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How to make web shortcut icons mode-adaptive like native app icons?
Hello everyone, I'm very impressed with the Liquid Glass design introduced in iOS 26, especially how native app icons automatically adapt to the system's display mode (dark or light). This brings me to a question: Is it possible to make a website shortcut icon created via Safari's "Add to Home Screen" feature adapt to Dark Mode in the same way? For native apps, we can use tools like Icon Composer and asset catalogs (Assets.xcassets) to provide different icons for each mode. It would be a huge improvement for web clips if we could achieve the same with existing web technologies like apple-touch-icon or the Web App Manifest. If anyone has figured out a way to do this, I would greatly appreciate it if you could share your knowledge. Thanks in advance! 日本語の原文: iOS 26から導入されたLiquid Glassデザインについて。 ネイティブアプリのアイコンがシステムの表示モード(ダークモード/ライトモード)に合わせて自動で最適化されるようになりました。 そこで疑問に思ったのですが、Safariから「ホーム画面に追加」機能を使って作成するWebサイトのショートカットアイコンは、ネイティブアプリと同じようにダークモードに対応できないのでしょうか? ネイティブアプリの場合は、Icon Composerなどのツールでアセットカタログ(Assets.xcassets)を使い、モードごとのアイコンを用意できますよね。 Web側でも、apple-touch-iconやWeb App Manifestといった既存の仕組みを使って、アイコンを動的に切り替えられるようになると、Webクリップの使い勝手がさらに向上すると思うのですが もし、すでに何らかの方法で対応されている方がいらっしゃれば、ぜひその知見を共有していただけると嬉しいです。
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609
Sep ’25
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
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251
Aug ’25
How does Apple achieve this effect?
Hi everyone, I'm new to building apps on Swift and recently I've been wondering how does Apple get this blur effect behind the control center on Mac OS Tahoe. I think it would be nice to use in an app that I'm making but I can't seem to find it in the docs. Is it available through AppKit? I would appreciate some help on this
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Contact UISearchBar missing.
Feedback id: FB16140301 Below are the steps to reproduce the bug in Contacts app. Open Contacts app. Now search for a contact and didSelect that contact. Now slightly hold swipe right(from view's center leading position) as to pop the view but not fully swipe, now release the finger and you can see the back nav bar button missing and tapping the back button position also doesn't perform dismiss action. Now do fully swipe from left to right to dismiss(pop) current view. Here you can see the search bar missing.-> That's the bug.
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96
Jun ’25
Gray Shades That Adapt to Dark Mode
Hi, Normally we need many shades of gray in any App and Apple system have only 3 , Primery, Secondary, and Gray, so to make Gray regress that automatically adapt to Dark Mode we just use opacity on these colors ? there's no system built in Gray degrees ? Kind Regards
Topic: Design SubTopic: General
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76
May ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode) My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release Thank You! Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
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173
Jun ’25
App Icon issue in Wallet app
Hi, Upon reviewing our app, we got feedback that our app icon within the Wallet app is not behaving as expected when the home screen is set to "light mode" only. In that case, on the home screen, the app icon remains its default color (e.g., red), regardless of the device's appearance settings (light or dark), which is expected. However, in the apple Wallet, e.g., under the From Apps from your device, app icons change their color (e.g., red in light mode, black in dark mode) when iOS appearance is changed - which is reported as an app issue. I've noticed that all apps in that section are changing the color, not just ours, so it seems to me like a bug in iOS or a behavior that was not clearly defined in the app store guidelines. If there is an API we must use to cover that case, which one would that be? Is this a bug that Apple should resolve, or is this the intended behaviour?
