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Voice Control evaluation questions: "Stop Recording" command failure & Item numbers on non-interactive web elements
Hello everyone, I am currently evaluating my app's accessibility features to accurately display the "Accessibility" information on the App Store. I have encountered two specific issues regarding Voice Control testing and would appreciate any guidance. Voice Command for "Stop Recording" According to the evaluation criteria, if an app supports audio recording or dictation, users must be able to start and stop recording using only their voice. Behavior: I can successfully trigger the recording using the command "Start Recording". However, I cannot find a command to stop it. Commands like "Stop Recording" or "Stop" are not recognized by the system. Question: Is there a specific standard voice command intended for stopping a recording? Item Number Overlays on Non-Interactive Web Elements (WKWebView) I noticed an inconsistency between native views and web content regarding Voice Control item numbering. Behavior: When testing web content within the app (WKWebView) or in Safari, Voice Control displays item number overlays on non-interactive text elements (such as standard or tags). In native views, static labels do not receive item numbers. Question: Is this expected behavior for web content? Since these elements are not interactive, I am unsure if this should be considered a bug (fail) or an acceptable exception for the accessibility evaluation. Has anyone experienced similar issues or know the correct criteria for these cases? Thank you.
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Feature Idea: Autonomous, Motion-Powered Clock Display on iPhone.
Hey everyone, I've been thinking about a truly innovative way to enhance iPhone battery life and user convenience, drawing inspiration from kinetic energy harvesting. What if we could have a clock display on the main iPhone screen that's powered purely by user motion, and activates only when you look at it, without touching your main battery? The Core Idea Imagine this: Kinetic Energy Harvesting: Your iPhone would have a tiny, integrated kinetic energy generator. This generator would capture the energy from your everyday movements – walking, picking up the phone, putting it in your pocket. Independent Power Source: This harvested energy would be stored in a small, dedicated capacitor or micro-battery, completely separate from your iPhone's main battery. Acelerometer-Activated Display: Instead of relying on power-hungry facial recognition, the phone's accelerometer (a very low-power sensor) would detect specific "raise to wake" or "tap to look" gestures. On-Demand, Ultra-Low Power Clock: Only when the accelerometer detects one of these specific gestures would the stored kinetic energy be used to illuminate just the necessary pixels on the main OLED/AMOLED screen to display the time. The rest of the screen stays completely black (consuming no power on OLED). Automatic Shut-Off: As soon as the gesture ends or the phone is put down, the clock display would turn off, conserving the limited harvested energy. Why This Matters This isn't just a cool gimmick; it offers significant benefits: True Battery Independence: Get the time at a glance, anytime, without touching your main battery or even the power button. This means more main battery life for apps, calls, and everything else. Ultimate Convenience: A "magical" interaction – just pick up your phone, and the time instantly appears. No taps, no button presses. Sustainable & Innovative: Showcases practical "energy harvesting" in a consumer device, pushing boundaries for self-sufficient tech. Extreme Energy Efficiency: By using a low-power accelerometer as the trigger and only lighting a few pixels on demand, the system is designed for minimal power draw, making kinetic power a viable source. This concept combines existing low-power sensing (accelerometer), efficient display technology (OLED/AMOLED's true blacks), and cutting-edge energy harvesting, creating a genuinely innovative user experience.
