Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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Shortcut Automation Support
I am currently facing an issue when trying to enable Shortcut support and would greatly appreciate your assistance in resolving it. I have successfully enabled Shortcut support, and I can find my app and its respective functionalities within the Shortcuts app. However, I am unable to locate my app when attempting to create an automation within Shortcuts. I would appreciate any guidance or solutions you may offer regarding this matter.
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279
Feb ’25
FinanceKit - Any way to get merchant location info from transactions?
Hi all — I’m building a Wallet-style transaction details view using FinanceKit and I’m running into a gap around merchant location. What I’m seeing FinanceKit gives me great core fields (amount, currency, status, dates, MCC, merchantName, transactionDescription), but I’m not seeing any address or place/location metadata on a Transaction. For example, a small/local merchant where I can plausibly infer a single place: Fetched transaction: Transaction( id: 8D142B16-3E0E-40B8-945A-2E7C0CF65F1D, accountID: 14939CF4-DBC3-4A9D-8292-5FEA495B8461, transactionAmount: 47.24 USD, creditDebitIndicator: .debit, transactionDescription: "Local Dental Care", originalTransactionDescription: "Local Dental Care", merchantCategoryCode: 8021, merchantName: "Local Dental Care", transactionType: .pointOfSale, status: .booked, transactionDate: 2025-08-20 22:27:50 +0000, postedDate: 2025-08-21 11:22:06 +0000 ) Because this appears to be a single-location practice, I can usually resolve it to a place using MapKit search heuristics. But for big-box chains, I don’t get enough signal to determine which store: Fetched transaction: Transaction( id: 3F8E9F74-7565-4D24-9038-8FD709184799, accountID: 14939CF4-DBC3-4A9D-8292-5FEA495B8461, transactionAmount: 441.77 USD, creditDebitIndicator: .debit, transactionDescription: "The Home Depot", originalTransactionDescription: "The Home Depot", merchantCategoryCode: 5200, merchantName: "The Home Depot", transactionType: .pointOfSale, status: .booked, transactionDate: 2023-12-27 23:07:02 +0000, postedDate: 2023-12-29 03:09:41 +0000 ) There’s no store number, address, phone, or any stable identifier. With hundreds of locations, I can’t deterministically choose a map pin or fetch the right brand assets. What I’m trying to achieve I’d like to replicate the Apple Wallet experience: show a small map snapshot and merchant visuals (logo/name that match Apple Maps / the Place Card) on the transaction detail screen. Without a location hint, I have to either: Ask users to pick a store manually, or Make a guess based on a coarse, app-defined region …neither of which feels great. Questions Is there any way in FinanceKit today to access merchant location or a resolvable identifier (e.g., address, city/state, store number, Apple Maps place identifier, network merchant ID/MID, terminal ID, etc.)? If not, can FinanceKit expose additional merchant metadata (even opt-in / privacy-preserving) to enable Wallet-like enrichment? A few examples that would unblock this: merchantAddress (or components: street/city/region/postalCode/country) merchantPhone (often unique per store) merchantIdentifier (stable per physical location, e.g., network merchant ID / store number) mapsPlaceURL or mapsPlaceIdentifier (linkage to the Apple Maps Place Card) brandAssetURL (logo/brand reference similar to what Wallet shows) With even one of the above, I could reliably: Render an accurate map snapshot, Fetch the correct brand assets, and Avoid prompting the user or inferring via fuzzy search. Context / constraints I do not want to (and shouldn’t need to) request or monitor the user’s device location to resolve a merchant’s store location. For small merchants, MapKit text search is often enough. For large chains, I need a store-level identifier. If there’s an existing field or recommended approach I’m missing, I’d love pointers. If not, please consider this a feature request for richer merchant metadata in FinanceKit so developers can build Wallet-quality transaction details. Thanks!
