Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.

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macOS (Tahoe) Beta 26.0 — Overheating & Rapid Battery Drain on MacBook Pro M3
Hi everyone, After installing the macOS beta (Tahoe 26.0) on my MacBook Pro M3, I’ve noticed two issues: Significant increase in system temperature The laptop feels hot even with light usage like Safari and Figma Rapid battery drain Battery is dropping unusually fast compared to macOS Sonoma. I’ve tried, Restarting the device. I’m aware this is a beta, but just wondering. Is anyone else experiencing this? Is this a known issue? Would love to hear if others are facing similar problems or if it might be something specific to my setup. Thanks in advance!
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479
Jun ’25
Exploring VoiceOver Accessibility for UITableView
I’m currently exploring VoiceOver accessibility in iOS and looking for the best way to reduce the number of swipes required to navigate a UITableView. I’ve come across a couple of potential solutions but am unsure which is preferred. Solution 1: Grouping Subviews in Each Cell Combine all subviews inside a UITableViewCell into a single accessibility element. Provide a concise and meaningful accessibilityLabel. Use custom actions (UIAccessibilityCustomAction) or accessibilityActivationPoint to handle interactions on specific elements within the cell. Solution 2: Using UIAccessibilityContainerDataTableCell & UIAccessibilityContainerDataTable Implement UIAccessibilityContainerDataTable for structured table navigation. Make each cell conform to UIAccessibilityContainerDataTableCell, defining its row and column positions. However, I’m finding this approach a bit complex, and I need guidance on properly implementing these protocols. Additionally, in my case, VoiceOver is not navigating to Section 2—I’m not sure why. Questions: Which of these approaches is generally preferred for better VoiceOver navigation? How do I properly implement UIAccessibilityContainerDataTable so that all sections and rows are navigable? Any best practices or alternative recommendations? Would really appreciate any insights or guidance!
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Mar ’25
VoiceOver doesn't work for AVRoutePickerView wrapped in UIViewRepresentable
Hi, I've wrapped AVRoutePickerView in SwiftUI using pretty much the code given here, with a few changes: func makeUIView(context: Context) -> UIView { let routePickerView = AVRoutePickerView() // Configure the button's color. //routePickerView.delegate = context.coordinator //routePickerView.backgroundColor = .secondarySystemBackground routePickerView.tintColor = .accent routePickerView.activeTintColor = .accent // Indicate whether your app prefers video content. routePickerView.prioritizesVideoDevices = false return routePickerView } I commented out routePickerView.delegate = context.coordinator because it doesn't compile; context.coordinator is of type Void and I'm not sure how to fix that. I'm not sure if that has anything to do with the issue. Anyway, this works fine without VoiceOver; if I tap the button, I get the AirPlay popover. But in VoiceOver, if I select the button and double-tap, nothing happens… it just reads the button's accessibilityLabel again. How can I get the AirPlay popover to show in VoiceOver?
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385
Aug ’25
How to use core spotlight ?
Watched videos, blog post and downloaded their projects and there the core spot lights works accordingly. I copied code to an empty project and did the same as what they did but still is not working os: macOS and iOS on coredataobject I settled up a attribute to index for spotlight and in object it self I putted the attribute name in display name for spotlight. static let shared = PersistenceController() var spotlightDelegate: NSCoreDataCoreSpotlightDelegate? @MainActor static let preview: PersistenceController = { let result = PersistenceController(inMemory: true) let viewContext = result.container.viewContext for _ in 0..<10 { let newItem = Item(context: viewContext) newItem.timestamp = Date() } do { try viewContext.save() } catch { let nsError = error as NSError fatalError("Unresolved error \(nsError), \(nsError.userInfo)") } return result }() let container: NSPersistentContainer init(inMemory: Bool = false) { container = NSPersistentContainer(name: "SpotLightSearchTest") if inMemory { container.persistentStoreDescriptions.first!.url = URL(fileURLWithPath: "/dev/null") } container.loadPersistentStores(completionHandler: { [weak self] (storeDescription, error) in if let error = error as NSError? { fatalError("Unresolved error \(error), \(error.userInfo)") } if let description = self?.container.persistentStoreDescriptions.first { description.setOption(true as NSNumber, forKey: NSPersistentHistoryTrackingKey) description.type = NSSQLiteStoreType if let coordinator = self?.container.persistentStoreCoordinator { self?.spotlightDelegate = NSCoreDataCoreSpotlightDelegate( forStoreWith: description, coordinator: coordinator ) self?.spotlightDelegate?.startSpotlightIndexing() } } }) container.viewContext.automaticallyMergesChangesFromParent = true } } in my @main view struct SpotLightSearchTestApp: App { let persistenceController = PersistenceController.shared var body: some Scene { WindowGroup { ContentView() .environment(\.managedObjectContext, persistenceController.container.viewContext) .onContinueUserActivity(CSSearchableItemActionType) {_ in print("") } } } } onContinueUserActivity(CSSearchableItemActionType) {_ in print("") } never gets triggered. Sow What am I missing that they dont explain in the blog post or videos ?
