I have the June 2025 version, but I'd like to find the 2022. There was something removed from the 2022 that I would like to check out.
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Hello everyone,
In the current iOS version, changes in the "liquid glass" light shining effects can repeatedly be observed on older iPhone devices (12/13/14).
This change is often seen after the device is rebooted or after a SystemMemoryReset.ips (System Analysis Data).
It changes very often...
I'm not currently working on apps myself, but perhaps someone has ideas for the upcoming updates involving Liquid Glass.
(please also check the screenshots)
Hi everyone, I'm new to building apps on Swift and recently I've been wondering how does Apple get this blur effect behind the control center on Mac OS Tahoe. I think it would be nice to use in an app that I'm making but I can't seem to find it in the docs. Is it available through AppKit? I would appreciate some help on this
Hi everyone,
I've noticed that on iOS 26 beta 1 through beta 4, when using a List with the .plain style, the section header overlaps with the cell content below it, as there is no background for the header. This creates a poor visual experience.
Additionally, when using NavigationSplitView on iPad, the second column's list always shows this issue.
Is this an intentional design change, or just a temporary issue? I haven't found a good workaround so far.
Thanks!
FB19066489
Hello Apple Developers i am here write down my experience with the IOS 26 Beta
first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few
since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time
please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling
so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml
my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music
My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback
My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts
My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst
My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode)
My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone
my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release
Thank You!
Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
Target: MacOS 11.1 and above
C++, Juce 8, XCode 16.2
Testing: Sonoma 14.5
Logic Pro (latest version), Reaper 7.34, Pro Tools 2023.12 and 2025.6
I'm developing an audio plugin that creates an NSStatusItem ("menu bar status icon" or MBSI for short) to provide visual feedback for one of the components. I've encountered a Logic Pro-specific behavior that I'd like to fix. I'm building for Mac-only, Intel and Silicon, and for AU/VST3/AAX.
Summary:
The NSStatusItem for the MBSI is created successfully and functions properly in some hosts (Reaper (AU and VST3), Pro Tools (AAX)) but isn't visible in Logic Pro, despite identical API behavior.
Details:
NSStatusItem Creation: implementation using [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength]
All API calls report success in both working (Reaper) and non-working (Logic Pro) hosts.
Logging shows Logic Pro and Reaper create the NSStatusItem with the same properties:
Window frame: {{0, -36}, {38, 36}} (both hosts)
statusItem.visible: YES (both hosts)
Button exists and responds to state changes (both hosts)
Y coordinate is -36 pixels (above visible screen, both hosts)
In Reaper, I can see the MBSI but in Logic Pro I can't. Note: the MBSI has no functionality beyond visual feedback. It's not clickable nor does it create a corresponding menu.
Questions:
Are there known differences in how Logic Pro's AU hosting service handles system UI elements compared to other hosts? And if so, is there guidance on AU plugins accessing system UI elements like the menu bar?
Link to NSStatusItemTest.component: https://app.box.com/s/i3rq0hii3qf43iojrayc17fsfq7fnssd
Link to video showing issue: https://app.box.com/s/icefqk898timqov77t468lqtio0rjqul
Link to Console output for testing in Reaper vs Logic Pro: https://app.box.com/s/ph6nv1lmozo3phtjx3md6abdms5atgg6
I’m working with Reality Composer and noticed that images added directly to a scene appear significantly darker when viewed in AR.
This seems different from how other objects in the scene respond to lighting, especially under varying real-world light conditions.
Is this expected behavior?
Are images treated with a different lighting model in Reality Composer?
Is there any recommended way to get more consistent light response for image-based artworks?
Prior to iOS 26, this successfully gave me a modal view with a transparent background:
let settingsVC = MySettingsViewController()
settingsVC.modalPresentationStyle = .automatic
//settingsVC.modalPresentationStyle = .overCurrentContext
self.present(settingsVC, animated: true, completion: {
}
MySettingsViewController:
self.view.backgroundColor = UIColor(white: 0, alpha: 0.5)
Now in iOS 26, modal view is presented in a opaque grey background.
Hi guys, I've exported pngs for the middle and front images of an icon but I still se this weird shadow on top of the icon. Do anyone knows how to solve this?
Hello Apple Developer Support,
We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes.
Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process.
We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account.
Could you please help us understand:
Why the same app is now being rejected for design issues?
Is there a way to resolve this while moving the app to the new account?
Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing.
Thank you!
Hi,
is it me or latest beta has pronlem with brightness?
i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen.
fabrizio
Hi everyone,
since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly:
• Previews stopped working completely, with vague or no error messages.
• Even when I changed the color back to what it was before, the previews still refused to build.
• In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it.
This all happened without touching any project settings or code structure – just a simple color swap.
Has anyone else run into this with Xcode 26 Beta 3?
Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried).
Thanks!
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done
Created a new Xcode project, selecting App and Objc
Added a blank Swift file and accepted the generation of the -Bridging-Header.
In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries
Add appropriate .h file to Bridging header
In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file
Setup the single swift file in this was using @objc like this:
@objcmembers
class MySwiftClass: NSObject {
func myMethod() {
let output = ...
}
}
When the project runs I execute in the objc ViewController:
MySwiftClass *swiftObject = [[MySwiftClass alloc] init];
and get
Use of undeclared identifier 'MySwiftClass'
I just discover that feature (a folder lost in the middle of others desktop folder ).
so with each updates:
-/usr/local is emptied
-somes apps in the Application folder, are deleted, even paid apps ..
-i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........
296go of apps
Franckly : c'est la merde !!!
I am using a MacBook Pro 16" 2019
any way to stop this behavior ?
thank you !!!
Is it possible to use the new variable draw feature for a custom SF Symbol without it leaving the background behind it when it is not drawn?
I am trying to make a tally icon that is drawn with the variable draw, but it doesn't look good if the tally is visible in the background before it is drawn.
Hello,
I used icon composer to create an icon for my Mac OS app and it seemed to have worked. I see the app icon everywhere except for window expose or stage manager.
Any help or guidance would be greatly appreciated!
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it.
Here is one code snippet that works to size the form during the design phase.
self.view.window?.contentMinSize = CGSize(width: 1100, height: 310)
I have tried code like below to increase the window size after the Form loads
if let myWindow = self.view.window ?? NSApplication.shared.mainWindow
{
// Increase window size and position after it loads
let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900)
}
It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want.
I read elsewhere that I had to disable constraints to resize the Form, so I tried code below.
let tableView = NSTableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600)
myWindow?.setFrame(newRect, display: true)
That code did not seem to do anything as well.
Also, the Form displays in the lower left of the screen.
Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
Hi everyone,
I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions.
I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature.
Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration?
Any insight would be appreciated!
Thanks in advance,
Alonso Rivera
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar.
Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist.
Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to:
Spacer()
.navigationSplitViewColumnWidth(0)
This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here?
NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup:
• Mac mini (M4 chip)
• macOS 15 Beta 2 (Tahoe)
• Xcode 16 Beta 2
• Samsung Odyssey G9 57” monitor (super ultrawide)
• Using Preview in SwiftUI (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World")
.padding()
.glassEffect()