With iOS 18.3.1 in Playground there is a different view in TabView: in Preview the systemImage are visible and the TabView is visible under, instead launching the app the systemImage it is no longer visible. How can I solve it? Thank you
Swift Playground
RSS for tagLearn and explore coding in Swift through interactive learning experiences on the Swift Playground app for iPadOS and macOS.
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I developed my app on xcode, and it builds fine for xcode on simulator. However, when I transferred the swiftpm file to my ipad, the playground failed to build with only the error message "Build failed", while preview on playgrounds works fine.
I am not sure what the cause of the error is, if anyone has any tips that would be greatly appreciated. Thank you.
I had several library projects that were working in Swift Playgrounds < 4.6 but I get several duplicate compilation errors and previews will not build in Swift Playgrounds > 4.6. Does anyone know how to fix this issue?
Example project:
This project builds and runs fine under Swift Playgrounds 4.5.1 however it will not run complaining multiple commands produce generated output files under Swift Playgrounds 4.6.1, 4.6.2, and 4.6.3.
https://github.com/kudit/Compatibility
Download this repository and add the extension ".swiftpm" to the folder and double click to open in Swift Playgrounds. If running on earlier Swift Playgrounds you can see there are no errors and previews work great (on both macOS and iPadOS versions of Swift Playgrounds 4.5.x). However, on Swift Playgrounds 4.6.x, previews will not display.
Are embedded libraries not support anymore? This would be very disappointing.
I posted this as a Feedback weeks ago with no response: FB16509699
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Packages
Swift Playground
Playground Support
I’m looking to publish an app I’ve written on my iPad (Air, to be exact), but I can’t make a screenshot at the required size (which is Pro). And yes, I don’t have a Mac (yeah, I know).
Is there an easy or simple way to get a screenshot of an app if I don’t have the right hardware? Is this something I could scale/resize from a smaller device? Or, could I just include a portion of the actual screenshot in a picture (with the correct dimension) that has other text/information?
any help would be greatly appreciated
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
After updating playgroud to the latest 4.6.3 version, the original sample app download interface disappeared. I tried many methods but couldn't find it again. How should I retrieve it again? Or was it deleted in this version?
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
] TODO Item
Item 1
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Hi there, I'm currently learning how to write some code using Swift Playgrounds on my Mac, and I'm wondering if there's a way to install the code I create onto my iPhone, like a regular app.
I've searched online quite a bit but haven't found any clear or definitive answers.
Many resources mention a "Run on iPhone" option in Swift Playgrounds, but I don't see that button in my version. I even installed Xcode and connected my iPhone to my Mac, following the instructions I found, but the "Run on iPhone" option still doesn't appear in Playgrounds.
I've updated my Mac, iPhone, and Playgrounds to the latest version. Thank you for your help!
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
How can I enable "Extended Runtime Sessions" for a companion watch app? Here https://developer.apple.com/documentation/watchkit/using-extended-runtime-sessions
in targets under 'Signing & Capabilities' I checked "Audio" and Session Type 'Mindfulness',
I created an ExtendedRuntimeManager.swift file. When running a simulation the error message says
"Extended Runtime Session ungültig: Reason=-1, Error=This application does not have appropriate permissions to schedule a session."
How does the app get the 'appropriate permissions'?
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
WatchKit
watchOS
Background Tasks
Experimenting with #Playground macro with Xcode 26 beta 3, out of the box I see a conflict between duplicates in the XcodeDefault Toolchain. Essentially a clean install of macOS Tahoe 26 25A5306g
FB18930059
Was trying to follow the first Foundation Model WWDC video example but distilling it down to the most basic use of the Playground macro produces the same error.
import Playgrounds
#Playground {
}
Any solutions / workarounds? Wasn't sure whether to attempt to delete one of these–but they are internal libraries.
objc[3241]: Class PGLConcurrentMapNode is implemented in both /Applications/Xcode-beta 3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks/PlaygroundLogger.framework/Versions/A/PlaygroundLogger (0x10db98c10) and /Applications/Xcode-beta 3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/libLiveExecutionResultsLogger.dylib (0x10db18050). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed.
error: Couldn't look up symbols:
protocol descriptor for Playgrounds.__PlaygroundsContentRecordContainer```
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Moving the cursor left and right becomes extremely sluggish, though up-down movement and mouse clicks are normal. The Apple Store Genius checked the hardware and even reinstalled the OS, but the issue remains.
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Developer Tools
Swift
Swift Playground
Hello,
Is it possible to integrate a database into Swift Playground on iPad? Otherwise, what can be done?
Thank you.
Several lessons in Keep Going with Apps cannot be completed even when the code is correct. This blocks progression and greys out the Next button permanently.
Topic:
Developer Tools & Services
SubTopic:
Swift Playground