throughout all of Foundation's URL documentation, its called out in multiple places that data stored inside an app sandox's caches directory doesn't count towards data and documents usage in the settings app
but in practice, it looks like storing data there does in fact count towards documents & data for the app
i'm trying to understand if the docs are wrong, if theres a bug in the settings app, or if this is a mistake on my part
Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Periodically when testing I am running into a situation where the app hangs and beach balls forever when using AVAudioEngine.
This seems to log out when this affect happens:
Now when this happens if I pause the debugger it's hanging at a call to:
[engine connect:playerNode
to:engine.mainMixerNode
format:buffer.format];
#0 0x000000019391ca9c in __psynch_mutexwait ()
#1 0x0000000104d49100 in _pthread_mutex_firstfit_lock_wait ()
#2 0x0000000104d49014 in _pthread_mutex_firstfit_lock_slow ()
#3 0x00000001938928ec in std::__1::recursive_mutex::lock ()
#4 0x00000001ef80e988 in CADeprecated::RealtimeMessenger::_PerformPendingMessages ()
#5 0x00000001ef818868 in AVAudioNodeTap::Uninitialize ()
#6 0x00000001ef7fdc68 in AUGraphNodeBase::Uninitialize ()
#7 0x00000001ef884f38 in AVAudioEngineGraph::PerformCommand ()
#8 0x00000001ef88e780 in AVAudioEngineGraph::_Connect ()
#9 0x00000001ef8b7e70 in AVAudioEngineImpl::Connect ()
#10 0x00000001ef8bc05c in -[AVAudioEngine connect:to:format:] ()
Current all my audio engine related calls are on the main queue (though I am curious about this https://forums.developer.apple.com/forums/thread/123540?answerId=816827022#816827022).
In any case, anyone know where I'm going wrong here?
I’m updating an old app which uses StoreKit and hosted in-app purchases (multimedia add-ons).
The original .pkgs are missing and the only known place they exist intact is on Apple’s servers.
The app is able to download and install the IAPs. Is there anyway to save them to the local device?
Following up on a previous thread that was marked as resolved, we're observing that the behavior of blocked calls in iOS 18.2 hasn't changed as indicated.
Current behavior in iOS 18.2:
Calls blocked by Call Directory extensions still appear as "unanswered" in the Phone app's call history
The calls are successfully blocked (don't ring) though
There's no indication in the call history that these calls were blocked
Expected behavior (as previously indicated would be fixed in iOS 18.2 beta 3):
Blocked calls should be labeled as "Blocked"
Should show which app blocked them
This continues to cause confusion among users who expect blocked calls to either be clearly labeled or not appear in their history at all. We're still receiving regular user complaints about this behavior.
Has there been any change in the timeline for addressing this? Any information would be helpful for both developers and users.
Thank you in advance.
is there a way to fix this?
Topic:
App & System Services
SubTopic:
iCloud & Data
I recently tried Apple TV after using android tv for a long time.
The main missing item is having a browser. I could not find one.
i tried building Firefox for TVOS, it failed with WebKit not available.
Is there a way to build WebKit and package it along with a browser package while building it?
This documentation describes what kind of data we should be sending to Apple server, once we are receiving CONSUMPTION_REQUEST
https://developer.apple.com/documentation/appstoreserverapi/consumptionrequest
But, it doesn't describe what kind of data we are receiving, when we are receiving CONSUMPTION_REQUEST?
May I know, is such a document available?
Thank you.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
App Store Server Notifications
App Store Server API
App Store Server Library
Is it ok to have latency about 4 sec? The amount of downloaded data is less than 1 MB. Maybe I need to setup an index for every field requested?
My app will be woken when Activity.pushToStartTokenUpdates delivered the new token.
But I want to know how can I get the activity.pushTokenUpdates when my server start an live activity via push notification, because without the activity.pushTokenUpdates, my server can't deliver update information after start the live activity.
For now, I check the activities when my app switch foreground/background. But how can I be notified when my app is in foreground and server start an live activity by push notification.
