StoreKit

RSS for tag

Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

Posts under StoreKit subtopic

Post

Replies

Boosts

Views

Activity

IOS IAP initialization failed: NoProductsAvailable - No Product returned from store but this app works on Android and google play store
works perfectly on android but doesn't work at all on IOS and i have used the same bundle id and product ids on both stores. The error that i get on IOS is : "IAP initialization failed: NoProductsAvailable - No Product returned from store" Here are the things that i've done: Created an App ID on the apple developer portal with the correct capabilities I have enabled the correct capabilities on the xcode project Unity Framework is embed and signed, Storekit (do not embed) In singin and capabilities in-app purchases is there I am using testflight to submit the app with a distribution certificate that appears to be valid I've checked the the bundle identifier and it's the same everywhere (unity project, xcode project, App ID) All of the products are cleared for sale and are in the status "ready to submit" I always uninstall the old app version before testing the new one My banking updates are still processing does this effect TestFlight IAP Paid Apps Agreement is in Pending User Info state does this effect also I still haven't filled out the tax forms, so I'm wondering if I need to complete them before my app's in-app purchases (IAPs) work in TestFlight.
3
0
456
Apr ’25
I see purchase price instead of install app button in app store page
I've just released my first on app store. I have monthly renewing subscription on my app, there is no pay wall for few days. When I look at my app store page after release it shows me app price upfront instead of users download the app. I know I have subscription, but I don't want it to be upfront before install I know other store that have the same model and users get to download their app. What am I missing?
1
0
166
Mar ’25
In-app purchases - why so frustrating?
I'm adding my first in-app purchase to an app, and I'm finding the process incredibly frustrating. Aside from the Apple Developer Documentation not being clear enough, and kind of glossing over the technical steps required (and their sample code being woefully inadequate), App Store Connect and the testing sandbox simply don't work as they say they do. For example, in my app I've purchased the IAP and now I want to request a refund. I select the purchase, I choose a refund reason, and this page says, "To set up a test for approved refunds, select any refund reason on the refund request sheet, and submit the sheet. The App Store automatically approves the refund request in the testing environment." Well, when I re-launch the app the purchase is still there. I can't request a refund again because it says this is a duplicate refund request, so it knows that the purchase has had a request, and it's supposed to have automatically refunded it, but it clearly hasn't. So, I try clearing the purchase history via the Settings app > Developer > Sandbox Apple Account. Same thing. Purchase remains. Try clearing purchase history in App Store Connect. Same thing. How on Earth does anyone get an in-app purchase to work when the entire testing environment is so badly executed? How do I get past this? The IAP is the last part of the app that needs to be implemented, and I've lost a week on this already.
1
0
506
Feb ’25
Issues with Promotional Offers — Purchase Fails or Discount Not Applied
I am developing and testing Apple Promotional Offers and encountered issues during implementation. Purchase Failure When using the following API, the promotional purchase sheet is displayed, but after attempting payment, the transaction fails. API: public static func promotionalOffer( offerID: String, keyID: String, nonce: UUID, signature: Data, timestamp: Int ) -> Product.PurchaseOption Observed behavior: Alert shows: Unable to Purchase [Environment: Xcode] Not Eligible for Offer Console logs: AMSErrorDomain Code=305 ASDErrorDomain Code=3903 Discount Not Applied When calling this API, there are no errors, but the promotional price is not applied, and the user still sees the original price. API: public static func promotionalOffer( _ offerID: String, compactJWS: String ) -> [Product.PurchaseOption] Questions Does Promotional Offers support testing with .storekit files in Xcode? Can Promotional Offers be tested with sandbox accounts using real offers configured in App Store Connect? How should I troubleshoot and resolve the above issues? • Could it be related to the subscription history of the sandbox account? • Do I need to use TestFlight instead of Xcode to test certain scenarios? • Could this be caused by signature parameters or StoreKit configuration?
