Hi, there's this point at which a beginner needs to beg for help.
Unable to open mach-O at path: /Library/Caches/com.apple.xbs/Binaries/RenderBox/install/Root/System/Library/PrivateFrameworks/RenderBox.framework/default.metallib Error:2
I get this everytime I select a month and year on a custom date picker, I believe because I try to force the ".generateChartData()" for the chart to update.
I guess the problem might be that the ".onAppear" and ".onChange" are conflicting with each other?
}
.onChange(of: showDatePicker) {
viewModel.startDate = selectedDate
viewModel.generateChartData()
}
}
.onAppear {
viewModel.generateChartData()
}
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I just turned it on by accident and I can’t turn it off… I’m using IOS 26 rn and I can’t go back and I can’t disable the developer mode, I’m not a developer so yeah
Topic:
Developer Tools & Services
SubTopic:
General
Hi Team,
I’ve tried downloading the EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate from multiple sources, but all the links I found point to expired versions.
Could you please help me with the URL to the latest version of this certificate?
Here are the links I’ve already tried, but none of them worked:
https://project-chip.github.io/connectedhomeip-doc/guides/darwin.html#profile-installation
https://github.com/project-chip/connectedhomeip/blob/master/docs/guides/darwin.md
Apple Site
Looking forward to your support.
Thanks,
Mantosh Kumar
In the archived documentation for Distribution Definition files (https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html), the allowed-os-versions and os-version element are partially documented.
I have a few questions about these elements:
allowed-os-versions
The documentation states:
Availability: Available in OS X v10.6.6 and later.
Has this element always worked correctly in the past? I'm asking because it does not seem to work correctly on OS X v10.14 for the min attribute of a sub os-version element.
os-version
The documentation states:
This element is designed for you to use a specific OS version number for the min attribute, and a major OS version number for the before attribute. The expectation is that you will know an exact minimum version but not an exact major version. This keeps you from having to guess the last minor revision before the next major revision, as you would have to do if the before attribute were inclusive.
This is quite confusing because the documentation never explicitly says what a specific or major OS version number is.
Is specific major.minor.patch or major.minor? What is major? major or major.minor?
As the documentation was created at a time where the OS version scheme was: 10.minor.patch (and minor was actually the major) and we are now in an era where the OS version is major.minor.path, this is even more confusing.
I would also be curious to know what the major version is officially supposed to be for macOS Tahoe in this case. 16 or 26?
Generally speaking, this documentation is missing examples for a lot of the elements.
Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums?
I have static libraries and headers of a C++ project that I believe are correctly built for iOS and iOS Simulator destinations. The C++ project is built via CMake with something like:
cmake dirName \
-G "Unix Makefiles" \
-B buildDir \
-DCMAKE_INSTALL_PREFIX=installDir \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_SYSTEM_PROCESSOR=arm64 \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_SYSROOT=$(xcrun --sdk iphonesimulator --show-sdk-path) \
-DCMAKE_OSX_DEPLOYMENT_TARGET=15.0
...
cmake --build buildDir --config Release --target install
I believe those are all the important parameters. This gives me a static library (.a) and headers that I believe should be compatible with arm64 iOS simulators, and I do this same thing for x86_64 architecture with simulators and for actual iOS non-simulator via the iphoneos SDK path.
I'm pretty sure this gives me the correct static lib and headers. Let's assume it does because I'm not able actually create the XCFramework to know if they're right. This does work with a macOS lib and headers, but I need iOS for this library. How do I package this into an XCFramework now?
This Apple developer articles says I should be a able to create an xcframework via xcodebuild -create-xcframework -library libName.a -headers include but when I try to do this with my my iOS arm64 simulator static lib I get:
error: binaries with multiple platforms are not supported '/Users/.../install/ios-arm64-simulator/libName.a
But, when I run: lips -info libName.a I get Non-fat file libName.a is architecture arm64, so, I'm not sure what to do here. Trying to extract arm64 from that static library also produces an error as it it is just an arm64 lib.
I'm not really sure what's going on, but from reading online this specific command, xcodebuild -create-xcframework is a consistent pain point in the process of trying to get an XCFramework, and the seemingly only workaround is to archive a framework project and then create the xcframework via xcodebuild -create-xcframework -archive MyFramework.xcarchive -framework[or -library].
However, how am I supposed to get this static lib and headers into a suitable xcodeproj so that I can archive it correctly? Everytime I try to copy the headers and static lib into the Framework xcodeproj and set what I believe are all the correct settings, my .xcarchive is always empty.
