Hi,
Am using fastlane to upload into TestFlight. Am able to successfully upload the build without any issues.
For Testing Internally , I want to upload the build into App Store Connect but I should restrict it on submitting to App Store. ( This is possible when i distribute the app via TestFlight Internal Only from XCode -> Organizer -> Distribute App (Select option with TestFlight Internal Only). I want to achieve the same using either Transporter/ fastlane.
I tried setting buildAudienceType to INTERNAL_ONLY as per https://developer.apple.com/documentation/appstoreconnectapi/buildaudiencetype but it is not working.
Can you suggest how i can achieve this via fastlane?
Apple Developers
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Since macOS 15.4 Beta 2, my App Store has been unable to install or download any new applications; it can only download applications I have previously purchased.
It appears as follows: when I click 'Get,' the system spins to load and then returns to the initial state.
Upon checking system error reports, it seems there's an issue with AMSUIPaymentViewService_macOS [2113]. This problem persists despite changing credit cards or even removing all credit cards.
macOS 15.4 Beta 3 has not fixed this error.
iPhone:
iPhone 12 pro max, iOS:18.3.1
Step:
Connect CarPlay to my car, after connection success, CarPlay screen is black.
This issue only happens of first time connection;
I have asked OEM factory, they told me because of my iOS version is larger than 17.5, and above this version, will have this issue.
So, I need your help to figure problem and update in new version.
Hi, I did get the renew invoice in email but there was an additional charge the same day / time for $6.19 from Apple , seems like it is related but cannot find any invoice in email or anything other than a charge line on the credit card. Does anyone have any idea what this additional charge might be? Still waiting to hear back from Apple.
Topic:
Community
SubTopic:
Apple Developers
Hi everyone,
We're hoping someone here can help us out.
We've run into a consistent issue when trying to enroll a new Apple Developer account as an organisation using our DUNS number. Here's what we've experienced:
Individual enrollment through the Developer app works perfectly with a new Apple ID.
However, when using an existing Apple ID and selecting organization enrollment, the process gets stuck:
The payment button is greyed out in the Developer app.
We're then locked out of enrolling through the app entirely.
4. When trying to complete the enrollment via the Developer website, there’s no valid payment method available (e.g., VISA option missing CVV field), and any attempts to proceed just loop without success.
We're essentially stuck in a limbo state where we can’t proceed.
We’ve gone through all the support channels:
The automated assistant (Gaby) is unable to resolve the issue or understand the full context.
Live chat support for both individual and business accounts told us they can’t assist and referred us back to the developer support system—which leads us back to square one.
All members of our team were able to enroll individually without issue, but organisation enrollment consistently failed.
Business support and Commercial support (spoken to supervisors) are unable to assist. They really tried and made an effort.
Has anyone experienced this before? Is there a way to get in touch with a real person at Apple who can actually resolve this? What are our next steps?
Any advice would be greatly appreciated.
Thanks!
Topic:
Community
SubTopic:
Apple Developers
Hi everyone,
We are developing an app, Video Tradie, which operates as a marketplace platform connecting customers with independent tradespeople for consultations. The app facilitates scheduling, communication, and payments but does not directly provide any services—our role is strictly as a facilitator.
For payment processing, we are currently integrating Stripe to handle invoicing, payment splits to tradespeople, and detailed reporting features that are essential to our business model.
However, we want to ensure compliance with Apple’s App Store guidelines, particularly regarding:
Digital Services vs. Physical Services: Since the app facilitates consultations (virtual services), would it fall under Apple’s in-app purchase requirements, or could it qualify for exemptions, similar to apps facilitating physical services?
Stripe Integration: If we continue using Stripe for payments, are we allowed to remit Apple’s 15% commission (under the Small Business Programme) while not using Apple’s payment infrastructure?
Marketplace Positioning: Does positioning our app as a marketplace rather than a direct service provider exempt us from using Apple’s in-app payment system?
Alternative Billing Options: If operating in regions like the EU or South Korea, where alternative billing is permitted, are there specific steps we need to follow to comply?
We are seeking clarification to ensure we develop the app in a way that aligns with Apple’s expectations. If anyone has experience with similar setups or advice on communicating with Apple during the submission process, I’d greatly appreciate your input!
Thank you!
