As the title indicates the problem, the large title is shown but the small title in Navitation Bar view is not shown when scrolled up with iOS26 beta7.
It works with iOS18 or earlier.
Is this iOS26 bug?
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With iOS 26 the CPListSection header has a transparent background, and when the list scrolls under the header it doesn't look good at all. We expected to see a glass fading effect maybe, like the one on the top of the screen. Is it a known bug?
Will the draw (animation) functionality of SF Symbols be available when symbols are cut/pasted into a Keynote presentation? Better yet, will the draw tools from SF Symbols 7 be available in Keynote for objects created in Keynote?
H
ello there. I just installed IOS 26 on my iPhone 15 Pro Max. But i think i found a Bug with a Widget where you have an overview of all devices and their battery. In IOS 18 when we used the Dark Theme (Dark Icons etc.) this widget was dark aswell (look at the picture) and now in IOs everything is dark except this widget. Its kinda annoying…
Hi there
I have developed an offline algorithm for calculating tides, which works based on the built-in database of tidal stations in some regions. The algorithm works correctly and the results match the real data.
I would like to receive and add moon data from Weather Kit to the algorithm for performance improvement experiments. What requirements do I need to apply to the application so that I can use data from Weather Kit in my algorithm ?
i accidentally updated my iphone with the ios 18 and i dislike it. the emoji display were too huge and the picture gallery was kinda messy. i hope apple could fix this by bringing back the old emoji display and the gallery settings.
The newest iOS 26 CarPlay upgrade seems more like a downgrade with vehicles from Subaru with the 11.6 inch vertical infotainment display.
Such a big screen, but only one widget shows at a time additionally, prior to this iOS update we had three lines of apps on the main page now only two.
also to be noted album art size on all music streaming and podcast apps is extremely small about half the size of what it originally was prior to this update
yes, I tried turning on and off the screen optimization setting and CarPlay. It did not do anything.
I have a problem that my widgets don't display well on Apple Watch Ultra when it is in the Night Mode. I would like to be able to detect this state so that I can provide a better view for this. Thank you.
I think in the next updates of IOS 26 that Apple should add a setting to enable/disable Liquid Glass because we all know that everybody doesnt like the new update.
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Hi,
in the Human Interface Guidelines, Apple writes:
Avoid using a segmented control in a toolbar. Toolbar items act on the current screen — they don’t let people switch contexts like segmented controls do.
Along with this image:
Source
I'm confused by this example. The screenshot seems to be showing a segmented control in a toolbar.
Is this saying that the Phone app's All/Missed toggle is different from a segmented control? Under iOS 26 it seems to take a different style compared to a regular segmented control. If so, which component is used to create this filter?
Could you please clarify the guidelines? Thank you.
I’m working on a SwiftUI sheet that has a specific size 624 x 746, but I’m running into issues on certain devices like the iPad mini in landscape or when using Stage Manager. The sheet sometimes gets cut off, and the content inside isn’t fully visible.
Current Implementation:
The sheet is 624 x 746, but if there's less width or height around the sheet, I want it to scale dynamically while maintaining the aspect ratio (to ensure the content can always be shown)
Ideally, I’d love for the sheet to increase in size on larger screens to cover more of the page behind it.
The sheet contains a NavigationStack with multiple pages.
Problems I’m Facing:
iPad mini (landscape): The bottom content (like buttons) gets cut off when the sheet height is constrained.
Stage Manager: If the user resizes the window, the sheet doesn’t adjust properly, leading to UI clipping.
Ideal behavior: I want the sheet to dynamically scale its width and height while maintaining the aspect ratio.
Questions
How can I prevent content from being cut off when using the sheet in iPad mini landscape?
Is there a better approach to handle Stage Manager resizing dynamically?
Any insights or alternative approaches would be greatly appreciated! 🚀
Also, I’m a designer, and I’m doing this to help our development team—so please bear with my code 😅
Thanks in advance! 😊
Why?
Why stop there? (Why not ipod.and.imacg3? applenewton.and.vision.pro?)
I get why the older ipod symbols exist but these new pairings are odd.
If anyone ever sees these restricted symbols in the wild, or even just someone using a Vision Pro and an iPod (Touch) together in a way that's not contrived, please do let me know!
I accedently removed my info.plist can someone help me make one based on this image
Hi Apple developer community. I have a question a lot of users don’t like the new control center and notification center. Are you guys gonna blur the background or are you guys gonna keep it the same?
I've seen a few older posts claiming the same behavior I'm seeing which is my cloudkit/core data app only syncs to iOS when the iOS app is reloaded. Can someone clarify if this is a bug, or the expected behavior.
I have an iOS app which the entire purpose of it is to view synced data from MacOS, and I have a refresh button which does nothing because the data only syncs when the app is closed and reopened. Am I supposed to tell users to close and reopen the app to see fresh data? that seems like a terrible UI behavior, and I know apple does not accept this as all of their apps sync without needing to be reloaded. For example the notes app does not need to be reloaded for the MacOS -> iOS data to be synced.
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta.
For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
I recently submitted a new app for review, but it has been rejected multiple times for vague reasons. The most recent rejection reason I received was unclear, leaving me unsure of what improvements are needed to get the app approved for the App Store.
Does anyone have any advice on how to address this?
Additionally, to Apple reviewers: Could you please provide more detailed feedback to help developers improve their apps? The repeated review process takes a significant amount of time, and guessing what needs to be fixed without clear guidance makes it even more challenging.
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The latest rejection reason I got is:
Guideline 4.0 - Design
We noticed an issue in your app that contributes to a lower-quality user experience than App Store users expect:
Your app included hard to read type or typography.
Since App Store users expect apps to be simple, refined, and easy to use, we want to call your attention to this design issue so you can make the appropriate changes.
Next Steps
Please revise your app to address all instances of the issue identified above.
Hello everyone,
I’ve reached out to Apple’s review team multiple times, but unfortunately, I haven’t received any clear or specific guidance on why my app was rejected. My app has been rejected several times with the reason “Spam” under guideline 4.3, and I still don't understand exactly which part of the app is problematic.
Even after providing the necessary information about the data, I resubmitted the app, and after a few days, it quickly moved into "In Review" status, but then was rejected within seconds with the same “Spam” message.
I have sent over 13 messages asking for specific feedback, and all I get are vague responses saying “It’s spam, refer to 4.3, fix your app, and resubmit.” However, when I review the guidelines, I don’t see any specific reasons for rejection that apply to my app.
I’m particularly confused because my app is a VPN, and when I check the guidelines, I see that apps in categories like dating and others are saturated, but VPN apps are not. My app uses completely dedicated servers, and the IP addresses are not found in any other apps.
Still, my app keeps getting rejected. If anyone has encountered a similar issue or has any insight into what might be causing this, I would greatly appreciate it if you could provide detailed guidance on what specifically needs to be changed to get the app approved.
Thank you!
Hi all,
I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized.
We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI.
Is UI customization supported, or is the bottom sheet fully controlled by the system?
Thanks in advance.