Does anyone have any advice here on how to get this to work?
The main impetus for trying to get this C++ static lib and headers into an XCFramework as that seems like the only valid way to link a 3rd party C++ lib to an SPM package and have the C++ package be interfaceable with Swift.
Hello
I developed an app for my cousin (I wrote all the code myself), but she’ll be the one managing it once it’s published. She’ll take care of the content, updates, and anything admin-related.
Right now, the app uses my Firebase account and my Apple Developer account (App Store Connect), which I set up at the start of the project.
I’m wondering:
• Am I at risk legally or financially if the accounts stay under my name, even though I won’t be involved in the app after release?
• Is it possible to migrate the project to her email, meaning transfer Firebase and the Apple Developer account to her own account, so that everything is properly under her control?
Thanks in advance for any insights or experiences
Topic:
Developer Tools & Services
SubTopic:
General
I'm currently developing a Unity game for iPad and have run into a critical issue that's completely blocking me from building the project. The project uses the Mapbox SDK for Unity.
Everything was working fine during today test build on the iPad. I made minor changes - just four scripts, then attempted another build. However, Xcode began showing the following error:
The signature of “MapboxCommon.xcframework” cannot be validated and may have been compromised. Validation Error: The signing certificate has been revoked (CSSMERR_TP_CERT_REVOKED)
This error now occurs consistently. I've tried building on a different MacBook and with a different Apple account, but the result is the same. I haven't made any changes to the Mapbox framework, nor have I updated it recently.
I'm trying to determine the root cause:
Is this something I've done on my end? Or is it an issue with the Mapbox framework or their signing certificate?
Is there a temporary workaround that would allow me to proceed with development builds while I investigate a proper fix?
Any insights or suggestions would be greatly appreciated.
辅助功能 | Apple Developer Documentation
In the illustration on this page related to "Prefer system-defined colors," Light is incorrectly translated as "细体". However, in the context of this article, translating it as "浅色" (light color) would be a more appropriate choice.
Hi,
I am trying to bring an existing Unity app to vision pro, and am trying to make all of the librairies compatible (the project loads native libs at runtime).
For some of them, there is an arm64 IOS .framework file that seems to build and be found easily in the device, but for one of them I only got a .dylib.
When building on xcode, it tells me it can't find it. So I added it to the lib search path in build settings, and it built. But on the device, it still can't seem to find the .dylib :
Library not loaded: ./libpdfium.dylib
Referenced from: <59B1ACCC-FFFD-3448-B03D-69AE95604C77> /private/var/containers/Bundle/Application/0606D884-CB09-44CA-8E4F-4A309D2E7053/[...].app/Frameworks/UnityFramework.framework/UnityFramework
Reason: tried: '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), './libpdfium.dylib' (no such file), '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), '//libpdfium.dylib' (no such file)
I am not used to Apple environment, is there a way to correctly reference this .dylib (not talking about compatibility here, just the first "lib found" step) ?
Thanks.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Linker
Apple Unity Plug-Ins
visionOS
iPad and iOS apps on visionOS
Routinely I'll have additional questions when browsing the Apple Developer Documentation. Would be really convenient if we could just submit that feedback from the documentation webpage itself, Apple could have the data, and potentially down the line address it; but at least you'd have the data.
For example, I'm looking at the documentation for AttributedString: https://developer.apple.com/documentation/foundation/attributedstringprotocol/index(_:offsetbycharacters:)
Now, I would like to know what would happen if the distance brought the position past the end, what would be returned. Because it's non-optional which I imagine would imply nil would be returned if the parameters were invalid. But it doesn't say.
I run into these small missing behavioral details with some regularity and imagine others do as well. It would be really great if we could just submit that discrepancy and perhaps see some numbers on the page of the total number of discrepancies submitted or something so we can see that it's not just us and have some peace of mind that based on the amount of feedback submitted there's a higher chance that this discrepancy will be addressed in the future.
When you update XCode it updates the sdk version, but do changes in the sdk take effect for apps running in a lower iOS version or only the corresponding iOS version or higher?
For instance, https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-18_1-release-notes
Do changes listed in the notes only happen for apps that are running on iOS 18.1 devices or on any device with the app compiled against the 18.1 sdk version?
Am I the only person who finds the docs totally unclear on this?
How do I support both Liquid Glass app icon for devices running iOS 26 and a regular app icon for devices running iOS18?