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Jun ’25
Accessibility for detents behaves different in fullscreen cover
The only way I found to make the accessibility focus work correctly in the detent in a fullscreen cover is to apply the focus manually. The issue is in the ContentView the grabber works while in the fullscreen it does not. Is there something I am missing or is this a bug. I also don't understand why I need to apply focus in the fullscreen cover while in the ContentView I do not. struct ContentView: View { @State private var buttonClicked = false @State private var bottomSheetShowing = false var body: some View { NavigationView { VStack { Button(action: { buttonClicked = true }, label: { Text("First Page Button") .padding() .background(Color.blue) .foregroundColor(.white) .cornerRadius(8) }) .accessibilityLabel("First Page Button") FullscreenView2() } .navigationTitle("Welcome") .fullScreenCover(isPresented: $buttonClicked) { FullscreenView(buttonClicked: $buttonClicked, bottomSheetShowing: $bottomSheetShowing) } } } } struct FullscreenView: View { @Binding var buttonClicked: Bool @Binding var bottomSheetShowing: Bool var body: some View { NavigationView { VStack { Button(action: { bottomSheetShowing = true }, label: { Text("Show Bottom Sheet") .padding() .background(Color.green) .foregroundColor(.white) .cornerRadius(8) }) } .accessibilityHidden(bottomSheetShowing) .navigationTitle("Fullscreen View") .toolbar { ToolbarItem(placement: .navigationBarLeading) { Button(action: { buttonClicked = false }, label: { Text("Close") }) .accessibilityLabel("Close Fullscreen View Button") } } .accessibilityHidden(bottomSheetShowing) .onChange(of: bottomSheetShowing, perform: { _ in }) .sheet(isPresented: $bottomSheetShowing) { if #available(iOS 16.0, *) { BottomSheetView(bottomSheetShowing: $bottomSheetShowing) .presentationDetents([.medium, .large]) } else { BottomSheetView(bottomSheetShowing: $bottomSheetShowing) } } } } } struct FullscreenView2: View { @State var bottomSheetShowing = false var body: some View { VStack { Button(action: { bottomSheetShowing = true }, label: { Text("Show Bottom Sheet") .padding() .background(Color.green) .foregroundColor(.white) .cornerRadius(8) }) } .accessibilityHidden(bottomSheetShowing) .navigationTitle("Fullscreen View") //.accessibilityHidden(bottomSheetShowing) .onChange(of: bottomSheetShowing, perform: { _ in }) .sheet(isPresented: $bottomSheetShowing) { if #available(iOS 16.0, *) { BottomSheetView(bottomSheetShowing: $bottomSheetShowing) .presentationDetents([.medium, .large]) } else { BottomSheetView(bottomSheetShowing: $bottomSheetShowing) } } } } struct BottomSheetView: View { @Binding var bottomSheetShowing: Bool // @AccessibilityFocusState var isFocused: Bool var body: some View { VStack(spacing: 20) { Text("Bottom Sheet") .font(.headline) .accessibilityAddTraits(.isHeader) Button(action: { bottomSheetShowing = false }, label: { Text("Dismiss") .padding() .background(Color.red) .foregroundColor(.white) .cornerRadius(8) }) .accessibilityLabel("Dismiss Bottom Sheet Button") } .padding() .frame(maxWidth: .infinity, maxHeight: .infinity) .background( Color(UIColor.systemBackground) .edgesIgnoringSafeArea(.all) ) .accessibilityAddTraits(.isModal) // Indicates that this view is a modal // .onAppear { // // Set initial accessibility focus when the sheet appears // DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { // isFocused = true // } // } // .accessibilityFocused($isFocused) } }
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Feb ’25
The brightness of the iPad Pro screen is gone after new ios26
After 26 IOS update, the colors on my new iPad Pro M4 have become extremely dull almost like those on a very old device. The screen brightness is significantly reduced, and it's now difficult to see UI elements clearly. This is very disappointing considering the device’s high display quality before the update. Please advise if this is a known issue or if there's a fix.
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Jun ’25
External Keyboard + Voiceover focus not working with .searchable + List
While editing the search text using the external keyboard (with VoiceOver on), if I try to navigate the to List using the keyboard, the focus jumps back to the search field immediately, preventing selection of list items. It's important to note that the voiceover navigation alone without a keyboard works as expected. It’s as if the List never gains focus—every attempt to move focus lands back on the search field. The code: struct ContentView: View { @State var searchText = "" let items = ["Apple", "Banana", "Cherry", "Date", "Elderberry", "Fig", "Grape"] var filteredItems: [String] { if searchText.isEmpty { return items } else { return items.filter { $0.localizedCaseInsensitiveContains(searchText) } } } var body: some View { if #available(iOS 16.0, *) { NavigationStack { List(filteredItems, id: \.self) { item in Text(item) } .navigationTitle("Fruits") .searchable(text: $searchText) } } else { NavigationView { List(filteredItems, id: \.self) { item in Text(item) } .navigationTitle("Fruits") .searchable(text: $searchText) } } } }
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Jun ’25
accessibilityRespondsToUserInteraction return true on Simulator but false on device
I am seeing a strange issue where NSObject accessibilityRespondsToUserInteraction returns true on Simulator but false on device. Checking the same object on simulator with Accessibility inspector I see the object traits as image so why would it return true in that case? Are there any other way to check the the item might be accessibilityRespondsToUserInteraction OR Clickable beside that property and traits? (Or is it just another bug)
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Jun ’25
USB-C Cable for Galaxy Watch 7 not recognized by Macbook pro M4
I get it, "Why don't you just get an apple watch?" regardless, My Macbok Pro M4 doesn't recognize my charging cable in any of my USBC ports. The Cable works with any other power supply I plug it into, but the Macbook doesn't even register that a cable is connected. -- Running Sequioa Beta 15.4 thinking it may have been software related. No change. -- Settings> Privacy and Security> accessories> Changed between all available options. No change. -- Option + Apple Logo> system info> Thunderbolt/USB4> none of the ports show that the cable is connected. -- Any other USB-C Cable is recognized in any of the ports on the Macbook. Just not the cable for the Galaxy Watch. Again, the cable charges in ANY other USBc ports from ANY other device I connect it to. Am I missing something? Or is this an intended jab at Samsung from Apple? lol
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Mar ’25
VoiceOver Not Scrolling to Focused TableView Cell
I have a view dynamically overlaid on a UITableView with proper padding (added when certain conditions are met). When VoiceOver focuses on a cell beneath this overlay, the focused element does not scroll into view. I’ve noticed similar behavior in Apple’s first-party Podcasts app. Please find the attached image for reference. How can I resolve this issue and ensure VoiceOver scrolls the focused cell into view?
