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macOS 15.4 Beta (24E5222f) Killed My External Displays – Send Help (or an Exorcist)
For 9 Glorious Months, My MacBook Pro & J5 Create JCD543 HUB Were Best Friends… Until I Updated macOS For nearly a year, my MacBook Pro 14” (2023, M2 Pro, 16GB RAM) worked flawlessly with my J5 Create JCD543 HUB, allowing me to run: ✅ 4 External Displays (Samsung, LG, Insignia, Samsung) A setup that worked perfectly… until I updated macOS. Then Came the Update… and the Issues Began First, I updated last week. Two of my four displays stopped working. No big deal, I thought—I’ve dealt with display quirks before. Then, like an optimist ignoring red flags, I updated again last night to 15.4 Beta (24E5222f) and… well, now things are completely broken. My Once-Perfect Setup (Now a Display Disaster) JCD543 HUB → 2 HDMI displays (not working) JUD380 HUB → 1 HDMI display (partially working, unstable) MacBook HDMI port → 1 HDMI display (working, but feeling abandoned) JCA365 USB-C to Dual HDMI Adapter (Not part of my setup, but tested—also not working) What I’ve Tried (aka My Troubleshooting Journey) ✔ Restarted my Mac multiple times ✔ Uninstalled and reinstalled J5 drivers ✔ Swapped cables, unplugged/replugged everything, tested known-working HDMI cables (they work fine on other devices) ✔ Deleted /Library/Preferences/com.apple.windowserver.displays.plist (this fixed a similar issue in the past, but the file no longer exists in this update) The Likely Culprit? It seems to be a J5 driver issue triggered by the macOS update—and I’m not alone. Others are reporting similar problems. Apple… Any Fixes? I just want my four screens back. The setup worked flawlessly for 9 months, so it’s hard to believe it was never meant to work. If anyone has a workaround, I’m open to testing any solution—whether it’s a driver update, system tweak, or hidden macOS setting that might bring my displays back to life. Any advice would be greatly appreciated! Thanks in advance. (P.S. Apple, if you’re reading this—please look into this issue!)
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562
Mar ’25
File/folder Permissions Issues
Currently running 15.5 Beta 3 on a Mac Studio M4. I am unable to read/write to my Home folder from most of my applications. I receive an error basically saying I do not have access rights to the file/folder. If I go to the file directly and open it, it works. I have repaired disk permissions, checked the Sharing & Permissions settings via Get Info, and finally called Apple. Of course, since I am running the beta, the support was quite limited. I will add that I am also unable to open .dmgs that have been downloaded to my Downloads folder. I receive the "The disk image couldn’t be opened. The operation couldn’t be completed. Operation not permitted" error. If I copy the .dmg to another drive, I can open it from there.
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58
Apr ’25
ipad won't power after reset
In preparing my ipad 7th gen for resale, I factory reset and now it will not power up. Tried hard reset, new cables, different computer. iTunes does not recognize the ipad yet device manager shows it hooked to usb port. Any advice? Thanks!
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73
Jun ’25
Trouble Displaying Heart Rate Data Graph from Apple Watch in iOS App
Issue with Heart Rate Graph from Apple Watch in iOS App Hello Community! I hope everyone is doing well. I'm developing an iOS app that includes a feature to display a graph of the heart rate recorded during a route using the Apple Watch. Current Implementation I have successfully implemented data collection and transfer from the Apple Watch to the iPhone. The app's main UI correctly displays the user's real-time BPM. When the user stops the route, an analysis view is generated, showing speed and altitude (both work perfectly). Expected Behavior The user starts recording a route while monitoring heart rate. After tapping "Stop Route," an analysis view should display a heart rate graph along with speed and altitude data. Issue Encountered Despite multiple attempts, I have not been able to properly generate the heart rate graph. The only result I have achieved so far is a flat line with points representing the recorded BPM over time, instead of a proper graph. Request for Help If anyone has experience implementing a similar feature, I would appreciate any guidance on correcting my implementation. I can share: The file responsible for graph visualization. The file handling data processing after the user stops the route. Any help or suggestions would be greatly appreciated! Summary I'm trying to display a heart rate graph from Apple Watch data in my iOS app. While data collection and transfer work fine, the graph only shows a flat line instead of a proper visualization. Speed and altitude graphs work correctly. If anyone has experience with this, I’d love some guidance!
