A question from an ordinary user for developers:
The essence of the problem:
I installed the To Do List by MinimaList app on both my MacBook and iPhone. After installing it, I decided not to use it and deleted the application.
https://apps.apple.com/us/app/minimalist-to-do-list-widget/id993066159
However, it turned out that not everything was removed. Specifically:
• In the “Allow Others to Find Me” section on both my MacBook and iPhone, these apps still appear. No matter what I do—whether I delete or clear them—they continue to be displayed there.
• This app continues to appear in the section located at:
Settings → Apple ID → iCloud → Stored in iCloud → See All → Allow Finding Me – To Do List and one more item.
• It cannot be deleted.
• It won’t delete on my MacBook, and it won’t delete on my iPhone.
• It also appeared in iCloud itself under the Email Search section.
P.S.
The official Apple support (without violating any internal regulations) advised me to post on the forum to get in touch with Apple developers.
In hope, I am posting this question here.
Apple Developers
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Hello,
I created a particular ray tracing based photo/video capture app for iPhone (which causes me several headaches in finding the optimal configuration) that which often offers very soft and visually beautiful shots but is trapped in the usual oblivion of apps from unknown developers.
While it is true that on the one hand the fact that almost no one downloads your app even if it is free can save you from several gaffes in the early days, in the long run it becomes depressing. So I thought of creating something that could be an incentive to try the app. Not having money to invest in prizes for contests or much more pragmatically in advertising, I thought of adding a function where you can see the best photos taken in your area and vote for them and, if you want, add a photo taken in the competition.
Do you think it could be a nice idea?
It's true that the problem itself is to overcome the wall of 0 downloads, where your app is neither successful nor unsuccessful because in fact nobody tries it, but without money for advertising I don't have many other ideas...
Thanks
Hi, I'm trying to figure out how to edit the bootps.plist which is in the system / library directory. I have an M4 MacBook running OS 15.3.2 and I've held down the power button to go into recovery mode, and in terminal entered the 'csrutil disable' command and have restarted but when I go back to 'get info - Sharing & Permissions' I can't change any of the permissions. I need to be able to edit this file to create DHCP server.
How can I change edit permissions on the bootps.plist?
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Is there some public git repo hosting "https://developer.apple.com/documentation"?
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Hi,
I needed some help in understanding the crash logs which is as below. Any help is very much appreciated.
Translated Report (Full Report Below)
Process: WindowServer [440]
Path: /System/Library/PrivateFrameworks/SkyLight.framework/Versions/A/Resources/WindowServer
Identifier: WindowServer
Version: 600.00 (???)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 88
Date/Time: 2025-03-13 12:58:55.0091 +0800
OS Version: macOS 15.3.1 (24D70)
Report Version: 12
Anonymous UUID: C795BDC3-66F0-6CF9-7533-B788D0B2DD80
Sleep/Wake UUID: 6F927AA6-3C7B-4EE9-AB68-B77F0D1D622A
Time Awake Since Boot: 4400 seconds
Time Since Wake: 996 seconds
System Integrity Protection: enabled
C
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Hi,
Am using fastlane to upload into TestFlight. Am able to successfully upload the build without any issues.
For Testing Internally , I want to upload the build into App Store Connect but I should restrict it on submitting to App Store. ( This is possible when i distribute the app via TestFlight Internal Only from XCode -> Organizer -> Distribute App (Select option with TestFlight Internal Only). I want to achieve the same using either Transporter/ fastlane.
I tried setting buildAudienceType to INTERNAL_ONLY as per https://developer.apple.com/documentation/appstoreconnectapi/buildaudiencetype but it is not working.
Can you suggest how i can achieve this via fastlane?
When I use the screenshot feature, I find that the screenshot becomes darker in color compared to the original image, this seems to be a bug in iOS 18. can anyone help me?
when I receive calls on my mobile number and I am connected to a Wifi, the calls is cancelled after the second ring and the caller receives a busy signal. That means I cannot receive calls anymore.
This problems happens with different mobile providers and does not occur on my Samsung Galaxy Phone with the same number (eSim).
Even when I disable WIFI Calling the problem persists, when I am connected to a WIFI.
Only when I disable the WIFI Connect and I am only connected to the mobile carrier, the calls go throuhg in a normal way.
