StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Is Family Sharing included in Transaction.currentEntitlements?
We have a user that's shared screenshots indicating that they're the recipient of a subscription to our app through Family Sharing, but when we look for the transaction in Transaction.currentEntitlements there's nothing there, even after calling AppStore.sync. Should we expect to see a transaction in current entitlements? How can we determine whether it's our bug or Apple's?
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Dec ’24
Transaction.environment is undefined/nil in TestFlight
I'm using Transaction.environment to determine server behavior. https://developer.apple.com/documentation/storekit/apptransaction/environment https://developer.apple.com/documentation/storekit/appstore/environment I gather this information on the app using StoreKit and then send it to the server: originalTransactionId = transaction.originalID originalTransactionEnvironment = transaction.environment When testing within Xcode, on a simulator, the value sent to the server for originalTransactionEnvironment is Xcode - as expected. When testing on a device using a TestFlight build, the value sent to the server for originalTransactionEnvironment is undefined/nil. I expected it to be Sandbox - and later in production it should be Production. Most importantly, the value sent to the server for originalTransactionId in the TestFlight version is not undefined/nil - it is the value I expected it would be. The transaction was originally for a subscription purchase, if that makes a difference. So the transaction is available, and information like originalID is also available. Why is transaction.environment not available? What is the behavior in production?
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291
Dec ’24
Is original_transaction_id and transaction_id globally unique?
Hello, Apple App Store Server API Team! I have one questions about the identifiers provided by Apple App Store Server API. Could you please answer? We are running an iOS App. In our app, the transactionId we get from Apple App Store Server API is called T1. (Example) Q1. Is it correct that other iOS apps cannot get T1 for transactionId from Apple App Store Server API? (I'm wondering if the transactionId is globally unique across apps.) Thank you!
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427
Dec ’24
Gift Subscription and Split Payment
I am the Lead iOS Developer for The Incc, an upcoming social networking application. The platform offers subscriptions that grant users access to premium content, primarily digital magazines showcasing diverse cultures, alongside standard social media features and additional unique functionalities. I am exploring two specific use cases for our subscription model. Promo Codes with Split Payments: We plan to collaborate with the our influencers (referred to as Mover Shakers) by providing them with promo codes for users to purchase subscriptions. For such purchases, we aim to implement a revenue split model, allocating 10% to the influencer and the remainder to us after Apple’s fees. Gifting Subscriptions: We also wish to enable users to gift subscriptions to others within the app. I understand that the Apple Subscription Service does not natively support these features. What other options do we have to achieve this that are also not against the Apple's guidelines.
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324
Dec ’24
Official document for CONSUMPTION_REQUEST - What kind of data we are receiving?
This documentation describes what kind of data we should be sending to Apple server, once we are receiving CONSUMPTION_REQUEST https://developer.apple.com/documentation/appstoreserverapi/consumptionrequest But, it doesn't describe what kind of data we are receiving, when we are receiving CONSUMPTION_REQUEST? May I know, is such a document available? Thank you.
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Dec ’24
Store Kit Set up
I'm working on my first subscription for an app I've built, and can't seem to figure out where I'm going wrong with this one whether it's something in Xcode or App Store Connect. Any idea where to start? Somethings to check. TIA.
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Dec ’24
[In-App Purchase] first trial but "is_trial_period" false
This question is about In-App Purchase. This is an inquiry from one of our customers. We have set up a free trial. This is your first time using the service, but you have stated that you have been charged. Document. https://developer.apple.com/documentation/appstorereceipts/is_trial_period 「You can use this value to determine whether the specific record is in a subscription trial period. If a previous subscription period in the receipt has the value "true" for either the is_trial_period or is_in_intro_offer_period keys, the user is not eligible for a free trial or introductory price within that subscription group.」 Our expectation is that is_trial_period is true. Receipt is not contain is_trial_period : true or is_in_intro_offer_period : true. Only one case has occurred. Other customers are no problem.
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412
Dec ’24
StoreKitSubscriptionView presents an unfriendly message when network is unavailable
I have a rather simple StoreKitSubscriptionView for my app's single subscription. Question: Am I expected to write code to handle lack of network connectivity? When I run the app on development device, not using the local StoreKit configuration but rather the real app store, if the network is not available I get a not-user-friendly error message instead of the normal SubscriptionStoreView content. I'm uncertain if end-users actually see this. Maybe they see a more appropriate "Cannot connect to App Store, try later" message? Maybe I am supposed to check for network and not present the view if it is not available. I don't recall any mention of this in the WWDC video but I guess I should check again. Ideas anyone?
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Dec ’24
Can users create their own subscription plans?
I'm considering developing an app where users can create their own subscription plans by freely setting their prices, similar to YouTube's membership feature. I understand that in-app purchases must be used to unlock features within the app. With that in mind, I searched for APIs to enable this functionality but couldn't find relevant information. When I contacted Apple directly, they mentioned that they couldn't provide specific answers unless the app is under review. If anyone has knowledge about the following points, I would greatly appreciate your response: Is it possible to implement a feature similar to YouTube's membership using in-app purchase APIs? If it's not feasible with in-app purchases, is it allowed to use external payment services like Stripe?