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Apr ’25
AXSpeech Thread Crash SEGV_ACCERR
Hi everyone, I've encountered a rare and strange crash in my app that I can't consistently reproduce. The crash seems to occur deep within Apple's internal frameworks, and I can't pinpoint which line of my own code is causing it. Here's the crash stack trace: #44 AXSpeech SIGSEGV SEGV_ACCERR 0 CoreFoundation ___CFCheckCFInfoPACSignature + 4 1 CoreFoundation _CFRunLoopSourceSignal + 28 2 Foundation _performQueueDequeue + 492 3 Foundation ___NSThreadPerformPerform + 88 4 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 5 CoreFoundation ___CFRunLoopDoSource0 + 176 6 CoreFoundation ___CFRunLoopDoSources0 + 340 7 CoreFoundation ___CFRunLoopRun + 828 8 CoreFoundation _CFRunLoopRunSpecific + 608 9 Foundation -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 10 TextToSpeech _TTSCFAttributedStringCreateStringByBracketingAttributeWithString + 776 11 Foundation ___NSThread__start__ + 732 12 libsystem_pthread.dylib __pthread_start + 136 Sometimes, instead of line 10 referencing _TTSCFAttributedStringCreateStringByBracketingAttributeWithString, it shows: 10 TextToSpeech LogWarning(char const*, ...) + 7288 Has anyone experienced a similar issue or know what might be triggering this crash? Any guidance on how to investigate or resolve this would be greatly appreciated. Thank you!
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Jun ’25
Handling Keyboard Hotkeys and Shortcuts across Multiple Languages
We have a requirement to manage the shortcuts and hotkeys in our application, and have it to be intuitive and support multi-lingual fully. The understanding that we have currently is that most universal shortcuts and hotkeys on MacOS/iOS are expressed using English/Latin characters’ – and now, when a ‘pure foreign language physical or virtual keyboard’ is the ‘input device’ – we are unclear how the user would invoke such a hotkey. Now, considering cases where other language keyboards have no Latin characters, in these environments, managing shortcuts and hotkeys becomes a rather difficult task. Taking a very simple example, the shortcut for Printing a page is Command/Control + 'P'. This can be an issue on Non English character keyboards like Arabic, where not only are there no letters for P, there is also no equivalent phonetic character as well, since the language itself does not have it. Also – when we are wanting customizability of a hotkey by the user, how would the user express ‘which is the key combination for a given action they want to perform’. So, based on these conditions, in order to provide the most comprehensive and optimal experience for the user in their own language, what is it that Apple recommend we do here, for Hotkeys/Shortcuts support in Pure Languages
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991
Dec ’25
VisionOS - Gamepad steals focus
I am developing a vision os app for controlling an underwater ROV. I have ornaments with telemetry and buttons around a central video view feed. I have custom buttons mappings, such as "A" for locking the depth of the drone. However, when I look at buttons or certain ornaments, my custom gamepad logic is kept from running. This means that when a SwiftUI Button gains focus on visionOS, pressing the controller’s A button triggers the system’s default “click” on that Button rather than my custom buttonA handler. Essentially, focus interception by the system is stealing my A-press events and preventing my custom gamepad logic from running. Is there a way to disable the built in gamepad interaction and only allow my custom gamepad mappings?
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210
Apr ’25
VoiceOver Accessibility Tree out of sync with WKWebView contents
Hey, We've run into an issue where WKWebView contents are not always available for VoiceOver users. It seems to occur when WKWebView contents are loaded asynchronously. I have a sample project where this can be reproduced and a video showing the issue. See FB21257352 The only solution we currently see is forcing an update continuously using UIAccessibility.post(notification: .layoutChanged, argument: nil), but this is ofc a last resort as it may have other unintended side effects.
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740
Dec ’25