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Mar ’25
How to Receive Callbacks for UIAccessibilityAction Methods Like accessibilityPerformMagicTap()?
I’ve tried implementing the accessibilityPerformMagicTap() method in a specific UIViewController, its view, and even in AppDelegate, but I am not receiving any callbacks. I directly overrode this method in the mentioned areas, but it never gets triggered when performing a magic tap. How can I properly observe and handle the accessibilityPerformMagicTap() action?
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Mar ’25
iOS18.3.1+ widget: Local color picture load widget crashes
Environment:xcode 16.2 WidgetKit: Image(uiImage: UIImage(named: "jp_jump")!).resizable().scaledToFit().frame(width: 58, height: 16).padding(EdgeInsets(top: 0, leading: 16, bottom: 0, trailing: 0)) ”jp_jump“: Local color picture load widget crashes info: Thread 4: EXC_RESOURCE (RESOURCE_TYPE_MEMORY: high watermark memory limit exceeded) (limit=30 MB)
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Mar ’25
MacOS Sequoia support for VoiceOver AppleScript automation
We are unable to programmatically enable AppleScript automation for VoiceOver on macOS 15 (Sequoia) In macOS 15, Apple moved the VoiceOver configuration from: ~/Library/Preferences/com.apple.VoiceOver4/default.plist to a sandboxed path: ~/Library/Group Containers/group.com.apple.VoiceOver/Library/Preferences/com.apple.VoiceOver4/default.plist Steps to Reproduce: Use a macOS 15 (ARM64) machine (or GitHub Actions runner image with macOS 15 ARM). Open VoiceOver: open /System/Library/CoreServices/VoiceOver.app Set the SCREnableAppleScript flag to true in the new sandboxed .plist: plutil -replace SCREnableAppleScript -bool true ~/Library/Group\ Containers/group.com.apple.VoiceOver/Library/Preferences/com.apple.VoiceOver4/default.plist Confirm csrutil status is either disabled or not enforced. Attempt to control VoiceOver via AppleScript (e.g., using osascript voiceOverPerform.applescript). Observe that the AppleScript command fails with no useful output (exit code 1), and VoiceOver does not respond to automation.
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Jun ’25
`accessibilityUserInputLabels` is ignored on `UIBarButtonItem`
accessibilityUserInputLabels is working fine with any view I tried this on. Meaning that the control can be toggled with the provided alternative names when using Voice Control. When setting this property on any UIBarButtonItem though, it seems Voice Control ignores the alternative names provided by setting accessibilityUserInputLabels. For comparison, accessibilityLabel works perfectly when set on UIBarButtonItem. Is anyone facing the same issue? Using Xcode 16.0 (16A242) on iOS 18
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Aug ’25
Tahoe Launchpad
I wrote this in the regular forums and they deleted it and told me to write it here because it was dealing with unreleased software. I read that Launchpad is disappearing in Tahoe and I have real concerns about that. For me, that is an accessibility issue. I have both memory problems and scanning problems. So having my apps organized into categories is extremely important to me. Just today I needed to find an app that I didn't remember the name of and I rarely use, but when I need it, it is important to me. Just to see if I could find it without launchpad, I scanned my applications folder and I couldn't find it. I went to launchpad and to the category I knew it was in and it was right there, easy for me to find. Please don't take away our organization options.
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2.2k
Sep ’25
Programmatically setting accessibility focus broken?
