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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

Networking Documentation

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NSURLSession’s Resume Rate Limiter
IMPORTANT The resume rate limiter is now covered by the official documentation. See Use background sessions efficiently within Downloading files in the background. So, the following is here purely for historical perspective. NSURLSession’s background session support on iOS includes a resume rate limiter. This limiter exists to prevent apps from abusing the background session support in order to run continuously in the background. It works as follows: nsurlsessiond (the daemon that does all the background session work) maintains a delay value for your app. It doubles that delay every time it resumes (or relaunches) your app. It resets that delay to 0 when the user brings your app to the front. It also resets the delay to 0 if the delay period elapses without it having resumed your app. When your app creates a new task while it is in the background, the task does not start until that delay has expired. To understand the impact of this, consider what happens when you download 10 resources. If you pass them to the background session all at once, you see something like this: Your app creates tasks 1 through 10 in the background session. nsurlsessiond starts working on the first few tasks. As tasks complete, nsurlsessiond starts working on subsequent ones. Eventually all the tasks complete and nsurlsessiond resumes your app. Now consider what happens if you only schedule one task at a time: Your app creates task 1. nsurlsessiond starts working on it. When it completes, nsurlsessiond resumes your app. Your app creates task 2. nsurlsessiond delays the start of task 2 a little bit. nsurlsessiond starts working on task 2. When it completes, nsurlsessiond resumes your app. Your app creates task 3. nsurlsessiond delays the start of task 3 by double the previous amount. nsurlsessiond starts working on task 3. When it completes, nsurlsessiond resumes your app. Steps 8 through 11 repeat, and each time the delay doubles. Eventually the delay gets so large that it looks like your app has stopped making progress. If you have a lot of tasks to run then you can mitigate this problem by starting tasks in batches. That is, rather than start just one task in step 1, you would start 100. This only helps up to a point. If you have thousands of tasks to run, you will eventually start seeing serious delays. In that case it’s much better to change your design to use fewer, larger transfers. Note All of the above applies to iOS 8 and later. Things worked differently in iOS 7. There’s a post on DevForums that explains the older approach. Finally, keep in mind that there may be other reasons for your task not starting. Specifically, if the task is flagged as discretionary (because you set the discretionary flag when creating the task’s session or because the task was started while your app was in the background), the task may be delayed for other reasons (low power, lack of Wi-Fi, and so on). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" (r. 22323366)
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13k
Jul ’25
IOS app on MacOS 15 local network access
Our app is developed for iOS, but some users also run it on macOS (as an iOS app via Apple Silicon). The app requires local network permission, which works perfectly on iOS. Previously, the connection also worked fine on macOS, but since the recent macOS update, the app can no longer connect to our device. Additionally, our app on macOS doesn't prompt for local network permission at all, whereas it does on iOS. Is this a known issue with iOS apps running on macOS? Has anyone else experienced this problem, or is there a workaround? Any help would be appreciated!
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878
Oct ’25
NEHotspotHelper API
For our outdoor power supply company that builds public WiFi networks at camping sites, we want to implement the following features in our app: Scan surrounding WiFi networks When detecting specific public WiFi SSIDs, provide users with corresponding passwords Automatically connect to those WiFi networks Regarding the NEHotspotHelper API permission application, when I clicked on https://developer.apple.com/contact/request/network-extension, it redirected me to https://developer.apple.com/unauthorized/. I'm not sure where to properly apply for this permission now.
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May ’25
Accessory Setup Kit - Set WIFI SSID to ASAccessory after initial setup
I have an accessory which uses both Bluetooth and WiFi to communicate with the app. I am trying to migrate to Accessory Setup Kit. However, the API expects both the bluetooth identifiers and WIFI SSID or SSID prefix in the ASDiscoveryDescriptor. The problem is we only have the WIFI SSID after BLE pairing. Our current flow looks like this: Pair via BLE Connect via BLE Send a BLE command to request WIFI settings (SSID and password) (Each device has a different SSID and password) Connect to WI-FI hotspot by calling NEHotspotConfigurationManager applyConfiguration with the retrieved credentials. Is there a way to set the Wi-Fi SSID of an ASAccessory object after the initial setup? To use Accessory Setup Kit we would need something like this: Call Accessory Setup Kit with bluetooth identifiers in the descriptor, finish the setup and get ASAccessory object. Connect via BLE Send a BLE command to request WIFI settings (SSID and password) Set the SSID of the ASAccessory to the retrieved value. Connect to WI-FI hotspot by calling `NEHotspotConfigurationManager joinAccessoryHotspot. Thanks!
