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The Future of the PaymentRequest API
I am adding Apple Pay to my eCommerce site and I am having a lot of difficulty with the PaymentsRequest API in Microsoft Edge browser. I have a partial implementation that displays the Apple Pay button and creates a PaymentRequest when the button is clicked. That's all. On Safari, this is enough to display the Apple Pay dialog. The process doesn't proceed further because I haven't implemented a handler for the merchantvalidation event. With Chrome on a Mac, the behavior is the same, I can scan the code and see the Apple Pay dialog. On Microsoft Edge, I never see the code to scan. In my web console, I'm seeing errors like InvalidStateError: Failed to execute 'canMakePayment' on 'PaymentRequest': Cannot query payment request and NotSupportedError: The payment method "https://apple.com/apple-pay" is not supported. No "Link: rel=payment-method-manifest" HTTP header found at "https://www.apple.com/apple-pay/" Is Apple Pay not supported on Windows? I see the demo site here, which gets farther than I have gotten. It does display the scan code, but payment still never completes. I see the same payment-method-manifest error in the console. If Apple Pay is not supported on any PCs other than Macs, is there any reason to use the PaymentRequest API instead of Apple Pay JS? I started digging into the W3C standards and it turns out that merchantvalidation event is deprecated. Chrome on Mac does catch it, so it seems like it's supported there. But I have concerns about the long term future. Is it going to remain supported? If so, I would imagine that the interface could change. It seems like the only benefit of the W3C PaymentRequest API is that Mac users with non-Safari browsers may still be able to use Apple Pay. In theory, that's something I'd still like to support, even if it's only a small number of users, but I only have time for one integration right now, and I need to pick the best one. How much faith should I have in the W3C PaymentRequest API? Is it reasonable to pursue it with the goal of including all Mac users regardless of browser? Or is it likely a dead API and I should stick to Apple Pay JS instead to provide a better experience to Safari users? It also looks like the PaymentRequest API isn't fully finalized yet, so maybe that's the source of my issues. Maybe I should just use Apple Pay JS for now with an eye to supporting PaymentRequest when the spec is finalized. I greatly appreciate your input.
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Jan ’25
How can I be notified when my app is in foreground and server start an live activity by push notification
My app will be woken when Activity.pushToStartTokenUpdates delivered the new token. But I want to know how can I get the activity.pushTokenUpdates when my server start an live activity via push notification, because without the activity.pushTokenUpdates, my server can't deliver update information after start the live activity. For now, I check the activities when my app switch foreground/background. But how can I be notified when my app is in foreground and server start an live activity by push notification. I've tried "content-available": 1 in LA's payload aps, but I also can't be notified in the didReceiveRemoteNotification in appDelegate.
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420
Dec ’24
Update Apple Push Notification Service (APNs) server certificate
Currently, our company server is using the push service by calling APNS through the p8 certificate. In this process, our server does not have a CA certificate or SSL certificate in use. Only the p8 certificate is installed and only performs the role of calling APNS. If it is used like this, is there no need to update the CA certificate separately? Or do I have to apply a new SSL certificate and add the CA to it? Can someone help me plz?
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487
Jan ’25
Apple Intelligence on Workspace ONE
Hello! It's my first time posting in this forum. Apple Intelligence is enabled by default in Workspace ONE (WS1). I was wondering if Apple Intelligence can access or process corporate data within (WS1) corporate apps, which are containerized? Thank you!
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240
Dec ’24
Issue with Developer App Crashing on iPad Upon Launch
Recently, after updating the Developer app to the latest version, my iPad has been unable to open this app as it crashes immediately upon launch. Prior to the update, the app functioned normally. My device is an 11-inch iPad Pro from 2021, running iPadOS 17.3. I have tried troubleshooting steps such as reinstalling the app and restarting the device, but these actions have not resolved the issue. However, I need to use this specific version of the system, iPadOS 17.3, for software testing purposes and cannot upgrade the system. Other apps on my device work normally without any issues. Is there a solution to this problem? I have attempted to contact the developer support team in China, but they were also unable to provide a resolution. This issue is reproducible 100% of the time on my iPad.
