Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

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Xcode Cloud fails every build
Since yesterday, Xcode cloud no longer seems to be successful in building our workflows. We're relying on Xcode Cloud for our CI, and the downtime is hindering us greatly. I've seen there is an issue on https://developer.apple.com/system-status/. Any indication of progress on this issue would be appreciated.
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264
Feb ’25
Failed to prepare device
We are getting unreliable results on XCode Cloud tests. I'm not sure if it's related to the current service outage. I'm running a very simple XCTest UI suite, on some devices it succeds and it others it fails to start. I'm not getting a userful error message. MyApp-Runner encountered an error (Failed to prepare device 'iPhone 16 Pro Max' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding)))
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706
Feb ’25
Requesting permission for MusicKit in Xcode Cloud
I am experimenting with Swift Testing and Xcode Cloud and would like to write some tests that require to use MusicKit functionality. For example I'd like to fetch an album via MusicCatalogRessourceRequest to test an initializer of another struct. However this test fails because the permission to access the music library is not granted. Once the permission is granted, the test works as expected. Things I have tried: Add NSPrivacyAccessedAPITypes to the Info.plist. This did not show any effect. Below is the corresponding snippet Trying to tap the button programmatically. Once again this did not show any effect. The Info.plist snippet: <key>NSPrivacyAccessedAPITypes</key> <array> <string>NSPrivacyAccessedAPIMediaLibrary</string> </array> The code snippet to tap the button: let systemAlerts = XCUIApplication(bundleIdentifier: "com.apple.springboard") let allowButton = systemAlerts.buttons["Allow"] if allowButton.exists { allowButton.tap() } What am I doing wrong here? I need access to MusicKit functionalities to write meaningful tests. Thank you
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427
Feb ’25
Inconsistent behavior across different test environments and simulators
I'm working on Apple Watch UI tests and have noticed different results between local and Xcode Cloud environments. I tested all cases locally, and they worked fine. However, when running the tests on Xcode Cloud, some issues caused them to fail: The test requires clicking a button to display the built-in keyboard, but on Xcode Cloud, the keyboard never appears, no matter how long I wait. The app unexpectedly closes during testing, displaying the error message: "Failed to launch application {Your app} is not running." These failures occurred on two different simulator destinations (Ultra 49mm 11.2 / Series 7 45mm 11.2) and can only be reproduced on specific simulators. Has anyone encountered a similar issue?
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514
Feb ’25
Initial Setup of Xcode Cloud won't grant Github access
I'm trying to set up Xcode Cloud for the first time. When I go through the "Get Started" flow and get to "Grant Access to Your Source Code" step, when I click the "Grant Access" button, I get "This Operation Could Not Be Completed." It has the correct URL to my Github repo. Github is working fine in Xcode itself: I can push and pull changes and view repo history. I've tried: restarting Xcode rebooting the Mac Removing the Github account from Xcode and adding it back Creating a new Github personal token and removing the Github account from Xcode and using the new token to add it back I've looked through my Github settings and don't see anything that might cause an issue. I filed FB16511549 to report this. The error dialog in Xcode automatically filled the feedback fields, and says: "API Invalid status code: 500. XcodeCloudCombineAPI.XCCResponseError:1" I'm running Xcode 16.2 (16C5032a) on an M4 MacBook Pro running Sequoia 15.3.1 (24D70). Does anyone have any insights or ideas of other things to try? Thanks.
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780
Feb ’25
Xcode Cloud won't load from Xcode or App Store Connect
I am setting up a new app and am having problems with Xcode Cloud. From Xcode if I click on the "Cloud" button under the Report Navigator I get a spinner for a long time then get the message "Could not load Xcode Cloud data". I also visited the "Xcode Cloud" tab under my app in App Store Connect and I get a spinner and nothing loads. This is a recent account and I'm setting up Xcode Cloud for the first time. Below is what I've tried and I'm out of ideas on how to get this working. In Xcode, I signed out and back in as the Account Holder Closed Xcode and reopened This occurred yesterday and today and have not seen a problem under the Apple System Status page On the latest Xcode 16.2 Checked the Signing & Capabilities tab in Xcode and my team a bundle Id is correct and it's happy with signing. At this time on my machine I am using the distribution profile.