After I got my repaired phone back from the shop, I noticed that iphone mirroring is not functioning like normal. I tried every solutions from deleting the .plist files and reset my phone's connection, but now it seems like the problem comes from the mirroring app itself. After deleting the .plist file and resetting the MBP, the setup for the mirroring app won't let me continue, as clicking the "continue" button only flash the descriptions of the mirroring feature for a slight moment, then return to the same setup UI as before. Is there anyway to completely delete and reinstall this app so that it functions again?
Topic:
Community
SubTopic:
Apple Developers
Hi there, with the latest update, the ability to click in the file name field at the top of a document (eg Pages, Numbers) to add or change the name of the file, then select filing location, no longer works. Previously, a user could do this and then hit 'return' and it would save to that location with that new file name. It no longer does this. This is a very useful functionality to have. Can it be returned in a future update?
Topic:
Community
SubTopic:
Apple Developers
With CarPlay communication plugin R18.1, I followed these steps to integrate Enhance siri, the music sound was output from carplay and there is no option for output to Car.
============================================
Enhanced Siri
Declare supported audioFormats for the AuxIn and AuxOut streams
Since the AuxIn and AuxOut streams for Siri do not have to be both active at the same time, the accessory must claim audio formats support
for AuxIn Audio and AuxOut audio independently. The audio formats for each stream can differ from each other (48KHz for AuxOut and 16KHz
for AuxIn). The new audio types represent these new streams - AuxIn/speechRecognition & AuxOut/speechRecognition.
Check if connected device supports the feature
AirPlayReceiverSessionHasFeatureEnhancedSiri()
Claim support in the Setup Response message if device supports the feature
Add kAirPlayKeyAccessoryEnabledFeature_EnhancedSiri key through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f
function for the kAirPlayKey_AccessoryEnabledFeatures key.
Helper function: CFArrayAppendValue()
Add Enhanced Siri parameters dictionary in the INFO message
Add dictionary through the AirPlayReceiverServer delegate AirPlayReceiverServerCopyProperty_f
function for the kAirPlayKey_EnhancedSiriInfo key.
kAirPlayKey_EnhancedSiriInfo dictionary parameters:
Voice activation of Siri - kAirPlayKey_EnhancedSiriVoice
Current language of voice model - kAirPlayKey_VoiceModelCurrentLanguage
Supported languages of voice model - kAirPlayKey_VoiceModelSupportedLanguages
Enhanced Button activation of Siri - kAirPlayKey_EnhancedSiriButton
Supported zone(s) if any - kAirPlayKey_SupportedSiriTriggerZones
Update AudioStream
Get state of the AuxIn state by providing an implementation of AudioStreamUpdateState() - Off, local buffering, or streaming to device.
Decouple input streams from output streams. AuxIn is an independent input stream only. The property kAudioStreamProperty_Direction will
provide the necessary information if the stream is input, output or input & output.
Provide a handler for the AirPlayReceiverSessionDelegate setEnhancedSiriParams_f
This will provide additional information:
Activation type
Setting the language of the voice model
Invoke the Communication Plugin to start buffering
Once the activation type has been specified, the accessory can request the plugin to start buffering using
AirPlayReceiverSessionAuxInStart().
Use the new APIs to trigger Siri:
AirPlayReceiverSessionRequestSiriActionWithLatency()
AirPlayReceiverSessionRequestSiriVoiceActivationWithLatency()
AirPlayReceiverSessionRequestSiriVoiceActivationWithSample()
Button presses and voice activations should use this new APIs which adds a timestamp of the activation. These APIs allow
a choice of a latency or a sample for button and voice activations.
If there is a delay between the user pressing the button to notifying the device on the button press, this latency value
should represent this time.
If the accessory can determine which zone activated, it can provide the zone with the request.
Invoke the Communication Plugin to stop buffering
You may need to invoke the plugin to stop buffering (AirPlayReceiverSessionAuxInStop()) if exclusive access to the microphone is necessary.
Such instances may include but not limited to:
Native voice recognition session
Telephony
Another stream function which uses the microphone starts
modesChanged notification can be used to determine if a resource is being used
Note, if the session ends, the plugin will automatically stop buffering
For 9 Glorious Months, My MacBook Pro & J5 Create JCD543 HUB Were Best Friends… Until I Updated macOS
For nearly a year, my MacBook Pro 14” (2023, M2 Pro, 16GB RAM) worked flawlessly with my J5 Create JCD543 HUB, allowing me to run:
✅ 4 External Displays (Samsung, LG, Insignia, Samsung)
A setup that worked perfectly… until I updated macOS.