I've tried "content-available": 1 in LA's payload aps, but I also can't be notified in the didReceiveRemoteNotification in appDelegate.
When attempting to deploy schema changes in the iCloudKit Database by clicking the Deploy Schema Changes button, a Confirm Deployment dialog appears, showing an error: “Internal error”. The following error details were observed in the JavaScript console:
• description: “The request has failed due to an error.”
• headers: undefined
• message: “Known response error: The request has failed due to an error.”
• result:
• code: 400
• detailedMessage: undefined
• message: “bad-request”
• reason: “Internal error”
• redirectUrl: undefined
• requestUuid: “0c5b4af2-15c9-425f-87ea-************”
• retryAfterSeconds: undefined
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
CloudKit
CloudKit Dashboard
CloudKit Console
Hello!
It's my first time posting in this forum. Apple Intelligence is enabled by default in Workspace ONE (WS1). I was wondering if Apple Intelligence can access or process corporate data within (WS1) corporate apps, which are containerized?
Thank you!
Topic:
App & System Services
SubTopic:
General
I upgraded my iPhone 13 Pro Max last week, but I am unable to connect my Sony WH-1000XM5 headphones via Bluetooth. I'm not sure why everything else connects just fine except my headphones. Please send help.
Topic:
App & System Services
SubTopic:
Hardware
#4 Thread
NSInternalInconsistencyException
Call must be made on main thread
CoreFoundation ___exceptionPreprocess + 164
libsystem_pthread.dylib _start_wqthread + 8
#0 Thread
semaphore_wait_trap
libsystem_kernel.dylib semaphore_wait_trap + 8
libdispatch.dylib 0x00000001b96ed000 + 457547470247841612
UnityFramework Staticburst_initialize + 17597401577822386088
UnityFramework DllCanUnloadNow + 52172
UnityFramework. DllCanUnloadNow + 51292
UnityFramework DllCanUnloadNow + 421068
UnityFramework. Unityplcrash_async_mach_exception_get_siginfo + 5073080
UnityFramework. GlobalizationNative_GetTimeZoneDisplayName + 1585284
UnityFramework. GlobalizationNative_GetTimeZoneDisplayName + 926212
UnityFramework. 0x000000010ce18000 + 77478852
UnityFramework. GlobalizationNative_GetTimeZoneDisplayName + 124804
UnityFramework. GlobalizationNative_GetTimeZoneDisplayName + 124592
UnityFramework. _ZdaPvRKSt9nothrow_t + 2445400
UnityFramework. _ZdaPvRKSt9nothrow_t + 2502608
UnityFramework. _ZdaPvRKSt9nothrow_t + 2556896
UnityFramework. _ZdaPvRKSt9nothrow_t + 2555820
UnityFramework. _ZdaPvRKSt9nothrow_t + 211836
UnityFramework. _ZdaPvRKSt9nothrow_t + 1216980
UnityFramework. _ZdaPvRKSt9nothrow_t + 1145620
UnityFramework. _ZdaPvRKSt9nothrow_t + 1145684
UnityFramework. _ZdaPvRKSt9nothrow_t + 1146408
UnityFramework. UnitySendMessage + 6940844
UnityFramework. _Z12DecodeBase64PKhPhi + 138076
QuartzCore. 0x00000001b2d06000 + 193228
UIKitCore. UIApplicationMain + 1589427071078105428
UnityFramework. _Z12DecodeBase64PKhPhi + 11056988545834161928
Topic:
App & System Services
SubTopic:
Drivers
Witam, na każdym urządzeniu Apple, iPhone’a/Watch mam możliwość instalować wersje beta developer. chciałbym wypisać się z wersji beta developer - nie mieć ich w ustawieniach. wiem że beta developer jest przypisana do mojego konta iCloud. po wylogowaniu się i przywróceniu ustawień fabrycznych, zakładka znika. gdy loguje się na konto iCloud pojawia Się wszędzie. nie zapisałem sie do developer bety. jak to usunąc?
