Hi, could you please help on the following points :
Does iOS supports HCE Felica emulation support in Japan?
Does iOS supports Felica card emulation using NFC & SE platform ?
Thanks
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I'm facing an issue with Live Activity on the Apple Watch. I followed all the configurations outlined in Apple's official documentation, but during testing, I noticed inconsistent behavior. Some devices can display the Live Activity on the Apple Watch without any issues, while others can only see it on the iPhone, even though they are running the same system version. I've already checked the permissions, and everything is set up correctly, but I still haven't found what might be causing this difference. Has anyone experienced something similar or has any debugging suggestions?
Hello,
We have a Push-to-Talk (PTT) application that is already well established and widely used. Our app has the proper VoIP entitlement, which we are using to wake up the app and establish a WebSocket connection for real-time communication. We are also using CallKit as a supporting mechanism, but not as the primary interaction upon receiving the VoIP Push, since our use case differs from traditional full-duplex VoIP calls.
While our implementation works correctly in many cases, we have noticed a consistent issue where, after multiple VoIP Push notifications, the system still delivers the push, but prevents the WebSocket from reconnecting.
At this point, all connection attempts return errors such as:
• "Software caused connection abort"
This issue persists until the app is manually relaunched, after which the behavior resets and repeats.
We are aware that VoIP Push was originally designed for full-duplex calls, but since Apple allows its use for other purposes through the entitlement, we would like to understand why this limitation is occurring and how to handle it properly.
Questions:
1. Is iOS enforcing stricter background execution rules after multiple VoIP Push events within a short period?
2. Are there any recommended best practices to ensure reliable WebSocket reconnection in this scenario?
We developing an app, It's a Parental control app required to block large number of apps. In child mobile installed more than 200 apps parent has to block and disable these apps but parent cant able to block more than 50 apps. Is there any option is there to block all the 200 apps from child mobile.
Hi there, I'm facing an issue when disconnecting CarPlay that the navigation session seems to be in some weird state where it is not properly finished. So when I reconnect CarPlay the "Metadata in instrument cluster or HUD" does not update anymore until I start another navigation session and stop that one.
You can see that the instruction to the left on this screen recording is not updating anymore after a reconnect.
https://www.youtube.com/watch?v=sncxyJULjQk
I have a modified the CostalRoad sample app to add support for the HUD cluster and to auto start a navigation simulation when CarPlay connects.
https://github.com/g4rb4g3/CoastalRoads
Can anyone tell me what I have to do when CarPlay disconnect so I can start a new navigation session on reconnect that has a working HUD cluster?
Fun fact is that Apple Maps handles this quite nice (https://www.youtube.com/watch?v=OpJEIyGcwdo), it somehow manages to finish the navigation session and brings up the HUD cluster just fine on reconnect.
I wonder how I can achieve the same, anyone having an idea on that?
My MacOS swift app [myStuckApp5] refuses to close when running on Monterrey (The app becomes unresponsive after finishing its work, and needs to be forcefully closed). However, it closes as expected when running MacOS 13 and above. How can I troubleshoot this error?
I'm attaching the content of the sys Log related to the app while it was stuck (too long to copy here...)
This is the content of the related sys Log
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Developer Tools
macOS
Custom Apps
Xcode Sanitizers and Runtime Issues
I have an App Intent that returns a MyEntity value with the following properties:
struct MyEntity: AppEntity {
@Property(title: "Title")
var title: String?
@Property(title: "Image")
var image: IntentFile?
}
I created a Shortcut that takes the output value of this intent and passes it as the input to the Send Message action. When I tap the MyEntity parameter in the message action, it shows to be of Type MyEntity. Below that, I can select 1 of 3 options: MyEntity, Title, or Image.
When I run the shortcut, a new message compose window appears with the following behavior depending on the selected option:
MyEntity - the message draft is empty
Title - the message draft shows the title string
Image - the message draft shows the image
My expected and desired result when MyEntity is selected would be a message draft populated with the image and the title string as text. How would I achieve this? Is it possible?
I've experimented with conforming MyEntity to Transferable. That's enabled use cases such as passing the MyEntity input as Type Image for example.