VERY annoying and hast not been fixed with Beta 3 of iOS 18.4.
Any clue how this can be solved with settings?
Hope Apple fixes this very soon!
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I recently wrote an article on getting gtk auto complete/syntax highlighting on macOS
its a genuinely fun hobby to make portable software, and this method will ultimately help in porting software to the macOS platform
a copy and paste:
before I continue, I want to mention that emacs auto completion, using company-mode, is rather slow when it comes to parsing a ton files, and in some configurations, especially recursively when it comes to parsing and displaying functions and macros, even when using the semantic auto complete system, but I do believe it speeds up when you initially parse and save to ctags or when you build a semanticdb, functions such as g_signal_connect() and macros such as G_APPLICATION however, did not work with company modes auto complete, but worked with flycheck on the fly syntax checking, using this method, and I haven’t had time to perfect an emacs configuration; maybe some time next week
you will need gtk installed from brew or ports, since gtk has trouble compiling from source on some Mac configurations. this method works with whatever version of gtk is reported by pkg-config –cflags (pkg-config --cflags gtk. you will also need pkg-config installed, multiple installations of gtk can be used and utilized
but the emacs plugins you’ll need are (and you’ll need to connect to Melpa using list-packages https://melpa.org/#/getting-started to have these automatically downloaded and configured):
company
company-c-headers
flycheck
flycheck-pkg-config
exec-path-from-shell (this allows x11emacs to read the shells configuration, may be option for terminal based emac uses)
optional: function-args-mode, but when fa-show-auto is used, it breaks themes in emacs
download all of them through M-x list-packages (which means pressing alt+x, macOS option+x, which should issue an input on the bottom of emacs, where the status bar is), after that, type list-packages or use auto completion, aka ctrl+tab to cycle through possible candidates
open a c file (C-f ~/test.c) (which is control+x, macOS control+x)
type in:
M-x semantic-mode
M-x semantic-customize-system-include-path
in semantic-customize-system-include-path, add the path to the gtk version you intend to develop for, in my case /opt/homebrew/Cellar/gtk4/4.16.12/include/gtk-4.0 using the text based interface; you should be able to use your mouse (click ins after where it says /usr/include. semantic is included in emacs. options are automatically saved at command)
M-x exec-path-from-shell-initialize
M-x flycheck-mode
M-x flycheck-pkg-config
in flycheck-pkg-config, press enter, and then type the name of the version of gtk that provides valid input from pkg-config (ie gtk4)
M-x global-company-mode
if you need to bind ctrl+tab to auto complete, you can add this to your config (~/.emacs.d/init.el)
(global-set-key (kbd “C-”) ‘company-semantic)
this will do most of the grunt work when plugins are installed (ctrl-tab shows a window to auto complete, ctrl+` (thats the key before 1, with shift it becomes ~) shows function argument. fa-show-auto automatically shows function prototypes, but can break emacs themes:
(require ‘package)
(add-to-list ‘package-archives ‘(“melpa” . “https://melpa.org/packages/”) t)
;; Comment/uncomment this line to enable MELPA Stable if desired. See package-archive-priorities
;; and package-pinned-packages. Most users will not need or want to do this.
;;(add-to-list ‘package-archives ‘(“melpa-stable” . “https://stable.melpa.org/packages/”) t)
(package-initialize)
(global-company-mode t)
(global-flycheck-mode t)
(semantic-mode t)
(function-args-mode)
(global-company-mode t)
(global-flycheck-mode t)
(semantic-mode t)
(function-args-mode)
(global-set-key (kbd “C-”) ‘company-semantic)
(global-set-key (kbd “C-`”) ‘fa-show)
if you need to compile from inside emacs, I would make a Makefile according to the gtk tutorial on gtk.org
I also have another article on getting Xcode to work with gtk, which is more reliable: https://unix-world.com/2025/01/25/getting-gtk4-to-work-in-xcode-with-auto-complete-and-syntax-highlighting/
website is unix-world.com and I welcome any and all traffic !
In xr model mic not working after beta 18.4 update please check
After updating my carrier name changed to 410 04 name is not displaying just this code is showing
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For 9 Glorious Months, My MacBook Pro & J5 Create JCD543 HUB Were Best Friends… Until I Updated macOS
For nearly a year, my MacBook Pro 14” (2023, M2 Pro, 16GB RAM) worked flawlessly with my J5 Create JCD543 HUB, allowing me to run:
✅ 4 External Displays (Samsung, LG, Insignia, Samsung)
A setup that worked perfectly… until I updated macOS.
