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SwiftMacros Not able to access of main project XCTest File.
I have developed a Swift macro called @CodableInit in the SwiftCodableMacro module, and I’m able to use it successfully in my main project. Here’s an example usage: import SwiftCodableMacro @CodableInit // This is for Codable macros public class ErrorMonitoringWebPlugin { public var identifier: UUID = UUID() // MARK: - Codable required public init(from decoder:Decoder) throws { let values = try decoder.container(keyedBy: CodingKeys.self) identifier = try values.decode(UUID.self, forKey: .identifier) } } However, when I try to write a unit test for the ErrorMonitoringWebPlugin class, I encounter an issue. Here's the test case: func testCodableSubjectIdentifierShouldEqualDecodedSubjectIdentifier() { self.measure { let encoder = JSONEncoder() let data = try? encoder.encode(subject) //Here I am getting this error Class 'JSONEncoder' requires that 'ErrorMonitoringWebPlugin' conform to 'Encodable' let decoder = JSONDecoder() let decodedSubject = try? decoder.decode(ErrorMonitoringWebPlugin.self, from: data!) XCTAssertEqual(subject.identifier, decodedSubject?.identifier) } } The compiler throws an error saying: Class 'JSONEncoder' requires that 'ErrorMonitoringWebPlugin' conform to 'Encodable' Even though the @CodableInit macro is supposed to generate conformance, it seems that this macro-generated code is not visible or active inside the test target. How can I ensure that the @CodableInit macro (from SwiftCodableMacro) is correctly applied and recognized within the XCTest target of my main project?
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85
Jun ’25
Why does my zsh prompt permanently change?
Hey, I am using the terminal a lot. Since I updated to Sonoma (so, really a long time ago). My prompt or more precise the hostname always changes between three states. Sometimes it is username@Macbook-Pro-of-XXX, sometimes username@MacbookPro and sometimes it's username@xxxxxxxx-yyyy-zzzz-aaaa-bbbbbbbbbbbb. The latter is probably my UUID. Does anyone have a clue why this randomly changes?
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104
Mar ’25
My app crashes and I don't know why
Hi! I'm new at developing apps. I built my app with Expo and it's working fine in simulator and my iPhone 14 as well. But when I try to run the build in my iPhone with TestFlight it crashes instantly :/ This is part of the log: Incident Identifier: B0ED8DEF-A0F0-4D0C-B3BB-3BB9CAB3242A Distributor ID: com.apple.TestFlight Hardware Model: iPhone14,7 Process: colbakapp [83024] Path: /private/var/containers/Bundle/Application/44211687-140E-4DF3-A577-CB68CE6414B0/colbakapp.app/colbakapp Identifier: com.colbak.colbakapp Version: 1.0.0 (3) AppStoreTools: 16F3 AppVariant: 1:iPhone14,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.colbak.colbakapp [18141] Date/Time: 2025-06-22 13:26:29.0142 -0400 Launch Time: 2025-06-22 13:26:28.6532 -0400 OS Version: iPhone OS 18.5 (22F76) Release Type: User Baseband Version: 3.60.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: colbakapp [83024] Triggered by Thread: 2 Thread 0: 0 libsystem_kernel.dylib 0x00000001f2e4fce4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x00000001f2e5339c mach_msg2_internal + 76 (mach_msg.c:201) 2 libsystem_kernel.dylib 0x00000001f2e532b8 mach_msg_overwrite + 428 (mach_msg.c:0) 3 libsystem_kernel.dylib 0x00000001f2e53100 mach_msg + 24 (mach_msg.c:323) 4 CoreFoundation 0x00000001a1c42900 __CFRunLoopServiceMachPort + 160 (CFRunLoop.c:2637) 5 CoreFoundation 0x00000001a1c411f0 __CFRunLoopRun + 1208 (CFRunLoop.c:3021) 6 CoreFoundation 0x00000001a1c42c3c CFRunLoopRunSpecific + 572 (CFRunLoop.c:3434) 7 GraphicsServices 0x00000001eee21454 GSEventRunModal + 168 (GSEvent.c:2196) 8 UIKitCore 0x00000001a4655274 -[UIApplication _run] + 816 (UIApplication.m:3845) 9 UIKitCore 0x00000001a4620a28 UIApplicationMain + 336 (UIApplication.m:5540) 