Dive into the vast array of tools and services available to developers.

Posts under General subtopic

Post

Replies

Boosts

Views

Activity

Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
1
0
184
Aug ’25
How to upgrade an iPad to iOS 17 for testing?
Hi. I have an iPad 7th gen running iPadOS 14.8.1. For testing purposes, I want to upgrade it to the latest release of iPadOS 17, even though the device wants me to upgrade to iPadOS 18.5. Is there a way to upgrade it to iPadOS 17? btw this would free-up a newer iPad running iPadOS 17 so I can install iPadOS 26 beta. Thank you.
1
0
68
Jun ’25
Is there a way for two users to make development builds on separate accounts for one app?
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account). Context: Friend and I set out to make an app together. Friend created app and set it up on Apple. We worked on it together. He controlled devops (builds and submission). Friend no longer can commit to development. Wants to transfer to me. I create apple developer account. After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted. There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer. Bottom line: what needs to happen so 1 can make dev builds? nice to have: is there a way for us to both make dev builds under the same bundleid?
1
0
75
Dec ’25
iOS 18.3.1 - runtime vs version number
Not sure if this is common with releases but I've been doing some CI work recently so it's the first time I've seen this myself, When I list the runtimes installed on my machine: xcrun simctl list runtimes I notice the iOS 18.3.1 release has the below info: == Runtimes == iOS 18.3 (18.3.1 - 22D8075) - com.apple.CoreSimulator.SimRuntime.iOS-18-3 Meanwhile the other runtimes are listed as: == Runtimes == iOS 17.5 (17.5 - 21F79) - com.apple.CoreSimulator.SimRuntime.iOS-17-5 iOS 18.4 (18.4 - 22E5216h) - com.apple.CoreSimulator.SimRuntime.iOS-18-4 watchOS 11.2 (11.2 - 22S99) - com.apple.CoreSimulator.SimRuntime.watchOS-11-2 visionOS 2.3 (2.3 - 22N895) - com.apple.CoreSimulator.SimRuntime.xrOS-2-3 (Apologies for the weird formatting above, using code blocks and quote markdown condenses things down to one line for some reason) This is causing some funkiness in my CI code which I've managed to workaround, but wondered if this was a common thing, specifically the mismatch between the iOS name and the runtime version. iOS 18.3 and com.apple.CoreSimulator.SimRuntime.iOS-18-3 vs 18.3.1 - 22D8075 where the .1 has been dropped for the runtime names?
1
0
137
Mar ’25
IOS dylib to vision pro (Unity)
Hi, I am trying to bring an existing Unity app to vision pro, and am trying to make all of the librairies compatible (the project loads native libs at runtime). For some of them, there is an arm64 IOS .framework file that seems to build and be found easily in the device, but for one of them I only got a .dylib. When building on xcode, it tells me it can't find it. So I added it to the lib search path in build settings, and it built. But on the device, it still can't seem to find the .dylib : Library not loaded: ./libpdfium.dylib Referenced from: <59B1ACCC-FFFD-3448-B03D-69AE95604C77> /private/var/containers/Bundle/Application/0606D884-CB09-44CA-8E4F-4A309D2E7053/[...].app/Frameworks/UnityFramework.framework/UnityFramework Reason: tried: '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), './libpdfium.dylib' (no such file), '/usr/lib/system/introspection/libpdfium.dylib' (no such file, not in dyld cache), '//libpdfium.dylib' (no such file) I am not used to Apple environment, is there a way to correctly reference this .dylib (not talking about compatibility here, just the first "lib found" step) ? Thanks.
1
0
499
Feb ’25
Update metadata for an already submitted feedback
I submitted a Feedback (FB17843422) on Monday evening after the keynote about Tahoe beta 1. At the time it still wasn't listed in the "What build does the issue occur on?" dropdown. I selected "I'm not sure" instead hoping I could update it later but as far as I can tell that isn't the case since "Add more information" only lets me add additional comments. Is there some way for me to do that or is it even necessary?
1
0
97
Jun ’25
Signing / Provisioning Profile Error After Enabling CloudKit + MusicKit Entitlements