1
0
97
Sep ’25
In-App Purchase Failing
hello, I have an app with In-App purchase set up, it works fine in TestFlight on an iOS device but the download from the App Store gives me a transaction failed message. I tried to replicate in the simulator but from what I've read is that you can't do in-app purchase testing in the simulator. Perhaps I'm wrong here but I've tried multiple sandbox accounts, etc.. and still get an unusual "...password can't be reused..." error (pasted below) in the debug description. I'm curious if anyone else has dealt with this scenario and if so how did you go about researching/identifying the issue and/or resolving it. Partial error message: <SKPaymentQueue: 0x60000000e370>: Payment completed with error: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000c74750 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}"
1
0
225
Aug ’25
Auto-renewable subscriptions does not work in production
I don't know why the subscription doesn't work in production, the message Subscription Unavailable appears. The subscription is approved in appstoreconnect. Works normally using storekit in xcode, both signing and using subscriber features. According to apple's guidance, first I do the test to validate https://buy.itunes.apple.com/verifyReceipt and then https://sandbox.itunes.apple.com/verifyReceipt. Plus I create the app-specific shared secret and put it in the code to validate the receipts. I have looked for several topics and I can not solve this problem. What do I need to do to make it work in production? I believe I did what's in the official documentation.
6
0
153
Apr ’25
StoreKit.product.purchase returns success, but subscription does not appear in Settings
Description: We are developing an iOS app that offers only one auto-renewable subscription. Recently, a user who had not subscribed for over a year purchased the subscription again through our app. However, when they checked Settings > Subscriptions, the new subscription did not appear. Instead, only their past subscription history was visible, and there was no option to cancel the new subscription. We have verified this issue with a screenshot provided by the user. Additionally, we checked our app’s logs and confirmed that StoreKit.product.purchase successfully returned .success, indicating that the purchase was processed correctly. Code used for purchase: let result = try await product? .purchase(options: [ .appAccountToken(uuid) ]) switch result { case .success(let verificationResult): switch verificationResult { case .verified(let transaction): addPurchaseLog("verificationResult.verified.") case .unverified(_, let verificationError): addPurchaseLog("verificationResult.unverified.") case .userCancelled, .pending, .none: addPurchaseLog("verificationResult.userCancelled or .pending or .none") @unknown default: addPurchaseLog("verificationResult.unknown.") } Despite the successful purchase, the new subscription does not appear under the user's active subscriptions. Could this be a bug in StoreKit? If there are any known issues or workarounds, we would appreciate any guidance. Environment: Xcode: 16.2 iOS version: 16.0+
4
0
208
May ’25
StoreKit 2 Sandbox Testing - Product not found
Hi, I've been unable to successfully test in the sandbox environment for a StoreKit 2 subscription group and can't seem to find the missing piece. I am calling the following line of code: let products = try await Product.products(for: [subscriptionID]) Expected behavior: The product is returned in the products array. Actual result: The array is empty I have done the following: Successfully tested our logic using a storekit configuration file locally in Xcode. Created the Subscription group in App Store Connect. The subscription product is currently "Waiting for Review", but it is our first so will not be approved without being attached to a distribution build review. Created a Sandbox user account in App Store Connect -> Users -> Sandbox Signed into the sandbox user account in Settings -> Developer -> Sandbox Apple Account Signed the Paid Apps Agreement for our organization A few debugging notes: I deleted all apps before installing from Xcode I've tried both locally and in TestFlight builds Restarted my device Verified productID matches the productID in App Store Connect I'm not sure if I'm missing something, but any help would be appreciated. Thanks