10 colbakapp 0x00000001046296b0 main + 64 (AppDelegate.swift:6) 11 dyld 0x00000001c8b17f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 Thread 2 Crashed: 0 libsystem_kernel.dylib 0x00000001f2e5a1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x000000022c357c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x00000001a9c782d0 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000022c2815a0 abort_message + 132 (abort_message.cpp:78) 4 libc++abi.dylib 0x000000022c26fef4 demangling_terminate_handler() + 316 (cxa_default_handlers.cpp:72) 5 libobjc.A.dylib 0x000000019f1e7c08 _objc_terminate() + 172 (objc-exception.mm:499) 6 libc++abi.dylib 0x000000022c2808b4 std::__terminate(void ()()) + 16 (cxa_handlers.cpp:59) 7 libc++abi.dylib 0x000000022c2840d0 __cxa_rethrow + 188 (cxa_exception.cpp:658) 8 libobjc.A.dylib 0x000000019f1e5568 objc_exception_rethrow + 44 (objc-exception.mm:399) 9 colbakapp 0x00000001049f7b68 invocation function for block in facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const, NSInvocation*, NSMutableArray*) + 200 (RCTTurboModule.mm:444) 10 colbakapp 0x00000001049fc538 facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1::operator()() const + 36 (RCTTurboModule.mm:463) 11 colbakapp 0x00000001049fc538 decltype(std::declval<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1&>()()) std::__1::__invoke[abi:ne190102... + 36 (invoke.h:149) 12 colbakapp 0x00000001049fc538 void std::__1::__invoke_void_return_wrapper<void, true>::__call[abi:ne190102]<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMu... + 36 (invoke.h:224) 13 colbakapp 0x00000001049fc538 std::__1::__function::__alloc_func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<face... + 36 (function.h:171) 14 colbakapp 0x00000001049fc538 std::__1::__function::__func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<facebook::... + 104 (function.h:313) 15 libdispatch.dylib 0x00000001a9bbcaac _dispatch_call_block_and_release + 32 (init.c:1575) 16 libdispatch.dylib 0x00000001a9bd6584 _dispatch_client_callout + 16 (client_callout.mm:85) 17 libdispatch.dylib 0x00000001a9bc52d0 _dispatch_lane_serial_drain + 740 (queue.c:3939) 18 libdispatch.dylib 0x00000001a9bc5dac _dispatch_lane_invoke + 388 (queue.c:4030) 19 libdispatch.dylib 0x00000001a9bd01dc _dispatch_root_queue_drain_deferred_wlh + 292 (queue.c:7198) 20 libdispatch.dylib 0x00000001a9bcfa60 _dispatch_workloop_worker_thread + 540 (queue.c:6792) 21 libsystem_pthread.dylib 0x000000022c350a0c _pthread_wqthread + 292 (pthread.c:2696) 22 libsystem_pthread.dylib 0x000000022c350aac start_wqthread + 8 Thread 3: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 ... EOF
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95
Jun ’25
Unable to open dependencies file when using a icon from Icon Composer (Xcode 26)
How to replicate: Design a icon in icon composer Save it and put the .icon file in your project, then in your targets put the name of the .icon file in there. Either clean build folder or restart IDE One Error: unable to open dependencies file (/Users/user/Library/Developer/Xcode/DerivedData/project-fqrfzzkwgrutdabmcqjeupvyetci/Build/Intermediates.noindex/project.build/Debug/project.build/assetcatalog_dependencies_thinned) And one warning: Icon export exited with status 255, signal 0 Is this a known issue or a easy fix? Or is it a issue on my end? Thanks
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161
4w
dlopen problems with debug build, macOS SDK 15, and ASAN
Hello, There seems to be a regression with macOS SDK 15 and dynamically loading libraries if Address Sanitizer is turned on. Seems to only affect Debug builds, and .frameworks. I've also reported this via the Feedback Assistant: FB16513866 Here's a minimal repro, if anyone is interested: https://gist.github.com/peter-esik/6b00432e411be85333e14ae7d953966e I thought I'd post this here, as according to my web searches, this isn't a very well-known bug at this point.