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280
Feb ’25
iOS reports incorrect own IP address to apps when connected to WiFi
I have an iPhone app which relies heavily on TCP/IP communication in the local network. Therefore, the application starts a server socket and accepts incoming connections. This worked flawlessly for a long time and we had no problems with this. Problem In the last days however, we observed that for some iPhones with the server role other devices cannot connect to the server of our app. The server does not accept incoming connections on the devices IP address and the client times out. Environment Both iPhones (the server and the client) are in the same network with 192.168.1.0 address range and 255.255.255.0 subnet mask. The server has the IP 192.168.1.11 and the client has 192.168.1.22. This is a normal home WiFi network with no special firewall rules. Both devices have mobile data disabled and the "access local network" permission is granted. The server socket is bound to all interfaces (0.0.0.0). More technical symptoms When the server iPhone is in this faulty state, it seems like it somehow has two ip addresses: 192.168.2.123 and 192.168.1.11 The WiFi preferences show the (correct) .1.11 ip address. The Apps however see the (wrong) .2.123 ip address. I cannot explain where the other ip address comes from and why the device thinks it has this ip address. I've collected interface diagnosis information on a faulty iPhone and it listed the following interfaces and IPs: en0 -> 192.168.2.123 lo0 -> 127.0.0.1 pdp_ip0 (cellular) -> 192.0.0.2 pdp_ip1 to pdp_ip6 (cellular) -> -/- ipsec0 to ipsec6 (vpn) -> -/- llw0 (vpn) -> -/- awdl0 -> -/- anpi0 -> -/- ap1 -> -/- XHC0 -> -/- en1 and en2 (wired) -> -/- utun0 to utun2 (vpn) -> -/- The correct ip of the device is not listed anywhere in this list. A reboot helped to temporarily fix this problem. One user reported the same issue again a few hours later after a reboot. Switching off WiFi and reconnecting does not solve the problem. This issue occurred on several iPhones with the following specs: iOS Version 18.1.1, 18.3.1 iPhone 13 Pro, iPhone 13 Pro Max, iPhone 15 Pro The problem must be on the server side as the client can successfully connect to any other device in the same network. Question(s) Where does this second IP come from and why does the server not accept connections to either ip even though it is bound to 0.0.0.0? Are there any iOS system settings which could lead to this problem? (privacy setting, vpn, ...) What could be done to permanently fix this issue?
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249
Mar ’25
Not able to log proc ID in controlFilter
I was trying to log the flow description using control filter and data filter. But when I am trying to log the proc ID in control filter, it is always 0, but in data filter, it logs some value. Same goes with the eproc ID. I want to use the flow description data in some other target so I will be sending the data using sockets and I cannot share data from data filter due to its restrictions and control filter isn't providing the proc ID. What should I do?
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294
Jan ’25
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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555
Sep ’25
XPC Connection with Network Extension fails after upgrade
Hi Team, I have a Network Extension application and UI frontend for it. The UI frontend talks to the Network Extension using XPC, as provided by NEMachServiceName. On M2 machine, The application and XPC connection works fine on clean installation. But, when the application is upgraded, the XPC connection keeps failing. Upgrade steps: PreInstall script kills the running processes, both UI and Network Extension Let installation continue PostInstall script to launch the application after installation complete. Following code is successful to the point of resume from UI application NSXPCInterface *exportedInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCUIObject)]; newConnection.exportedInterface = exportedInterface; newConnection.exportedObject = delegate; NSXPCInterface *remoteObjectInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCExtObject)]; newConnection.remoteObjectInterface = remoteObjectInterface; self.currentConnection = newConnection; [newConnection resume]; But it fails to get the object id<IPCExtObject> providerProxy = [self.currentConnection remoteObjectProxyWithErrorHandler:^(NSError *registerError) { }]; Please note, this only fails for M2. For M1, this exact code is running fine. Additionally, if I uninstall the application by dropping it in Trash and then installing the newer version, then too, the application works fine.
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1w
NEAppPushProvider not works properly on iOS26
In my app I have Local Push connectivity for local push notifications. My app has proper entitlment granted by Apple and NEAppPushProvider was working perfectly on older iOS versions before iOS26. The problem I faced with iOS26: when i enable VPN - NEAppPushProvider stops with reason /** @const NEProviderStopReasonNoNetworkAvailable There is no network connectivity. */ case noNetworkAvailable = 3. But device is still connected to proper SSID that is included to matchSSIDs. I discovered it only happens if my VPN config file include this line redirect-gateway def1 without that line NEAppPushProvider works as expected with enabled VPN. I use OpenVPN app. Is it a bug of iOS26 or I need some additional setup? Please help!