Topic:
App & System Services
SubTopic:
iCloud & Data
I am experiencing difficulties in fully integrating my Apple Watch with a supervised iPhone under MDM control. While I have successfully paired the watch with the iPhone, I am facing issues with some apps not syncing or appearing on the Apple Watch. This issue persists despite having allowed their bundle IDs in the MDM’s whitelist. Could anyone provide guidance on which specific Apple bundle ID is crucial for maintaining the connectivity and functionality between the iPhone and the Apple Watch? Understanding this would help in ensuring that the necessary bundle ID is whitelisted in the MDM settings, thus resolving the app visibility and functionality issues on the Apple Watch.
Topic:
App & System Services
SubTopic:
General
Tags:
Watch Connectivity
watchOS
Bundle ID
Device Management
We have working code to fetch step data from HealthKit after requesting the necessary permissions. However, we’ve encountered an issue specific to one device, the iPhone 16 Pro Max. When querying the data, we do not receive a response, and the code enters an infinite loading state without completing the request.
The user who is facing this issue has tried logging in on another device, and it works fine. On the problematic device (iPhone 16 Pro Max), the request does not complete.
For reference, I’ve included the code below. Resolving this issue is crucial, so we would appreciate any guidance on what steps we can take to troubleshoot or resolve the problem on this specific device.
Please note that the device has granted permission to access HealthKit data.
static let healthStore = HKHealthStore()
static func limitReadFromHealthKitBetweenDates(fromDate: Date, toDate: Date = Date(), completion: @escaping ([HKStatistics]) -> Void) {
guard let stepsQuantityType = HKQuantityType.quantityType(forIdentifier: .stepCount) else { return }
let ignoreUserEntered = HKQuery.predicateForObjects(withMetadataKey: HKMetadataKeyWasUserEntered, operatorType: .notEqualTo, value: true)
let now = toDate
var interval = DateComponents()
interval.day = 1
var calendar = Calendar.current
calendar.locale = Locale(identifier: "en_US_POSIX")
var anchorComponents = calendar.dateComponents([.day, .month, .year], from: now)
anchorComponents.hour = 0
let anchorDate = calendar.date(from: anchorComponents) ?? Date()
let query = HKStatisticsCollectionQuery(quantityType: stepsQuantityType,
quantitySamplePredicate: ignoreUserEntered,
options: [.cumulativeSum],
anchorDate: anchorDate,
intervalComponents: interval)
query.initialResultsHandler = { _, results, error in
guard let results = results else {
print("Error returned from resultHandler: \(String(describing: error?.localizedDescription))")
return
}
print(results)
var statisticsArray: [HKStatistics] = []
results.enumerateStatistics(from: fromDate, to: now) { statistics, _ in
statisticsArray.append(statistics)
if statistics.endDate.getddmmyyyyslashGMT == now.getddmmyyyyslashGMT {
completion(statisticsArray)
}
}
}
healthStore.execute(query)
}
Please note that the code works on all devices except the problematic one. Could you please guide me on the next steps to resolve this issue?
Topic:
App & System Services
SubTopic:
Health & Fitness
Tags:
iOS
iPhone
Health and Fitness
HealthKit
We’re trying to enable deep links for our application com.remonon.remonon. Only links that start with https://remonon.com/app/ should redirect to our app.
I’ve closely followed the tutorial at https://developer.apple.com/documentation/xcode/supporting-associated-domains.
Our apple-app-site-association is correctly placed at https://remonon.com/.well-known/apple-app-site-association and looks like this:
{
"applinks": {
"details": [
{
"appIDs": [
"25N8TLPALL.com.remonon.remonon"
],
"components": [
{
"/": "/app/*",
"comment": "Only URLs under /app/ will be handled as deep links"
}
]
}
]
},
"webcredentials": {
"apps": [
"25N8TLPALL.com.remonon.remonon"
]
}
}
Our *.entitlements looks like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>aps-environment</key>
<string>production</string>
<key>com.apple.developer.associated-domains</key>
<array>
<string>applinks:remonon.com</string>
<string>webcredentials:remonon.com</string>
</array>
<key>com.apple.developer.default-data-protection</key>
<string>NSFileProtectionComplete</string>
<key>com.apple.security.application-groups</key>
<array>
<string>group.com.remonon.remonon</string>
</array>
</dict>
</plist>
Our apple-app-site-association was published two weeks ago to make sure apple’s caches were able to catch up in the meantime.