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339
Feb ’25
ATS doesn't download AirPlay Diagnostic profile
I need to install the AirPlay profile on an iphone to watch decrypted traffic in ATS for development work on CarPlay. The documentation for ATS says to click "Utilities -> Download Profiles -> AirPlay Diagnostic Mode". When I do this, it brings up a file dialog, presumably to select a location to download. But nothing happens. The other profiles launch a web browser and download the .mobileconfig profile. How do I get the AirPlay profile? Am I misunderstanding how this is supposed to work? I found ATSAssetsInfoDefault.plist which references these files. And they all have https://developer.apple.com/services-account/download?path=/iOS/iOS_Logs/... except the AirPlay profile, which is type "slug" and just says ats-airplay-diagnostic-mode-profile. Is this a bug in the app?
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120
Dec ’25
Are watchdog timeout terminations a crash or not?
If an iOS app gets terminated by watchdog due to, for example, hanging the main thread, is that considered to be a crash or something different. I'm asking because, according to google and AI, Crashlytics can detect and report these,but in my experience it does not. If I deliberately cause a watchdog termination by for example sleeping on the main thread for a long time then these never appear in Crashlytics. I know Apple folks here don't comment on non Apple software, so I'm not asking about Crashlytics, just wondering and interested about watchdog timeout terminations and how they differ from a "regular" crash.
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135
Mar ’25
Gyro/Orientation iframe embed doesn't work on iOS26, works on iOS 18.5
So I'm testing a microapp that is contained in an IPFS folder. I use a web3 website that is used to view NFTs and their IPFS files. The app has gyro controls, which are enabled through a confirmation gesture. In iOS 18.5, when I press "Request Permission" button I get the popup to allow the app to acess movement and orientation. In iOS26, pressing the button does nothing. Keep in mind that this only happens through the website, that uses iframes. When I load the IPFS file from a direct link, the popup appears with no issue. I think this might be because iOS26 uses WebGPU or it might be a bug since iOS26 is still in beta.
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262
Jul ’25
WTF Apple News Review Wait Times?
I work at a well-established university with a business journal that is over 25 years old. We have been waiting now for almost four months to have our Apple News account reviewed. In what world is this OK? No ability to communicate with anyone or have any updates except to log in once a month to see the 'under review' message still there. Seriously?
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308
Feb ’25
Sign in with Google Issue
We're having issues getting Sign in with Google to function on TestFlight (not experiencing these issues on iOS Browser) with user unable to be authorised and proceed to logged in screens of our app. Below are the three sign-in methods tested and the exact results for each. Button 1: Default Standard Google Sign-In button (Google JavaScript SDK) embedded in the frontend. Uses the normal OAuth browser redirect flow. Auth URL: https://accounts.google.com/o/oauth2/v2/auth?... Sometimes disallowed_useragent error. Other times a 400 invalid_request error. In most cases the callback is never triggered inside the wrapper. Appears that the wrapper does not retain cookies/session data from the external Google window. Button 2: Custom Custom button calling Google OAuth through our own redirect handler. Explicitly set a custom user-agent to bypass disallowed user agent logic. Later removed user-agent override entirely for testing. Added multiple ATS (App Transport Security) exceptions for Google domains. Added custom URL scheme to Info.plist for OAuth redirect. Changing the user-agent had no effect. ATS exceptions + scheme support verified and working. Redirect still fails to propagate tokens back to the WebView. In tests a few weeks ago we got to Google’s login page, but it never returned to the app with a valid code. Now we are consistently getting disallowed_useragent error. Button 3: Default Same as Button 1 however tested outside of Vue.js with just plain JavaScript. Added new Google domain exceptions and updated redirect URIs. Behaviour matches Button 1 Google account selection sometimes worked, however now consitently disallowed_useragent error Additional Technical Attempts User-Agent Modifications Set UA to standard desktop Chrome → no effect. Removed UA override → no effect. ATS / Domain / Scheme Configuration Added: accounts.google.com .googleusercontent.com *.googleapis.com
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275
Nov ’25
Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native. What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight. I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated. Thank you so much. I have looked everywhere and cannot find a step-by-step!