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59
Aug ’25
Universal link not working
My ASA file is located here https://staging.docyt.com/apple-appsite-association It downloads fine. It does not have .json extension and neither does it reside inside the ./well-known folder. Should it work? Because opening the link https://staging.docyt.com/reset-password is not opening the app installed via TestFlight . Installing via XCode however works fine. Please help
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Apr ’25
Creating ApplicationToken with Decoder from string
I've been working a lot with the FamilyControls API and App Shield recently but have encountered a problem with no documentation. I used the FamilyActivitySelection to select the app store to shield(This is just for testing), and then printed out the application token: 1wfY¸êB ò S« öi #×(É?âðw ù/jQ ¿ J ïE¢? ·¿ º<Òd?ý r7¥Ãn N átJ¹ÿ85B_{VAF fC8. ,,¸¯3 T7F ±õü; ¹?v@¯ô Ä \-õ# Ò I know the application token is a Codable object so I was wondering, How do I create an application token using the Token<Application> initializer init(from: any Decoder) throws Creates a new instance by decoding from the given decoder. Using the above data? Do I have to encode first in order to decode it? For reference, the code I tried to use is: newValue.applicationTokens.encode(to: JSONEncoder) if let encoded = try? JSONEncoder().encode(newValue.applicationTokens) { data = encoded print(String(data: data, encoding: .utf8)!) } if let app = try? JSONDecoder().decode(Token<Application>.self, from: data) { let token = Application(token: app) print(token) } else { print("didn't work") } But it prints didn't work every time. What should I do differently?
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863
Apr ’25
FamilyActivityPicker crashing when expanding "Other" category
Hi there, I'm presenting a FamilyActivityPicker inside of a sheet, and on some phones, the FamilyActivityPicker freezes and crashes when the user expands the "Other" category only. "Other" is the only category that exhibits this behavior, and it only does this on some phones, not in all cases. This issue is perfectly reproducible on those phones when using the FamilyActivityPicker for the "other" category only, but on those same phones it does not reproducible in the Native ScreenTime Picker in Settings → ScreenTime → App Limits → Add Limit. I don't have access to these phones as they are user reports, but any guidance here would be deeply appreciated. More broadly, there are several issues with the FamilyActivityPicker (categories expand on top of each other when multiple are opened, varying behavior with tapping rows vs tapping select bubbles depending on phone size, etc) that the Native ScreenTime Picker doesn't have. Grouping websites as a standalone category is preferable as well. Could we as developers just have access to that one?
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1.6k
Aug ’25
Associated domain not recognised
I have a public and accessible .well-known/apple-app-site-association file for both my domain.com and subdomain.domain.com with "paths": ["*"] . Both example.com and blog.example.com are added in Associated domains and any link that contains domain.com and domain.com/path normally deep links into my app. I used to have an *.example.com that successfully deep linked all my subdomains into my app but now I had to remove it as some subdomains will need to link to other apps, but some should still link to the same app. I removed * but left blog.example.com as that specific subdomain still needs to deep link into my app. But now blog.example.com is not even being recognized by my app and any link starting with blog.example.com just opens in safari. What am I missing? Why is this happening ?
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117
Aug ’25
Guidance on Upgrading to Production Access for Screen Time API
Hello everyone, I’m currently developing an app that uses the Family Controls API, specifically the Screen Time API. However, my current entitlement is limited to development mode, which prevents me from publishing my app on TestFlight. I have already contacted Apple Developer Support for production access but wanted to reach out to the community as well and I was referenced to FamilyControls API documentation and I couldn't find anything related to my case. Has anyone successfully upgraded their entitlement from development-only to production? Any insights on the process, tips for communicating with Developer Support, or guidance on ensuring full compliance with the Family Controls guidelines would be extremely helpful.
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313
Mar ’25
CarPlay style API
Is there any way I can get updates when I change CarPlay style settings? I've tried CPSessionConfigurationDelegate.contentStyleChanged and CPTemplateApplicationSceneDelegate.contentStyleDidChange, but they always produce the same result. When I choose: Automatic -> I receive light in case of daylight; Always Dark and Always Show Dark Map toggle on -> dark Always Dark and Always Show Dark Map toggle off -> light. But it seems to be wrong, b/c CarPlay's toolbar is still dark, and I receive light. Is there a way to get a dark style when choosing Always Dark and Always Show Dark Map toggle off? Or at least get updates when the Always Show Dark Map toggle changes?
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312
Feb ’25
I encountered some problems while developing the default translation app.