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75
Sep ’25
Symbol not found error running Message Filter Extension on iOS 17.6.1 but no problem with iOS 18.2
If I run an app with a Message Filter Extension on a handset with iOS 18.2 then it runs fine, however if I run the exact same app with no changes on a different phone which has iOS 17.6.1 installed then the following error occurs when the extension is enabled within Settings: dyld[631]: Symbol not found: _$sSo40ILMessageFilterCapabilitiesQueryResponseC14IdentityLookupE21promotionalSubActionsSaySo0abI6ActionVGvs
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491
Dec ’24
Could not delete cookies on IOS18
Hello, I have encountered an issue with an iPhone 15PM with iOS 18.5. The NSHTTPCookieStorage failed to clear cookies, after clearing them, I was still able to retrieve them. However, on the same system NSHTTPCookie *cookie; NSHTTPCookieStorage *storage = [NSHTTPCookieStorage sharedHTTPCookieStorage]; for (cookie in [storage cookies]) { [storage deleteCookie:cookie]; } NSArray *cookies = [[NSHTTPCookieStorage sharedHTTPCookieStorage] cookiesForURL:[[self url] absoluteURL]]; // still able to get cookies,why???
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94
Jun ’25
CallKit and PushToTalk related changes in iOS 26
Starting in iOS 26, two notable changes have been made to CallKit, LiveCommunicationKit, and the PushToTalk framework: As a diagnostic aid, we're introducing new dialogs to warn apps of voip push related issue, for example when they fail to report a call or when when voip push delivery stops. The specific details of that behavior are still being determined and are likely to change over time, however, the critical point here is that these alerts are only intended to help developers debug and improve their app. Because of that, they're specifically tied to development and TestFlight signed builds, so the alert dialogs will not appear for customers running app store builds. The existing termination/crashes will still occur, but the new warning alerts will not appear. As PushToTalk developers have previously been warned, the last unrestricted PushKit entitlement ("com.apple.developer.pushkit.unrestricted-voip.ptt") has been disabled in the iOS 26 SDK. ALL apps that link against the iOS 26 SDK which receive a voip push through PushKit and which fail to report a call to CallKit will be now be terminated by the system, as the API contract has long specified. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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706
Jun ’25
iOS Network Signal Strength
This issue has cropped up many times here on DevForums. Someone recently opened a DTS tech support incident about it, and I used that as an opportunity to post a definitive response here. If you have questions or comments about this, start a new thread and tag it with Network so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" iOS Network Signal Strength The iOS SDK has no general-purpose API that returns Wi-Fi or cellular signal strength in real time. Given that this has been the case for more than 10 years, it’s safe to assume that it’s not an accidental omission but a deliberate design choice. For information about the Wi-Fi APIs that are available on iOS, see TN3111 iOS Wi-Fi API overview. Network performance Most folks who ask about this are trying to use the signal strength to estimate network performance. This is a technique that I specifically recommend against. That’s because it produces both false positives and false negatives: The network signal might be weak and yet your app has excellent connectivity. For example, an iOS device on stage at WWDC might have terrible WWAN and Wi-Fi signal but that doesn’t matter because it’s connected to the Ethernet. The network signal might be strong and yet your app has very poor connectivity. For example, if you’re on a train, Wi-Fi signal might be strong in each carriage but the overall connection to the Internet is poor because it’s provided by a single over-stretched WWAN. The only good way to determine whether connectivity is good is to run a network request and see how it performs. If you’re issuing a lot of requests, use the performance of those requests to build a running estimate of how well the network is doing. Indeed, Apple practices what we preach here: This is exactly how HTTP Live Streaming works. Remember that network performance can change from moment to moment. The user’s train might enter or leave a tunnel, the user might step into a lift, and so on. If you build code to estimate the network performance, make sure it reacts to such changes. Keeping all of the above in mind, iOS 26 beta has two new APIs related to this issue: Network framework now offers a linkQuality property. See this post for my take on how to use this effectively. The WirelessInsights framework can notify you of anticipated WWAN condition changes. But what about this code I found on the ’net? Over the years various folks have used various unsupported techniques to get around this limitation. If you find code on the ’net that, say, uses KVC to read undocumented properties, or grovels through system logs, or walks the view hierarchy of the status bar, don’t use it. Such techniques are unsupported and, assuming they haven’t broken yet, are likely to break in the future. But what about Hotspot Helper? Hotspot Helper does have an API to read Wi-Fi signal strength, namely, the signalStrength property. However, this is not a general-purpose API. Like the rest of Hotspot Helper, this is tied to the specific use case for which it was designed. This value only updates in real time for networks that your hotspot helper is managing, as indicated by the isChosenHelper property. But what about MetricKit? MetricKit is so cool. Amongst other things, it supports the MXCellularConditionMetric payload, which holds a summary of the cellular conditions while your app was running. However, this is not a real-time signal strength value. But what if I’m working for a carrier? This post is about APIs in the iOS SDK. If you’re working for a carrier, discuss your requirements with your carrier’s contact at Apple. Revision History 2025-07-02 Updated to cover new features in the iOS 16 beta. Made other minor editorial changes. 2022-12-01 First posted.
