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No such module 'UnityFramework' ,Getting this message updating Xcode to latest version
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below. I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update. Previous Setup: Unity was successfully integrated into this iOS app and running fine before the update. As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity. What I’ve Tried: a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”. b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos c. Cleaned build folder, deleted Derived Data d. Checked [CP] Embed Pods Frameworks step in Build Phases Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project. Request for Help: Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
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86
May ’25
Enrollment Delay – Waiting 2.5 Months with No Update
Hello, I’m reaching out here because I have exhausted all other support channels without success. I submitted an enrollment request for the Apple Developer Program on March 3, 2025 (Enrollment ID: 3CJFXN3AA3), and it’s now been over 2.5 months with no resolution. All required documents have been submitted, confirmed received by Apple Support, and multiple follow-ups have been made (Case #102541675488). Each time, I’m told that the case is still under review, but I haven’t received any clear update or timeline. Is there anything else I can do to move this process forward? Is there a better way to escalate or contact someone who can help finalize the review? Any advice or help from the community or Apple team would be greatly appreciated. Thank you, Daniyar
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66
May ’25
An idea for a photographic app
Hello, I created a particular ray tracing based photo/video capture app for iPhone (which causes me several headaches in finding the optimal configuration) that which often offers very soft and visually beautiful shots but is trapped in the usual oblivion of apps from unknown developers. While it is true that on the one hand the fact that almost no one downloads your app even if it is free can save you from several gaffes in the early days, in the long run it becomes depressing. So I thought of creating something that could be an incentive to try the app. Not having money to invest in prizes for contests or much more pragmatically in advertising, I thought of adding a function where you can see the best photos taken in your area and vote for them and, if you want, add a photo taken in the competition. Do you think it could be a nice idea? It's true that the problem itself is to overcome the wall of 0 downloads, where your app is neither successful nor unsuccessful because in fact nobody tries it, but without money for advertising I don't have many other ideas... Thanks
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102
May ’25
How to use donated users in your application and display Siri recommended users in Safari's system sharing
The following is my code, which runs successfully and is recommended to succeed, but it still does not show Siri's suggestion to users in the system sharing in Safari import AppIntents import Contacts import CoreSpotlight import Intents import UIKit class TestViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() self.view.backgroundColor = UIColor.white DispatchQueue.global().async { self.donateMessageInteraction(recipientName: "张三", phoneNumber: "+8613812345678") } } func donateMessageInteraction(recipientName: String, phoneNumber: String) { INPreferences.requestSiriAuthorization { status in guard status == .authorized else { return } // 1. 创建接收者 let recipientHandle = INPersonHandle(value: phoneNumber, type: .phoneNumber) let recipient = INPerson( personHandle: recipientHandle, nameComponents: nil, displayName: recipientName, image: nil, contactIdentifier: nil, customIdentifier: "com.yourapp.recipient.\(phoneNumber)" ) // 2. 创建发送者(你的应用身份) let senderHandle = INPersonHandle(value: "15210639372@163.com", type: .emailAddress) let sender = INPerson( personHandle: senderHandle, nameComponents: nil, displayName: "我的应用", image: nil, contactIdentifier: nil, customIdentifier: "com.yourapp.sender" ) // 3. 创建消息意图 let intent = INSendMessageIntent( recipients: [recipient], outgoingMessageType: .outgoingMessageText, content: "最近怎么样?", // 常用消息内容 speakableGroupName: nil, // 群组名称(一对一设为nil) conversationIdentifier: "com.yourapp.conversation.\(phoneNumber)", // 唯一会话ID serviceName: "My Chat Service", // 你的消息服务名称 sender: sender, // 发送者身份 attachments: nil ) // 4. 配置意图参数 intent.setImage(INImage(named: "user0"), forParameterNamed: \.sender) // 5. 创建并捐赠交互 let interaction = INInteraction(intent: intent, response: nil) interaction.direction = .outgoing interaction.donate { error in error.map { print("捐赠失败: \($0)") } } print("捐赠代码执行完成") } } }
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376
Feb ’25
Porting Games Over to Apple Arcade
Hi all, I'm working for a publisher, and we're looking to bring some of our PC/console titles over to Apple Arcade - how viable is this? Is Unity or Unreal Engine easier to port from? Does anyone have any contacts with porting studios who have done this before? Thanks
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50
Apr ’25
The new framework AlarmKit is useless
what else can you do with it except for getting the alarm run off? and the alarm even gets dismissed when the user presses any buttons on device even volume buttons. I hope it's better by the time when iOS26 is officially released but I can't prepare for the new iOS update with this useless new framework. does anybody know what new features in this framework are coming up?