Simulator device failed to install the application. Domain: IXErrorDomain Code: 2 Failure Reason: Invalid placeholder attributes. User Info: { DVTErrorCreationDateKey = "2025-04-01 17:20:32 +0000"; FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; SourceFileLine = 981; } Failed to create app extension placeholder for /Users/eddiepeng/Library/Developer/Xcode/DerivedData/Omnit-bjygrdfdoommzzcnbjuvwoakvdkw/Build/Products/Release-iphonesimulator/Omnit.app/PlugIns/OmnitTranslationExtension.appex Domain: IXErrorDomain Code: 2 Failure Reason: Failed to create promise. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 981; } Failed to set placeholder attributes top.delta17.Omnit.OmnitTranslationExtension Domain: IXErrorDomain Code: 2 Failure Reason: Failed to create promise. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 818; } extensionDictionary must be set in placeholder attributes for an app extension placeholder Domain: IXErrorDomain Code: 17 Failure Reason: Invalid placeholder attributes. User Info: { FunctionName = "-[IXPlaceholder setPlaceholderAttributes:error:]"; SourceFileLine = 1999; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "E645E32D-57B1-4A24-95A4-6BFD0062F51D"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.4 (22E238)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 38; "operation_errorCode" = 2; "operation_errorDomain" = IXErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphonesimulator; } System Information macOS Version 15.3.2 (Build 24D81) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-02T01:20:32+08:00
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116
Apr ’25
CallKit speaker problem
I’m developing a VoIP app that uses Linphone and CallKit. Everything works as expected until the user enables the speaker on the native CallKit screen. After that, all subsequent calls start with the speaker already on. Even if I call AVAudioSession.sharedInstance().overrideOutputAudioPort(.none), it gets overridden when the call starts (when Linphone begins playing the ringtone). I tested this behavior in WhatsApp, and it seems to work correctly there.
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232
Sep ’25
Timer app which works in background mode
I am developing multi timer app which works in background mode. at first, I could go multi timer in background mode using background mode 'audio' which uses slient wav file. However, app has rejected background mode 'audio' should not use which not for audio app. I want to know how to develop timer app which works in background mode in ios platform. native ios timer that let us alarmed time. so I want develop that kind of app Sincerely,
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Aug ’25
Stopping a non-repeating alarm does not cancel it
I'm currently experimenting with AlarmKit and, when configuring an alarm with a Relative schedule, but that never repeats, I find that it is still scheduled in the AlarmManager, but the documentation says that an alarm that has no repeat schedule will be removed from the AlarmManager after firing. This behavior is experienced both in my project and with the sample code AlarmKit-ScheduleAndAlert To reproduce, create a non-repeating alarm, and, after firing, it will still be on the list marked as Scheduled Am I doing something wrong or is this a bug?
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99
Aug ’25
About Universal Links
I have been using Universal Links since January of this year. As of January, it was working fine, but when I checked its operation in August, it was no longer working properly. After investigating, I believe that the reason it is not working is because our firewall is blocking communication from AppleCDN to check for AASA files. Our firewall blocks communication from outside Japan, and Apple's IP address (17.0.0.0/8) is whitelisted. Does anyone know the hostname or IP address that is used to check AASA files? If you know, please let me know.
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100
Aug ’25
Testing iMessage extension from recipient POV
Hello, I am building an iMessage extension for my app and I am struggling to figure out how to test it. The extension allows users to send their friends an interactive widget and the recipient experience is very important to test. I tried to do it in the simulators, but simulators do not support iMessage. I have got a second iPhone and created a sandbox account, but I cannot install TestFlight with the sandbox account, as this feature is not supported. Reddit, Stackoverflow, ChatGPT and Apple Developer support also did not help. Can someone share their experience with testing recipient experience in the iMessage extension?