Do I need to create a custom UTType to represent MyEntity, or is that unrelated to my issue? I haven't explored this yet but seems potentially related!
Topic:
App & System Services
SubTopic:
General
Tags:
Shortcuts
Uniform Type Identifiers
App Intents
Core Transferable
Hello everyone,
I’m currently developing an app that uses the Family Controls API, specifically the Screen Time API. However, my current entitlement is limited to development mode, which prevents me from publishing my app on TestFlight.
I have already contacted Apple Developer Support for production access but wanted to reach out to the community as well and I was referenced to FamilyControls API documentation and I couldn't find anything related to my case. Has anyone successfully upgraded their entitlement from development-only to production? Any insights on the process, tips for communicating with Developer Support, or guidance on ensuring full compliance with the Family Controls guidelines would be extremely helpful.
I have been struggling to test the IAP response but it is returning empty. I am now in the very beginning of one app, and I don't want to submit the contacts and banking and tax stuff that early. are these necessary for even testing IAP results locally? I think it does not make sense if I have to.
Run on Xcode
Unchecked Scheme -> Run -> 'Debug excitable' is fine.
But, I need the debug log, how to fix?
Hello everyone,
I'm encountering a strange location authorization issue in the iOS simulator, and I'm hoping someone can help me analyze it.
Problem Description:
When my app runs for the first time in the simulator, it requests location permissions.
I select "Deny" for the authorization.
Then, I go to the simulator's "Settings" -> "Privacy & Security" -> "Location Services" and enable location permissions for my app.
However, when I return to the app, CLLocationManager.authorizationStatus still returns .notDetermined, and the authorization request pop-up does not appear again.
This issue persists even after resetting the simulator settings multiple times.
import CoreLocation
@Observable
final class LocationManager: NSObject, CLLocationManagerDelegate {
var locationManager = CLLocationManager()
var currentLocation: CLLocationCoordinate2D?
override init() {
super.init()
locationManager.delegate = self
}
func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) {
let status = manager.authorizationStatus
print("Authorize Status: \(status)")
switch status {
case .authorizedWhenInUse, .authorizedAlways:
locationManager.startUpdatingLocation()
case .denied, .restricted:
stopLocation()
case .notDetermined:
locationManager.requestWhenInUseAuthorization()
print("Location permission not determined.")
@unknown default:
break
}
}
func requestLocation() {
let status = locationManager.authorizationStatus
if status == .authorizedWhenInUse || status == .authorizedAlways {
locationManager.requestLocation()
} else {
locationManager.requestWhenInUseAuthorization()
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let newLocation = locations.first else { return }
currentLocation = newLocation.coordinate
print("Updated location: \(newLocation.coordinate)")
}
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
print("Location update failed with error: \(error.localizedDescription)")
currentLocation = nil
}
func stopLocation() {
locationManager.stopUpdatingLocation()
print("Stopped updating location")
}
}
Topic:
App & System Services
SubTopic:
Maps & Location
Tags:
Core Location
Maps and Location
Simulator
Please allow me to confirm the Server Notifications V2 specification.
I am aware that if withdrawal an Apple account that has a subscription, the subscription will eventually be cancelled.
Regarding Server Notifications V2 notifications with a notificationType of EXPIRED, am I correct in thinking that they will be sent when the subscription expires even if the Apple account is withdrawal?
I am able to block apps using FamilyControl and Shield. Unblocking is also simple—just assign nil to store.shield.applications. However, I want to unblock them even when the app is not open.
Use case: Let's say the app allows users to create a session where a particular app is blocked for a specific duration. Once the session starts, the app should remain blocked, and as soon as the session time ends, it should automatically be unblocked.
Please help me with this. Thank you!
I noticed the time sensitive entitlement says it's only for iOS and macOS. But without the entitlement, the time sensitive toggle doesn't show in my app's notification settings on visionOS.
When I archive my visionOS app for App Store Connect, the entitlement seems to be taken out as it doesn't show in my entitlement list for the build in App Store Connect.
I'm confused at this point if the entitlement is really necessary, since it seems to be needed to debug on the simulator at least. I don't have a physical device to test it on unfortunately.