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192
Jul ’25
Apple support time
I have raised ticket on apple regarding distribution problem, I want to know what is the time period in which I will be able to get reply from apple suppport
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379
Feb ’25
Mac0s 26 apple mail issue
Running Mac0S 26 beta 2 and now 3 on a M3 MBP and Apple mail will not connect ti IMAP. SMTP is connected. Error in Connection Details: READ Jul 07 17:33:36.456 [kCFStreamSocketSecurityLevelTLSv1_2] -- host:p71-imap.mail.me.com -- port:993 -- socket:0x9b9e586c0 -- thread:0x9ba6b27c0 4.18 NO [AUTHENTICATIONFAILED] Authentication Failed Google Mail connects with no issues. Mail is enabled in System Settings>iCloue>Internet Accounts
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137
Jul ’25
De Syrische vlag met drie sterren in de bèta-update van iOS 18.4
De officiële Syrische vlag met twee sterren is vervangen door de huidige Syrische vlag met drie sterren, wetende dat geen enkel land ter wereld de vlag van het land vervangt zonder deze in de grondwet van het land op te nemen. Daarom is het beter om de Syrische vlag met twee sterren te behouden in de volgende iOS 18.4-release, of beide vlaggen samen te voegen, omdat de meeste Syriërs niet de voorkeur geven aan de vlag met drie sterren.
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229
Mar ’25
Wifi and Bluetooth Connection Mac OS Tahoe Beta 2
Hi guys, good afternoon, I just updated to mac os tahoe and it works great on the mac, but at the moment the wifi and bluetooth connection are not working. I would like to ask for a little support, I have not installed little snitch.app or anything, it is a mac book pro, I hope you can help me, greetings!
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175
Jun ’25
Can't update to macOS 26 beta 2
I've got the initial WWDC beta of macOS 26 (25A5279m) installed inside a virtual machine (UTM), but can't seem to update to the second beta. Nothing is showing up within Software Update. Is this because it's within a VM, or am I doing something wrong? It'd be a real pain to have to install a new VM afresh with the RestoreImage for every update.
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225
Jun ’25
FocusState Issue with TextFields in ScrollView on iPad (iOS 18.0)
When using a VStack containing two TextFields inside a ScrollView on an iPad running iOS 18.0, the FocusState of the topmost TextField does not trigger, while the second TextField's FocusState works correctly. Adding an invisible TextField on top resolves the issue, but it appears to be a bug specifically in iOS 18.0 on iPads. This issue does not occur on iOS versions below or above 18.0 (including iOS 18.1). Code that is not working struct ContentView: View { @State var text: String = "" @FocusState private var focusState: Bool var body: some View { ScrollView(.vertical, content: { VStack(spacing: 0) { TextField(text: $text) { Text("Hello, World!") } .border(focusState ? Color.red : Color.gray) .focused($focusState) .onChange(of: focusState) { oldValue, newValue in print(newValue) } .onChange(of: text) { oldValue, newValue in focusState = true } } }) .padding() } } Code that is working struct ContentView: View { @State var text: String = "" @FocusState private var focusState: Bool var body: some View { ScrollView(.vertical, content: { VStack(spacing: 0) { // Invisible Text Field TextField("", text: .constant("")) .frame(height: 0) TextField(text: $text) { Text("Hello, World!") } .border(focusState ? Color.red : Color.gray) .focused($focusState) .onChange(of: focusState) { oldValue, newValue in print(newValue) } .onChange(of: text) { oldValue, newValue in focusState = true } } }) .padding() } }
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289
Feb ’25
Apple Sign In Issues using Firebase on Flutter App
We are currently facing an issue with implementing "Sign in with Apple" in our iOS application built using Flutter. We've implemented "Sign in with Apple" using Firebase and On attempting to sign in, we are encountering the following error: “Sign-up not completed.” We have verified that: The Apple Sign is enabled on our Firebase Project. The Sign in with Apple capability is enabled in the Xcode project. The Apple Sign-In capability is enabled for the App ID on our Apple Developer account. All the certificates were re-provisioned after enabling the capability. The Bundle ID matches across Apple Developer portal and our app configuration. The email and fullName scopes are requested in the credential. Please let us know if you require any additional information. We’re happy to provide whatever is needed. Here's a screenshot attached to explain the problem better