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4.4k
Jul ’25
Wi-Fi Aware Paring Flow
Hello, I understand that to discover and pair a device or accessory with Wi-Fi Aware, we can use either the DeviceDiscoveryUI or AccessorySetupKitUI frameworks. During the pairing process, both frameworks prompt the user to enter a pairing code. Is this step mandatory? What alternatives exist for devices or accessories that don't have a way to communicate a pairing code to the user (for example, devices or accessories without a display or voice capability)? Best regards, Gishan
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163
Nov ’25
Network Extension Unexpectedly Terminated by iOS
We are experiencing an issue where our iOS app’s network extension (acting as a VPN) is being unexpectedly terminated by the operating system. The termination appears identical to a user-initiated stop, as the extension receives the following call: NEProviderStopReasonUserInitiated. The issue occurs sporadically but can happen 10–20 times per day on devices with less than 10% free storage. On one affected device, opening the Camera app (or using the camera within another app like WhatsApp) consistently triggers the issue, making it easily reproducible. Memory consumption does not seem to be the cause—the extension is stopped while using only ~10MB of memory, well below the 50MB limit. We noticed a pattern related to swap usage: • On affected devices, the “Swap Used” column shows very low values (a few MB). • On unaffected devices, swap usage is significantly higher (hundreds of MB). • This is the only clear difference we’ve observed. The issue occurs across different device models and iOS versions (18.2.1 and 17.6.1). It also happens across different app builds (compiled with Xcode 15.x and Xcode 16.x). We found a similar report on the Apple Developer Forums: 🔗 https://developer.apple.com/forums/thread/108149 Has anyone else encountered this behavior with Network Extensions? Could low swap usage or system resource constraints be a factor? Any suggestions for debugging or potential workarounds would be greatly appreciated.
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279
Feb ’25
VPN Stuck at connecting
Hello, I’ve run into some strange behavior with the macOS System Extension using a Packet Tunnel. The issue showed up after the device went to sleep while the VPN was running. When I woke the computer, the VPN tried to reconnect but never succeeded — it just stayed stuck in the “connecting” state. I was able to turn the VPN off, but every attempt to turn it back on failed and got stuck at “connecting” again. Even removing the VPN configuration from Settings didn’t help. The only thing that worked was disabling the system extension completely. While checking the logs, I noticed thousands of identical log messages appearing within just a few seconds: nesessionmanager(562) deny(1) system-fsctl (_IO "h" 47) 17:11:52.481498+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481568+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481580+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481587+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481646+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481664+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481671+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481676+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481682+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481687+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension After the burst of these repeated messages, I started seeing logs like the following: 17:11:52.481759+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.481790+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.481949+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.481966+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.481986+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.481992+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482003+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.482011+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482022+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.482028+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482039+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.482049+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482060+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Slack Helper[84828] com.apple.networkextension 17:11:52.482069+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Slack Helper[84828]: session in state connecting com.apple.networkextension 17:11:52.482079+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from sharingd[764] com.apple.networkextension 17:11:52.482086+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from sharingd[764]: session in state connecting com.apple.networkextension It is clear that the connection is in a loop of submitting request to start and then failing. This problem occured only after sleep on macOS 26.0 and 15.6. This issue only occured after the system woke up from sleep. macOS 15.6 and 26.0. Is this a known problem, and how should I go about troubleshooting or resolving it?
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126
Oct ’25
ISP DNS Resolution in Full-Tunnel VPN
I am running a full-tunnel VPN using a Packet Tunnel Provider. During VPN setup, we configure DNS setting with specific DNS servers for all domains to be used by the tunnel. However, our project requires DNS resolution for every domain from both the VPN-provided DNS servers and the ISP’s DNS servers. When I attempt to use c-ares or other third-party libraries to resolve domains via the ISP DNS servers, these libraries only detect and use the VPN DNS servers instead. As a result, all queries fail. Is there a way on iOS to programmatically determine the ISP DNS servers while a full-tunnel VPN is active, or a system API that allows DNS queries to be explicitly resolved using the ISP’s DNS servers?
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Sep ’25
macOS 15.6 network failure with VPNs?
I filed FB19631435 about this just now. Basically: starting with 15.6, we've had reports (internally and outternally) that after some period of time, networking fails so badly that it can't even acquire a DHCP lease, and the system needs to be rebooted to fix this. The systems in question all have at least 2 VPN applications installed; ours is a transparent proxy provider, and the affected system also had Crowdstrike's Falcon installed. A customer system reported seemingly identical failures on their systems; they don't have Crowdstrike, but they do have Cyberhaven's. Has anyone else seen somethng like this? Since it seems to involve three different networking extensions, I'm assuming it's due to an interaction between them, not a bug in any individual one. But what do I know? 😄
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