StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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sandbox account isn't logging in on purchase window
I don't know if I am posting this in the right place. I am using xcode's phone simulator and I have setup my sandbox account on appstoreconnect under users and access/sandbox/test accounts then in my app on the simulator when I tap the subscribe button to purchase my product the a window pops up for in app purchases and I get a login prompt for my sandbox credentials, but no matter how many times I enter them after tapping ok all I get is a blank login prompt. also not this a brand new sandbox account and I've only changed the password 3 times, that seems to be important because its inconsistent with some of the errors I am getting on the error log here is error log. Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000d09080 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 "Authentication Failed Encountered an unrecognized authentication failure." UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure., AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure.}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed.}}, client-environment-type=Sandbox}
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106
May ’25
Is the following subscription cancellation flow possible for an iOS in-app subscription?
Is the following subscription cancellation flow possible for an iOS in-app subscription? (Note: This is during the feature planning stage, not actual app deployment.) Planned user flow: User taps the “Cancel Subscription” button Display a “Wait a moment!” screen showing how much the user has enjoyed BFLIX content (to encourage retention) User taps “Proceed to Cancel” Collect cancellation reason from the user Redirect the user to the Apple subscription management page to complete cancellation Can this flow be implemented under Apple’s current in-app purchase and App Store Review guidelines?
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28
Nov ’25
appTransactionID behavior on logout
The appTransactionID was recently introduced and is documented here: https://developer.apple.com/documentation/storekit/apptransaction/apptransactionid From the documentation: "The App Store generates a single, globally unique appTransactionID for each Apple Account that downloads your app and for each family group member for apps that support Family Sharing." This seems like a really useful identifier, so I was wondering about some edge cases of when using it: What happens if a user logs out of his AppStore account and keeps using the app? Is it available when the app is installed from Xcode? is it possible to set it to some value using StoreKit testing? Thanks
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90
May ’25
Reporting your App Store Server Library issue
If you are experiencing an unexpected or inconsistent behavior when using the App Store Server Library, review the following resources to ensure that your implementation workflow didn’t cause the issue: Simplifying your implementation by using the App Store Server Library Explore App Store server APIs for In-App Purchase Meet the App Store Server Library If you are unable to resolve your issue using the above resources, file a GitHub issue. Alternatively, if you wish to provide specific requests, transactions, or other private information for review, submit a Feedback Assistant report with the following information: The bundleId or appAppleId of your app The date and time your issue occurred The library language(s) The version of the library The environment (i.e., Production, Sandbox, or Xcode) The GitHub issue for this report if available The endpoint(s) reproducing your issue The HTTP body and headers of the endpoint raw request The HTTP body and headers of the endpoint response To submit the report, perform these steps: Log into Feedback Assistant. Click on the Compose icon to create a new report. Select the Developer Tools & Resources topic. In the sheet that appears: Enter a title for your report. Select “App Store Server Library” from the “Which area are you seeing an issue with?” pop-up menu. Select “Incorrect/Unexpected Behavior” from the “What type of feedback are you reporting?” pop-up menu. Enter a description of your issue and how to reproduce it. Add the information gathered above to the sheet. Submit your report. After filing your report, please respond in your existing Developer Forums post with the Feedback Assistant ID. Use your Feedback Assistant ID to check for updates or resolutions. For more information, see Understanding feedback status.
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390
Feb ’25
integrating In-App Purchases on PWA.
I am trying to launch a PWA as an application on App Store, and got rejected cause of In-App Purchases. Application is about content generation and selling subscriptions for premium content. So thats why needed to implement In-App Purchases. I have created wrapper via PWABuilder. And it is looking great so far, now my question is about How can I implement In-App Purchases in the bundle which is already created. Any suggestions will be appreciated. More clarification:- I have that product running on Web right now, we have integrated Stripe for payment handling for subscriptions. If there is nothing we can do for In-App Purchases then we have to make purchases on website and then user will be able to experience the changes. We tried that, but then we got rejected for showing locked premium content on user's feed. Also can't show any CTA or Subscribe text or button.