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149
Jun ’25
CarPlay music sound output from iPhone after enabled Enhanced Siri
With CarPlay communication plugin R18.1, I followed these steps to integrate Enhance siri, the music sound was output from carplay and there is no option for output to Car. ============================================ Enhanced Siri Declare supported audioFormats for the AuxIn and AuxOut streams Since the AuxIn and AuxOut streams for Siri do not have to be both active at the same time, the accessory must claim audio formats support for AuxIn Audio and AuxOut audio independently. The audio formats for each stream can differ from each other (48KHz for AuxOut and 16KHz for AuxIn). The new audio types represent these new streams - AuxIn/speechRecognition & AuxOut/speechRecognition. Check if connected device supports the feature AirPlayReceiverSessionHasFeatureEnhancedSiri() Claim support in the Setup Response message if device supports the feature Add kAirPlayKeyAccessoryEnabledFeature_EnhancedSiri key through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f function for the kAirPlayKey_AccessoryEnabledFeatures key. Helper function: CFArrayAppendValue() Add Enhanced Siri parameters dictionary in the INFO message Add dictionary through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f function for the kAirPlayKey_EnhancedSiriInfo key. kAirPlayKey_EnhancedSiriInfo dictionary parameters: Voice activation of Siri - kAirPlayKey_EnhancedSiriVoice Current language of voice model - kAirPlayKey_VoiceModelCurrentLanguage Supported languages of voice model - kAirPlayKey_VoiceModelSupportedLanguages Enhanced Button activation of Siri - kAirPlayKey_EnhancedSiriButton Supported zone(s) if any - kAirPlayKey_SupportedSiriTriggerZones Update AudioStream Get state of the AuxIn state by providing an implementation of AudioStreamUpdateState() - Off, local buffering, or streaming to device. Decouple input streams from output streams. AuxIn is an independent input stream only. The property kAudioStreamProperty_Direction will provide the necessary information if the stream is input, output or input & output. Provide a handler for the AirPlayReceiverSessionDelegate setEnhancedSiriParams_f This will provide additional information: Activation type Setting the language of the voice model Invoke the Communication Plugin to start buffering Once the activation type has been specified, the accessory can request the plugin to start buffering using AirPlayReceiverSessionAuxInStart(). Use the new APIs to trigger Siri: AirPlayReceiverSessionRequestSiriActionWithLatency() AirPlayReceiverSessionRequestSiriVoiceActivationWithLatency() AirPlayReceiverSessionRequestSiriVoiceActivationWithSample() Button presses and voice activations should use this new APIs which adds a timestamp of the activation. These APIs allow a choice of a latency or a sample for button and voice activations. If there is a delay between the user pressing the button to notifying the device on the button press, this latency value should represent this time. If the accessory can determine which zone activated, it can provide the zone with the request. Invoke the Communication Plugin to stop buffering You may need to invoke the plugin to stop buffering (AirPlayReceiverSessionAuxInStop()) if exclusive access to the microphone is necessary. Such instances may include but not limited to: Native voice recognition session Telephony Another stream function which uses the microphone starts modesChanged notification can be used to determine if a resource is being used Note, if the session ends, the plugin will automatically stop buffering
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289
Mar ’25
IOS 26.
Good day. Friends, please help. I installed iOS 26 Betta version. During the update, there was a power surge and the Internet went out. The download was difficult but it went through. Now I can't check for updates. Write connection error and checking for updates. I can't roll back to 18.5. It gives an error through the computer. Please help. Thank you in advance.
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107
Jun ’25
iTunes Asks for an update that doesn't exist
I want to update my iPhone 15 Pro to iOS 26 from iOS 18.5. I downloaded ipsw firmware. But iTunes and Apple Devices App requires update version of app for update to iOS 26. But I use last version of iTunes / Apple Devices, which was realised 2 May, 2025. That mean Apple need to update their apps for adaptation it to iOS 26 update?
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24
Jun ’25