Then Came the Update… and the Issues Began
First, I updated last week. Two of my four displays stopped working. No big deal, I thought—I’ve dealt with display quirks before.
Then, like an optimist ignoring red flags, I updated again last night to 15.4 Beta (24E5222f) and… well, now things are completely broken.
My Once-Perfect Setup (Now a Display Disaster)
JCD543 HUB → 2 HDMI displays (not working)
JUD380 HUB → 1 HDMI display (partially working, unstable)
MacBook HDMI port → 1 HDMI display (working, but feeling abandoned)
JCA365 USB-C to Dual HDMI Adapter (Not part of my setup, but tested—also not working)
What I’ve Tried (aka My Troubleshooting Journey)
✔ Restarted my Mac multiple times
✔ Uninstalled and reinstalled J5 drivers
✔ Swapped cables, unplugged/replugged everything, tested known-working HDMI cables (they work fine on other devices)
✔ Deleted /Library/Preferences/com.apple.windowserver.displays.plist (this fixed a similar issue in the past, but the file no longer exists in this update)
The Likely Culprit?
It seems to be a J5 driver issue triggered by the macOS update—and I’m not alone. Others are reporting similar problems.
Apple… Any Fixes?
I just want my four screens back. The setup worked flawlessly for 9 months, so it’s hard to believe it was never meant to work.
If anyone has a workaround, I’m open to testing any solution—whether it’s a driver update, system tweak, or hidden macOS setting that might bring my displays back to life.
Any advice would be greatly appreciated! Thanks in advance.
(P.S. Apple, if you’re reading this—please look into this issue!)
After updating my carrier name changed to 410 04 name is not displaying just this code is showing
Topic:
Community
SubTopic:
Apple Developers
Basically, I always charge my phone at night to my limit 85%, but when I installed the iOS 18.3 beta 3, my iPhone charged to 100% at night when I was having always limit to 85%, my phone was overheated too. Did that only happened to me? Because I even checked and it’s on 85% limit.
Issue with Heart Rate Graph from Apple Watch in iOS App
Hello Community!
I hope everyone is doing well. I'm developing an iOS app that includes a feature to display a graph of the heart rate recorded during a route using the Apple Watch.
Current Implementation
I have successfully implemented data collection and transfer from the Apple Watch to the iPhone.
The app's main UI correctly displays the user's real-time BPM.
When the user stops the route, an analysis view is generated, showing speed and altitude (both work perfectly).
Expected Behavior
The user starts recording a route while monitoring heart rate.
After tapping "Stop Route," an analysis view should display a heart rate graph along with speed and altitude data.
Issue Encountered
Despite multiple attempts, I have not been able to properly generate the heart rate graph.
The only result I have achieved so far is a flat line with points representing the recorded BPM over time, instead of a proper graph.
Request for Help
If anyone has experience implementing a similar feature, I would appreciate any guidance on correcting my implementation.
I can share:
The file responsible for graph visualization.
The file handling data processing after the user stops the route.
Any help or suggestions would be greatly appreciated!
Summary
I'm trying to display a heart rate graph from Apple Watch data in my iOS app. While data collection and transfer work fine, the graph only shows a flat line instead of a proper visualization. Speed and altitude graphs work correctly. If anyone has experience with this, I’d love some guidance!
Topic:
Community
SubTopic:
Apple Developers
Why NFC tags shown speed is slower than iOS 16.0? After paying with Apple Wallet with iOS 18.0, it seems that it could only detect the NFC tags after 5s, it is the particularity of the iOS 18.0? How can it be quick as former version?
Hello,
I use Navigationstack in the first and second views. In this case, the second view is executed immediately and then disappears.
Is there a solution?