1
0
115
Aug ’25
Consumable in-app purchases
I implemented consumable in-app purchases in an iPhone app using StoreKit's ProductView(). When I tap the payment button in ProductView(), I am taken to the payment screen and once the payment is completed, the desired code appears to be executed, so there doesn't seem to be a problem, but when I tap the payment button in ProductView() again, the desired code is executed without being taken to the payment screen. So one payment can be used any number of times. I thought I wrote it exactly according to the reference, but will it be okay in a production environment? Is there any code that is necessary?
2
0
222
Jul ’25
Production review failed because IAP products cannot be loaded
My app has a couple of consumable IAP items. I have tested this extensively and it works in all test scenarios including loads of beta testers using testflight. However, Apple's production reviewer reports that loading of the products hangs in their setup. This is very frustrating as I have no means of recreating the problem. My first product was tested ok an all my IAP items are approved for release. However, I did not explicitly assign them to my build. I read somewhere that you need to do that but could not find in App Store Connect after my first product was approved. Below is the relevant code section. What am I missing? class DonationManager: NSObject, ObservableObject, SKProductsRequestDelegate, SKPaymentTransactionObserver { @Published var products: [SKProduct] = [] // This is observed by a view. But apparently that view never gets populated in Apple's production review setup @Published var isPurchasing: Bool = false @Published var purchaseMessage: String? = nil let productIDs: Set<String> = ["Donation_5", "Donation_10", "Donation_25", "Donation_50"] override init() { super.init() SKPaymentQueue.default().add(self) fetchProducts() } deinit { SKPaymentQueue.default().remove(self) } func fetchProducts() { print("Attempting to fetch products with IDs: \(productIDs)") let request = SKProductsRequest(productIdentifiers: productIDs) request.delegate = self request.start() } func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) { DispatchQueue.main.async { self.products = response.products.sorted { $0.price.compare($1.price) == .orderedAscending } print("Successfully fetched \(self.products.count) products.") if !response.invalidProductIdentifiers.isEmpty { print("Invalid Product Identifiers: \(response.invalidProductIdentifiers)") self.purchaseMessage = NSLocalizedString("Some products could not be loaded. Please check App Store Connect.", comment: "") } else if self.products.isEmpty { print("No products were fetched. This could indicate a problem with App Store Connect configuration or network.") self.purchaseMessage = NSLocalizedString("No products available. Please try again later.", comment: "") } } } ...and the view showing the items: @StateObject private var donationManager = DonationManager() var body: some View { VStack(spacing: 24) { Spacer() // Donation options ------------------- if donationManager.products.isEmpty { ProgressView(NSLocalizedString("Loading donation options...", comment: "")) .foregroundColor(DARK_BROWN) .italic() .font(.title3) .padding(.top, 16) } else { ForEach(donationManager.products, id: \.self) { product in Button(action: { donationManager.buy(product: product) }) { HStack { Image(systemName: "cup.and.saucer.fill") .foregroundColor(.pink) Text("\(product.localizedTitle) \(product.priceLocale.currencySymbol ?? "$")\(product.price)") } .buttonStyle() } .disabled(donationManager.isPurchasing) } }
2
0
198
Jul ’25
Why Non-Consumable product has originalTransactionId?
I try to call Get Transaction Info from App Store Server API, and the transactionId is for a Non-consumable type product, but it is odd that there are so many different transactionId and they have a same originalTransactionId { "bundleId": "${bundleId}", "environment": "Production", "inAppOwnershipType": "PURCHASED", "originalPurchaseDate": 1691220528000, "originalTransactionId": "${originalTransactionId}", "productId": "${productId}", "purchaseDate": 1691220528000, "quantity": 1, "signedDate": 1692590989925, "storefront": "USA", "storefrontId": "143441", "transactionId": "${originalTransactionId}", "transactionReason": "PURCHASE", "type": "Non-Consumable" } the defination of Non-Consumable is can only purchase once for same apple account. But why there would have originalTransactionId?
