I want to configure one aspect of my networking configuration (the QUIC keepalive interval). This only seems to be configurable via Network.framework’s nw_quic_set_keepalive_interval. Is there any way to apply this to a URLSession? Or do I need to implement the whole connection management myself using Network.framework?
Networking
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When installing a new version the app while a tunnel is connected, seemingly the old packet tunnel process gets stopped but the new one does not come back up. Reportedly, a path monitor is reporting that the device has no connectivity. Is this the expected behavior?
When installing an update from TestFlight or the App store, the packet tunnel instance from the old tunnel is stopped, but, due to the profile being on-demand and incldueAllNetworks, the path monitoring believes the device has no connectivity - so the new app is never downloaded. Is this the expected behavior?
During development, the old packet tunnel gets stopped, the new app is installed, but the new packet tunnel is never started. To start it, the user has to toggle the VPN twice from the Settings app. The tunnel could be started from the VPN app too, if we chose to not take the path monitor into account, but then the user still needs to attempt to start the tunnel twice - it only works on the second try. As far as we can tell, the first time around, the packet tunnel never gets started, the app receives an update about NEVPNStatus being set to disconnecting yet NEVPNConnection does not throw.
The behavior I was naively expecting was that the packet tunnel process would be stopped only when the new app is fully downloaded and when the update is installed, Are we doing something horribly wrong here?
TL;DR: How does one use DNSServiceReconfirmRecord() to invalidate mDNS state of a device that's gone offline?
I'm using the DNSServiceDiscovery API (dns_sd.h) for a local P2P service. The problem I'm trying to solve is how to deal with a peer that abruptly loses connectivity, i.e. by turning off WiFi or simply by moving out of range or otherwise losing connectivity. In this situation there is of course no notification that the peer device has gone offline; it simply stops sending any packets.
After my own timeout mechanism determines the peer is not responding, I mark it as offline in my own data structures. The problem is how to discover when/if it comes back online later. My DNSServiceBrowse callback won't be invoked because mDNS doesn't know the device went offline in the first place.
I am trying to use DNSServiceReconfirmRecord, which appears to be for exactly this use case -- "Instruct the daemon to verify the validity of a resource record that appears to be out of date (e.g. because TCP connection to a service's target failed.)" However my attempts always return a BadReference error (-65541). The function requires me to pass a DNS record, and the only one I know is the TXT record; perhaps it needs a different one? Which, and how would I get it?
Thanks!
we use the api as
NEHotspotConfigurationManager.shared.apply(hotspotConfig)
to join a wifi, but we find that in in iphone 17+, some user report the time to join wifi is very slow
the full code as
let hotspotConfig = NEHotspotConfiguration(ssid: sSSID, passphrase: sPassword, isWEP: false)
hotspotConfig.joinOnce = bJoinOnce
if #available(iOS 13.0, *) {
hotspotConfig.hidden = true
}
NEHotspotConfigurationManager.shared.apply(hotspotConfig) { [weak self] (error) in
guard let self else {
return
}
if let error = error {
log.i("connectSSID Error while configuring WiFi: \(error.localizedDescription)")
if error.localizedDescription.contains("already associated") {
log.i("connectSSID Already connected to this WiFi.")
result(["status": 0])
} else {
result(["status": 0])
}
} else {
log.i("connectSSID Successfully connected to WiFi network \(sSSID)")
result(["status": 1])
}
}
Normally it might only take 5-10 seconds, but on the iPhone 17+ it might take 20-30 seconds.
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission.
However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset.
I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset.
Are there any possible solutions or workarounds for this issue?
[Q] How many instances of the same NEFilterDataProvider subclass can there be in a single running Network Extension at any given time?
I would expect that there can be only 1 instance but I'm looking at a memgraph where 2 instances are listed.
As it's the Network Extension framework that is responsible for creating, starting and stopping these instances, this is rather strange.
Hello,
I have been playing around the the SimpleURLFilter sample code. I keep getting this error upon installed the filter profile on the device:
mapError unexpected error domain NEVPNConnectionErrorDomainPlugin code 7
which then causes this error:
Received filter status change: <FilterStatus: 'stopped' errorMessage: 'The operation couldn’t be completed. (NetworkExtension.NEURLFilterManager.Error error 14.)'>
I can't find much info about code 7.
Here is the configuration I am trying to run:
<Configuration: pirServerURL: 'http://MyComputer.local:8080' pirAuthenticationToken: 'AAAA' pirPrivacyPassIssuerURL: 'http://MyComputer.local:8080' enabled: 'true' shouldFailClosed: 'true' controlProviderBundleIdentifier: 'krpaul.SimpleURLFilter.SimpleURLFilterExtension' prefilterFetchInterval: '2700.0'>
Are the Wifi-Aware's WAEndpoint's discovered ephemeral? I'm trying to understand what's the best way to reconnect a disconnected WifiAware connection - Can I just cache the endpoint and start a new connection with the same endpoint or do I need to browse again and get a new WAEndpoint?