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360
Jan ’25
User-Generated Files in Documents Directory Deleted After App Restart on iOS 18.2 (iPhone 11)
Hello, I am encountering an issue with user-generated files stored in the Documents directory on an iPhone 11 running iOS 18.2. The problem occurs as follows: 1.The app generates and saves files in the Documents directory using FileManager. 2.These files are successfully saved and remain accessible while the app is running. 3.After restarting the app, the files appear to have been deleted from the Documents directory. I have confirmed that: 1.The files are being saved to the correct location (Documents directory) and can be accessed during the current app session. 2.The app is not explicitly deleting these files during shutdown or restart. 3.This behavior is consistent across multiple app restarts.
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394
Dec ’24
Inquiry About Background Permission Issue in My App
I am writing to address a concern regarding the background permission functionality in my app, which is critical for ensuring user safety as they navigate various terrains. This feature also enables users to smoothly record their navigation tracks for review after their activities. Recently, I've noticed that this functionality is not working as seamlessly as before. Additionally, I observed that the app is not categorized under 'health and fitness'—could reclassifying it improve background activity? Before I delve into a detailed code review, I wanted to check if this issue might be related to sync or settings on the App Store side, such as permission configurations, app updates, or other related factors. Or, is it more likely an issue stemming from the app’s codebase?
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482
Jan ’25
iOS18 - NSInternalInconsistencyException
Does any ont encountered such crash? It only occured on iOS18 device. Application Specific Information: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '_endUndoGroupRemovingIfEmpty:: _UITextUndoManager 0x30d3bca50 is in invalid state, endUndoGrouping called with no matching begin UserInfo:(null)' Pthread id: 2420148 Thread 0 Crashed: 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSUndoManager endUndoGrouping] + 0 3 Foundation __NSFirePerformWithOrder + 296 4 CoreFoundation __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36 5 CoreFoundation __CFRunLoopDoObservers + 552 6 CoreFoundation __CFRunLoopRun + 788 7 CoreFoundation CFRunLoopRunSpecific + 588 8 GraphicsServices GSEventRunModal + 164 9 UIKitCore -[UIApplication _run] + 816 10 UIKitCore UIApplicationMain + 340 11 application main (main.m:39) 12 (null) 0x00000001abfecde8 0x0 + 7180570088
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629
Dec ’24
Ping DNS to check internet connection
I want to check if the device has a internet connection or not by pinging DNS "8.8.8.8". connection.send(content: content, completion: .contentProcessed {[weak self] error in send function is not returning any error even if the host is unreachable. I am checking if I can receive the data or not but connection.receiveMessage function never returns. This is the complete code which I am following: private let networkMonitor = NWPathMonitor() private var connection: NWConnection @MainActor var isConnectedToInternet = false init(host: NWEndpoint.Host = "8.8.8.8", port: NWEndpoint.Port = 53) { let endpoint = NWEndpoint.hostPort(host: host, port: port) connection = NWConnection(to: endpoint, using: .udp) startMonitoring() } private func startMonitoring() { networkMonitor.pathUpdateHandler = { [weak self] path in guard let self else { return } ping(callback: { isSuccess in print("***** ping status:", isSuccess) Task { @MainActor in self.isConnectedToInternet = isSuccess } }) } let queue = DispatchQueue(label: QueueLabel.networkMonitor) networkMonitor.start(queue: queue) } func ping( host: NWEndpoint.Host = "8.8.8.8", port: NWEndpoint.Port = 53, callback: @escaping ((Bool) -> Void) ) { var didSendState = false connection.stateUpdateHandler = {[weak self] state in guard let self = self else { return } guard !didSendState else { if state != .cancelled { cancel(connection) } return } switch state { case .ready: // State is ready now send data let content = "Ping".data(using: .utf8) let startTime = Date() connection.send(content: content, completion: .contentProcessed {[weak self] error in guard let self = self else { return } if error != nil { callback(false) didSendState = true cancel(connection) } else { print("Ping sent, waiting for response...") connection.receiveMessage { [weak self] content, _, _, receiveError in guard let self = self else { return } if let receiveError { print("Error receiving ping: \(receiveError.localizedDescription)") callback(false) } else if let content = content, String(data: content, encoding: .utf8) == "Ping" { let roundTripTime = Date().timeIntervalSince(startTime) print("Ping received! Round-trip time: \(roundTripTime) seconds") callback(true) } else { print("Invalid response received") callback(true) } didSendState = true cancel(connection) } } }) case .failed( _), .waiting( _), .cancelled: didSendState = true callback(false) case .setup, .preparing: // No callback because the ping has not yet succeeded or failed break @unknown default: didSendState = true callback(false) // We don't know what this unknown default means, so cancel pings to be safe cancel(connection) } } connection.start(queue: .main) } func cancel(_ connection: NWConnection) { connection.cancel() } } Can anyone please help what I am doing wrong.