Hello! I'm trying to improve the accessibility of a UIKit login form in our iOS app. If an error occurs, an error message is shown in a label that is hidden by default. For our VoiceOver users, I want to move the focus to the error message label so that VoiceOver reads out the error message. I'm trying to achieve this using UIAccessibility.post, but try as I might, it does not work. To better understand the problem, I created a very simple App which shows a button and a label (always visible), and on pressing the button, I post an accessibility notification: UIAccessibility.post(notification: .layoutChanged, argument: label) What I expect to happen is for the focus to move from the button to the label. What happens instead is the focus stays with the button and VoiceOver reads out the button's label again. So it seems to process the notification, but ignore the argument. Am I misunderstanding how accessibility notifications work or is this simply broken at the moment? I am testing this withy my iPhone with the current iOS version 18.2.1 By the way, using the more modern variant leads to the same result: AccessibilityNotification.LayoutChanged(label).post()
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Jan ’25
how accessible is enough for Accessibility Nutrition Labels?
My team has a robust digital accessibility program and processes for WCAG conformance in our apps. Because of this, there are definitely accessibility defects that get caught and addressed in order of impact and business priority like any other bug. Obviously we want to aim for 100% accessibility for our users, but it's a continual work in progress as new enhancements or changes are released. I'm stuck on the appropriate measurement to indicate support. If we have 50 common tasks and the most central 10 tasks are solid but some supporting (but also common) tasks have a contrast fail or accessibleLabel missing, does that make the whole app not supporting the feature? If "completing the task" is the rubric there are a whole range of interpretations for that. In a complex app, I anticipate that a group like ours will have strong support for many of the Accessibility Nutrition Labels accessibility features across tasks and devices, but realistically never be 100% free of defects for a given Apple Accessibility feature, even among core tasks. As I consider the next steps for Nutrition Labels, I do not see anything in the documentation that gives a sort of baseline or measurement for inclusion. We plan to test all steps to complete a task, and log defects accordingly with an assigned timeline for fixing them (as would be true for functional defects).
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Apple Developer Enrollment Stuck — Paid Twice, Still Pending
Hello, I am writing this post because the Apple Developer Program enrollment process is clearly malfunctioning, and I have reached a point where this situation is unacceptable. First payment I initially purchased the Apple Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was fully completed, confirmed by my bank, and I received the official Apple Store receipt. • Order ID: W1557478965 • Amount: 1029 TRY • Status: Completed / Posted Despite this, my account continued to show: • “Purchase your membership” • Enrollment status: Pending • No access to App Store Connect After several days with no response from Apple Support and no activation, I assumed something had gone wrong on Apple’s side. Second payment Because I was completely blocked and received no reply from support or the forums, I made a second payment to rule out any payment failure. • Order ID: W1694587309 • Amount: 1029 TRY • Status: Completed / Posted Current situation At this point: • Two separate payments • Two unique Apple Store order IDs • Zero activation • Zero response from Apple Support • Enrollment still Pending • App Store Connect still inaccessible Support case details: • Apple Support Case ID: 102769533427 • Multiple follow-ups sent • No reply • No action taken This is no longer a delay — this is a system-level failure. I have paid twice for a single Developer Program membership and received nothing in return: no activation, no explanation, and no support. I am formally requesting manual intervention by Apple staff to: 1. Immediately activate my Apple Developer Program membership 2. Investigate and resolve the duplicate payment (refund or clarification) 3. Explain why a paid enrollment can remain blocked with no support response If this forum is monitored by Apple employees, this issue requires urgent escalation. This situation should not happen in a paid developer program. Thank you.