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403
Aug ’25
(tvOS) Categories or Selection Menus Don't Fit the Design
Hi everyone, I'm currently working on my own Apple TV app. So far, things are going pretty well, but right now, I'm stuck on the design of the categories or selection menus. Here's a screenshot of how it looks right now: The green color and the border are intentionally added for now so I can see what is where. My actual goal is to remove the gray bar (or is this the "main bar"?). The pink bar and its border are just design elements that can be removed if needed. I want it to look more "original," like this: Here is the code: let title: String let isSelected: Bool var body: some View { HStack { Text(title) .foregroundColor(isSelected ? .black : .white) .font(.system(size: 22, weight: .regular)) .padding(.leading, 20) Spacer() Image(systemName: "chevron.right") .foregroundColor(isSelected ? .black : .gray) .padding(.trailing, 20) } .frame(height: 50) // Einheitliche Höhe für die Kategorien .background(Color.pink) // Innerer Hintergrund auf pink gesetzt .cornerRadius(10) // Abrundung direkt auf den Hintergrund anwenden .overlay( RoundedRectangle(cornerRadius: 10) .stroke(Color.green, lineWidth: 3) // Äußerer Rahmen auf grün gesetzt ) .padding(.horizontal, 0) // Entferne äußere Ränder .background(Color.clear) // Entferne alle anderen Hintergründe } } struct SettingsView_Previews: PreviewProvider { static var previews: some View { SettingsView() } } I’ve adjusted the code, but it’s still not quite right. When a category is not selected, it appears black instead of gray, like in the original design Here is the code: struct SettingsView: View { @State private var selectedCategory: String? var body: some View { NavigationStack { ZStack { Color.black .edgesIgnoringSafeArea(.all) VStack(spacing: 0) { // Überschrift oben in der Mitte Text("Einstellungen") .font(.system(size: 40, weight: .semibold)) .foregroundColor(.white) .padding(.top, 30) HStack { // Linke Seite mit Logo VStack { Spacer() Image(systemName: "applelogo") .resizable() .scaledToFit() .frame(width: 120, height: 120) .foregroundColor(.white) Spacer() } .frame(width: UIScreen.main.bounds.width * 0.4) // Rechte Seite mit Kategorien VStack(spacing: 15) { ForEach(categories, id: \.self) { category in NavigationLink( value: category, label: { SettingsCategoryView( title: category, isSelected: selectedCategory == category ) } ) .buttonStyle(PlainButtonStyle()) } } .frame(width: UIScreen.main.bounds.width * 0.5) } } } .navigationDestination(for: String.self) { value in Text("\(value)-Ansicht") .font(.title) .foregroundColor(.white) .navigationTitle(value) } } } private var categories: [String] { ["Allgemein", "Benutzer:innen und Accounts", "Video und Audio", "Bildschirmschoner", "AirPlay und HomeKit", "Fernbedienungen und Geräte", "Apps", "Netzwerk", "System", "Entwickler"] } } struct SettingsCategoryView: View { let title: String let isSelected: Bool var body: some View { HStack { Text(title) .foregroundColor(.white) .font(.system(size: 22, weight: .medium)) .padding(.leading, 20) Spacer() Image(systemName: "chevron.right") .foregroundColor(.gray) .padding(.trailing, 20) } .frame(height: 50) // Einheitliche Höhe für die Kategorien .background(isSelected ? Color.gray.opacity(0.3) : Color.clear) // Hervorhebung des ausgewählten Elements .cornerRadius(8) // Abgerundete Ecken .scaleEffect(isSelected ? 1.05 : 1.0) // Fokus-Animation .animation(.easeInOut, value: isSelected) } } struct SettingsView_Previews: PreviewProvider { static var previews: some View { SettingsView() } }
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554
Jan ’25
Some variable SF Symbols don't work.
Some SF Symbols (wifi for example) render fine with the variable. But many, mostly ones with the circle being variable, do not seem to work. The SF Symbols app shows them rendering with a variable fine. But in code it doesn't work. Am I missing something or is there a reason? var body: some View { HStack { Image(systemName: "01.circle", variableValue: 0.5) Image(systemName: "figure.wave.circle", variableValue: 0.5) Image(systemName: "wifi", variableValue: 0.5) }.font(.largeTitle) } }
Topic: Design SubTopic: General Tags:
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120
1d
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
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140
Jun ’25
Sketch templates for watchOS 11 / Series 10?
Hi, I'm getting started with designing and coding a watchOS app. I wanted to use Sketch to plan the UI before I dive into coding, but it seems like the official Sketch templates on the Design Resources page only have templates for the Series 8 and SE 2 on watchOS 10. I want to use the Series 10's screen size for my layouts since it's the model I have, but I can't find a template for it. Will the official templates be updated for the new models? If not, does anyone know of a third-party template I can use? Thanks in advance!
Topic: Design SubTopic: General
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88
Mar ’25
Customizing screen..
I like that you can choose to tint all your apps, it looks great, but when I’m tinted the myfitnesspal widgets are blank. Just a white square. Kinda frustrating that I have to choose between looks or function..
Topic: Design SubTopic: General
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393
Dec ’24
What is the best way to design a UITabBarController (or Sidebar) combined with a UISplitViewController on iPadOS 18 and later, while avoiding memory management issues?
I'm developing an iPadOS 18+ application that uses a UITabBarController, styled as a sidebar, to serve as the primary navigation interface. This setup includes 20 different tabs, each representing a distinct section of the app. For the user experience, each tab needs to present a master-detail interface, implemented using a UISplitViewController. The goal is to allow users to navigate between tabs via the sidebar, and within each tab, access related content through the split view's list-detail pattern. The Problem: Currently, my implementation involves instantiating a separate UISplitViewController for each tab, resulting in 20 unique split view instances embedded inside the UITabBarController. While this works functionally, it leads to significant memory usage, especially after the user opens each tab at least once. The accumulation of all these instantiated view controllers in memory eventually causes performance degradation or even memory warnings/crashes on lower-end iPads. The Question: What is the best approach to implement this type of architecture without running into memory management issues? Specifically: Is there a way to reuse or lazily load the UISplitViewController instances only when needed? Can we unload or release split view controllers that haven't been used for a while to reduce memory pressure? Would a custom container controller be more appropriate than using UITabBarController in this case? Are there iPadOS 18+ best practices or newer APIs that support this kind of complex multi-tab, multi-split-view structure efficiently? Any advice on how to optimize memory usage while preserving the sidebar navigation and split view layout would be highly appreciated.
