Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.

All subtopics
Posts under Design topic

Post

Replies

Boosts

Views

Activity

Set the ui resources for the face id page
I am developing an app that requires calling the iPhone's Face ID module to scan users' facial data. Where can I find Apple's design resources and guidelines for Face ID? The Face ID resources available in Figma are incomplete, and I need more support. For example, in the iPhone settings, the scenario: the UI interface for scanning the user's face to collect data, specifically the circular design in the "How to Set Up Face ID" screen.
1
0
578
Mar ’25
Requirements for application functions that use some WeatherKit data
Hi there I have developed an offline algorithm for calculating tides, which works based on the built-in database of tidal stations in some regions. The algorithm works correctly and the results match the real data. I would like to receive and add moon data from Weather Kit to the algorithm for performance improvement experiments. What requirements do I need to apply to the application so that I can use data from Weather Kit in my algorithm ?
Topic: Design SubTopic: General
1
0
71
Jun ’25
Layer to SVG script
In the video ”Create Icons with Icon Composer”, the presenter mentions that Apple has created a layer-to-SVG script for Illustrator that‘s available for download: Once the artwork is in a good place, next we want to export the layers as SVGs. For every tool, this can look a bit different. For those using Illustrator, we've created a layer to SVG script that will automate this for you, which you can download. Exporting out the canvas size ensures everything drops right into position in Icon Composer. Here‘s the link to the mention: https://developer.apple.com/videos/play/wwdc2025/361/?time=377 I can’t find any place to get this script, and my designer is very interested in using it to import our Illustrator icon into Icon Composer. Can someone point me to it?
Topic: Design SubTopic: General
1
3
1.3k
Nov ’25
Navigation Bar Title Hidden When Right Bar Button Title Is Long (iOS 26)
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden. This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible. Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
1
0
458
Nov ’25
Future iPhone Innovations – Portless & Foldable iPhones
Dear Apple Innovation Team, I have a game-changing iPhone concept and want Apple to explore it first. 📱 iPhone 18 – The First True Portless iPhone No ports – MagSafe 2.0 with high-speed data transfer. Under-display Face ID & Camera – No security compromise. Seamless OLED Display – No interruptions, just pure screen. 📂 iPhone 20 – The Perfect Foldable Crease-free foldable design – Apple perfects what others failed to. Optimized iOS for foldables – Smooth UI & app integration. Apple leads the foldable market. 🚀 Why This Matters: Apple can set a new standard & dominate both innovations. Looking forward to your response. Best, Saksham Sethi
1
0
408
Mar ’25
Display problem with keyboard in iOS 26
The problem is the same in all of my applications. To reproduce it, in iOS 26, set the dark mode in the Brightness and display settings and in Accessibility, Display and text size, activate Increase contrast and bold text. With these settings, all the controls will be surrounded by a thin white line. When in the app a keyboard is dispayed, the thin white line does not appears correctly around the keyboard like in the capture joined, it is present on top and partially on bottom but not on sides
Topic: Design SubTopic: General
1
0
1.7k
3w
How to create a custom SF Symbol using Affinity Designer
When I first tried to create a custom SF Symbol using Affinity Designer, I encountered difficulties because of two problems which have cumulated: SVG files created by Affinity Designer cannot be directly imported into the SF Symbols app because Affinity Designer totally recreates the content of tag <g id="Notes">, making so the file incompatible for later import into the SF Symbols app. So I had to manually fix that tag via a text editor in order to make the file compatible with the SF Symbols app. Because I was so focused on fixing manually the SVG file, I did not see that the actual content of my SVG file did not follow all Apple recommendations. As a consequence, I have posted this question on the forum: Struggling creating a custom SF Symbol: The provided variants are not interpolatable Finally I have found a way to create an SVG file compatible with SF Symbols using Affinity Designer, meeting the Apple recommendations, and at last perfectly suitable for further use in Xcode. You will find the solution in my reply to this post below which is actually a quasi copy/paste of my final own reply to my original post. Marc