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140
Jul ’25
Payment screen not loading for app subscription
Hi All i have developed an app but when I go to download the paywall appears as it’s subscription only but it shows no prices for the subscription I get an endless swirl. I checked the product id etc and it’s correct but the subcription on my App Store Connect shows as approved. is there another status it needs to reach before it becomes like like ready for sale? https://apps.apple.com/gb/app/gameaware-pro/id6751592563
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112
Sep ’25
Download ID in AppTransaction
Hello, I would like to draw your attention to the following imperfection. For validating purchases of my paid application Guru Maps Pro, I use the download id. This is a unique ID that can replace the Transaction ID for paid applications. However, with the release of the new AppTransaction API, this field is no longer present in the data. I tried parsing the receipt, but that field is absent there as well. The only way to obtain the download id is to send the receipt to the deprecated /verifyReceipt endpoint. This deprecated status concerns me, because at some point it might stop working. Let me explain a little about why I need this. My users have a guru-account, which they can use both in the web version and on Android. When a user purchases the paid version of the application, they can access the paid features on both web and Android. This works great for in-app purchases, where there is a transaction ID, but it may soon stop working for paid applications because there is no way to determine any ID associated with the purchase. Transaction ID or Download ID – I don't mind which.
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355
Feb ’25
Best current approach to detecting legacy paid app download (without relying on deprecated APIs)?
I’m trying to determine the most appropriate modern method for detecting whether a user originally downloaded a paid app (prior to transitioning the app to freemium/IAP-based access). Historically, this was done by checking for a valid App Store receipt and using SKReceiptRefreshRequest to ensure a fresh one was available. However, SKReceiptRefreshRequest and many related aspects of StoreKit receipt handling are now deprecated in iOS 17+. The current Apple documentation on receipt validation still refers to SKReceiptRefreshRequest, which makes things unclear. With so many deprecations and the push toward StoreKit 2, what’s the recommended path to: Check for a valid App Store receipt Confirm that the app was originally purchased (as a paid app, not via IAP) Persist this info to exempt the user from paywalling the app in the future I don’t need to validate purchases of IAPs — just to detect a legacy paid app download. Any guidance on best practice for this use case, preferably using non-deprecated APIs (StoreKit 2 or otherwise), would be appreciated.
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61
Jun ’25
No notification on declined pending transaction
I'm working on adding a single Non-Consumable In-App purchase to my app. Essentially a "try before you buy" type thing. Limited functionality unless the app is purchased. I am currently testing this using Xcode and the Manage StoreKit Transactions window. So far most everything appears to be working except for declined pending transactions. If I set Ask to Buy to Enabled, the Ask Permission (for parent or guardian) dialog appears. After pressing the Ask button, I see a transaction listed as Pending Approval. If I Approve the transaction, then my app is notified and all is well. However, if I Decline the transaction then my app is not notified. Is that normal? Also, how do I (i.e. the app) know that there is a pending transaction?
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39
Mar ’25
how is the refund amount calculated for auto-renewing upgrade?
Hi, We have a app with some auto-renewing subscription in a group of subscriptions. When a user upgrade from a subscription to another, the "user receive a refund of the prorated amount of their original subscription" (https://developer.apple.com/app-store/subscriptions/). How is the prorated calculated ? Example : subscription to 14,99$ / month. If subscriber upgrade after 10 days, is the refund calculated 10/30 of 14,99$ (so ~5$) ?