Hi everyone, after enabling CloudKit in my project, my app started showing conflicts between MusicKit and CloudKit entitlements — and now Xcode is failing to generate the provisioning profile entirely. Current issue (Signing / Provisioning Profile Failure) Xcode shows this error: “Provisioning profile ‘iOS Team Provisioning Profile: team8.groovefy.dev’ doesn’t include the entitlements: com.apple.developer.media-library, com.apple.developer.music-user-token, com.apple.developer.musickit, com.apple.developer.playable-content, com.apple.security.exception.mach-lookup.global-name” Automatic signing fails, and Xcode cannot create or update the provisioning profile. This started right after CloudKit was enabled in the project. Context Before enabling CloudKit, MusicKit worked normally, including Apple Music authentication and playlist creation. After activating CloudKit capabilities: MusicKit stopped generating the Apple Music user token Playlist creation broke Now the provisioning profile cannot be rebuilt because the required MusicKit-related entitlements are no longer included Even after removing CloudKit entirely, the issue persists — as if the App ID or entitlements on the server side became inconsistent or corrupted. I already tried: Recreating App Identifier Recreating provisioning profiles Resetting capabilities Cleaning and reinitializing the Xcode project settings But Xcode still refuses to generate a valid provisioning profile that includes the MusicKit entitlements. Summary Enabling CloudKit caused MusicKit entitlements to collide, and now the provisioning profile no longer includes the required MusicKit entitlements — preventing the app from signing, running, or creating playlists. If anyone has faced this type of entitlements/provisioning corruption or knows how to reset the App ID entitlements on Apple’s side, any help would be greatly appreciated.
1
0
160
Dec ’25
Discrepancies in MetricKit and Xcode Organizer Data
We recently integrated MetricKit into our app; however, the 90th percentile data does not seem to match the data in Xcode Organizer. The values reported by MetricKit appear to be higher. Additionally, it looks like data for previous app versions is not being updated in Organizer as adoption of the latest version increases. Has anyone else experienced this issue? Could there be a delay in data updates for older versions in Organizer? Are there any known limitations or best practices for ensuring consistency between MetricKit and Xcode Organizer data? Any guidance would be greatly appreciated.
1
2
136
Apr ’25
My app crashes and I don't know why
Hi! I'm new at developing apps. I built my app with Expo and it's working fine in simulator and my iPhone 14 as well. But when I try to run the build in my iPhone with TestFlight it crashes instantly :/ This is part of the log: Incident Identifier: B0ED8DEF-A0F0-4D0C-B3BB-3BB9CAB3242A Distributor ID: com.apple.TestFlight Hardware Model: iPhone14,7 Process: colbakapp [83024] Path: /private/var/containers/Bundle/Application/44211687-140E-4DF3-A577-CB68CE6414B0/colbakapp.app/colbakapp Identifier: com.colbak.colbakapp Version: 1.0.0 (3) AppStoreTools: 16F3 AppVariant: 1:iPhone14,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.colbak.colbakapp [18141] Date/Time: 2025-06-22 13:26:29.0142 -0400 Launch Time: 2025-06-22 13:26:28.6532 -0400 OS Version: iPhone OS 18.5 (22F76) Release Type: User Baseband Version: 3.60.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: colbakapp [83024] Triggered by Thread: 2 Thread 0: 0 libsystem_kernel.dylib 0x00000001f2e4fce4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x00000001f2e5339c mach_msg2_internal + 76 (mach_msg.c:201) 2 libsystem_kernel.dylib 0x00000001f2e532b8 mach_msg_overwrite + 428 (mach_msg.c:0) 3 libsystem_kernel.dylib 0x00000001f2e53100 mach_msg + 24 (mach_msg.c:323) 4 CoreFoundation 0x00000001a1c42900 __CFRunLoopServiceMachPort + 160 (CFRunLoop.c:2637) 5 CoreFoundation 0x00000001a1c411f0 __CFRunLoopRun + 1208 (CFRunLoop.c:3021) 6 CoreFoundation 0x00000001a1c42c3c CFRunLoopRunSpecific + 572 (CFRunLoop.c:3434) 7 GraphicsServices 0x00000001eee21454 GSEventRunModal + 168 (GSEvent.c:2196) 8 UIKitCore 0x00000001a4655274 -[UIApplication _run] + 816 (UIApplication.m:3845) 9 UIKitCore 0x00000001a4620a28 UIApplicationMain + 336 (UIApplication.m:5540) 10 colbakapp 0x00000001046296b0 main + 64 (AppDelegate.swift:6) 11 dyld 0x00000001c8b17f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 Thread 2 Crashed: 0 libsystem_kernel.dylib 0x00000001f2e5a1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x000000022c357c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x00000001a9c782d0 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000022c2815a0 abort_message + 132 (abort_message.cpp:78) 4 libc++abi.dylib 0x000000022c26fef4 demangling_terminate_handler() + 316 (cxa_default_handlers.cpp:72) 5 libobjc.A.dylib 0x000000019f1e7c08 _objc_terminate() + 172 (objc-exception.mm:499) 6 libc++abi.dylib 0x000000022c2808b4 std::__terminate(void ()()) + 16 (cxa_handlers.cpp:59) 7 libc++abi.dylib 0x000000022c2840d0 __cxa_rethrow + 188 (cxa_exception.cpp:658) 8 libobjc.A.dylib 0x000000019f1e5568 objc_exception_rethrow + 44 (objc-exception.mm:399) 9 colbakapp 0x00000001049f7b68 invocation function for block in facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const, NSInvocation*, NSMutableArray*) + 200 (RCTTurboModule.mm:444) 10 colbakapp 0x00000001049fc538 facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1::operator()() const + 36 (RCTTurboModule.mm:463) 11 colbakapp 0x00000001049fc538 decltype(std::declval<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1&>()()) std::__1::__invoke[abi:ne190102... + 36 (invoke.h:149) 12 colbakapp 0x00000001049fc538 void std::__1::__invoke_void_return_wrapper<void, true>::__call[abi:ne190102]<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMu... + 36 (invoke.h:224) 13 colbakapp 0x00000001049fc538 std::__1::__function::__alloc_func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<face... + 36 (function.h:171) 14 colbakapp 0x00000001049fc538 std::__1::__function::__func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<facebook::... + 104 (function.h:313) 15 libdispatch.dylib 0x00000001a9bbcaac _dispatch_call_block_and_release + 32 (init.c:1575) 16 libdispatch.dylib 0x00000001a9bd6584 _dispatch_client_callout + 16 (client_callout.mm:85) 17 libdispatch.dylib 0x00000001a9bc52d0 _dispatch_lane_serial_drain + 740 (queue.c:3939) 18 libdispatch.dylib 0x00000001a9bc5dac _dispatch_lane_invoke + 388 (queue.c:4030) 19 libdispatch.dylib 0x00000001a9bd01dc _dispatch_root_queue_drain_deferred_wlh + 292 (queue.c:7198) 20 libdispatch.dylib 0x00000001a9bcfa60 _dispatch_workloop_worker_thread + 540 (queue.c:6792) 21 libsystem_pthread.dylib 0x000000022c350a0c _pthread_wqthread + 292 (pthread.c:2696) 22 libsystem_pthread.dylib 0x000000022c350aac start_wqthread + 8 Thread 3: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 ... EOF
1
0
95
Jun ’25
Side loading an app
We have a .ipa file that we need to side load on iPhone via USB connected to a MAC. IPA file will be on MAC. We can't use enterprise license. We have a business use case where we need to side load the app. Any way to do that or can be reach apple support for this? Please help. Note: The iPhones attached will not have the Apple ID logged in. There are companies who are side loading the app for business purpose on the customers phone.
1
0
83
Jun ’25
Simulator crash Exception Type: EXC_CRASH (SIGKILL) WatchDog: 0x8BADF00D
Hello, My app often crashes when I use simulators. I would like some help with reading the crash report that is generated. Especially with the part below Thread 0 Crashed. Based on other posts I understand that the 0x8BADF00D in the crash report is a WatchDog crash that basically says that WatchDog terminated the app because the main thread was blocked for a significant time. Many processes can block the main thread so it's hard to find out what it is in our specific case. Can someone help me reading through the crash report? Short_crash_report.txt Background information The application is Xamarin Native and I use Rider as an IDE. When I use Visual Studio, the simulators run just fine. No crash occurs while using my app on a device. The crash happens on multiple simulators with different OS versions. I already deleted XCode cache, erased content and settings of several simulators and deleted iOS DeviceSupport files.
1
0
562
Feb ’25
No Update
My app will not open to myself or to clients and has a pop up that claims "App Outdated" The app version you are using is no longer supported. Please install he latest Heartland update through the App Store. However, there have been no updates to the app.
1
0
124
Aug ’25
Capacitor iOS Plugin with MobileVLCKit – Swift Plugin Not Recognized from Angular
Hi everyone, I'm developing a Capacitor plugin to display an RTSP video stream using MobileVLCKit on iOS. The Android side works perfectly, but I can’t get the iOS plugin to work — it seems my Swift file is not being detected or recognized, even though I’ve followed the official steps. What works: I followed the Capacitor Plugin Development Guide. I implemented the Android version of the plugin in Java inside the android/ folder. Everything works perfectly from Angular: the plugin is recognized and calls execute correctly. The issue on iOS: I implemented the iOS part in Swift, using the official MobileVLCKit documentation. I initially placed my RtspVlcPlugin.swift file in the plugin’s iOS folder, as the docs suggest. Then I moved it directly into the main app’s ios/App/App/ folder next to AppDelegate.swift and tried manual registration. The problem: Even though I manually register the plugin with: if let bridge = self.window?.rootViewController as? CAPBridgeViewController { bridge.bridge?.registerPluginInstance(RtspVlcPlugin()) print("✅ Plugin RtspVlcPlugin registered manually.") } It prints the registration message just fine. BUT from Angular, the plugin is not recognized: Capacitor.Plugins.RtspVlcPlugin has no methods, and I get this error: "code":"UNIMPLEMENTED" I also tried declaring @objc(RtspVlcPlugin) and extending CAPPlugin. I’ve verified RtspVlcPlugin.swift is added to the target and compiled. The Swift file doesn’t seem to register or expose any methods to Angular. I even tried adding the