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Jan ’25
IAP refund decision changed
We integrated App Store Server notification, to get notified about CONSUMPTION_REQUESTS and REFUND notifications. In the data, we noticed same transactionId have multiple REFUND decisions, usually REFUND_DECLINED and then REFUND. Why is that? Did user contact customer support ? For the second (or later) REFUND decision, CONSUMPTION_REQUEST notifications are usually not sent, but thats not always the case. Sometimes, REFUND decision are the same. Sometimes, we get even 3 or more REFUND related notifications for same transactionId, e.g: 2024-12-02: REFUND_DECLINED 2024-12-05: REFUND_DECLINED 2024-12-12: REFUND Do user request refund again ? Do they contact customer support ? But I can not explain why sometimes status it REFUND at first, but then later REFUND_DECLINED. Thank you already in advance:)
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349
Jan ’25
How to get the full process name like Activity Monitor
I'm try to monitor all processes by ES client. But I found the process name is different from the Activity Monitor displayed. As shown in the picture below, there are ShareSheetUI(Pages) and ShareSheetUI(Finder) processes in Activity Monitor, but I can only get the same name ShareSheetUI, I thought of many ways to display the name in parentheses, but nothing worked, so there is a way to display the process name like Activity Monitor?
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461
Jan ’25
Using child accounts with sandbox IAP testing
Hello, thank you for your time. I'm using several physical devices to test IAPs in builds from xCode. Some of my test devices are logged into child accounts from my family account. Child accounts "Ask Permission" from devices logged into adult accounts in the family. when you attempt to make a purchase. I'm hoping to be able to use these devices to test my IAPs but I get the following error after supplying the password for the sandbox account: Unable to Ask Permission You can't ask permission because you have signed in with iCloud and iTunes accounts that are not associated with each other. [Environment: Sandbox] Is there any way to make this work?
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1k
Jan ’25
Any way to adjust the speechRecognitionMetadata pause duration?
Speech Framework I've been checking for SFSpeechRecognitionMetadata to determine the end of a sentence when using Voice Recognition. Yet it doesn't detect small pauses but only large ones, so that I've transcribed basically an entire paragraph before going onto the next one. Besides implementing your own timer, are there any other ways to have more natural pauses to detect the end of sentences, similar to the browser's Web Speech recognition? Since it's in Safari, I assume there should be some similar feature that can be equivalent in MacOS.
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343
Dec ’24
Recovering Customer's Data After iCloud Migration
I have encountered an issue with a customer’s data access after they migrated to a different iCloud account, and I’m looking for guidance. The Situation: The customer was logged into their account on my app, which was associated with a specific iCloud account (iCloud A). They had all their app data available while using iCloud A. The customer then switched to a new iCloud account (iCloud B) on the same device, while still using the same app account. After switching iCloud accounts, their data is no longer visible in the app or my CloudKit dashboard. My Investigation: I accessed the customer’s CloudKit data via the CloudKit Console, acting as their iCloud account. I couldn’t find the private database zone or any of their records when accessing iCloud A through the console. I don’t believe the data was deleted since actions performed under iCloud B shouldn’t affect data stored in iCloud A. My Hypothesis: I suspect that the customer’s old iCloud account (iCloud A) may have downgraded or stopped paying for iCloud storage. If the iCloud subscription is inactive or expired, could that prevent me from accessing their CloudKit data? Would renewing the iCloud subscription for iCloud A restore access to the missing data? Questions: Does an unpaid or expired iCloud account restrict access to CloudKit records, even if they weren’t deleted? Would paying for iCloud storage again restore the data previously stored in CloudKit? Is there any way to recover the customer’s CloudKit data if they are unable to access their old iCloud account? If anyone has a simpler approach to recovering the customer’s iCloud-stored app data or has experience dealing with iCloud migrations like this, I’d appreciate your insights. Thank you in advance for any advice!