Still, opening the link https://remonon.com/app/test on a real device with our app installed does not open our app but safari.
A while ago, when all remonon.com-urls should open our app instead of only those which have the "app" path prefix, the deep links was working perfectly fine.
What am I missing?
Topic:
App & System Services
SubTopic:
General
Loading tile overlays is slow even when the raster data is locally available on the device running iOS 18.2 and built with Xcode 16.2.
In this video (https://3dtopo.com/superSlowTileLoading.mov) it takes 38 seconds to load tiles readily available on the device. Then, the whole screen flashes when tiles that are already drawn are redrawn, making for a very poor user experience. 38 seconds to load a dozen or so small images (512x512) stored locally on the device is simply unacceptable. I can't release a product like this that I've spent the last 1.5 years building and many years developing the maps themselves. This severe issue is new since I committed to basing my app on MapKit.
Note that this issue does not occur with Apple's base map tiles.
I created a Feedback Assitant case, FB16110803, for this issue.
For the video, I disabled loading any tiles from the network and disabled loading any other data, such as polylines. Essentially all I am doing is loading the tiles stored on the device and returning them, such as:
public func loadTile(at path: MKTileOverlayPath, result: @escaping (Data?, Error?) -> Void) {
fetchData(forKey: key,
failure: {error in result(nil, error)},
success: {data in result(data, nil)})
}
open func fetchData(forKey key: String, failure fail: ((Error?) -> ())? = nil, success succeed: @escaping (Data) -> ()) {
let path = self.path(forKey: key)
do {
let data = try Data(
contentsOf: URL(fileURLWithPath: path),
options: Data.ReadingOptions())
succeed(data)
self.updateDiskAccessDate(atPath: path)
} catch {
if let block = fail {
block(error)
}
}
}
I have an iOS app, watchOS app, and iOS Widget that shows the most recent data in the database.
The watch app sends data to the iOS app over the WCSession and is received in session(didReceiveMessage, replyHandler). After that data is processed, reloadAllTimelines() is called.
When running in Simulator or on device plugged in to debugger, it works, the widget updates when the app is closed (in background, even if force quit).
But when running TestFlight or App Store build, the data is still processed and saved to Core Data (I open the app and it's there), but the widget doesn't update.
It seems that reloadAllTimelines only works when the app is in foreground (at least in non debug builds). I dont have an iOS 17 device to check but I think this is a recent bug with iOS 18.
If I change MKMapView's .preferredConfiguration property from .realistic to .flat, or .mapType from .hybridFlyover to .hybrid, subsequent scrolling causes a crash:
-[MTLDebugRenderCommandEncoder validateDrawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:function:]:6179: failed assertion `Draw Indexed Primitives Validation
indexBufferOffset(0) + (indexCount(864) * 2) must be <= [indexBuffer length] (12).
For example, changing:
mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .realistic)
to:
mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .flat)
Then, scroll the map view, and it will crash. It is OK the other way around.
Or change:
self.mapView.mapType = .hybridFlyover
to:
self.mapView.mapType = .hybrid
I've tried everything I can think of, including calling functions like these after the change:
mapView.setNeedsDisplay()
mapView.setRegion(self.mapView.region, animated: false)
.mapType and .preferredConfiguration are settable properties, so they should be possible to change. I could create a new MKMapview, but I'd have to perfectly recreate the state which is not trivial and far from ideal.
I'm just trying to work around the issue FB14553276 so my map tiles don't show tiling seems in 2D which is a new issue introduced with iOS 18. This potential workaround still shows the seems in 3D, but is better than always showing seems. Seems like whatever I do, I just can't defeat MapKit bugs and puts me in an impossible situation. :(
I've submitted Feedback this issue: FB16153802
It seems like others are experiencing the issue:
https://forums.developer.apple.com/forums/thread/730780