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83
Nov ’25
Apple-hosted managed asset pack not found on macOS
Hi all, I have set up a trivial test project to try Apple-hosted background assets following the instructions in the three articles at https://developer.apple.com/documentation/backgroundassets. When I run the local mock server with xcrun ba-serve and set the URL override in Settings as described in the "Testing asset packs locally" article, I am able to download a test pack on my iOS devices. On the Mac that I use to run the mock server, however, the same call to AssetPackManager.shared.assetPack(withID: "TestAssetPack") that works on iOS always reports The asset pack with the ID “TestAssetPack” couldn’t be looked up: No asset pack with the ID “TestAssetPack” was found. even when not running the mock server, which led me to believe that it may not be hitting it at all. In fact, the macOS app will download asset packs uploaded to App Store Connect even when running the local server and setting the xcrun ba-serve url-override to the exact same string as in Settings on iOS. My initial suspicion was that something is wrong with the URL override, so I have tried all combinations of the Mac's hostname, IP address or "localhost" (with the corresponding SSL certificates) with and without port 443, always prefixing with "https://" for the url-override. All the same. Does anyone have an idea what may be the issue here? My asset pack has the following manifest: { "assetPackID": "TestAssetPack", "downloadPolicy": { "onDemand": {} }, "fileSelectors": [ { "file": "TestAsset.txt" } ], "platforms": [ "iOS", "macOS" ] } I am running v26.1 for macOS, iOS & Xcode. Edit: Just to be clear, my assumption here is that the URL overrides (in Settings on iOS or via ba-serve on macOS) is what should cause the app to hit the mock server. Is that correct or am I missing something?
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444
Nov ’25
Feedbacks stay “unread" forever
I have two feedbacks now where I’ve been requested additional info, and provided it, but the feedback still has an “unread” dot, and is still in the “Requests” folder. I’ve asked multiple times to clear this status in one of those feedbacks (FB14888965), but got no response. Not the end of the world as long as the engineers are notified, but iirc the dot would disappear as soon as I replied.
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183
Nov ’25
PDF opening from iOS Unity app in landscape mode instead of portrait
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change. Any way in which we can acheive this would be helpful for us.
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94
Apr ’25
Running tests on multiple simulators and local mock servers
Hello, I have a question about running tests on multiple simulators. Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected. With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis. In the end, both options are viable: 1 mock server running for multiple simulators N number of mock servers for N number of simulators Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
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166
1d
Family Controls entitlement not working on TestFlight (works fine on Xcode build)
I’m developing an app that uses Family Controls to block other apps. I’ve already received approval from Apple for the entitlement, and everything works perfectly when I run the app from Xcode on a physical device. However, when I upload the same build to TestFlight, the app installs and runs, but the Family Controls functionality doesn’t work — it seems like the entitlement isn’t being applied in the TestFlight version. So I’d like to ask: 👉 Do Family Controls entitlements work automatically on TestFlight builds, or is there any additional step required to enable them?
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163
Nov ’25
UI tests blocked by “bash requesting screen access” popup in Mac OS 15
On macOS, I get a system popup when running UI tests in GitHub saying: “bash” is requesting to bypass the system private window picker and directly access your screen and audio. How can I prevent these login and screen access popups from appearing during automated UI tests? Is there an official setup or configuration for running IntelliJ UI tests in CI environments (macOS, Linux, Windows) to avoid such dialogs? My builds run in GitHub Actions VMs, so I can’t manually grant these permissions, and they block the tests.
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102
Nov ’25