The code is as follows.
device = i-phone
struct ContentView: View {
@State var path: [String] = []
var body: some View {
NavigationStack(path: $path) {
VStack {
Text("Screen1")
Spacer()
Button(action: {
path.append("2nd")
}, label: {
Text("go to 2nd Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "2nd" {
let _ = print("1st screen nav path(1) = \(path)")
SecondScreen(path: $path)
let _ = print("1st screen nav path(2) = \(path)")
}
}
.onAppear {
print("1st screen on appear")
print("1st screen path = \(path)")
}
.onDisappear {
print("1st screen on disappear")
print("1st screen disa. path = \(path)")
}
.padding()
}
}
}
struct SecondScreen: View {
@State var path2: [String] = []
@Binding var path: [String]
var body: some View {
NavigationStack(path: $path2) {
VStack {
Text("2nd Screen is loaded")
Spacer()
Button(action: {
path2.append("3rd")
}
, label: {
Text("go to 3rd Screen")
})
Button(action: {
path2.removeLast()
}
, label: {
Text("back to 1st Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "3rd" {
// Text("3rd")
thirdScreen()
} else {
thirdScreen()
}
}
}
.onAppear {
print("2nd screen on appear")
print("2nd screen path = \(path)")
print("2nd screen path2 = \(path2)")
}
.onDisappear {
print("2nd screen on disappear")
print("2nd screen path = \(path)")
print("2nd screen disa. path2 = \(path2)")
}
}
}
struct thirdScreen: View {
var body: some View {
VStack {
Text("3rd Screen")
}
.onAppear {
print("3rd screen on appear")
}
.onDisappear {
print("3rd screen on disappear")
}
}
}
Topic:
Community
SubTopic:
Apple Developers
First, I apologize if I post to the wrong forum, but this is kinda new to me.
Backstory: I recently joined a company as CTO and the first topic on my agenda is the mobile presence. The android app was built in-house, but the iOS app was outsourced to an app/web development agency.
The problem: the aforementioned agency ceased operations in mid-2024 without notifying us. They cancelled their dev program enrollment and our apps are no longer available on the App Store. And the agency reps are not responding to emails and phone calls.
My question: is there a way to get access to our application? We plan in-house redesign and refactoring in 2025, but we want access to the bundle ID, the app groups, the iCloud container, etc. We can present legal documents, company website and branding, everything to prove that app is technically ours.
Thanks in advance!
Have a good and productive 2025!
De officiële Syrische vlag met twee sterren is vervangen door de huidige Syrische vlag met drie sterren, wetende dat geen enkel land ter wereld de vlag van het land vervangt zonder deze in de grondwet van het land op te nemen.
Daarom is het beter om de Syrische vlag met twee sterren te behouden in de volgende iOS 18.4-release, of beide vlaggen samen te voegen, omdat de meeste Syriërs niet de voorkeur geven aan de vlag met drie sterren.
Apologies if this is the wrong place, I'm trying to enroll as a developer with my company. A long time ago I was invited to join, but had let the invitation expire. I'm working with my manager to try and get another email sent out inviting me into the program, but I'm not receiving anything in my inbox. Is there a known bug here? Is there something else that needs to be done to send out a second invite?
Topic:
Community
SubTopic:
Apple Developers
Hello Apple Developers,
I am experiencing an issue where USB audio input (e.g., external USB microphone) is blocked when using AirPlay screen mirroring from my iPhone to a Mac or Apple TV. However, the built-in microphone continues to work without any problem.
Issue Details:
I am using an iPhone 15 (or latest device) running iOS [your iOS version].
I connect a USB audio interface/microphone via a USB-C adapter or Lightning adapter.
The USB microphone works perfectly for audio input before starting AirPlay.
The moment I enable AirPlay screen mirroring, the USB microphone stops working, and it disappears from available audio input sources.
The built-in microphone continues to function, but I cannot use the USB microphone while mirroring.
When I stop screen mirroring, the USB microphone immediately becomes available again.
Expected Behavior:
I would expect iOS to allow me to continue using an external USB microphone while mirroring my screen, just like it allows the built-in microphone to work.
Questions:
Is this an intentional restriction in iOS?
Is there any workaround to enable USB audio input while using AirPlay screen mirroring?
Is there a way to request a feature or configuration option to allow external USB microphones during AirPlay?
I appreciate any insights or guidance from the Apple team or fellow developers. Thanks in advance!
Best regards,
its crazy on my iphone 11 pro max . all of a sudden my battery is not recognized down to 1% keeps crashing cant open any apps keep rebooting absolutely the worse . after all this am finally gonna have to leave the apple echo system. apple seams to be a huge failure at the time.
any one ger tips on this cause am heading to downgrade possible 18.2 cause all that issue did not exist till 18.3 beta
Topic:
Community
SubTopic:
Apple Developers