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177
May ’25
Shadow on top of Vision OS icon
Hi guys, I've exported the images with transparency for a Vision OS icon but I still keep getting a weird shadow on the top of the icon when I focus on it. Do you guys had this issue before?
Topic: Design SubTopic: General
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1.5k
Nov ’25
Multi layer delegate table missing
I recently detected a special crash on 18.0, 18.1, 18.1.1, 18.2,18.3 which cannot be repeated, and the page logs are related to the keyboard, is there any idea to deal with this problem? Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000 at 0x0000000000000000 Crashed Thread: 0 CrashDoctor Diagnosis: Application threw exception NSInternalInconsistencyException: Multi layer delegate table missing. Thread 0 Crashed: 0 CoreFoundation 0x000000018fa487cc __exceptionPreprocess + [ : 164] 1 libobjc.A.dylib 0x000000018cd1b2e4 objc_exception_throw + [ : 88] 2 Foundation 0x000000018ee188d8 _userInfoForFileAndLine 3 UIKitCore 0x0000000192ee8074 -[UIView _multiLayerDelegatesTableCreateIfNecessary:] + [ : 208] 4 UIKitCore 0x0000000192ee80c4 -[UIView _registerMultiLayerDelegate:] + [ : 36] 5 UIKitCore 0x00000001924f74c0 -[_UIPortalView setSourceView:] + [ : 132] 6 UIKitCore 0x000000019325b6bc -[_UIPortalView initWithSourceView:] + [ : 68] 7 UIKitCore 0x0000000193283ea4 -[_UITextMagnifiedLoupeView initWithSourceView:] + [ : 444] 8 UIKitCore 0x000000019373461c +[UITextLoupeSession _makeLoupeViewForSourceView:selectionWidget:orientation:] + [ : 84] 9 UIKitCore 0x00000001937347bc +[UITextLoupeSession _beginLoupeSessionAtPoint:fromSelectionWidgetView:inView:orientation:] + [ : 304] 10 UIKitCore 0x0000000192dc0ce0 -[UITextRefinementTouchBehavior textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 1756] 11 UIKit 0x0000000249cc89e0 -[UITextRefinementTouchBehaviorAccessibility textLoupeInteraction:gestureChangedWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 216] 12 UIKitCore 0x00000001935445b4 -[UITextRefinementInteraction loupeGestureWithState:location:translation:velocity:modifierFlags:shouldCancel:] + [ : 124] 13 UIKitCore 0x0000000193543f74 -[UITextRefinementInteraction loupeGesture:] + [ : 548] 14 UIKitCore 0x000000019259eac4 -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + [ : 128] 15 UIKitCore 0x000000019259e934 _UIGestureRecognizerSendTargetActions + [ : 92] 16 UIKitCore 0x000000019259e6f4 _UIGestureRecognizerSendActions + [ : 284] 17 UIKitCore 0x0000000192251b28 -[UIGestureRecognizer _updateGestureForActiveEvents] + [ : 572] 18 UIKitCore 0x0000000192223724 _UIGestureEnvironmentUpdate + [ : 2488] 19 CoreFoundation 0x000000018f9ea1f4 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + [ : 36] 20 CoreFoundation 0x000000018f9e9f98 __CFRunLoopDoObservers + [ : 552] 21 CoreFoundation 0x000000018fa19028 __CFRunLoopRun + [ : 948] 22 CoreFoundation 0x000000018fa18830 CFRunLoopRunSpecific + [ : 588] 23 GraphicsServices 0x00000001db9f81c4 GSEventRunModal + [ : 164] 24 UIKitCore 0x000000019257eeb0 -[UIApplication _run] + [ : 816] 25 UIKitCore 0x000000019262d5b4 UIApplicationMain + [ : 340] 26 顺丰小哥 0x00000001042c7cc0 main + [main.m : 13] 27 (null) 0x00000001b5406ec8 0x0 + 7335866056
Topic: Design SubTopic: General
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391
Dec ’24
Xcode 26 Beta 3 – SwiftUI Previews & Project Window State Broken After Minor Edits?
Hi everyone, since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly: • Previews stopped working completely, with vague or no error messages. • Even when I changed the color back to what it was before, the previews still refused to build. • In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it. This all happened without touching any project settings or code structure – just a simple color swap. Has anyone else run into this with Xcode 26 Beta 3? Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried). Thanks!
Topic: Design SubTopic: General
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205
Jul ’25
Apple Music fullscreen artist not showing
In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.
Topic: Design SubTopic: General Tags:
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67
Jun ’25
iOS 26 not showing new screenshot animation
Hi everyone, I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions. I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature. Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration? Any insight would be appreciated! Thanks in advance, Alonso Rivera
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225
Jun ’25