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113
Aug ’25
Issue with beta Declared Age Range
I'm trying to work with the beta version of the Declared Age Range framework based on an article's tutorial but am getting the following error: [C:1-3] Error received: Invalidated by remote connection. and AgeRangeService.Error.notAvailable is being thrown on the call to requestAgeRange. I'm using Xcode 26 beta 5 and my simulator is running the 26.0 beta. The iCloud account that I have signed into the simulator has a DOB set as well. This is my full ContentView where I'm trying to accomplish this. struct ContentView: View { @Environment(\.requestAgeRange) var requestAgeRange @State var advancedFeaturesEnabled = false var body: some View { VStack { Button("Advanced Features") {} .disabled(!advancedFeaturesEnabled) } .task { await requestAgeRangeHelper() } } func requestAgeRangeHelper() async { do { let ageRangeResponse = try await requestAgeRange(ageGates: 16) switch ageRangeResponse { case let .sharing(range): if let lowerBound = range.lowerBound, lowerBound >= 16 { advancedFeaturesEnabled = true } case .declinedSharing: break // Handle declined sharing default: break } } catch AgeRangeService.Error.invalidRequest { print("Invalid request") // Handle invalid request (e.g., age range < 2 years) } catch AgeRangeService.Error.notAvailable { print("Not available") // Handle device configuration issues } catch { print("Other") } } }
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263
Aug ’25
Twilio Voice iOS SDK: callInvite is missing when accepting incoming call from CallKit or React Native
I'm integrating Twilio Voice (v6.12.1) into my React Native app (using Swift bridging for iOS) and have implemented full VoIP, PushKit, and CallKit support for incoming calls. ✅ What works: Incoming calls trigger the VoIP push and display the full-screen CallKit interface (or fallback UI). Decline Call works as expected. Call logs and events print correctly. ❌ Problem: When I try to accept the call using the CallKit Accept button or React Native fallback UI, I consistently get: ❌ [TwilioVoiceModule] answerCall() callInvite is missing. I also noticed that the console logs for answerCall() are being printed three times in a row, even though the accept button is only pressed once. Additionally in the first time console, answerCall() CallInvite found, accepting... 🔍 Observations: The callInvite is properly received when the VoIP push arrives. But when answerCall() is triggered, callInvite becomes nil. This happens in CallKit accept, RN UI accept, and even notification banner accept. 📦 How it's set up (summarized): PushKit Registration – via PKPushRegistry in AppDelegate.swift VoIP push handling – forwards payload to TwilioVoiceModule.handleIncomingPush() CallKit integration – uses CXProviderDelegate to report and handle accept actions JS Bridge – emits acceptCallAction to JS React Native calls TwilioVoiceModule.answerCall(uuid, callSid) In answerCall() method: self.callInvite is nil – so call cannot be accepted. Attaching the link to view the relevant code: https://docs.google.com/document/d/15pNjKrfk954OaotpMIEh3xQUtst---1K45DBXoYctGM/edit?usp=sharing 💡 Call Accept Flow (iOS): VoIP Push → TwilioVoiceModule.handleIncomingPush() Twilio SDK creates callInvite reportNewIncomingCall() triggers CallKit UI On accept: CXAnswerCallAction → emits event to JS RN calls TwilioVoiceModule.answerCall(uuid, callSid) Problem: callInvite is already nil ❓ What I'm trying to understand: Why is callInvite becoming nil before answerCall() is called? Why are the logs showing the answerCall() call 3 times? Is there a race condition or multiple accept triggers? Should I ensure callInvite is accepted only once across all 3 accept paths? ** 💬 Any help would be appreciated.** 📱 Environment: React Native 0.78.x iOS 17+ Swift bridging with TwilioVoiceModule.swift Twilio Voice SDK 6.12.1 PushKit + CallKit + react-native-callkeep
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157
Aug ’25
How to display a full-screen light based (sunrise) alarm notification at specific time (like Clock app)? Can Critical Alerts help with visuals too?
I'm building a light-based(sunrise) alarm iOS app using SwiftUI , the idea is to wake users not with sound, but with a full-screen bright light UI (mimicking sunrise or a light alarm clock). I'd like to replicate behavior similar to the native Clock app: My goal: When the scheduled time is reached, forcefully display a full-screen "light" screen, even if the device is: locked running another app or the app is backgrounded The problem: So far, I can: Show a full-screen AlarmView only if the app is opening But I cannot: Automatically wake the screen when app is closed My confusion: I've read that Critical Alerts allow bypassing Do Not Disturb and Silent Mode but that's only for sound right? Can Critical Alerts also help with waking the screen or displaying visuals like full-screen UI automatically? If not, is there any way to simulate this kind of alarm: light-based screen effect ( sunrise alarm clock) triggered automatically at a specific time without needing the user to manually tap the notification? Do I need to consider: PushKit + VoIP? CallKit (but it's meant for calls)? Background tasks + silent push? Or is it simply impossible without special entitlements? Thanks in advance for any insights. This seems like a simple use case (light-based alarm), but I’m surprised how limited the options is.
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105
Aug ’25