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232
Mar ’25
No Connection To Mobile Data
I installed the new developer beta 26 yesterday, but since that I only have problems with my iPhone. Besides not being able to update the software bc an error appears, I also don‘t have the abbility to use mobile data. If I try to, it only says „could not activate mobile data network“. I already tried to restart the phone, to reset it or to take the SIM out and in
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49
Jun ’25
Card views and List views
My main app is CardView based w/programmatic navigation.. My secondary app is a nice EventListView w/programmatic navigation. Both are functional with no errors. I want to add an event list to my CardView app but the appearance is all wrong. See image. The blue swirl at bottom is all of my List that appears. I can post images of code, if needed. My question is this - can I combine CardViews and ListViews?
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150
Feb ’25
Issue getting back only a subset of product IDs for purchase controller
As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes. This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy. Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
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May ’25
App Latest version from the App Store
i am using this code public static bool CheckForForceUpdate() { try { Version latestVersion = new(GetLatestVersion()); Version currentVersion = new(AppInfo.VersionString); if (latestVersion != null && currentVersion < latestVersion) { NSUserDefaults.StandardUserDefaults.SetBool(true, StorageKey.IsForceUpdate); return true; } else { NSUserDefaults.StandardUserDefaults.SetBool(false, StorageKey.IsForceUpdate); return false; } } catch (Exception ex) { Console.WriteLine("CheckForForceUpdate....." + ex.Message); return false; } } public static string GetLatestVersion() { try { string appId = "1586153397"; // Replace with your App Store app ID string url = $"https://itunes.apple.com/lookup?id={appId}"; using (HttpClient client = new HttpClient()) { var response = client.GetStringAsync(url).GetAwaiter().GetResult(); var json = JObject.Parse(response); var latestVersion = json["results"]?[0]?["version"]?.ToString(); return latestVersion; } } catch (Exception ex) { Console.WriteLine("GetLatestVersion..." + ex.Message); return null; } } The value of latestVersion should 2.1 in my production app i am not able to get this hence i am not able to achieve Force Update functionality
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65
Apr ’25
Problem with deleting the MinimaList app
A question from an ordinary user for developers: The essence of the problem: I installed the To Do List by MinimaList app on both my MacBook and iPhone. After installing it, I decided not to use it and deleted the application. https://apps.apple.com/us/app/minimalist-to-do-list-widget/id993066159 However, it turned out that not everything was removed. Specifically: • In the “Allow Others to Find Me” section on both my MacBook and iPhone, these apps still appear. No matter what I do—whether I delete or clear them—they continue to be displayed there. • This app continues to appear in the section located at: Settings → Apple ID → iCloud → Stored in iCloud → See All → Allow Finding Me – To Do List and one more item. • It cannot be deleted. • It won’t delete on my MacBook, and it won’t delete on my iPhone. • It also appeared in iCloud itself under the Email Search section. P.S. The official Apple support (without violating any internal regulations) advised me to post on the forum to get in touch with Apple developers. In hope, I am posting this question here.