3
0
1.1k
May ’25
How to Verify the Authenticity of an In-App Purchase Receipt from Apple Pay?
I am an app developer, and I have implemented in-app purchases in my application. When a user completes a purchase, Apple displays a success popup. After the user taps "OK", I send the receiptData to my server to add points to their account. However, I have encountered cases where users either exit the app before tapping "OK" or experience network issues, preventing the receipt from being sent to my server. As a result, they do not receive their points. Later, some users send me a receipt from Apple Pay, claiming that the payment was successful. These receipts include details such as the orderId, email, and other transaction information. However, I am not certain whether the user actually completed the payment but encountered an issue, or if they are providing a fraudulent receipt. My question: How can I verify the authenticity of these receipts? Is there an official way to check if a given Apple Pay invoice corresponds to a real in-app purchase in my app? Any guidance or best practices would be greatly appreciated!
2
0
104
Mar ’25
Purchase information for users with multiple original transaction IDs
We are currently performing maintenance and operation on our app. I would like to ask a question about Apple's purchase processing. When retrieving purchase information for a user who has multiple original transaction IDs, such as original transaction ID AAA and original transaction ID BBB, if "Get All Subscription Statues" is executed with BBB as an argument, is it possible that purchase information for original transaction ID "AAA" will be retrieved? If this kind of issue does occur, please share the conditions under which it occurs.
1
0
174
Mar ’25
The currency information obtained from [priceLocale] differs between the TestFlight version and the official release version.
When creating a subscription charging system for an iOS app, I am trying to change the display to yen, dollars, or euros depending on the user's country. I am using [priceLocale] of [SKProduct] in [StoreKit] to obtain currency information linked to the Apple account from the App Store and change the display. The smartphone I am testing on uses an Apple account created in Japan, and the nationality of the App Store is also set to Japan, so I expect the display to be in yen. As a result, the TestFligh version displayed dollars, but the official release version displayed yen. Why doesn't the TestFligh version display yen?
2
0
122
Apr ’25
App crashes on launch due to missing Swift Concurrency symbol
I'm encountering a crash on app launch. The crash is observed in iOS version 17.6 but not in iOS version 18.5. The only new notable thing I added to this app version was migrate to store kit 2. Below is the error message from Xcode: Referenced from: &lt;DCC68597-D1F6-32AA-8635-FB975BD853FE&gt; /private/var/containers/Bundle/Application/6FB3DDE4-6AD5-4778-AD8A-896F99E744E8/callbreak.app/callbreak Expected in: &lt;A0C8B407-0ABF-3C28-A54C-FE8B1D3FA7AC&gt; /usr/lib/swift/libswift_Concurrency.dylib Symbol not found: _$sScIsE4next9isolation7ElementQzSgScA_pSgYi_tYa7FailureQzYKFTu Referenced from: &lt;DCC68597-D1F6-32AA-8635-FB975BD853FE&gt; /private/var/containers/Bundle/Application/6FB3DDE4-6AD5-4778-AD8A-896F99E744E8/callbreak.app/callbreak Expected in: &lt;A0C8B407-0ABF-3C28-A54C-FE8B1D3FA7AC&gt; /usr/lib/swift/libswift_Concurrency.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture:/usr/lib/libViewDebuggerSupport.dylib``` and Stack Trace: ```* thread #1, stop reason = signal SIGABRT * frame #0: 0x00000001c73716f8 dyld`__abort_with_payload + 8 frame #1: 0x00000001c737ce34 dyld`abort_with_payload_wrapper_internal + 104 frame #2: 0x00000001c737ce68 dyld`abort_with_payload + 16 frame #3: 0x00000001c7309dd4 dyld`dyld4::halt(char const*, dyld4::StructuredError const*) + 304 frame #4: 0x00000001c73176a8 dyld`dyld4::prepare(...) + 4088 frame #5: 0x00000001c733bef4 dyld`start + 1748``` Note: My app is a Godot App and uses objc static libraries. I am using swift with bridging headers for interoperability. This issue wasn't observed until my last version in which the migration to storekit2 was the only notable change.
1
0
153
Jul ’25