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80
Sep ’25
StoreKit2 Subscription Verification
My question is simple, I do not have much experience in writing swift code, I am only doing it to create a small executable that I can call from my python application which completes Subcription Management. I was hoping someone with more experience could point out my flaws along with giving me tips on how to verify that the check is working for my applicaiton. Any inight is appreciated, thank you. import Foundation import StoreKit class SubscriptionValidator { static func getReceiptURL() -> URL? { guard let appStoreReceiptURL = Bundle.main.appStoreReceiptURL else { print("No receipt found.") return nil } return appStoreReceiptURL } static func validateReceipt() -> Bool { guard let receiptURL = getReceiptURL(), let receiptData = try? Data(contentsOf: receiptURL) else { print("Could not read receipt.") return false } let receiptString = receiptData.base64EncodedString() let validationResult = sendReceiptToApple(receiptString: receiptString) return validationResult } static func sendReceiptToApple(receiptString: String) -> Bool { let isSandbox = Bundle.main.appStoreReceiptURL?.lastPathComponent == "sandboxReceipt" let urlString = isSandbox ? "https://sandbox.itunes.apple.com/verifyReceipt" : "https://buy.itunes.apple.com/verifyReceipt" let url = URL(string: urlString)! let requestData: [String: Any] = [ "receipt-data": receiptString, "password": "0b7f88907b77443997838c72be52f5fc" ] guard let requestBody = try? JSONSerialization.data(withJSONObject: requestData) else { print("Error creating request body.") return false } var request = URLRequest(url: url) request.httpMethod = "POST" request.httpBody = requestBody request.setValue("application/json", forHTTPHeaderField: "Content-Type") let semaphore = DispatchSemaphore(value: 0) var isValid = false let task = URLSession.shared.dataTask(with: request) { data, response, error in guard let data = data, error == nil, let jsonResponse = try? JSONSerialization.jsonObject(with: data) as? [String: Any], let status = jsonResponse["status"] as? Int else { print("Receipt validation failed.") semaphore.signal() return } if status == 0, let receipt = jsonResponse["receipt"] as? [String: Any], let inApp = receipt["in_app"] as? [[String: Any]] { for purchase in inApp { if let expiresDateMS = purchase["expires_date_ms"] as? String, let expiresDate = Double(expiresDateMS) { let expiryDate = Date(timeIntervalSince1970: expiresDate / 1000.0) if expiryDate > Date() { isValid = true } } } } semaphore.signal() } task.resume() semaphore.wait() return isValid } }
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359
Feb ’25
App Store Server Notification implementation in multiple environments
Hey everyone, We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance. Our Setup: We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue. The Challenge: We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs developments) when a sandbox event occurs. We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination. Our Questions: What's the recommended approach for managing a single sandbox notification URL across multiple development environments? If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments? Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing? Any advice or best practices you've implemented would be greatly appreciated.
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108
Jul ’25
不正利用された場合、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか
アプリに課金を実装しようと思うのですが、もし不正利用された場合、アプリ側は基本的にApp Storeを通じて対応するよう案内するのが一般的と思いますが、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか教えていただきたいです。 また下記内容は標準的な対応プロセスとして問題ないでしょうか?
 ■Apple ID不正利用時 → ユーザー自身がAppleサポートに連絡し、パスワード変更・二段階認証の設定・不正購入の返金申請などを行うよう案内する。 ■クレジットカード不正利用時 → まずカード会社への連絡を促すが、アプリ内決済に関してはAppleのカスタマーサポート経由で返金や調査手続きを案内する 不正利用されたユーザーへの対応に備えて、アプリ側が考慮すべきことがあれば教えてください。
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114
May ’25
in-app purchases
I implemented consumable in-app purchases in an iPhone app using ProductView(). When I tap the payment button in ProductView(), I am taken to the payment screen and once the payment is completed the next code seems to be executed, so there doesn't seem to be a problem, but if I tap the payment button in ProductView() again, the next code is executed without taking me to the payment screen. This means that a single payment can be made multiple times. Can someone help? ProductView(id: "geminiOneMatch") .productViewStyle(.compact) .padding() .onInAppPurchaseCompletion { product, result in if case .success(.success(_)) = result { // 課金が成功した場合の処理 gemini.addOneMatch(amount: 20) popUpVM.geminiOneMatchPopUp = false dataManageVM.generateRespons(locale: locale) } }
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238
Jul ’25
How to test each status of Get All Subscription Statuses of App Store Server API
I am currently using the App Store Server API Get All Subscription Statuses in the app I am in charge of. Please let me confirm the following regarding Get All Subscription Statuses. ■Prerequisites The language used is Objective-c, and I am using both XCode 15 and 16. I also have an App Store Connect account. ■Questions Is it possible to set and test each status of the App Store Server API Get All Subscription Statuses with TestFlight?