Then Came the Update… and the Issues Began
First, I updated last week. Two of my four displays stopped working. No big deal, I thought—I’ve dealt with display quirks before.
Then, like an optimist ignoring red flags, I updated again last night to 15.4 Beta (24E5222f) and… well, now things are completely broken.
My Once-Perfect Setup (Now a Display Disaster)
JCD543 HUB → 2 HDMI displays (not working)
JUD380 HUB → 1 HDMI display (partially working, unstable)
MacBook HDMI port → 1 HDMI display (working, but feeling abandoned)
JCA365 USB-C to Dual HDMI Adapter (Not part of my setup, but tested—also not working)
What I’ve Tried (aka My Troubleshooting Journey)
✔ Restarted my Mac multiple times
✔ Uninstalled and reinstalled J5 drivers
✔ Swapped cables, unplugged/replugged everything, tested known-working HDMI cables (they work fine on other devices)
✔ Deleted /Library/Preferences/com.apple.windowserver.displays.plist (this fixed a similar issue in the past, but the file no longer exists in this update)
The Likely Culprit?
It seems to be a J5 driver issue triggered by the macOS update—and I’m not alone. Others are reporting similar problems.
Apple… Any Fixes?
I just want my four screens back. The setup worked flawlessly for 9 months, so it’s hard to believe it was never meant to work.
If anyone has a workaround, I’m open to testing any solution—whether it’s a driver update, system tweak, or hidden macOS setting that might bring my displays back to life.
Any advice would be greatly appreciated! Thanks in advance.
(P.S. Apple, if you’re reading this—please look into this issue!)
Hi everyone,
We are developing an app, Video Tradie, which operates as a marketplace platform connecting customers with independent tradespeople for consultations. The app facilitates scheduling, communication, and payments but does not directly provide any services—our role is strictly as a facilitator.
For payment processing, we are currently integrating Stripe to handle invoicing, payment splits to tradespeople, and detailed reporting features that are essential to our business model.
However, we want to ensure compliance with Apple’s App Store guidelines, particularly regarding:
Digital Services vs. Physical Services: Since the app facilitates consultations (virtual services), would it fall under Apple’s in-app purchase requirements, or could it qualify for exemptions, similar to apps facilitating physical services?
Stripe Integration: If we continue using Stripe for payments, are we allowed to remit Apple’s 15% commission (under the Small Business Programme) while not using Apple’s payment infrastructure?
Marketplace Positioning: Does positioning our app as a marketplace rather than a direct service provider exempt us from using Apple’s in-app payment system?
Alternative Billing Options: If operating in regions like the EU or South Korea, where alternative billing is permitted, are there specific steps we need to follow to comply?
We are seeking clarification to ensure we develop the app in a way that aligns with Apple’s expectations. If anyone has experience with similar setups or advice on communicating with Apple during the submission process, I’d greatly appreciate your input!
Thank you!
Hello,
We are developing a social media application that allows users to share and view content in the form of images and videos. The app is built with Angular and Ionic, and we use Capacitor to integrate native functionalities.
Currently, we are experiencing an issue with content loading on iOS devices. Specifically, when the iPhone is connected to Wi-Fi, videos load quickly and play smoothly. However, when using mobile data, videos take a long time to load or, in some cases, do not load at all.
We are trying to identify the cause of the issue and determine whether it could be related to Xcode configuration or any system restrictions. Some potential reasons we have considered include:
iOS Mobile Data Usage Restrictions
iOS may limit mobile data usage for large downloads or streaming content if the app does not have the proper permissions.
In Settings > Mobile Data, users can restrict data usage for specific apps.
App Transport Security (ATS) Configuration
Xcode and iOS enforce strict security policies for network connections through App Transport Security (ATS).
If the API serving the videos uses HTTP instead of HTTPS or has restrictive headers, this could affect loading over mobile networks.
Xcode Network Usage Settings
Xcode allows configurations related to network access. There might be a setting limiting access to mobile networks when the device is not on Wi-Fi.