Topic: Design SubTopic: General Tags:
1
0
155
Jun ’25
New to macOS Development. How Do I Build a Timeline Editor UI Like Logic Pro?
Hi everyone, I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut. The UI I want to build would have: A horizontal beat ruler that follows BPM and shows beat positions Several vertical tracks stacked below it (for things like events or markers) Horizontal zooming and scrolling A preview panel on the right side that stays in sync with the timeline I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two. My questions: Where should I start when building something like this? What’s the best way to make the beat ruler and all track layers scroll together? How should I handle zooming in/out and syncing the display to a BPM timeline? Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
1
0
130
Jun ’25
Custom Button Image Sizing Issue
Hello, Im new to Xcode, ive been taking some classes and watching YouTube videos as well as using AI. Im having an issue I cannot find a video on, and AI just keeps screwing up my layout and sizing. Here is the issue, I have a Custom Made Image for my Sign In button, for my log in page on Xcode. The issue being that I can barely see the button and when I go to adjust the size the whole layout gets screwed up. My Logo Image (supposed to take up the top 50% of the screen) takes over the whole Botton of the screen and I loose my username and password Text threads and images. I guess my question is, is this an issue with the size of image ive uploaded or is this an issue with my code? I changed the size of the Image I created in Canva to 900pixles for the width and 300pixals for the height and that did absolutely nothing to my image in Xcode. Below is the Button and Create Account section in my code that seems to be having issues. Ppppplease help me. var body: some View { NavigationStack(path: $navigationPath) { ZStack { // Background image Image("Background1") .resizable() .scaledToFill() .ignoresSafeArea() .clipped() // Main content ScrollView { VStack(spacing: 20) { // Logo Image("DynastyStatDropLogo") .resizable() .scaledToFit() .padding(.top, -160) .padding(.bottom, -30) // Form elements // Username field ZStack { Image("UsernameBar") .resizable() .aspectRatio(contentMode: .fill) .padding() TextField("UserName:", text: $textInput) .padding(.horizontal, 75) .background(Color.clear) .foregroundColor(.red) .focused($focus, equals: .username) .submitLabel(.next) .onSubmit { focus = .password } } .frame(height: 50) .clipShape(RoundedRectangle(cornerRadius: 10)) .padding(.horizontal) // Password field and Forgot Password link VStack(spacing: 20) { ZStack { Image("PasswordBar") .resizable() .aspectRatio(contentMode: .fill) .padding() SecureField("Password:", text: $textInput2) .padding(.horizontal, 75) .background(Color.clear) .foregroundColor(.red) .focused($focus, equals: .password) .submitLabel(.go) .onSubmit { submitForm() } } .frame(height: 50) .clipShape(RoundedRectangle(cornerRadius: 10)) .padding(.horizontal) // Forgot Password link (right-aligned) HStack { Spacer() Text("Forgot Password?") .foregroundColor(.blue) .onTapGesture { navigationPath.append("passwordRecovery") } } .padding(.horizontal, 90) } Spacer(minLength: -110) // SignIn Button - Explicitly showing it HStack { Spacer() Button { submitForm() } label: { Image("signinButton") .resizable() .frame(width: 500, height: 400) } Spacer() } Spacer(minLength: -300) // Create Account (centered) HStack { Spacer() Text("Create Account") .foregroundColor(.blue) .onTapGesture { navigationPath.append("accountCreation") } Spacer() } .padding(.bottom, -10) } } } .onAppear { focus = .username } .navigationDestination(for: String.self) { destination in switch destination { case "dashboard": DSDDashboard() case "passwordRecovery": PasswordRecoveryView() case "accountCreation": AccountCreationView() default: EmptyView() } } .alert(isPresented: $showAlert) { Alert( title: Text("Missing Information"), message: Text("Enter UserName and Password to continue to DSD"), dismissButton: .default(Text("OK")) ) } } } // Function to handle form submission func submitForm() { focus = nil if textInput.isEmpty || textInput2.isEmpty { showAlert = true } else { print("Login with username: \(textInput), password: \(textInput2)") navigationPath.append("dashboard") } } // Enum to manage focus states enum FormFieldFocus: Hashable { case username, password } }
Topic: Design SubTopic: General
1
0
91
Mar ’25
glassEffect() in SwiftUI always renders as white
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
1
0
107
Jul ’25