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1.7k
Feb ’25
Xcode 16.2 Framework Signing Issues with Cloud Managed Developer ID in Automated Builds
Xcode 16.2 Framework Signing Issues with Cloud Managed Developer ID in Automated Builds Issue Description After upgrading from Xcode 15.4 to 16.2, our macOS app's frameworks are failing notarization with the error "The binary is not signed with a valid Developer ID certificate" for embedded frameworks when building through fastlane. This worked correctly in Xcode 15.4. Importantly, manually archiving and notarizing through the Xcode GUI still works correctly - the issue only occurs during automated builds. Build Configuration We use fastlane to build and notarize our macOS app: build_mac_app( scheme: 'Runner', export_method: "developer-id", xcargs: '-allowProvisioningUpdates' ) This generates the following xcodebuild commands: Archive: xcodebuild -workspace ./Runner.xcworkspace -scheme Runner -destination 'generic/platform=macOS' -archivePath /path/to/archive -allowProvisioningUpdates archive Export with plist: xcrun -exportArchive -exportOptionsPlist '/path/to/plist' -archivePath /path/to/archive -exportPath '/output/path' -allowProvisioningUpdates Export options plist contents: &amp;lt;?xml version="1.0" encoding="UTF-8"?&amp;gt; &amp;lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&amp;gt; &amp;lt;plist version="1.0"&amp;gt; &amp;lt;dict&amp;gt; &amp;lt;key&amp;gt;installerSigningCertificate&amp;lt;/key&amp;gt; &amp;lt;string&amp;gt;Developer ID Installer: Company Inc (1234567891)&amp;lt;/string&amp;gt; &amp;lt;key&amp;gt;method&amp;lt;/key&amp;gt; &amp;lt;string&amp;gt;developer-id&amp;lt;/string&amp;gt; &amp;lt;key&amp;gt;signingStyle&amp;lt;/key&amp;gt; &amp;lt;string&amp;gt;automatic&amp;lt;/string&amp;gt; &amp;lt;/dict&amp;gt; &amp;lt;/plist&amp;gt; Notarization: ditto -c -k --rsrc --keepParent "My App.app" "My App.app.zip" xcrun notarytool submit "My App.app.zip" --output-format json --wait --key /path/to/key --key-id ABCDEFGHIJ --issuer 12345678-abcd-1234-5678-fc2d96b1735a Error Output Notarization fails with the following errors: { "severity": "error", "code": null, "path": "My App.app.zip/My App.app/Contents/Frameworks/some_package.framework/Versions/A/some_package", "message": "The binary is not signed with a valid Developer ID certificate.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721", "architecture": "arm64" } Key Details Using Xcode Cloud managed Developer ID certificates (not local certificates) ✅ Building, archiving, and notarizing through Xcode GUI works correctly Automatic signing is enabled Expected Behavior Frameworks should be automatically signed with the cloud managed Developer ID certificate during the export process, as they were in Xcode 15.4. Has there been a change in how framework signing is handled with cloud managed certificates in Xcode 16.2's command line tools? Any guidance on how to ensure frameworks are properly signed during automated builds when using automatic signing with cloud managed Developer ID certificates would be appreciated.
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Feb ’25
XCode Cloud Scan dependencies, Module not found
Hi everyone, We're developing a mobile app with Flutter and I linked my GitHub with XCode Cloud. This is the first time we're using XCode Cloud and we are struggling with the build, they fail every time. A little context, we started by adding the ci_post_clone.sh script, then adding a few files in the versioning, etc... Now it looks like the build is going through be we are facing issues with the part: Scan dependencies of GeneratedPluginRegistrant.m It's throwing an error: Module 'cloud_firestore' not found, even though the module is installed before by performing a pod install. It's building locally on both Flutter with IntelliJ and XCode, we tried several times to flutter clean or pod deintegrate but nothing works! Any clue? Thanks,
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Feb ’25
Can't get Xcode Cloud to work
I have an app I am toying with and I am seeing the following error in github's Xcode automation from Apple. My other apps work fine fine in xcode cloud with the same project setup. Run scheme_list=$(xcodebuild -list -json | tr -d "\n") 2025-02-05 03:15:56.669 xcodebuild[2841:17672] Writing error result bundle to /var/folders/2s/h6hvv9ps03xgz_krkkstvq_r0000gn/T/ResultBundle_2025-05-02_03-15-0056.xcresult xcodebuild: error: Unable to read project 'Legacy Letters.xcodeproj'. Reason: The project ‘Legacy Letters’ cannot be opened because it is in a future Xcode project file format (70). Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode. /opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse': 809: unexpected token at '' (JSON::ParserError) from /opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse' from -e:1:in `<main>'
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Feb ’25
Need help. How to get Xcode Cloud to 'resolve package dependencies.'