Video Quality and Adaptability Differences
If videos are not optimized for mobile networks (e.g., high-quality formats without adaptive versions), loading times could be significantly longer.
Implementing HLS (HTTP Live Streaming) could improve playback on slower networks.
Request Timeout Issues
If video loading requests have a short timeout, slower mobile network connections might exceed this limit, causing the request to fail.
Compression and Caching
It is essential to check if videos are properly compressed and if caching is implemented to improve performance on mobile networks.
Given this situation, we would like to know what Xcode settings might be affecting video loading performance on mobile data and how we can adjust them to enhance the user experience.
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Hi,
I am a new user here, I have created my apple developer account and purchased an apple developer membership for a year. I have received my web order details and also the invoice few days ago but when I try to go to App Store Connect it won't let me in. I have contacted the apple developer support 3 days ago but I did not received any response yet. It's frustrating. I do not know much how to navigate on these apple products and devices so I am kind of lost here. Your help or advice, would be greatly appreciated.
Btw, I believed I have already enrolled in this apple developer membership because every time I tried to click enrol it leads me to another purchase membership page which I have already paid, so I ended up clicking the withdraw membership instead of clicking the purchase tab.
Thank you in advance to those who are able to address this concern.
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Hi everyone,
I am wondering under which settings the camera(s) were set by the time they were calibrated.
For instance, one aspect that is easy to find is the reference resolution of the images taken when calibrating the intrinsics, this is by retrieving intrinsicMatrixReferenceDimensions. Making sure that the principal point is referenced to the by the time resolution used when the calibration was ongoing.
However, recently I saw that there are focusing modes that potentially displace the lens' physical position. Settings like:
AutoFocusRangeRestriction: none, near, far
setFocusModeLocked: Locks the lens position at the specified value, and sets the focus mode to a locked state.
My concern lies the impact this focusing lens displacements have on the intrinsic matrix parameters, if the lens is displaced, these parameters no longer describe the camera since the lens position has changed w.r.t. the lensPosition set when they were calibrated [0-1].
If my understanding is correct the AutoFocusRangeRestriction is just a range freedom the system is allowed to auto-focus and not a specific lens position.
Conversely, the setFocusModeLocked does indeed fix the lensPosition to a certain value [0 - 1].
In simple words, what is the focus lensPosition the cameras were set when calibrating them for intrnisics?
Scenario: hardware keyboard is attached to iPhone
Before iOS 18.2, if I setup only two keyboards (e.g., english and emoji) in the system, click Globe key can switch to iOS emoji keyboard without problem. Since iOS 18.2, it stop working, and emoji keyboard is never displayed. I need to add one more keyboard, then I can switch to emoji keyboard (via the keyboard selector).
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Hi,
I am trying to use the new FileProvider feature available on macOS 15 to create a FileProvder domain on an external drive.
I am creating the domain with the initializer
init(displayName:, userInfo:, volumeURL:)
But when I try to add the domain with NSFileProviderManager.add()
I get error NSCocoaErrorDomain, code 3328 - feature not supported.
My external drive is APFS formatted and encrypted. I am checking its eligibility with
NSFileProviderManager.checkDomainsCanBeStoredOnVolume(at:)
and the result is "eligible".
What should be done to solve this problem - is there a specific entitlement I have to add? I checked the possible entitlements and I don't see anything pointing in this direction.
I will be very grateful for any help!
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Hi All, I searched for this feedback but didn't see it, so apologies if this has been covered by another thread. Exploring the new camera app, It doesn't seem to recognize that external storage has been connected, so the additional features that allow ProRes high frame rates will throw an error dialog stating that "to use this you need external storage" even when external storage is connected. Using the Files app, the phone recognizes the storage, and this is something I can do with this external storage device on the previous version of IOS.
It is clear that this release of the camera has been rewritten significantly since the last version. Is it possible that this is an oversight, a bug, or just functionality that has not been completed? Interested if anybody else is seeing this, or if it is just my setup.
I have been reviewing the documentation on preparing your app to be the default messaging app, and I am wondering about the following:
If I set my app as the default messaging app, will it be able to send and receive legacy SMS messages?
Does iOS provide any SMS-specific framework or APIs to facilitate handling SMS messages directly within my app?
I’d appreciate any clarification on whether iOS supports such functionality and, if so, how to integrate it into my app.
Thank you!
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