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SwiftUI List Accessibility VoiceOver
I have been working on a feature, where I have a List in SwiftUI with previous and next data loading, user can scroll up and down to load previous/next page data. Recently, I faced one accessibility issue while testing voice-over, when user lands on the listing screen and swipe across the screen from navigation and when focus comes on list it should highlight the first item visible. But when user swipes back: Should it load the previous data and announce the previous item or it should go back to the navigation items? If it loads the previous item, what if the user wants to go to the navigation to switch to other actions and vice-versa? Did anyone come across this kind of issue? What can be the standard expected behavior in this case if list has both previous and next page scroll? I different tried gestures https://support.apple.com/en-in/guide/iphone/iph3e2e2281/ios, but it isn't working
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Apr ’25
AVPlayer Visual Accessibility Issues
AVPlayer has 3 visual accessibility issues with videos out of the box: The contrast fails for the current time in the video The contrast fails for the remaining time in the video The hit area is too small for the time slider. The WCAG AA requirement is a minimum hit size of 24 x 24. The height of the hit area of the offending region is 8. Is there a known fix for any of these? This can be reproduced with this code in an app playground: import SwiftUI import AVKit import UIKit struct ContentView: View { private let video = URL(string: "https://server15700.contentdm.oclc.org/dmwebservices/index.php?q=dmGetStreamingFile/p15700coll2/15.mp4/byte/json")! @State private var player: AVPlayer? var body: some View { VStack { VideoPlayerView(player: player) .frame(maxWidth: .infinity, maxHeight: 200) } .task { player = try? await loadPlayer(video: video) } } } private struct VideoPlayerView: UIViewControllerRepresentable { let player: AVPlayer? func makeUIViewController(context: Context) -> AVPlayerViewController { let controller = AVPlayerViewController() controller.player = player controller.modalPresentationStyle = .overFullScreen return controller } func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) { uiViewController.player = player } } private func loadPlayer(video: URL) async throws -> AVPlayer { let videoAsset = AVURLAsset(url: video) let videoPlusSubtitles = AVMutableComposition() try await videoPlusSubtitles.add(videoAsset, withMediaType: .video) try await videoPlusSubtitles.add(videoAsset, withMediaType: .audio) return await AVPlayer(playerItem: AVPlayerItem(asset: videoPlusSubtitles)) } private extension AVMutableComposition { func add(_ asset: AVAsset, withMediaType mediaType: AVMediaType) async throws { let duration = try await asset.load(.duration) try await asset.loadTracks(withMediaType: mediaType).first.map { track in let newTrack = self.addMutableTrack(withMediaType: mediaType, preferredTrackID: kCMPersistentTrackID_Invalid) let range = CMTimeRangeMake(start: .zero, duration: duration) try newTrack?.insertTimeRange(range, of: track, at: .zero) } } }
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Apr ’25
Too small font in Notes app
Dear developer team, After updating to iOS 18.3.1 I noticed the font in the Notes app became too small to read comfortably, and I have already got poor eyesight. There is no way to increase the font size. When I select my preferred text size through Accessibility settings, it only changes the size of headings in the Notes app but the text remains too small in the note itself. I’m using the IPhone 13. I googled the issue and seems like other users across the Internet are also unhappy about the lack of ability to change the text size in Notes to suit their comfortable levels. I hope that this issue will be addressed by developers in the next version of the iOS because the reading size in the standard app can affect health for the tired and diminished eyesight. Kind regards, Maria
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Feb ’25
iOS 18 Local network prohibited
有在Info.plist配置权限使用说明(NSLocalNetworkUsageDescription),App本地网络权限也已经打开,但App请求局域网设备接口时,仍返回异常: Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." UserInfo={_kCFStreamErrorCodeKey=50, NSUnderlyingError=0x302d79d40 {Error Domain=kCFErrorDomainCFNetwork Code=-1009 "(null)" UserInfo={_NSURLErrorNWPathKey=unsatisfied (Local network prohibited), interface: en0[802.11], ipv4, uses wifi, _kCFStreamErrorCodeKey=50, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<1>" ), NSLocalizedDescription=The Internet connection appears to be offline., NSErrorFailingURLStringKey=http://192.168.1.1:80/xxx, NSErrorFailingURLKey=http://192.168.1.1:80/xxx, _kCFStreamErrorDomainKey=1}
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Jan ’25
Haptics seem to stop working in iOS 18.3 (22D5055b)
I checked the latest release notes for latest beta, and there doesn't seem to be a fix for this. But basically, the vibrations that you receive for when you long press a message to react, or hold down on an app in Home Screen, seem to stop working after a while. This issue is reoccurring randomly. Steps to repro: Not fully sure on this, but I'm on iPhone 16 pro max and running the iOS 18.3 dev beta described in the title. I have the default haptics enabled in which you receive a vibration when you long press on a message in iMessage or Messenger, and also when you long press on an app on the Home Screen. These seem to stop working, along with any other vibrations apart from calls and notifications) after a while. The only workaround is to restart the iPhone entirely. anyone else face the same?
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1.3k
Jan ’25