Ok, so I’ve downloaded iOS 26 for the iPhone and iPad and there are a couple of points bugging me.
Why oh why would somebody think that it was a good idea to remove the ability to scroll through photos in a folder in files?
Where in their tiny minds did they think that opening a photo, viewing said photo, then closing photo to then open the next photo in sequence was a better or more productive way than just swiping left and right?
I mean, seriously!!!
And why the need for a separate Preview app when it worked fine opening files in the Files app?!
I deleted the Preview app from my iPhone to see what difference it would make, but alas it made things worse. Now, because there’s no Preview app, Files wants to open my photos in an image editing app called Afterlite!
I checked settings for the files app, and the only options I have for opening photos are Afterlite (which it’s decided to make default), the Photoshop app, or iMovie!
Does anyone have any ideas how to get photos stored in the Files app to open IN the Files app or at least the Photos app?
Just when I thought they’d come to their senses and sorted out that god awful iOS 18 Photos app, they go and do something like this!
Also, can someone explain to me what the point is of having a month and year view in the Photos app?
When I sort by month and pick a particular month or date in a month, instead of showing just those images taken that month, it just takes you back to the view with ALL of your photos?
Surely if you have thousands of photos on your device and you want to see only photos on a particular date, it would make sense to show only the photos from that date.
Even if it generated automatic albums under the album view for each month and year that would be something!
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Every broke I either open mail or the safari application they crash and eveytime I hit reopen and they crash again macOS 26 developer beta 2
Topic:
Community
SubTopic:
Apple Developers
A few days ago I installed beta 1 of macOS 26 Tahoe on a spare MacBook Pro 14-inch M4. Everything went well, and it looks okay (well, I don't like it at all, but hey-ho), and I shut it down.
I started it up today, and it rejects my login password every time, then locks my account. When I click the link to "Restart and show password reset options" I'm asked for my Apple ID details, so I enter the correct email and password, then the MBP reboots and I'm back on the login screen with no indication that anything has changed.
Guess I'm stuck now... FB18364657
Topic:
Community
SubTopic:
Apple Developers
My iPhone 11 has iOS 18.4 Beta and my new iPhone 16e isn’t supported for iOS 18.4 Beta (for now) and is on iOS 18.3.1 Beta. If anyone knows when it’ll be supported please let me know.
How to set speed > 2.0 for HLS video with AVPlayer?
I’m having an issue where the video has no sound when I change the speed to 2.1x or higher
Topic:
Community
SubTopic:
Apple Developers
I know this may not seem like the most important feature, but hear me out...
I've been using Apple TV on a standard 1080p TV for years and it was GREAT. Recently, I purchased a higher-end 4K television, and when I plugged in my Apple TV - surprise! I was greeted with a somewhat laggy UI due to input delay.
After playing with settings and doing a ton of research, I found that it's because of my TV's video processing features. When I switch from the default content type to my TV's Game Mode, the UI feels like a true Apple product again - crisp transitions and the input lag is basically gone.
Here's the annoying part: when I start watching video content, it switches to the corresponding content type and everything looks perfect. But when I go back to the menus, it reverts to the default mode with all the lag. So I'm constantly having to manually switch modes!
Adding ALLM (Auto Low Latency Mode) would fix this problem completely. The best part? It's backwards compatible with HDMI 2.0, so it seems like such a small thing to add that would seriously elevate the user experience.
I would at least love it if apple gave users this option we can toggle in the settings. Any way we can get this?
I made a community post here not sure best place to post
I was experimenting with the screen time controls to see how it affected an app I am working on and I created a screen time passcode that I later forgot. Any fix? I can't find the "forgot passcode" button anywhere and I am now unable to turn off find my as a result.
hi team
To continue testing Xcode 26 beta for our POS project's compatibility with the upcoming iOS 26 release in September, we’ve been running trials on various simulators. While the app works fine on iOS 18 simulators (iPad Pro/Air), it fails to launch on iOS 26-based iPad simulators with the following error:
"libswiftWebKit.dylib library is not loaded"...... SquareReaderSDK
Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib
(Detailed logs are shared below.)
