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Background Assets Directory Collision
Hello, I'm trying to use multiple Background Assets Packs to host map tiles. This is problematic for a few reasons. MKTileOverlay requires a method that returns a URL. AssetPackManager.shared.url() throws, but it's unrelated to the url. It will return a URL even if it points to nothing. There's no name-spacing. Everything appears to be flattened. (See Error below) Simultaneously, this also is not the case as the documentation states: if there’s a path collision across multiple asset packs, then it’s undefined from which asset pack an individual file will be resolved. AssetPackManager.shared.url() doesn't have an optional parameter to explicitly declare the asset pack you want to access, like AssetPackManager.shared.contents(at: FilePath) does For example, I have multiple different tiles I'm trying to overlay for z: 10, x: 239, and y: 414. Foo/10/239/414.png Bar/10/239/414.png And even when explicitly stating the fold directory, it appears that the assets are flattened down. As I'm receiving this error. The URL for “Foo/10/239/414.png” couldn’t be retrieved: “414.png” couldn’t be copied to “239” because an item with the same name already exists.
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252
Oct ’25
Simulate Background Fetch Not Working on Real Device, Works on Simulator
Hello Apple Support, I’m facing an issue with Background Fetch in my React Native project. When I click on Simulate Background Fetch in Xcode, everything works as expected on the iOS Simulator—background tasks run smoothly, and data is fetched without issues. However, on a real device, the app goes to the background but doesn’t execute any of the scheduled background tasks, and it also remains in the background without terminating. Here’s some additional context: React Native Project: I’m using React Native to develop this app, and the background tasks involve: Getting User Location: Fetching the user’s location in the background. API Calls: Calling an API to fetch necessary information based on the user’s location. Scheduling Notifications and Alarms: Scheduling notifications and alarms based on the API response data. Simulator vs. Real Device: In the iOS Simulator, all these background tasks trigger and function correctly when I simulate Background Fetch. On the real device, however, none of these tasks are triggered when I try to simulate Background Fetch. The app only moves to the background without performing any tasks or getting terminated. Device and Configuration Details: iOS Version: 17 Device Model: Iphone xs, Iphone 11, iphone 7 Background Modes: Background Fetch is enabled in Capabilities, and I’ve set the fetch interval to the minimum for testing. I’ve verified that all configurations are correctly set, and I’ve tried restarting the device and Xcode, but the issue persists. Is there something specific about Background Fetch that could prevent it from functioning as expected on physical devices? Any guidance on troubleshooting or additional steps would be highly appreciated. Thank you!
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1.1k
May ’25
SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26. Questions: Are there plans to add Availability info for all symbols? If the field is blank, is there a safe latest-OS version we can assume? I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label. Screenshot Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
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181
Oct ’25
Will Icon Composer support development of tvOS and visionOS icons?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms. I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
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166
Oct ’25
Failed to set up credentials.
I received this message when trying to submit a build using Rork.com. Can anyone tell me what this is and how to fix it? There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXXXXXX'. ✖ Failed to create Apple provisioning profile Error: build command failed.
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65
Oct ’25
Automatic Provisioning fails in VisualStudio 2022
Hi there, I am trying to create my first iOS app using Visual Studio (Win 11) and .NET MAUI. I created a developer account and if I want to start the debugger with my local device, VS forces me to Configure Automatic Provisioning. I can select my configured account but the operation fails (see screenshot). I have no idea what is going wrong and I cannot find any setting in the developer account to fix this problem. Can anyone help me out, what is wrong and how to fix, thx!
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90
Sep ’25
Errors after importing plugins on other machines via source control
We are trying to setup Apple Unity Plugins, in out project we have a handful of developers who contribute to the project via git. When building and importing plugins via tarball (as instructed in the Github repo) the package clearly points to local path, so once pushed all members encounter the error: An error occurred while resolving packages: Project has invalid dependencies: com.apple.unityplugin.accessibility: Tarball package [com.apple.unityplugin.accessibility] cannot be found at path ..... When trying to actually move content to the package folder (same way as any other unity plugins is setup) and add it as "embedded", it works fine on local machine, but team members will get a few of errors: [Apple Unity Plug-ins] No Apple native plug-in libraries found. DLLNotFoundException: AppleCoreNativeMac assembly ... No Apple Native plug-in libraries found. Moreover AppleCoreNativeMac.bundle is flag as not verified and deleted by macOS. What is the right way to setup unity plugins in a project used by multiple members via sourcetree ?
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235
Mar ’25
Gnu Fortran and Mac OS Sequoia
I observed the following problem: A scientific code to perform Reverse Monte Carlo simulations (‘rmcxas’) compiled with the most up to date version of gcc/gfortran and Xcode including command line tools on Mac OS Sequoia 15.4 on a Macbook air with M4 processor generates the following problem upon starting it in a terminal: dyld[10154]: dyld cache '(null)' not loaded: syscall to map cache into shared region failed dyld[10154]: Library not loaded: /usr/lib/libSystem.B.dylib Referenced from: <0144F82E-003C-37A9-A544-9AE6336E549B> /Users/markuswinterer/bin/rmcxas Reason: tried: '/usr/lib/libSystem.B.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib' (no such file), '/usr/lib/libSystem.B.dylib' (no such file, no dyld cache), '/usr/local/lib/libSystem.B.dylib' (no such file) zsh: abort rmcxas This occurs only about every 5th time the code is started. Help would be highly appreciated.