Topic:
Developer Tools & Services
SubTopic:
General
I just noticed that when you check the online documentation for Foundation using the delicious Objective-C flavor, some values are no more the expected ones:
https://developer.apple.com/documentation/foundation/filemanager/copyitem(at:to:)?language=objc#return-value
true if the item was copied successfully or the file manager’s delegate stopped the operation deliberately. Returns false if an error occurred.
Considering that a BOOL used to be YES or NO for the last quarter of a century, I have the following question:
[Q] What is the idea behind the disturbing changes of the Objective-C documentation?
Hallo zusammen,
ich habe seit einiger Zeit ein Problem, dass ich eine App 'Warenwirtschaft' aus Xcode heraus nicht mehr im Simulator oder auf meinem IPad starten kann.
Ein Compilieren und Verteilen über TestFlight funktioniert weiterhin ohne Probleme.
Leider klappt das Debugger nun nicht mehr.
Anbei die Fehlermeldung von Xcode.
Ich hoffe ihr könnt mir helfen.
Grüsse Mark
Cannot launch simulated executable: no file found at /Applications/Warenwirtschaft.app
Domain: IDEFoundationErrorDomain
Code: 1
User Info: {
DVTErrorCreationDateKey = "2025-02-05 10:10:06 +0000";
IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher;
}
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_identifier" = "D572897F-2ECB-4109-9DFC-C7D0FB145C1C";
"device_model" = "iPad16,6";
"device_osBuild" = "18.2 (22C150)";
"device_platform" = "com.apple.platform.iphonesimulator";
"device_thinningType" = "iPad16,6-A";
"dvt_coredevice_version" = "397.28";
"dvt_coresimulator_version" = "993.7";
"dvt_mobiledevice_version" = "1759.81.1";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 562;
"operation_errorCode" = 1;
"operation_errorDomain" = IDEFoundationErrorDomain;
"operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphonesimulator";
"param_diag_113575882_enable" = 0;
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_guardMalloc_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_mtc_enable" = 1;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_enable" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 2;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphonesimulator18.2";
"sdk_osVersion" = "18.2";
"sdk_variant" = iphonesimulator;
}
System Information
macOS Version 15.3 (Build 24D60)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-05T11:10:06+01:00
Hi,
This can't be right. Is there really no replacement for Quartz Debug?!?
As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now.
Everyone else has Apple Silicon and... I think they're randomly guessing at this point.
Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD.
This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues.
If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this.
-Chilton
Any time I attempt to download the latest beta of macOS 26, Safari stops the download at Zero KB, with no indication of why.
I'm able to download OS 26 beta 8 for the other platforms absolutely fine, just not macOS. Pressing the little orange "reload" button, just results in another copy of the same zero KB file bundle on the file system.
Can anyone help please?
For my app Find Any File, of which both releases and TestFlight betas were released many times, the TestFlight page tells me that several users have submitted crash reports. And I'm sure the same is true for the MAS releases:
(Yes, this shows quite recent ones, but I've seen similar supposed crash report submits in this list before.)
However, the actual "Crashes" listing on the appstoreconnect sites hasn't show any new crash reports for many months now:
(This is the entirety of crash reports I can get listed, even when removing all filters.)
Something appears to be stuck, on Apple's end.
The same issue is with Xcode's Organanizer window, for "Crashes": It also used to list only the same very old reports and nothing since May 2024. And just now, when I retried this in Xcode, I'm shown a weird error message I never saw before:
Error Downloading Crashes List
An error occurred… Access Restricted with adam id: 1207815783
And yes, I'm logged in just fine, under Prefs / Accounts.
How am I going to get this investigated? I had already sent an email about this to the Review team, who didn't react to it at all. DTS is only for Code level support, which this isn't.
Any help?
(Copy pasted from FB17261080 that I submitted)
Hi:
Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h
We need such headers to write Exception-Enabled JIT Framework for macOS
Good morning everyone,
I am developing a Flutter app for Android and iOS.
When I press a button, the app detects the location of the device (obviously with permissions already granted).
On Android everything works correctly.
On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds.
On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds).
I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows:
var currentLocation = await location.getLocation();
Has anyone experienced this problem before or knows how to solve it?
Thank you very much!
Federico
The project at hand is quite complex, and the link content is especially.
I suddenly saw this warning again in recent days and wanted to inquire about when this deletion would be done, so that our team could make preparations and plan in advance.