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243
Feb ’25
Personal Voice fails to complete
I have an iPhone 14 running iOS 26 Beta 2 that I wanted to start using Personal Voice on. It allowed me to complete the recordings and start the process, however even with the phone charging and locked the process hangs. It is connected to WiFi and cellular while attempting to run. It is connected to a 20W apple charger with an offical cable. I have a sneaking feeling it's related to me running the iOS beta on this device. I've provided some info below. iOS 26 Beta 2 iPhone 14 128gb Model MPUF3ZD/A No SIM restrictions
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Jun ’25
Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6
My mail app keeps crashing? Can Anyone help? I'm using Mac OS Ventura 13.7.5 - updated yesterday and having this issue ever since: Translated Report (Full Report Below) Process: Mail [924] Path: /System/Applications/Mail.app/Contents/MacOS/Mail Identifier: com.apple.mail Version: 16.0 (3731.700.6.1.10) Build Info: Mail_App-3731700006001010~2 Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 502 Date/Time: 2025-03-31 23:17:55.8952 +0100 OS Version: macOS 13.7.5 (22H527) Report Version: 12 Anonymous UUID: 2B9E5AC3-9B82-567C-8B10-A0555BEEE9BC Time Awake Since Boot: 990 seconds System Integrity Protection: enabled Crashed Thread: 3 Dispatch queue: MCTaskHandler queue (QOS: BACKGROUND) Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Mail [924] Application Specific Information: abort() called
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138
Mar ’25
Download and Store Custom Notification Sound for Playback in All App States (Foreground, Background, and Terminated)
I want to implement a feature where a custom notification sound file is downloaded from the server when the app is first launched and stored locally on the device. When a push notification arrives, the stored sound should be played in all app states, including foreground, background, and terminated (killed) state. Does anyone have an idea on how to implement this in iOS? Specifically, I am looking for guidance on: 1)Downloading and storing the sound file securely on the device. 2)Using the locally stored file for push notification sounds. 3)Ensuring the sound plays correctly in all states, including when the app is not running.
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114
Apr ’25
CarPlay shows black screen on my car for first connection if iOS version larger than 17.5
iPhone: iPhone 12 pro max, iOS:18.3.1 Step: Connect CarPlay to my car, after connection success, CarPlay screen is black. This issue only happens of first time connection; I have asked OEM factory, they told me because of my iOS version is larger than 17.5, and above this version, will have this issue. So, I need your help to figure problem and update in new version.
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344
Mar ’25
In rare VoIP calls, B can’t hear A, but A can hear B — audio input issue on iOS?
Hi everyone, We’re seeing a rare but frustrating issue in our iOS VoIP app and would appreciate any advice. What’s happening: In some VoIP calls between two users (let’s say A and B), B can’t hear A’s voice, but A can still hear B just fine. It doesn’t happen often, but once it does, the issue persists until the device is restarted. Users who experience this issue typically have other voice or conferencing apps installed and actively use them. They report that when our app runs into this problem, those other apps continue to work normally. ⸻ What we’ve ruled out: • AVAudioSession has microphone permission, and audio input works under normal conditions • Network conditions are stable • App-side logic seems solid — the issue occurs extremely rarely (e.g., 1 out of several thousand calls), making it unlikely to be caused by a consistent bug in our call flow ⸻ What we’ve tried to fix it (all ineffective): Restarting the call — no effect Force-quitting and relaunching the app — no effect Toggling Bluetooth: disconnecting and reconnecting audio route, or switching back to built-in mic — no effect Replugging wired headphones or switching to the default iPhone audio input — no effect ⸻ What actually works (so far): • Restarting the device — this is the only action that reliably fixes the issue ⸻ What we’re looking for help with: 1. Does this sound like an iOS-level AVAudioSession routing or audio stack issue? 2. Is there any way to recover from this state without rebooting the device — either through iOS system settings or programmatically? 3. Are there any known audio routing or input bugs in iOS that match this behavior? Thanks in advance — any suggestions or pointers would be greatly appreciated!
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53
Jun ’25
buildAudienceType is not working as expected
Hi, Am using fastlane to upload into TestFlight. Am able to successfully upload the build without any issues. For Testing Internally , I want to upload the build into App Store Connect but I should restrict it on submitting to App Store. ( This is possible when i distribute the app via TestFlight Internal Only from XCode -&gt; Organizer -&gt; Distribute App (Select option with TestFlight Internal Only). I want to achieve the same using either Transporter/ fastlane. I tried setting buildAudienceType to INTERNAL_ONLY as per https://developer.apple.com/documentation/appstoreconnectapi/buildaudiencetype but it is not working. Can you suggest how i can achieve this via fastlane?
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204
Mar ’25