Is there a known fix for this issue, or is a resolution expected in an upcoming beta release?
dyld[34660]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK
Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file)
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK
Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such
dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-26-0.23A5260l/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib```
Topic:
Community
SubTopic:
Apple Developers
I tried to enroll some weeks ago, went thru the whole process, it eventually took by IDs, but now I'm stuck on "Enrollement not completed - You enrollment in the Apple Developper pogram could not be completed at this time."
So, after 2 weeks, what's next ?
Please expedite to Solve this bug , my Singpass is unable to launch in iOS 26. I believe this is more urgent than a new pride theme wallpaper 🏳️🌈
Topic:
Community
SubTopic:
Apple Developers
System:
OS: macOS 15.5
CPU: (10) arm64 Apple M1 Pro
Memory: 82.02 MB / 16.00 GB
Shell: 5.9 - /bin/zsh`
IDEs:
Xcode: 16.1/16B40 - /usr/bin/xcodebuild
Managers:
CocoaPods: 1.15.2 - /Users/liuxiwei/.rvm/gems/ruby-3.3.5/bin/pod
SDKs:
iOS SDK:
Platforms: DriverKit 24.1, iOS 18.1, macOS 15.1, tvOS 18.1, visionOS 2.1, watchOS 11.1
Android SDK: Not Found
i use react-native to build ios app . when archive than it happens:
ld: Assertion failed: (it != _dylibToOrdinal.end()), function dylibToOrdinal, file OutputFile.cpp, line 5184.
Topic:
Community
SubTopic:
Apple Developers
After updating to the newest beta on my iPhone 16 I'm stuck on this screen after accepting the terms:
No Internet Connection
Setup and activation of Apple Intelligence is unavailable when your device is offline. Connect to the internet and try again.
I tried several different networks and 5G but no luck..
Only after buying a new iPhone 16e today 3/2 did I realize I couldn’t migrate the apps on my old iPhone SE, which was running beta 18.4. Yay, Apple. Thoughtful of you to introduce new hardware when the software isn’t yet released.
Topic:
Community
SubTopic:
Apple Developers
Hi,Does anyone else encountered a delayed or unresponsive change when trying to change input languageon macos Sierra?Beta1 and 2 same problem.Working great on El Capitan.Thanks in advanced
Hi all,
I just submitted my application to join the Developer Program.
I went through the form, and got to the payment screen and filled out.
I submitted and have received an "order acknowledgement" email, but I note that payment hasn't been taken, nor do I have any other emails regarding it.
I understand my application can take a while to progress and it's still early days, but I'm concerned that it's stuck in limbo as payment hasn't been taken.
With that and the notice on my account page that still reads:
"Purchase your membership.
To continue your enrollment, complete your purchase now
Your purchase may take up to 48 hours to process."
When I navigate to the payment screen again, I can see that there is no CVV field which my bank requires to accept payments.
I'm wondering if anyone has had a similar issue and how they resolved or, even, if I have done something wrong during the application phase.
Thanks!
Topic:
Community
SubTopic:
Apple Developers
I am implementing BLE scanning and connection using CoreBluetooth in a Flutter application with native iOS Swift code.
BLE scanning and connection work correctly in the foreground and for a short time after the app is sent to the background. However, after some time in the background, BLE scanning stops and the device is no longer discovered. The app appears to be suspended by iOS.
Key Observation:
When location services are actively in use (navigation arrow visible in the iOS status bar), BLE scanning and reconnection work reliably in the background.
When location services are not actively running, BLE scanning stops in the background even though the app has “Always Allow” location permission.
Expected Result
BLE scanning and connection should continue to function in the background using the Bluetooth LE background mode, without relying on active location updates.