I am currently using StoreKit2 to set up the in-app purchase subscription flow, and I have already configured the subscription products in App Connect. I created a StoreKit Configuration file in Xcode and used it in the scheme. However, after completing the purchase, the transaction.jsonRepresentation data returns a transactionId of 0. After checking the documentation, I found that I need to disable the StoreKit Configuration and enable Sandbox Testing. But after disabling the StoreKit Configuration, I can't retrieve the real product data using Product.products(for: productIds). I can confirm that the ProductId I provided is real and matches the data configured in App Connect. Could you please help me identify the issue?
The example database/server provided by Apple for Live Caller ID contains a hardcoded database with a tiny number of pre-defined numbers.
However, its not expected to be representational of an live real world usage server.
But the question is how can that be accomplished if its a requirement that the data be KPIR encrypted?
In real world scenarios, the factors that effect whether a number should be blocked or not are continually changing and evolving on a minute-by-minute basis and new information becomes available or existing information changes.
If the database supports tens of millions or hundreds of millions of constantly changing phone numbers, in order to meet the requirements of the Live Caller ID being KPIR encrypted, that would imply the database has to re-encrypt its database of millions endlessly for all time.
That seems unfeasable and impractical to implement.
Therefore how do the Apple designers of this feature envisage/suggest a real-world server supporting millions of changing data should meet the requirement to be KPIR encrypted?
I'm currently developing an app with mapkit which I may submit to the Swift Student Challenge. So anyways, the app will be used completely offline. I was wondering if there was any way to include very low resolution map tiles with the app files. That way, the app never needs wifi. However, I'm not sure if this is possible, especially since the map would need to be under 20 mb. Thanks.
Topic:
App & System Services
SubTopic:
Maps & Location
Is there a way to detect an incoming call with a React Native app? I have a fitness app and would like to pause the workout during the phone call.
Subject/Title:
Critical SKAdNetwork Attribution Failures (Bug Type: 237, Failure Type: 1201 in ASDErrorDomain)
Issue Summary
We are encountering repeated SKAdNetwork attribution failures (failureType: 1201 in ASDErrorDomain) for ad impression events processed through the ad network mj797d8u6f.skadnetwork. These failures are causing significant revenue losses, as ad impressions are not being properly attributed to installs.
The issue occurs across multiple campaigns and involves both SKAdNetwork API 3.0 and 4.0, suggesting a systemic problem with attribution validation or network communication.
This problem is critical as it disrupts advertisers’ ability to track conversions, optimize campaigns, and allocate budgets effectively.
Technical Details
Key Logs:
Below are anonymized samples of the failed SKAdNetwork events:
Log Sample 1 (Failure):
{
"bug_type": "237",
"timestamp": "2025-01-07 22:49:15.00 -0500",
"os_version": "iPhone OS 18.2.1 (22C161)",
"roots_installed": 0,
"incident_id": "78523BD9-1F58-4738-B526-8A8A63203214"
}
{
"advertisementStoryId": "3D2E7EBB-1A57-4DF8-9375-2C465F423038",
"apiVersion": "3.0",
"eventType": "adImpression",
"resultType": "finalized",
"anonymous": true,
"failureType": 1201,
"failureDomain": "ASDErrorDomain",
"clientEventId": "0F456623-584F-4913-BBD3-C3FD1219D104",
"os": "iOS",
"topic": "xp_amp_skad_perf",
"adType": "app",
"adNetworkId": "mj797d8u6f.skadnetwork",
"eventTime": 1736305200000,
"osBuildNumber": "22C161",
"hardwareFamily": "iPhone",
"api": "SKAdNetwork"
}
Log Sample 2 (Failure):