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834
Jan ’25
Siri Shortcuts Response Templates No work on iOS18.1.1
I have shortcuts up and running and I have my custom response added to my completion handler since day1. Recently I upgraded to iOS18, and found out the app I develop can not display the custom response. I test the app on iOS17.6, the display of custom response is no problem. The situation is exactly like the problem posted on 2018: https://forums.developer.apple.com/forums/thread/109324 Can anyone help me or have the same bugs? Thank you so much! Happy 2025
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443
Jan ’25
CloudKit Dashboard error "Failed to execute query"
Something has caused my CloudKit queries to fail. On the dashboard I get an error message "Failed to execute query" when I try to "SORT BY" a field. The field is listed under Indexes as "sortable". For a different field, when I enter the field under "FILTER BY", and before I tap "Query", I get "No results". That field is listed under the Indexes as "queryable". It used to work fine. I have described this further, with screenshots at FB16114560
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485
Dec ’24
Detecting Driving State with Core Motion Framework - Automotive Accuracy Issues
I am working on an iOS app where I need to detect when a user starts and stops driving using the Apple Core Motion framework. I've implemented the following MotionActivityManager class to handle activity updates and display the detected states in a SwiftUI view. While I can accurately detect "Stationary" and "Walking" states, detecting the "Driving" (Automotive) state has been unreliable. The accuracy often fails, and the framework frequently misclassifies driving as other states like "Unknown" or "Walking." Here's the implementation: @Published var motionStates: [MotionState] = [] @Published var startDate: String = "" @Published var confidence: String = "" init() { setupDefaultStates() startActivityUpdates() } private func setupDefaultStates() { motionStates = [ MotionState(label: "Stationary", value: false), MotionState(label: "Walking", value: false), MotionState(label: "Running", value: false), MotionState(label: "Automotive", value: false), MotionState(label: "Cycling", value: false), MotionState(label: "Unknown", value: false) ] } func startActivityUpdates() { guard CMMotionActivityManager.isActivityAvailable() else { print("Motion activity is not available.") return } motionActivityManager.startActivityUpdates(to: .main) { [weak self] motion in guard let self = self, let motion = motion else { return } DispatchQueue.main.async { self.updateProperties(with: motion) } } } private func updateProperties(with motion: CMMotionActivity) { motionStates = [ MotionState(label: "Stationary", value: motion.stationary), MotionState(label: "Walking", value: motion.walking), MotionState(label: "Running", value: motion.running), MotionState(label: "Automotive", value: motion.automotive), MotionState(label: "Cycling", value: motion.cycling), MotionState(label: "Unknown", value: motion.unknown) ] startDate = dateFormatter.string(from: motion.startDate) switch motion.confidence { case .low: confidence = "Low" case .medium: confidence = "Medium" case .high: confidence = "High" @unknown default: confidence = "Unknown" } } } struct MotionState: Identifiable { let id = UUID() let label: String let value: Bool } struct ContentView: View { @StateObject private var motionManager = MotionActivityManager() var body: some View { ScrollView { VStack(spacing: 16) { ForEach(motionManager.motionStates) { state in LabelView(label: state.label, value: state.value ? "True" : "False") } LabelView(label: "Confidence", value: motionManager.confidence) } .padding() } .onAppear { UIApplication.shared.isIdleTimerDisabled = true motionManager.startActivityUpdates() } .navigationTitle("Motion Activity") } } Issues: The motion.automotive state is often not detected accurately. The confidence level remains low for the automotive state, even when the device is clearly in a car. How can I improve the detection accuracy of the "Driving" state using the Core Motion framework?
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480
Jan ’25