My use case requires both WifiAware connection to another device and the devices also need to be connected to infrastructure wifi most of the time. I'm concerned about the WifiAware's connection having any impact on infrastructure wifi. What is the impact on the infrastructure wifi here in comparison to using the Apple peer to peer wifi(That Multipeer framework or Network framework use)?
I've implemented a custom system extension VPN for macOS using Packet Tunnel Provider.
The VPN is configured with on-demand, and a rule to always connect whenever there's traffic:
onDemandRules = [NEOnDemandRuleConnect()]
As for the tunnel's settings (at the Packet Tunnel Provider), I've configured a split tunnel, so some routes are excluded from the tunnel.
Now I have the following scenario:
The VPN is connected
The Mac enters sleep
The sleep() function is called (at my Packet Tunnel Provider)
The Mac briefly awakes to check emails/push notifications/etc. This traffic is excluded from the tunnel.
What is the expected behavior here? Should the wake function be called because of the on-demand rule? Or should the VPN remain asleep because this traffic is excluded from the tunnel?
I am developing a program on my chip and attempting to establish a connection with the WiFi Aware demo app launched by iOS 26. Currently, I am encountering an issue during the pairing phase.
If I am the subscriber of the service and successfully complete the follow-up frame exchange of pairing bootstrapping, I see the PIN code displayed by iOS.
Question 1: How should I use this PIN code?
Question 2: Subsequently, I need to negotiate keys with iOS through PASN. What should I use as the password for the PASN SAE process?
If I am the subscriber of the service and successfully complete the follow-up frame exchange of pairing bootstrapping, I should display the PIN code.
Question 3: How do I generate this PIN code?
Question 4: Subsequently, I need to negotiate keys with iOS through PASN. What should I use as the password for the PASN SAE process?
Topic:
App & System Services
SubTopic:
Networking
Hello Apple Support Team,
We are experiencing a performance issue with HTTP/3 in our iOS application during testing.
Problem Description:
Network requests using HTTP/3 are significantly slower than expected. This issue occurs on both Wi-Fi and 4G networks, with both IPv4 and IPv6. The same setup worked correctly in an earlier experiment.
Key Observations:
The slowdown disappears when the device uses:
· A personal hotspot.
· Network Link Conditioner (with no limitations applied).
· Internet sharing from a MacBook via USB (where traffic was also inspected with Wireshark without issues).
The problem is specific to HTTP/3 and does not occur with HTTP/2.
The issue is reproducible on iOS 15, 18.7, and the latest iOS 26 beta.
HTTP/3 is confirmed to be active (via assumeHttp3Capable and Alt-Svc header).
Crucially, the same backend endpoint works with normal performance on Android devices and using curl with HTTP/3 support from the same network.
I've checked the CFNetwork logs in the Console but haven't found any suspicious errors or obvious clues that explain the slowdown.
We are using a standard URLSession with basic configuration.
Attempted to collect qlog diagnostics by setting the QUIC_LOG_DIRECTORY=~/ tmp environment variable, but the logs were not generated.
Question:
What could cause HTTP/3 performance to improve only when the device is connected through a hotspot, unrestricted Network Link Conditioner, or USB-tethered connection? The fact that Android and curl work correctly points to an issue specific to the iOS network stack. Are there known conditions or policies (e.g., related to network interface handling, QoS, or specific packet processing) that could lead to this behavior?
Additionally, why might the qlog environment variable fail to produce logs, and are there other ways to obtain detailed HTTP/3 diagnostic information from iOS?
Any guidance on further diagnostic steps or specific system logs to examine would be greatly appreciated.
Thank you for your assistance.
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows:
private func configureAudioSession(completion: @escaping (Bool) -> Void) {
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [])
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
// Retrieve sample rate and configure the audio format.
let sampleRate = audioSession.sampleRate
print("Active hardware sample rate: \(sampleRate)")
audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1)
// Configure the audio engine.
audioInputNode = audioEngine.inputNode
audioEngine.attach(audioPlayerNode)
audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat)
try audioEngine.start()
completion(true)
} catch {
print("Error configuring audio session: \(error.localizedDescription)")
completion(false)
}
}
private func setupUDPConnection() {
let parameters = NWParameters.udp
parameters.includePeerToPeer = true
connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters)
setupNWConnectionHandlers()
}
private func setupTCPConnection() {
let parameters = NWParameters.tcp
connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters)
setupNWConnectionHandlers()
}
private func setupWebSocketConnection() {
guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else {
print("Invalid WebSocket URL")
return
}
let session = URLSession(configuration: .default)
webSocketTask = session.webSocketTask(with: url)
webSocketTask?.resume()
print("WebSocket connection initiated")
sendAudioToServer()
receiveDataFromServer()
sendWebSocketPing(after: 0.6)
}
private func setupNWConnectionHandlers() {
connection?.stateUpdateHandler = { [weak self] state in
DispatchQueue.main.async {
switch state {
case .ready:
print("Connected (NWConnection)")
self?.isConnected = true
self?.failToConnect = false
self?.receiveDataFromServer()
self?.sendAudioToServer()
case .waiting(let error), .failed(let error):
print("Connection error: \(error.localizedDescription)")
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
self?.setupNetwork()
}
case .cancelled:
print("NWConnection cancelled")
self?.isConnected = false
default:
break
}
}
}
connection?.start(queue: .main)
}
I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties. Or duplex audio streaming not possible on apple watch?
