in ProductList.plist: Bolet Evento Vip: com.cover.boleto.vip Boleto Evento Básico: com.cover.boleto.basico Configuration in Product.storekit: The products have prices and basic configurations, but they do not seem to link properly in App Store Connect. Steps I have taken: Configured IAP simulation in Xcode. Attempted to register the products in App Store Connect. Issues I am facing: The products are not appearing in App Store Connect after configuration. My app cannot seem to fetch consumable products from App Store Connect. Question: What steps should I follow to correctly register consumable products in App Store Connect and connect the app with StoreKit for production? Any advice or guidance would be greatly appreciated. Thank you!
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362
Dec ’24