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144
May ’25
macOS 15.6: Opened package is not the same at install time
I've created an installation package and it is failing to install on macOS 15.6. The package is, I believe, properly notarized, since it will install correctly on other macOS versions, including 15.5 The only clue I have is the output from installer: installer[8015] : Opened package is not the same at install time installer[8015] : Unable to use PK session due to incompatible packages. Terminating. installer[8015] : Install failed: The Installer could not install the software because there was no software found to install. The installer consists of a a single "component" package, and the outer "product" package. The component package is present, and I can successfully run installer manually to install it, so I don't think the component package is corrupt. Has anyone else encountered this? Are there any tools available to help me diagnose the issue? The logging is not helpful.
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216
Aug ’25
Attach a debugger to app launched via `devicectrl`
With the latest (26) version of Apple's developer tools, is there a way to manually attach a debugger (other than lldb) to an iOS app launched with "devicectl device process launch --start-stopped"? In the past, this was possible via the ios-deploy third-party tool (now defunct), which provided a debugserver port. This information is notably missing when using devicectrl – although the process ID of the launch process is provided, and the tool is clearly aimed at letting you launch and attach to processes from the command line. lldb can, of course, attach via its built-in support for this using the device set of commands. But I'm explicitly looking for a way to attach my own debugger via the GDB-compatible debug proxy.
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171
Oct ’25
Unable to download the latest EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate."
Hi Team, I’ve tried downloading the EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate from multiple sources, but all the links I found point to expired versions. Could you please help me with the URL to the latest version of this certificate? Here are the links I’ve already tried, but none of them worked: https://project-chip.github.io/connectedhomeip-doc/guides/darwin.html#profile-installation https://github.com/project-chip/connectedhomeip/blob/master/docs/guides/darwin.md Apple Site Looking forward to your support. Thanks, Mantosh Kumar
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212
Sep ’25
Trackpad Right-Click (Two-Finger Tap) Support in Linux Guests – macOS Virtualization Framework
Hello, I'm developing a macOS application that uses the Virtualization framework to run Linux virtual machines (specifically Ubuntu and Fedora) on Apple Silicon Macs. I've noticed that while the macOS host properly supports all trackpad gestures, the two-finger tap gesture for right-click does not work within the Linux guest. Only the primary click is recognized. This behavior is consistent across different Linux distributions and desktop environments (GNOME, KDE, etc.). I would like to confirm: Is the macOS Virtualization framework expected to support trackpad gestures such as two-finger tap for right-click within Linux guest VMs? If not currently supported, is there a known workaround to enable right-click functionality for the trackpad in Linux guests? (e.g., configuration changes in the VM, Linux kernel input modules, or framework-level adjustments.) Any insights or suggestions would be greatly appreciated. Thank you!
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94
May ’25
Issue with Custom element
Hi, We are seeing the below error in our angular application where we use the custom elements. Can you please help us to resolve the issue? [Error] TypeError: new.target does not define a custom element. The same code works fine in other browsers.
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241
Feb ’25
Apple ID dissapears from Xcode and build is failing
I'm calling this command to export archive: xcodebuild -exportArchive -archivePath .build/XYZ.xcarchive -exportPath .build/XYZ.ipa -exportOptionsPlist Authenticator/ExportOptions.plist -quiet -allowProvisioningUpdates Here is my exportOptions file content &lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt; &lt;plist version="1.0"&gt; &lt;dict&gt; &lt;key&gt;method&lt;/key&gt; &lt;string&gt;app-store-connect&lt;/string&gt; &lt;key&gt;signingStyle&lt;/key&gt; &lt;string&gt;automatic&lt;/string&gt; &lt;key&gt;teamID&lt;/key&gt; &lt;string&gt;ABCD&lt;/string&gt; &lt;/dict&gt; &lt;/plist&gt; Most of the time this command fail with this error: error: exportArchive No Accounts error: exportArchive No signing certificate "iOS Distribution" found What we found is that our Apple ID just disappear from Xcode and we need to add it again manually. So there are two questions here: Why Apple ID account dissapears and how I can fix this? Is there an option to not use Apple ID account in Xcode and for example to use -authenticationKeyID flags of xcodebuild? Just to mention this happens only on our CI machine and not locally.
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587
Mar ’25
🔥 Xcode 26 RC – visionOS App Icon Created with Icon Composer Appears Empty
App Icon created with Icon Composer is empty for visionOS app We are developing a universal app, and the app’s icon was created using Icon Composer. Xcode 26, RC visionOS 26 and visionOS 2.5 App Icons on macOS, iOS, and iPadOS are correct We have archived the app for macOS and iOS and successfully uploaded it to the App Store. This strongly suggests that the App Icon configuration in our project settings is correct for these platforms. App Icon issue on visionOS However, the visionOS app icon is not working as expected: When testing on the Vision Pro simulator (versions 2.x and 26.0), the app icon appears empty. When archiving and submitting to the App Store, the process fails with the following error: The app’s Info.plist file is missing the CFBundleIcons.CFBundlePrimaryIcon key for the visionOS App Icon. This suggests that the project’s App Icon settings may not be correctly applied for visionOS builds. Request for assistance We are preparing to release our app, one of the first to support Liquid Glass, and would greatly appreciate guidance on how to resolve this issue with the visionOS app icon. FB20184218
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267
Sep ’25
Multiple commands produce React-Core_privacy and RCT-Folly_privacy.bundle.
Multiple commands produce '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle' Target 'React-Core-60309c9c-React-Core_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle' Target 'React-Core-React-Core_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle' Multiple commands produce '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle' Target 'RCT-Folly-RCT-Folly_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle' Target 'RCT-Folly.default-Fabric-RCT-Folly_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle' I am using react native 0.77.0 and xcode 16.2. The build succeeded but while archiving I am getting this.
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508
Feb ’25