We're encountering an issue with our Network Extension (utilizing NEPacketTunnelProvider and NETransparentProxy) on macOS 14.5 (23F79).
On some systems, the VPN fails to automatically start after a reboot despite calling startVPNTunnel(). There are no error messages.
Our code attempts to start the tunnel:
.......
do {
try manager.connection.startVPNTunnel()
Logger.default("Started tunnel successfully")
} catch {
Logger.error("Failed to launch tunnel")
}
......
System log analysis reveals the tunnel stopping due to userLogout (NEProviderStopReason(rawValue: 12)) during reboot.
However, the Transparent Proxy stops due to userInitiated (NEProviderStopReason(rawValue: 1)) for the same reboot.
We need to understand:
Why the VPNTunnel isn't starting automatically.
Why the userLogout reason is triggered during reboot.
Additional Context:
We have manually started the VPN from System Settings before reboot.
I've had a Unreal Engine project that uses libwebsocket to make a websocket connection with SSL to a server. Recently I made a build using Unreal Engine 5.4.4 on MacOS Sequoia 15.5 and XCode 16.4 and for some reason the websocket connection now fails because it can't get the local issuer certificate. It fails to access the root certificate store on my device (Even though, running the project in the Unreal Editor works fine, it's only when making a packaged build with XCode that it breaks)
I am not sure why this is suddenly happening now. If I run it in the Unreal editor on my macOS it works fine and connects. But when I make a packaged build which uses XCode to build, it can't get the local issuer certificate. I tried different code signing options, such as sign to run locally or just using sign automatically with a valid team, but I'm not sure if code signing is the cause of this issue or not.
This app is only for development and not meant to be published, so that's why I had been using sign to run locally, and that used to work fine but not anymore.
Any guidance would be appreciated, also any information on what may have changed that now causes this certificate issue to happen.
I know Apple made changes and has made notarizing MacOS apps mandatory, but I'm not sure if that also means a non-notarized app will now no longer have access to the root certificate store of a device, in my research I haven't found anything about that specifically, but I'm wondering if any Apple engineers might know something about this that hasn't been put out publicly.
Our app server is having some TLS related issue with the new iOS 26 (It works with iOS 18 and below).
When opening the domain url in iPhone Safari browser with iOS 26, it showing the error as below:
We followed the instructions from this link (https://support.apple.com/en-sg/122756), to run the following command: nscurl --tls-diagnostics https://test.example in Terminal app. It shows TLS failed with error: -9808
Could anyone please help explain what exactly the issue is with our server certificate, and how we should fix it? Thanks so much!
I've had no problem running my app in a simulator or on a device, but today my app is failing on a URLRequest to my local machine (in a sim). From the same simulator I can go to Safari and manually enter the URL that the app is using (and that appears in the error message), and it works fine.
I think there was a recent Xcode update; did something change in this regard?
In my Packet Tunnel Provider, I'm setting the NEDNSSettings to localhost as I have a local DNS server listening on port 53 (this is a dns forwarder which conditionally forwards to different upstreams based on rules).
On iOS it works just fine, I'm able to listen on localhost:53 in the Network Extension, then set NEDNSSettings servers to "127.0.0.1".
However on macOS due to the port being under 1024, I get a Permission denied OS code 13 error. I'm assuming this is due to the Network Extension not running as root. Can this be changed?
This could be rectified if you could customize the port in NEDNSSettings, as the listener could be on port 5353, but it doesn't look like it is possible?
Just wondering if there is some other way to accomplish what I'm trying to do in the macOS Network Extension?
But the NMI and NDI of Samsung's Wi Fi Aware are not the same MAC address. May I ask Apple engineers why they are different from Samsung?
We currently supporting proxy app with Tunnel.appEx and PacketTunnelProvider.
Some users report about constant error "The VPN session failed because an internal error occurred." on VPN start (which fails rapidly).
This error occur mostly after user updated app with active VPN.
Rebooting device solves the problem and it doesnt come again, but it is still very frustrating.
I can provide any required info about app setup to solve this issue if you need. Thanks
My app has local network permission on macOS Sequoia and works in most cases. I've noticed that after unlocking my MacBook Pro, the very first request will regularly fail with a No Route to Host. A simple retry resolves the issue, but I would have expected the very first request to succeed.
Is this is a known issue on macOS Sequoia or by design? I'd prefer not to add a retry for this particular request as the app is a network utility.
Topic:
App & System Services
SubTopic:
Networking