code without using a plugin at all — just creating a Swift class and using it via the AppDelegate, but it still doesn't expose any callable methods. My Swift code (RtspVlcPlugin.swift): import Capacitor import MobileVLCKit @objc(RtspVlcPlugin) public class RtspVlcPlugin: CAPPlugin, VLCMediaPlayerDelegate { var mediaPlayer: VLCMediaPlayer? var containerView: UIView? var spinner: UIActivityIndicatorView? @objc func iniciar(_ call: CAPPluginCall) { guard let urlStr = call.getString("url"), let x = call.getDouble("x"), let y = call.getDouble("y"), let w = call.getDouble("width"), let h = call.getDouble("height"), let url = URL(string: urlStr) else { call.reject("Missing parameters") return } DispatchQueue.main.async { self.containerView?.removeFromSuperview() let cont = UIView(frame: CGRect(x: x, y: y, width: w, height: h)) cont.backgroundColor = .black cont.layer.cornerRadius = 16 cont.clipsToBounds = true let sp = UIActivityIndicatorView(style: .large) sp.center = CGPoint(x: w/2, y: h/2) sp.color = .white sp.startAnimating() cont.addSubview(sp) self.spinner = sp self.containerView = cont self.bridge?.viewController?.view.addSubview(cont) let player = VLCMediaPlayer() player.delegate = self player.drawable = cont player.media = VLCMedia(url: url) self.mediaPlayer = player player.play() call.resolve() } } @objc func cerrar(_ call: CAPPluginCall) { DispatchQueue.main.async { self.mediaPlayer?.stop() self.mediaPlayer = nil self.spinner?.stopAnimating() self.spinner?.removeFromSuperview() self.spinner = nil self.containerView?.removeFromSuperview() self.containerView = nil call.resolve() } } public func mediaPlayerStateChanged(_ aNotification: Notification!) { guard let player = mediaPlayer, player.state == .playing, let sp = spinner else { return } DispatchQueue.main.async { sp.stopAnimating() sp.removeFromSuperview() self.spinner = nil } } } In the Angular project, I’m using the plugin by manually registering it with registerPlugin from @capacitor/core. Specifically, in the service where I need it, I do the following: import { registerPlugin } from '@capacitor/core'; const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin'); After this, I try to call the methods defined in the iOS plugin, like RtspVlcPlugin.iniciar({ ... }), but I get an UNIMPLEMENTED error, which suggests that the plugin is not exposing its methods properly to the Angular/Capacitor environment. That makes me believe the problem lies in how the Swift file is integrated or registered, rather than how it is used from Angular. I’d appreciate any guidance on how to properly expose a Swift-based Capacitor plugin’s methods so that they are accessible from Angular. Is there any additional registration step or metadata I might be missing on the iOS side?
1
0
192
Jul ’25
How to call a Swift file directly from Angular using Capacitor?
Hi everyone, I’m working on a Capacitor app built with Angular, and I’m trying to call a Swift class directly from the root of the iOS project (next to AppDelegate.swift) without using a full Capacitor plugin structure. The Swift file is called RtspVlcPlugin.swift and looks like this: import Capacitor @objc(RtspVlcPlugin) public class RtspVlcPlugin: CAPPlugin { @objc func iniciar(_ call: CAPPluginCall) { call.resolve() } } In AppDelegate.swift I register it like this: if let bridge = self.window?.rootViewController as? CAPBridgeViewController { bridge.bridge?.registerPluginInstance(RtspVlcPlugin()) print("✅ RtspVlcPlugin registered.") } The registration message prints correctly in Xcode logs. But from Angular, when I try to call it like this: import { registerPlugin } from '@capacitor/core'; const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin'); RtspVlcPlugin.iniciar({ ... }); I get this error: {"code":"UNIMPLEMENTED"} So, even though the plugin is registered manually, it’s not exposing any methods to the Angular/Capacitor runtime. My question is: What is the correct way to access a manually created Swift class (in the root of the iOS project) from Angular via Capacitor? Thanks in advance!
1
0
161
Jul ’25
Installer JS warning when try to read the version from /var/db/receipts folder
Hi, I am using Installer JS in Distrtibution file which is created using productbuild command. I am trying to read the installed version of app from the plist file present in the /var/db/receipts folder. It gives the following warning. If I enable the flag , notarization will fail. FJS: Package Authoring Error: access to path "/var/db/receipts/com.xxx.xxx.plist" requires Following is the function I have used to read the installed version. system.files.plistAtPath() I have also tried the following function to read the version from .app file. system.files.bundleAtPath Both the functions give the warning. Is there are a way to avoid this warning or a better way to read the installed version? Regards Prema Kumar
1
0
103
Dec ’25