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62
Mar ’25
cant test in app purchases without it defaulting to family sharing request
hi, when i test an in app purchase with my sandbox acount i get: "ask permission. a request to buy ** will be sent to your parent or gardian (environment: sandbox)" When i made the sandbox account, i didnt see any option to set my age. What am i missing here, I dont seem to be able to fully test in app purchases since my sandbox accounts always defualt to this family sharing thing? Thanks
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399
Aug ’25
unable to cancel test subscriptions
I tested a subscription with my developer account, it never charges but at the same time I can't cancel it anymore. It does not appear in the list of my official purchsed subscriptions. I tried to login to the sandbox with my developer account, but then when I click on "Manage" I just keep getting the error "Can't connect - retry". I have already tried to logout from all the services, App store, etc. and re-login, nothing worked. Is there anything I can do? Thanks in advance to anyone who can give any tips.
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86
Sep ’25
InApp purchases ok and ko at the same time (?!)
I'm working on an app the has implemented inapp purchases. They have been working so far, and they keep working currently. But just a couple of days ago, a specific user sent us a support ticket stating that when he purchases and item the bank charges it for the purchase, but within the app, the purchase fails and he doesn't receive the item. He sent us screenshots showing: The iOS native modal when a purchases has been finished correctly ("You're all set - Your purchase was successful "). Right after that modal, the app shows an internal modal showing "The purchase failed, please, try again later". Checking the app logs, that failure modal was triggered by "The operation couldn’t be completed. (StoreKit.StoreKitError error 1.)". Reading docs about this error leads me to think about device or user restrictions (parental controls, usage limits, etc...). It seems that in theses cases the bank charge could be issued but refunded later once Apple ultimately declines the purchase. However the user says that he doesn't have any kind of restriction. The only related thing is a "this device is also restricted by a profile" message, but everyone seems to have this message. What could it be causing this issue? In what scenariowould the app show a native OK modal but a storekit error 1? I'm pretty sure the app is well configured because I keep receiving purchases of all kind, from different users with any problem.
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336
Mar ’25
The operation could not be completed. (Error 2 in SKErrorDomain.) during subscription upgrade
I have a renewing monthly subscription in my app and recently added upgrade possibilities to yearly and 6 month subscriptions. Those new subscriptions were reviewed, approved and published to App Store. I'm showing a modal for users in the app from where they can upgrade their subscription. Upgrading was tested with real devices on Sandbox and TestFlight. There has been successful purchases through the in app modal in production app, and directly upgrading from App Store. However, for some users there seems to happen a failed transaction with paymentCancelled error code during the upgrade. The IAP is still successful, their subscription is upgraded and they haven't voluntarily canceled the IAP. The localized description of the error is "Toimintoa ei voitu suorittaa. (Virhe 2 kohteessa SKErrorDomain.)" which translates to "The operation could not be completed. (Error 2 in SKErrorDomain.)" These users have various iPhones (iPhone 12 Pro, iPhone 14 Pro, iPhone 15 Pro, iPhone 16 Pro) with up to date iOS versions (>= 18.3.1). I'm receiving DID_CHANGE_RENEWAL_PREF (UPGRADE) server notification of these purchases on my server. I haven't been able to reproduce this error myself. Any ideas why StoreKit might fail the transaction with paymentCancelled error but still successfully upgrade the subscription?
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189
Mar ’25
Problem with Family sharing on live build.
Hello, Our app supports family sharing skus, we successfully ran tests on family sharing features in sandbox, we noticed the feature does not work on live builds. The family member (child account) do see the subscription as "Shared with you". We attempted to restore multiple time and there is nothing to restore.
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84
Aug ’25