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Dec ’24
SKProductsRequest Randomly Returns All Product IDs as Invalid Despite Correct IDs
We're experiencing an unusual issue with SKProductsRequest in our app's in-app purchases. Despite confirming that all our product IDs are correct, the invalidProductIdentifiers property of SKProductsResponse sometimes contains all the requested product IDs. Here are the specifics: The issue occurs randomly and is not persistent. For instance, around 2024-12-26 -8.0 01:06:04, this problem occurred 3 times in quick succession. The didFailWithError method of SKRequestDelegate is not triggered, reporting no errors. Some users report that after encountering this issue, it resolves itself after about an hour. However, other users have reported this problem persisting for several days. We have repeatedly verified the correctness of our product IDs. Given the intermittent nature of the problem, we suspect this might be an issue on the App Store server side. We're looking for suggestions to resolve or mitigate this issue to improve the reliability of in-app purchases in our application. Has anyone encountered a similar issue? Or does anyone have suggestions that could help us further diagnose and resolve this problem?
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352
Dec ’24
How do I finish and track Consumable IAPs with StoreKit 2?
Hi, I'm attempting to use StoreKit 2 and SwiftUI to add a tip jar to my iOS app. I've successfully added consumable IAPs for each of my tip sizes, and used ProductView to show these on my tip jar screen. However, I am at a loss on how to do the following things: How and when do I finish the consumable IAP transaction? I see the finish() function in the documentation, but I am not sure how I can call it given that ProductView is handling the purchase for me (I have no access to a Transaction object). How can I track the amount of consumable IAPs the user has purchased across all their devices? I want to show the user the amount of money they have tipped in total. I have added SKIncludeConsumableInAppPurchaseHistory to my Info.plist and set it to YES as suggested here: https://forums.developer.apple.com/forums/thread/687199 This is my first time using StoreKit 2 (until now, I was using StoreKit 1), so I would really appreciate any advice and guidance you can provide. Thanks!
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265
Jan ’25
Offer Not Available: Your Account is Not Eligible for this offer. . .
We have in-app purchases live and working fine for standard subscriptions. We also have promotional offers active for existing users (to give existing users a discount as a thank you). Yet, regardless of the user type (existing vs new... we have tested with all types), we get the "Your account is not eligible for this offer" error message when clicking the discounted offer. What is the logic for determining eligibility? I'm trying to debug as it's not clear to me why this message would show up. We are using React Native IAP. In general, how does the eligibility check work? What conditions are being evaluated and compared? And what could break those conditions? I appreciate your help! DDD
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461
Jan ’25
StoreKit2 - Maintain property of purchased products
Hi everybody! I'm desperately looking for help as I'm stuck with a rather fundamental problem regarding StoreKit2 - and maybe Swift Concurrency in general: While renovating several freemium apps I'd like to move from local receipt validation with Receigen / OpenSSL to StoreKit2. These apps are using a dedicated "StoreManager" class which is encapsulating all App Store related operations like fetching products, performing purchases and listening on updates. For this purpose the StoreManager holds an array property with IDs of all purchased products, which is checked when a user invokes a premium function. This array can have various states during the app's life cycle: Immediately after app launch (before the receipt / entitlements are checked) the array is empty After checking the receipt the array holds all (locally registered) purchases Later on it might change if an "Ask to Buy" purchase was approved or a purchase was performed It is important that the array is instantly used in other (Objective-C) classes to reflect the "point in time" state of purchased products - basically acting like a cache: No async calls, completion handler, notification observer etc. When moving to StoreKit2 the same logic applies, but the relevant API calls are (of course) in asynchronous functions: Transaction.updates triggers Transaction.currentEntitlements, which needs to update the array property. But Xcode 16 is raising a strict error because of potential data races when accessing the instance variable from an asynchronous function / actor. What is the way to propagate IDs of purchased products app-wide without requiring every calling function as asynchronous? I'm sure I'm missing a general point with Swift Concurrency: Every example I found was working with call-backs / await, and although this talk of WWDC 2021 is addressing "protecting mutable states" I couldn't apply its outcomes to my problem. What am I missing?
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Jan ’25
TN3138: Handling App Store receipt signing certificate change
Hi (from France) I have a MacOS application which handles the App Store receipt by requesting at the url "https://buy.itunes.apple.com/verifyReceipt". From the response, I can know what are the inApps bought by the user and that suits for me. I don't know if if I must change something in my code accordingly to this TN3118. Does someone knows the response ? Best regards.
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403
Jan ’25
In-app purchase fails at first attempt, succeeds at second
Our macOS app has one in-app purchase (IAP) implemented using StoreKit 1. It works for us and beta testers but App Review get SKErrorDomain Error Code 0 / ASDErrorDomain Code 500 / AMSErrorDomain 305 on first attempt to make the in-app purchase. However, the purchase succeeds at second attempt. We've looked through our entire IAP related code and App Store Connect setup but can’t find the reason. It's a standard implementation: LegacyPaymentQueueObserver for SKPaymentQueue observation. AppDelegate for initiation of payment queue observation on app launch LegacyStoreKitPurchasableProduct for initiating a purchase and listening for the result LegacyStoreKitProductsRequester for how we load the product before user can make in-app purchase. It happens this way: PreviewResultsViewModelcalls loadProducts()on an instance of StoreKitPurchaseManager, which asks an instance of LegacyStoreKitProductsRequesterto requestProducts(forIdentifiers:) Any guidance to resolve this would be appreciated.
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345
Jan ’25
Using child accounts with sandbox IAP testing
Hello, thank you for your time. I'm using several physical devices to test IAPs in builds from xCode. Some of my test devices are logged into child accounts from my family account. Child accounts "Ask Permission" from devices logged into adult accounts in the family. when you attempt to make a purchase. I'm hoping to be able to use these devices to test my IAPs but I get the following error after supplying the password for the sandbox account: Unable to Ask Permission You can't ask permission because you have signed in with iCloud and iTunes accounts that are not associated with each other. [Environment: Sandbox] Is there any way to make this work?
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Jan ’25