Actual Result
BLE scanning starts successfully
App enters background
After some time, scanning stops
Device is no longer discovered
BLE works again only if location services are actively running
BLE Connection Behavior
One-time scan connects successfully to a BLE medical device
App is sent to background
Existing connection does not disconnect
However, new scans or reconnections fail once the app is suspended
Relevant Native iOS Code (AppDelegate)
import Flutter
import UIKit
import CoreBluetooth
@main
@objc class AppDelegate: FlutterAppDelegate {
private var backgroundTaskID: UIBackgroundTaskIdentifier = .invalid
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
if let identifiers =
launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] {
print("App relaunched for BLE state restoration: \(identifiers)")
}
NotificationCenter.default.addObserver(
self,
selector: #selector(appDidEnterBackground),
name: UIApplication.didEnterBackgroundNotification,
object: nil
)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
@objc private func appDidEnterBackground() {
backgroundTaskID = UIApplication.shared.beginBackgroundTask {
self.endBackgroundTask()
}
}
private func endBackgroundTask() {
if backgroundTaskID != .invalid {
UIApplication.shared.endBackgroundTask(backgroundTaskID)
backgroundTaskID = .invalid
}
}
}
Questions for DTS:
Is it expected behavior that CoreBluetooth background scanning effectively stops once the app is suspended, even when the Bluetooth LE background mode is enabled?
Why does BLE background scanning appear to work reliably only when location services are actively running?
Is iOS internally associating BLE background execution with active location updates?
For continuous BLE reconnection (medical device use case), is the recommended approach to rely solely on CoreBluetooth state restoration instead of continuous background scanning?
Is it considered best practice to avoid long-running BLE scans in the background and instead wait for system-delivered BLE events?
Additional Notes
Issue is reproducible on real devices
Not using private APIs or unsupported background execution methods
Objective is to follow Apple-recommended, App Store–compliant behavior
I downloaded Xcode Beta 26 and built the POS code repository project. However, an error appeared: unable to find the module dependency 'minizip'. No changes have been made to the repository since upgrading to iOS 18.0. Is this a new issue with Xcode 26, and what are the resolution steps?
Topic:
Community
SubTopic:
Apple Developers
So I got charged the annual developer fee on December 2024, and then again this February 2025.
Worse, a few days after getting charged twice, I received an email from Apple saying my developer account subscription has been suspended due to failure in paying the annual fee.
I already submitted a support ticket to Apple, but I haven't gotten a response yet.
Is there something else I can do?
Would appreaciate any help.
Thanks!
I paid for my developer account on the 13th of June 2024 (1 week ago). My ID was approved.
However, I still don't have access to the account.
When I go to check the status of it, it is asking me to pay again.
I then tried to email the team, however only received useless, timewasting responses, such as "Please go to developer.apple.com/enroll to enroll for an apple dev account", which I already told them prompts me to pay again and verify my ID again.
I then tried to call them, and they said they had to re-verify my ID and would call me back in 10 mins, but I never received a call back.
I also couldn't call them again because it wouldn't let me request another call from them. I then emailed them, but still haven't received a response.
The next day I tried to request another call from them, during their opening hours at Thursday 4pm AEST, (they are open Mon-Fri 9am-5pm AEST see https://developer.apple.com/support/worldwide-telephone-hours/) however it still says that "Phone support is currently unavailable".
I tried to email them but now I am getting no responses at all.
I tried to contact the apple support through the iMessage chat, however I was only put on call with a lady who was helpful, but couldn't even do anything as she was only generic support. She couldn't even schedule me a call or transfer me to the developer team, even though it was within their working and calling/support hours.
I have tried to refund my developer account, but apparently that purchase is "illegible for a refund".
This is the treatment I get from apple for paying $100 USD.
An entire week of being left on blank.
I don't know what to do. I paid 100 bucks for an account which I can't even use, and the support hasn't helped me for an entire week. My emails being left on blank, and I can't even call them.
If anyone from apple or anyone that could help me sees this, please contact me ASAP at makrypodisc@ hotmail.com or reply to this thread.
Thank you.
Topic:
Community
SubTopic:
Apple Developers
Apologies if this is the wrong place, I'm trying to enroll as a developer with my company. A long time ago I was invited to join, but had let the invitation expire. I'm working with my manager to try and get another email sent out inviting me into the program, but I'm not receiving anything in my inbox. Is there a known bug here? Is there something else that needs to be done to send out a second invite?
Topic:
Community
SubTopic:
Apple Developers