{
"bug_type": "237",
"timestamp": "2025-01-07 22:49:15.00 -0500",
"os_version": "iPhone OS 18.2.1 (22C161)",
"roots_installed": 0,
"incident_id": "0CBF612D-F0D9-449E-A34E-DE2DB92BEC0D"
}
{
"advertisementStoryId": "946E568C-D2C1-478F-BFF3-4996C48F9B39",
"apiVersion": "3.0",
"eventType": "adImpression",
"resultType": "finalized",
"anonymous": true,
"failureType": 1201,
"failureDomain": "ASDErrorDomain",
"clientEventId": "1A3D48FB-4452-4FD8-BB25-1195470A53DC",
"os": "iOS",
"topic": "xp_amp_skad_perf",
"adType": "app",
"adNetworkId": "mj797d8u6f.skadnetwork",
"eventTime": 1736298000000,
"osBuildNumber": "22C161",
"hardwareFamily": "iPhone",
"api": "SKAdNetwork"
}
Log Sample 3 (Success Example for Comparison):
{
"bug_type": "237",
"timestamp": "2025-01-07 22:49:15.00 -0500",
"os_version": "iPhone OS 18.2.1 (22C161)",
"roots_installed": 0,
"incident_id": "BFEAC86B-8195-4DB0-96FF-2028107256AD"
}
{
"advertisementStoryId": "946E568C-D2C1-478F-BFF3-4996C48F9B39",
"apiVersion": "3.0",
"eventType": "adImpression",
"resultType": "finalized",
"anonymous": true,
"clientEventId": "F6265488-E0FB-448A-A406-3F7254BCA9D7",
"os": "iOS",
"topic": "xp_amp_skad_perf",
"adType": "app",
"adNetworkId": "mj797d8u6f.skadnetwork",
"eventTime": 1736294400000,
"osBuildNumber": "22C161",
"hardwareFamily": "iPhone",
"api": "SKAdNetwork"
}
Failure Details:
Failure Type: 1201
Failure Domain: ASDErrorDomain
Ad Network ID: mj797d8u6f.skadnetwork
API Versions Affected: 3.0, 4.0
Timeframe of Failures: All logs occur within 2025-01-07 22:00:00 UTC to 23:00:00 UTC.
Environment:
OS Version: iOS 18.2.1 (Build 22C161).
Device Type: iPhone (hardwareFamily: iPhone).
App Configuration: Includes the ad network ID in the Info.plist under SKAdNetworkItems.
Impact Details
Financial Loss:
Based on failure rates, we estimate $20–$65/day per advertiser for small campaigns and $75–$375/day per advertiser for larger campaigns.
If 100 advertisers are affected, daily losses range from $2,000–$37,500.
Over a week, losses could exceed $70,000 to $262,500 or more.
Operational Impact:
Advertisers cannot track installs or optimize campaigns, leading to inefficient ad spending and potential budget reallocation to other networks.
Damaged trust between advertisers and the ad network.
Reputation Risk:
Continued failures harm the credibility of the SKAdNetwork framework, critical in a post-ATT (App Tracking Transparency) ecosystem.
Steps to Reproduce
Serve an ad impression through the ad network mj797d8u6f.skadnetwork.
Monitor SKAdNetwork attribution for that impression.
Observe repeated failures (failureType: 1201) despite the resultType: finalized status.
Recommendations for Investigation
Attribution Timeout:
Verify if these failures stem from delayed responses or missed attribution windows.
Ad Network Configuration:
Confirm the ad network’s integration complies with SKAdNetwork API 3.0 and 4.0 requirements.
Infrastructure Review:
Investigate potential bottlenecks or failures in Apple’s attribution servers (ASDErrorDomain) or communication delays.
Contact Details
Name: [Your Full Name]
Role: [Your Role] (e.g., Ad Network Analyst/Developer)
Organization: [Your Company Name]
Email: [Your Email Address]
Phone: [Your Phone Number]
Submission Instructions
You can submit this report via the following channels:
Apple Feedback Assistant: https://feedbackassistant.apple.com/
Bug Reporting Tool: https://developer.apple.com/bug-reporting/
Apple DTS: https://developer.apple.com/support/technical/
Topic:
App & System Services
SubTopic:
General
We use the Transaction Info API for Apple Pay verification, but due to a surge in player payment requests during major game version updates, we've encountered a large backlog of orders and are unable to process all verifications in time. We're wondering if anyone knows the process for requesting an increase in the QPS limit? QAQ
Topic:
App & System Services
SubTopic:
StoreKit