My organization just started having problems with Xcode Cloud this week. We have created a pretty simple 'Build on Pull Request'. The problem is our builds have started failing immediately because with the error. "Could not resolve package dependencies:" What is even more frustrating is the dependency that reported failed seem to changes every time. This did not happen before this week. Our build process is fairly vanilla, through Xcode. (We are NOT using CLI xcodebuild) I can build a locally just fine from a clean build, and cleaning derived data. Nothing has changed in our dependencies. We are not using any private dependencies. So I am stumped on what else to do how to debug, and fix this, because I am not sure how to encourage the Xcode Cloud build runner/server that the dependences are available and to jsut go get them. Any help would be great, because we just started using Xcode Cloud to get away from Fastlane (which was causing problems), and it would be frustrating if this is a sign of things to come. Sincerely, Stan
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724
Feb ’25
Cannot find "renamed.swift" in scope
I use xcode to rename a view in my project. It renamed the file, the struct, and all related items. However; since doing that my xcode cloud workflow fails, indicating that the it cannot find it in scope. I have confirmed that the file shows up in my BuildPhases - Compile Sources. I have confirmed it exists in my git repo, but Xcode Cloud still fails to find it in scope. I have confirmed it shows up in the correct Target Membership. I even tried removing it from the BuildPhases and re-adding it. How can I resolve this issue? Is there something else I can look at? btw, application builds fine locally on my machine.
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435
Jan ’25
Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
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1.3k
Dec ’24
Xcode Cloud fail in task Export archive
Dear We try to generate IPA with Xcode Cloud but this task fail in Export archive phase (Export archive for app-store distribution). The error that appear in the archive logs is: error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: cl.app.myapp" doesn't include the com.apple.CommCenter.fine-grained entitlement. Any idea about to resolve this problem ? king regards
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954
Oct ’24
realitytool requires Metal for this operation and it is not available in this build environment
Hello, I'm getting started for my project with Xcode Cloud since I upgraded to the macOS Sequioa Beta and Xcode 16 now refuses to archive builds for TestFlight. Somewhere very late in the build process I get the following error: realitytool requires Metal for this operation and it is not available in this build environment The log says this happens at: Compile Skybox urban.skybox My project uses RealityKit. How can I fix this issue? Thanks!
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953
Sep ’24
UI Tests with mock server
I'm using Xcode Cloud for release builds and unit tests, and it works fine. Recently, I added some XCUITests, but to run it the way I need I started to use this mock server. Basically, the idea is you define before each test what responses you want to get for specific requests. It works like a charm locally. But if I want to run it in Xcode Cloud, it looks like the server has failed to launch. The mock server is a separately launched binary file. I think this is because this permission I get when launch it locally. So, my question is how to allow this kind of permission in Xcode Cloud to make my UITests works correctly? You can find a detailed instruction how server is launched on a github page I provided.
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799
Jul ’24
Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
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1.3k
Jun ’24
Xcode Cloud Export archive for development distribution fails every time.
Log shows: Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d3c9c43f-e24e-4ad9-882d-d0179ab3149b.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.182.66:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/development-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Command exited with non-zero exit-code: 70
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898
Jun ’24
Xcode Cloud fails to install/launch macOS test runner
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error: CIWatcher encountered an error in CIWatcherTests failed with: Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed))) This runs fine on iOS and all those tests pass. The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work? When run locally both iOS and macOS pass all the tests successfully
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1.9k
Mar ’24